Developer Documentation
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This is the complete list of members for ACG::GLState, including all inherited members.
activeTexture(GLenum _texunit) | ACG::GLState | static |
activeTextureARB(GLenum _texunit) | ACG::GLState | inlinestatic |
allow_mipmapping(bool _b) | ACG::GLState | inline |
allow_multisampling(bool _b) | ACG::GLState | inline |
allow_multisampling_ (defined in ACG::GLState) | ACG::GLState | private |
alphaFunc(GLenum _func, GLclampf _ref) | ACG::GLState | static |
alphaFuncLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
ambient_color() const | ACG::GLState | inline |
ambient_color_ (defined in ACG::GLState) | ACG::GLState | private |
aspect() const | ACG::GLState | |
base_color() const | ACG::GLState | inline |
base_color_ (defined in ACG::GLState) | ACG::GLState | private |
bb_max_ | ACG::GLState | private |
bb_min_ | ACG::GLState | private |
bindBuffer(GLenum _target, GLuint _buffer) | ACG::GLState | static |
bindBufferARB(GLenum _target, GLuint _buffer) | ACG::GLState | inlinestatic |
bindFramebuffer(GLenum _target, GLuint _framebuffer) | ACG::GLState | static |
bindTexture(GLenum _target, GLuint _buffer) | ACG::GLState | static |
blendColor(GLclampf _red, GLclampf _green, GLclampf _blue, GLclampf _alpha) | ACG::GLState | static |
blendColorLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
blendEquation(GLenum _mode) | ACG::GLState | static |
blendEquationLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
blendFunc(GLenum _sfactor, GLenum _dfactor) | ACG::GLState | inlinestatic |
blendFuncSeparate(GLenum _srcRGB, GLenum _dstRGB, GLenum _srcAlpha, GLenum _dstAlpha) | ACG::GLState | static |
blendFuncSeparateLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
blending() | ACG::GLState | inline |
blending_ (defined in ACG::GLState) | ACG::GLState | private |
bottom_ (defined in ACG::GLState) | ACG::GLState | private |
bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | ACG::GLState | static |
bufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) | ACG::GLState | static |
clear_color() const | ACG::GLState | inline |
clear_color_ (defined in ACG::GLState) | ACG::GLState | private |
clearBuffers() | ACG::GLState | |
color() | ACG::GLState | inline |
color_ (defined in ACG::GLState) | ACG::GLState | private |
color_picking() const | ACG::GLState | |
colorPicking_ (defined in ACG::GLState) | ACG::GLState | private |
colorPointer(GLint _size, GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::GLState | static |
colorPointer(const Vec3uc *_p) | ACG::GLState | inlinestatic |
colorPointer(const Vec3f *_p) | ACG::GLState | inlinestatic |
colorPointer(const Vec4uc *_p) | ACG::GLState | inlinestatic |
colorPointer(const Vec4f *_p) | ACG::GLState | inlinestatic |
colorPointerLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
colorStack_ (defined in ACG::GLState) | ACG::GLState | private |
compatibilityProfile() const (defined in ACG::GLState) | ACG::GLState | |
compatibilityProfile_ (defined in ACG::GLState) | ACG::GLState | private |
context_height() const | ACG::GLState | inline |
context_width() const | ACG::GLState | inline |
cullFace(GLenum _mode) | ACG::GLState | static |
cullFaceLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
default_ambient_color | ACG::GLState | static |
default_base_color | ACG::GLState | static |
default_clear_color | ACG::GLState | static |
default_diffuse_color | ACG::GLState | static |
default_overlay_color | ACG::GLState | static |
default_shininess | ACG::GLState | static |
default_specular_color | ACG::GLState | static |
deleteBuffers(GLsizei n, const GLuint *buffers) | ACG::GLState | static |
depthFunc() const | ACG::GLState | |
depthFunc(GLenum _depthFunc) | ACG::GLState | static |
depthFuncLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
