Developer Documentation
Loading...
Searching...
No Matches
Renderer.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39* *
40\*===========================================================================*/
41
42
43
44#include "Renderer.hh"
45
46
48#include <ACG/GL/ShaderCache.hh>
49
50
51
52// =================================================
53
54Renderer::Renderer()
55{
56}
57
58
59Renderer::~Renderer()
60{
61}
62
63
64void Renderer::initializePlugin()
65{
66}
67
68
69
70void Renderer::render(ACG::GLState* _glState, Viewer::ViewerProperties& _properties)
71{
72 // collect renderobjects + prepare OpenGL state
74
75 // render every object
76 for (int i = 0; i < getNumRenderObjects(); ++i)
78
79 // restore common opengl state
80 // log window remains hidden otherwise
82
83// dumpRenderObjectsToFile("../../dump_ro.txt", &sortedObjects_[0]);
84}
85
86
87QString Renderer::checkOpenGL()
88{
89 if (!ACG::openGLVersion(3, 2))
90 return QString("Insufficient OpenGL Version! OpenGL 3.2 or higher required");
91
92 QString missing("");
93
94 return missing;
95}
96
97
98
99
ACG::RenderObject * getRenderObject(int i)
Get render objects in the sorted list by index (not including overlay objects)
int getNumRenderObjects() const
Get the number of collected render objects (not including overlay objects or gl4.2 line objects)
virtual void renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0)
Render one renderobject.
virtual void finishRenderingPipeline(bool _drawOverlay=true)
Draw overlay objects and reset OpenGL state.
Definition IRenderer.cc:667
virtual void prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot)
Prepares renderer and OpenGL for any draw-related calls including.
Definition IRenderer.cc:532
void drawMode(ACG::SceneGraph::DrawModes::DrawMode _mode)
set draw mode (No test if this mode is available!)
bool openGLVersion(const int _major, const int _minor, bool _verbose)
Definition gl.cc:129
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node