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Texture3DNode.cc
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
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18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
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22 * documentation and/or other materials provided with the distribution. *
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26 * this software without specific prior written permission. *
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28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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39 * *
40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS Texture3DNode - IMPLEMENTATION
50//
51//=============================================================================
52
53//=============================================================================
54
55
56#include "Texture3DNode.hh"
57
58//=============================================================================
59
60namespace ACG {
61namespace SceneGraph {
62
63//=============================================================================
64
65
66Texture3DNode::Texture3DNode( BaseNode * _parent,
67 const std::string & _name )
68 : BaseNode( _parent, _name ),
69 texture_( 0 ),
70 tex_mode_( GL_MODULATE ),
71 border_color_( 0, 0, 0, 0 ),
72 wrap_mode_( GL_CLAMP ),
73 filter_( GL_LINEAR )
74{}
75
76
77//----------------------------------------------------------------------------
78
79
80Texture3DNode::~Texture3DNode()
81{
82 if ( glIsTexture( texture_ ) )
83 glDeleteTextures( 1, &texture_ );
84}
85
86
87//----------------------------------------------------------------------------
88
89
90void
91Texture3DNode::enter( GLState & /*_state */, const DrawModes::DrawMode& /* _drawmode */ )
92{
93 if ( glIsTexture( texture_ ) )
94 {
95 ACG::GLState::bindTexture( GL_TEXTURE_3D, texture_ );
96 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);
97 glTexParameterfv( GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, border_color_.data() );
98
99 glTexParameteri( GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, wrap_mode_ );
100 glTexParameteri( GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrap_mode_ );
101 glTexParameteri( GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrap_mode_ );
102
103 glTexParameteri( GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, filter_ );
104 glTexParameteri( GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, filter_ );
105
106 }
107}
108
109
110//----------------------------------------------------------------------------
111
112
113void
114Texture3DNode::leave( GLState & /* _state */ , const DrawModes::DrawMode& /* _drawmode */ )
115{
116 ACG::GLState::bindTexture( GL_TEXTURE_3D, 0 );
117}
118
119
120//----------------------------------------------------------------------------
121
122
123void
124Texture3DNode::set_texture( unsigned int _width,
125 unsigned int _height,
126 unsigned int _depth,
127 unsigned char * _data )
128{
129 glTexImage3D( GL_PROXY_TEXTURE_3D, 0, GL_RGBA,
130 _width, _height, _depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
131
132 GLint test_width;
133 glGetTexLevelParameteriv( GL_PROXY_TEXTURE_3D, 0,
134 GL_TEXTURE_WIDTH, & test_width );
135
136 GLint test_height;
137 glGetTexLevelParameteriv( GL_PROXY_TEXTURE_3D, 0,
138 GL_TEXTURE_HEIGHT, & test_height );
139
140 GLint test_depth;
141 glGetTexLevelParameteriv( GL_PROXY_TEXTURE_3D, 0,
142 GL_TEXTURE_DEPTH, & test_depth );
143
144 if ( ! test_width || ! test_height || ! test_depth )
145 {
146 std::cerr << "Can't load texture.\n";
147 return;
148 }
149
150 glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
151 glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
152 glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
153 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
154 glPixelStorei( GL_PACK_ROW_LENGTH, 0 );
155 glPixelStorei( GL_PACK_SKIP_ROWS, 0 );
156 glPixelStorei( GL_PACK_SKIP_PIXELS, 0 );
157 glPixelStorei( GL_PACK_ALIGNMENT, 1 );
158
159
160 if ( glIsTexture( texture_ ) )
161 glDeleteTextures( 1, & texture_ );
162
163 glGenTextures( 1, & texture_ );
164 ACG::GLState::bindTexture( GL_TEXTURE_3D, texture_ );
165
166 glTexImage3D( GL_TEXTURE_3D, 0, GL_RGBA,
167 _width, _height, _depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, _data );
168
169 ACG::GLState::bindTexture( GL_TEXTURE_3D, 0 );
170
171}
172
173
174//=============================================================================
175} // namespace SceneGraph
176} // namespace ACG
177//=============================================================================
static void bindTexture(GLenum _target, GLuint _buffer)
replaces glBindTexture, supports locking
Definition GLState.cc:1911
Namespace providing different geometric functions concerning angles.