depthRange(GLclampd _zNear, GLclampd _zFar) | ACG::GLState | static |
depthRangeLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
diffuse_color() const | ACG::GLState | inline |
diffuse_color_ (defined in ACG::GLState) | ACG::GLState | private |
disable(GLenum _cap) | ACG::GLState | static |
disableClientState(GLenum _cap) | ACG::GLState | static |
drawBuffer(GLenum _mode) | ACG::GLState | static |
drawBufferLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
drawBuffers(GLsizei _n, const GLenum *_bufs) | ACG::GLState | static |
enable(GLenum _cap) | ACG::GLState | static |
enableClientState(GLenum _cap) | ACG::GLState | static |
eye() const | ACG::GLState | |
far_plane() const | ACG::GLState | inline |
far_plane_ (defined in ACG::GLState) | ACG::GLState | private |
forward_projection() const | ACG::GLState | inline |
fovy() const | ACG::GLState | |
framebufferLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
frustum(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane) | ACG::GLState | |
genBuffers(GLsizei n, GLuint *buffers) | ACG::GLState | static |
genBuffersARB(GLsizei n, GLuint *buffers) | ACG::GLState | static |
get_bounding_box(ACG::Vec3d &_min, ACG::Vec3d &_max) | ACG::GLState | |
get_viewport(int &_left, int &_bottom, int &_width, int &_height) const | ACG::GLState | inline |
getActiveTexture() | ACG::GLState | inlinestatic |
getActiveTextureIndex() | ACG::GLState | inlinestatic |
getAlphaFunc(GLenum *_func, GLclampf *_ref) | ACG::GLState | static |
getBlendColor(GLclampf *_col) | ACG::GLState | static |
getBlendEquation() | ACG::GLState | inlinestatic |
getBlendFunc(GLenum *_sfactor, GLenum *_dfactor) | ACG::GLState | inlinestatic |
getBlendFuncSeparate(GLenum *_srcRGB, GLenum *_dstRGB, GLenum *_srcAlpha, GLenum *_dstAlpha) | ACG::GLState | static |
getBoundBuf(GLenum _target) | ACG::GLState | static |
getBoundTextureBuffer() | ACG::GLState | static |
getBoundTextureTarget() | ACG::GLState | static |
getBufferTargetIndex(GLenum _target) | ACG::GLState | privatestatic |
getColorPointer(GLint *_size, GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::GLState | static |
getCullFace() | ACG::GLState | inlinestatic |
getDepthRange(GLclampd *_zNearOut, GLclampd *_zFarOut) | ACG::GLState | static |
getFramebufferDraw() | ACG::GLState | static |
getFramebufferRead() | ACG::GLState | static |
getNormalPointer(GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::GLState | static |
getProgram() | ACG::GLState | inlinestatic |
getShadeModel() | ACG::GLState | inlinestatic |
getTexcoordPointer(GLint *_size, GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::GLState | static |
getVertexPointer(GLint *_size, GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::GLState | static |
glBufferTargetLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
glheight_ (defined in ACG::GLState) | ACG::GLState | private |
GLState(bool _updateGL=true, bool _compatibilityProfile=true) | ACG::GLState | |
glStateCaps (defined in ACG::GLState) | ACG::GLState | privatestatic |
glStateLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
glTextureStageLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
glwidth_ (defined in ACG::GLState) | ACG::GLState | private |
height_ (defined in ACG::GLState) | ACG::GLState | private |
initialize() | ACG::GLState | |
inverse_modelview() const | ACG::GLState | inline |
inverse_modelview_ (defined in ACG::GLState) | ACG::GLState | private |
inverse_projection() const | ACG::GLState | inline |
inverse_projection_ (defined in ACG::GLState) | ACG::GLState | private |
inverse_window2viewport_ (defined in ACG::GLState) | ACG::GLState | private |
isAlphaFuncLocked() | ACG::GLState | inlinestatic |
isBlendColorLocked() | ACG::GLState | inlinestatic |
isBlendEquationLocked() | ACG::GLState | inlinestatic |
isBlendFuncLocked() | ACG::GLState | inlinestatic |
