|
Developer Documentation
|
This is the complete list of members for ACG::IRenderer::DepthMapPass, including all inherited members.
| getID() | ACG::ShaderModifier | inline |
| instance (defined in ACG::IRenderer::DepthMapPass) | ACG::IRenderer::DepthMapPass | static |
| loadFromFile(QString _filename) | ACG::ShaderModifier | static |
| modifierID_ (defined in ACG::ShaderModifier) | ACG::ShaderModifier | private |
| modifyFragmentBeginCode(QStringList *_code) | ACG::ShaderModifier | inlinevirtual |
| modifyFragmentEndCode(QStringList *_code) | ACG::IRenderer::DepthMapPass | virtual |
| modifyFragmentIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
| modifyGeometryIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
| modifyLightingCode(QStringList *_code, int _lightId, ShaderGenLightType _lightType) | ACG::ShaderModifier | inlinevirtual |
| modifyTessControlIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
| modifyTessEvalIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
| modifyVertexBeginCode(QStringList *_code) | ACG::ShaderModifier | inlinevirtual |
| modifyVertexEndCode(QStringList *_code) | ACG::ShaderModifier | inlinevirtual |
| modifyVertexIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
| operator std::vector< unsigned int >() const (defined in ACG::ShaderModifier) | ACG::ShaderModifier | inline |
| operator|(const std::vector< unsigned int > &_v) const (defined in ACG::ShaderModifier) | ACG::ShaderModifier | inline |
| replaceDefaultLightingCode() | ACG::ShaderModifier | inlinevirtual |
| ShaderModifier(void) (defined in ACG::ShaderModifier) | ACG::ShaderModifier | |
| ~ShaderModifier(void) (defined in ACG::ShaderModifier) | ACG::ShaderModifier | virtual |