isBlendFuncSeparateAlphaLocked() | ACG::GLState | inlinestatic |
isBlendFuncSeparateColorLocked() | ACG::GLState | inlinestatic |
isBlendFuncSeparateLocked() | ACG::GLState | inlinestatic |
isBufferTargetLocked(GLenum _target) | ACG::GLState | static |
isClientStateEnabled(GLenum _cap) | ACG::GLState | static |
isClientStateLocked(GLenum _cap) | ACG::GLState | static |
isColorPointerLocked() | ACG::GLState | inlinestatic |
isCullFaceLocked() | ACG::GLState | inlinestatic |
isDepthFuncLocked() (defined in ACG::GLState) | ACG::GLState | inlinestatic |
isDepthRangeLocked() | ACG::GLState | inlinestatic |
isDrawBufferLocked() | ACG::GLState | inlinestatic |
isFramebufferLocked(GLenum _target) | ACG::GLState | static |
isNormalPointerLocked() | ACG::GLState | inlinestatic |
isProgramLocked() | ACG::GLState | inlinestatic |
isShadeModelLocked() | ACG::GLState | inlinestatic |
isStateEnabled(GLenum _cap) | ACG::GLState | static |
isStateLocked(GLenum _cap) | ACG::GLState | static |
isTexcoordPointerLocked() | ACG::GLState | inlinestatic |
isTextureTargetLocked() | ACG::GLState | static |
isVertexPointerLocked() | ACG::GLState | inlinestatic |
left_ (defined in ACG::GLState) | ACG::GLState | private |
line_width() const | ACG::GLState | inline |
line_width_ (defined in ACG::GLState) | ACG::GLState | private |
lockAlphaFunc() | ACG::GLState | inlinestatic |
lockBlendColor() | ACG::GLState | inlinestatic |
lockBlendEquation() | ACG::GLState | inlinestatic |
lockBlendFunc() | ACG::GLState | inlinestatic |
lockBlendFuncSeparate(bool _rgb=true, bool _alpha=true) | ACG::GLState | inlinestatic |
lockBufferTarget(GLenum _target) | ACG::GLState | static |
lockClientState(GLenum _cap) | ACG::GLState | static |
lockColorPointer() | ACG::GLState | inlinestatic |
lockCullFace() | ACG::GLState | inlinestatic |
lockDepthFunc() (defined in ACG::GLState) | ACG::GLState | inlinestatic |
lockDepthRange() | ACG::GLState | inlinestatic |
lockDrawBuffer() | ACG::GLState | inlinestatic |
lockFramebuffer(GLenum _target) | ACG::GLState | static |
lockNormalPointer() | ACG::GLState | inlinestatic |
lockProgram() | ACG::GLState | inlinestatic |
lockShadeModel() | ACG::GLState | inlinestatic |
lockState(GLenum _cap) | ACG::GLState | static |
lockTexcoordPointer() | ACG::GLState | inlinestatic |
lockTextureStage() | ACG::GLState | static |
lockVertexPointer() | ACG::GLState | inlinestatic |
lookAt(const Vec3d &_eye, const Vec3d &_center, const Vec3d &_up) | ACG::GLState | |
makeCurrent() | ACG::GLState | inline |
mapBuffer(GLenum target, GLenum access) | ACG::GLState | static |
max_render_passes() const | ACG::GLState | inline |
max_render_passes_ | ACG::GLState | private |
max_texture_units() const | ACG::GLState | inline |
maxCombinedTextureImageUnits_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
maxDrawBuffers_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
maxTextureCoords_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
mipmapping_ (defined in ACG::GLState) | ACG::GLState | private |
mipmapping_allowed() const | ACG::GLState | inline |
modelview() const | ACG::GLState | inline |
modelview_ (defined in ACG::GLState) | ACG::GLState | private |
msSinceLastRedraw() const | ACG::GLState | inline |
msSinceLastRedraw_ (defined in ACG::GLState) | ACG::GLState | private |
mult_matrix(const GLMatrixd &_m, const GLMatrixd &_inv_m, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
multisampling() | ACG::GLState | inline |
multisampling_ (defined in ACG::GLState) | ACG::GLState | private |
multisampling_allowed() | ACG::GLState | inline |
near_plane() const | ACG::GLState | inline |
near_plane_ (defined in ACG::GLState) | ACG::GLState | private |
next_render_pass() | ACG::GLState | inline |
normalPointer(GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::GLState | static |
normalPointer(const Vec3f *_p) | ACG::GLState | inlinestatic |
normalPointer(const Vec3d *_p) | ACG::GLState | inlinestatic |
normalPointerLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
num_texture_units_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
ortho(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane) | ACG::GLState | |
overlay_color() const | ACG::GLState | inline |
overlay_color_ (defined in ACG::GLState) | ACG::GLState | private |
perspective(double _fovY, double _aspect, double _near_plane, double _far_plane) | ACG::GLState | |
pick_color_to_stack(Vec4uc _rgba) const | ACG::GLState | |
pick_current_index() const | ACG::GLState | |
pick_error() const | ACG::GLState | |
pick_free_indicies() const | ACG::GLState | |
pick_get_name_color(unsigned int _idx) | ACG::GLState | |
pick_init(bool _color) | ACG::GLState | |
pick_pop_name() | ACG::GLState | |
pick_push_name(unsigned int _idx) | ACG::GLState | |
pick_set_maximum(unsigned int _idx) | ACG::GLState | |
pick_set_name(unsigned int _idx) | ACG::GLState | |
point_size() const | ACG::GLState | inline |
point_size_ (defined in ACG::GLState) | ACG::GLState | private |
pop_modelview_matrix() | ACG::GLState | |
pop_projection_matrix() | ACG::GLState | |
programLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
project(const Vec3d &_point) const | ACG::GLState | |
projection() const | ACG::GLState | inline |
projection_ (defined in ACG::GLState) | ACG::GLState | private |
push_modelview_matrix() | ACG::GLState | |
push_projection_matrix() | ACG::GLState | |
render_pass() const | ACG::GLState | inline |
render_pass_ | ACG::GLState | private |
reset_modelview() | ACG::GLState | |
reset_projection() | ACG::GLState | |
reset_render_pass() | ACG::GLState | inline |
right() const | ACG::GLState | |
rotate(double _angle, double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
scale(double _s) | ACG::GLState | inline |
scale(double _s, MultiplyFrom) | ACG::GLState | inline |
scale(double _sx, double _sy, double _sz, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
set_ambient_color(const Vec4f &_col) | ACG::GLState | |
set_base_color(const Vec4f &_col) | ACG::GLState | |
set_blending(bool _b) | ACG::GLState | inline |
set_bounding_box(ACG::Vec3d _min, ACG::Vec3d _max) | ACG::GLState | |
set_clear_color(const Vec4f &_col) | ACG::GLState | |
set_color(const Vec4f &_col) | ACG::GLState | |
set_depthFunc(const GLenum &_depth_func) | ACG::GLState | |
set_diffuse_color(const Vec4f &_col) | ACG::GLState | |
set_line_width(float _f) | ACG::GLState | |
set_max_render_passes(const unsigned int _max) | ACG::GLState | inline |
set_modelview(const GLMatrixd &_m) | ACG::GLState | inline |
set_modelview(const GLMatrixd &_m, const GLMatrixd &_inv_m) | ACG::GLState | |
set_msSinceLastRedraw(unsigned int _ms) | ACG::GLState | inline |
set_multisampling(bool _b) | ACG::GLState | |
set_overlay_color(const Vec4f &_col) | ACG::GLState | |
set_point_size(float _f) | ACG::GLState | |
set_projection(const GLMatrixd &_m) | ACG::GLState | inline |
set_projection(const GLMatrixd &_m, const GLMatrixd &_inv_m) | ACG::GLState | |
set_shininess(float _shininess) | ACG::GLState | |
set_specular_color(const Vec4f &_col) | ACG::GLState | |
set_twosided_lighting(bool _b) | ACG::GLState | |
set_updateGL(bool _b) | ACG::GLState | inline |
setCompatibilityProfile(bool _compatibility) (defined in ACG::GLState) | ACG::GLState | |
setState() | ACG::GLState | |
shadeModel(GLenum _mode) | ACG::GLState | static |
shadeModelLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
shininess() const | ACG::GLState | inline |
shininess_ (defined in ACG::GLState) | ACG::GLState | private |
specular_color() const | ACG::GLState | inline |
specular_color_ (defined in ACG::GLState) | ACG::GLState | private |
stack_inverse_modelview_ (defined in ACG::GLState) | ACG::GLState | private |
stack_inverse_projection_ (defined in ACG::GLState) | ACG::GLState | private |
stack_modelview_ (defined in ACG::GLState) | ACG::GLState | private |
stack_projection_ (defined in ACG::GLState) | ACG::GLState | private |
stateStack_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
syncFromGL() | ACG::GLState | static |
texcoordPointer(GLint _size, GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::GLState | static |
texcoordPointer(const float *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const double *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const Vec2f *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const Vec2d *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const Vec3f *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const Vec3d *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const Vec4f *_p) | ACG::GLState | inlinestatic |
texcoordPointer(const Vec4d *_p) | ACG::GLState | inlinestatic |
texcoordPointerLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
translate(double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
translate(Vec3d _vector, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
twosided_lighting() | ACG::GLState | inline |
twosided_lighting_ (defined in ACG::GLState) | ACG::GLState | private |
unlockAlphaFunc() | ACG::GLState | inlinestatic |
unlockBlendColor() | ACG::GLState | inlinestatic |
unlockBlendEquation() | ACG::GLState | inlinestatic |
unlockBlendFunc() | ACG::GLState | inlinestatic |
unlockBlendFuncSeparate() | ACG::GLState | inlinestatic |
unlockBufferTarget(GLenum _target) | ACG::GLState | static |
unlockClientState(GLenum _cap) | ACG::GLState | static |
unlockColorPointer() | ACG::GLState | inlinestatic |
unlockCullFace() | ACG::GLState | inlinestatic |
unlockDepthFunc() (defined in ACG::GLState) | ACG::GLState | inlinestatic |
unlockDepthRange() | ACG::GLState | inlinestatic |
unlockDrawBuffer() | ACG::GLState | inlinestatic |
unlockFramebuffer(GLenum _target) | ACG::GLState | static |
unlockNormalPointer() | ACG::GLState | inlinestatic |
unlockProgram() | ACG::GLState | inlinestatic |
unlockShadeModel() | ACG::GLState | inlinestatic |
unlockState(GLenum _cap) | ACG::GLState | static |
unlockTexcoordPointer() | ACG::GLState | inlinestatic |
unlockTextureStage() | ACG::GLState | static |
unlockVertexPointer() | ACG::GLState | inlinestatic |
unmapBuffer(GLenum target) | ACG::GLState | static |
unproject(const Vec3d &_winPoint) const | ACG::GLState | |
up() const | ACG::GLState | |
updateGL() const | ACG::GLState | inline |
updateGL_ (defined in ACG::GLState) | ACG::GLState | private |
useProgram(GLuint _program) | ACG::GLState | static |
vertexPointer(GLint _size, GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::GLState | static |
vertexPointer(const Vec2f *_p) | ACG::GLState | inlinestatic |
vertexPointer(const Vec2d *_p) | ACG::GLState | inlinestatic |
vertexPointer(const Vec3f *_p) | ACG::GLState | inlinestatic |
vertexPointer(const Vec3d *_p) | ACG::GLState | inlinestatic |
vertexPointer(const Vec4f *_p) | ACG::GLState | inlinestatic |
vertexPointer(const Vec4d *_p) | ACG::GLState | inlinestatic |
vertexPointerLock_ (defined in ACG::GLState) | ACG::GLState | privatestatic |
viewing_direction() const | ACG::GLState | inline |
viewing_direction(int _x, int _y) const | ACG::GLState | |
viewing_ray(int _x, int _y, Vec3d &_origin, Vec3d &_direction) const | ACG::GLState | |
viewport(int _left, int _bottom, int _width, int _height, int _glwidth=0, int _glheight=0) | ACG::GLState | |
viewport() const | ACG::GLState | inline |
viewport_height() const | ACG::GLState | inline |
viewport_width() const | ACG::GLState | inline |
width_ (defined in ACG::GLState) | ACG::GLState | private |
window2viewport_ (defined in ACG::GLState) | ACG::GLState | private |
~GLState() | ACG::GLState | inline |