| ACG_CLASSNAME(BoundingBoxNode) | ACG::SceneGraph::BoundingBoxNode | |
| ACG::SceneGraph::MaterialNode::ACG_CLASSNAME(MaterialNode) | ACG::SceneGraph::MaterialNode | |
| Active enum value | ACG::SceneGraph::BaseNode | |
| All enum value | ACG::SceneGraph::MaterialNode | |
| ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| alpha_test() | ACG::SceneGraph::MaterialNode | inline |
| alpha_value() | ACG::SceneGraph::MaterialNode | inline |
| AlphaTest enum value | ACG::SceneGraph::MaterialNode | |
| ambient_color() const | ACG::SceneGraph::MaterialNode | inline |
| ApplyProperties enum name | ACG::SceneGraph::MaterialNode | |
| applyProperties() const | ACG::SceneGraph::MaterialNode | inline |
| applyProperties(unsigned int _applyProperties) | ACG::SceneGraph::MaterialNode | inline |
| applyProperties_ | ACG::SceneGraph::MaterialNode | private |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
| availableDrawModes() const override | ACG::SceneGraph::BoundingBoxNode | virtual |
| backface_culling() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline |
| BackFaceCulling enum value | ACG::SceneGraph::MaterialNode | |
| base_color() const | ACG::SceneGraph::MaterialNode | inline |
| BaseColor enum value | ACG::SceneGraph::MaterialNode | |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| blending() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline |
| Blending enum value | ACG::SceneGraph::MaterialNode | |
| blending_param1() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline |
| blending_param2() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline |
| boundingBox(Vec3d &, Vec3d &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| BoundingBoxNode(BaseNode *_parent=0, std::string _name="<BoundingBoxNode>") | ACG::SceneGraph::BoundingBoxNode | |
| box_ (defined in ACG::SceneGraph::BoundingBoxNode) | ACG::SceneGraph::BoundingBoxNode | private |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| children_ | ACG::SceneGraph::BaseNode | private |
| childrenBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
| ColorMaterial enum value | ACG::SceneGraph::MaterialNode | |
| colorMaterial(const bool _cm) | ACG::SceneGraph::MaterialNode | inline |
| colorMaterial() | ACG::SceneGraph::MaterialNode | inline |
| computeAABB(Vec3d *_outMin, Vec3d *_outMax) | ACG::SceneGraph::BoundingBoxNode | |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| diffuse_color() const | ACG::SceneGraph::MaterialNode | inline |
| dirty_ | ACG::SceneGraph::BaseNode | private |
| disable_alpha_test() | ACG::SceneGraph::MaterialNode | inline |
| disable_backface_culling() | ACG::SceneGraph::MaterialNode | inline |
| disable_blending() | ACG::SceneGraph::MaterialNode | inline |
| disable_color_material() | ACG::SceneGraph::MaterialNode | inline |
| disable_multisampling() | ACG::SceneGraph::MaterialNode | inline |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::BoundingBoxNode | virtual |
| drawMode() const | ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
| drawMode_ | ACG::SceneGraph::BaseNode | private |
| emission() const | ACG::SceneGraph::MaterialNode | inline |
| enable_alpha_test(float _clip) | ACG::SceneGraph::MaterialNode | inline |
| enable_backface_culling() | ACG::SceneGraph::MaterialNode | inline |
| enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) | ACG::SceneGraph::MaterialNode | inline |
| enable_color_material() | ACG::SceneGraph::MaterialNode | inline |
| enable_multisampling() | ACG::SceneGraph::MaterialNode | inline |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
| enter(GLState &_state, const DrawModes::DrawMode &_drawmode) override | ACG::SceneGraph::MaterialNode | virtual |
| ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::MaterialNode | virtual |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override | ACG::SceneGraph::BoundingBoxNode | virtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
| hidden() | ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::BaseNode | inline |
| id_ | ACG::SceneGraph::BaseNode | private |
| indexOfRefraction() const | ACG::SceneGraph::MaterialNode | inline |
| isDirty() const | ACG::SceneGraph::BaseNode | inline |
| isRefractive() const | ACG::SceneGraph::MaterialNode | inline |
| last_id_used__ | ACG::SceneGraph::BaseNode | privatestatic |
| leave(GLState &_state, const DrawModes::DrawMode &_drawmode) override | ACG::SceneGraph::MaterialNode | virtual |
| ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::MaterialNode | virtual |
| line_smooth() const | ACG::SceneGraph::MaterialNode | inline |
| line_width() const | ACG::SceneGraph::MaterialNode | inline |
| LineSmooth enum value | ACG::SceneGraph::MaterialNode | |
| LineWidth enum value | ACG::SceneGraph::MaterialNode | |
| Material enum value | ACG::SceneGraph::MaterialNode | |
| material() | ACG::SceneGraph::MaterialNode | inline |
| material_ | ACG::SceneGraph::MaterialNode | private |
| materialBackup_ | ACG::SceneGraph::MaterialNode | private |
| MaterialNode(BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling)) | ACG::SceneGraph::MaterialNode | |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::BaseNode | inline |
| multipassNode_ | ACG::SceneGraph::BaseNode | private |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
| multipassStatus_ | ACG::SceneGraph::BaseNode | private |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| MultiSampling enum value | ACG::SceneGraph::MaterialNode | |
| multiSampling() | ACG::SceneGraph::MaterialNode | inline |
| name() const | ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| name_ | ACG::SceneGraph::BaseNode | private |
| nChildren() const | ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| None enum value | ACG::SceneGraph::MaterialNode | |
| NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| operator=(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| overlay_color() const | ACG::SceneGraph::MaterialNode | inline |
| parent() | ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::BaseNode | inline |
| parent_ | ACG::SceneGraph::BaseNode | private |
| PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::BaseNode | |
| pick(GLState &, PickTarget) | ACG::SceneGraph::BaseNode | inlinevirtual |
| pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
| pickingEnabled_ | ACG::SceneGraph::BaseNode | private |
| point_size() const | ACG::SceneGraph::MaterialNode | inline |
| PointSize enum value | ACG::SceneGraph::MaterialNode | |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| read(std::istream &_is) | ACG::SceneGraph::MaterialNode | |
| reflectance() const | ACG::SceneGraph::MaterialNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
| renderModifier_ | ACG::SceneGraph::BaseNode | private |
| round_points() const | ACG::SceneGraph::MaterialNode | inline |
| RoundPoints enum value | ACG::SceneGraph::MaterialNode | |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| set_ambient_color(const Vec4f &_a) | ACG::SceneGraph::MaterialNode | inline |
| set_base_color(const Vec4f &_c) | ACG::SceneGraph::MaterialNode | inline |
| set_color(const Vec4f &_c) | ACG::SceneGraph::MaterialNode | inline |
| set_diffuse_color(const Vec4f &_d) | ACG::SceneGraph::MaterialNode | inline |
| set_emission(const Vec4f &_c) | ACG::SceneGraph::MaterialNode | inline |
| set_indexOfRefraction(double _m) | ACG::SceneGraph::MaterialNode | inline |
| set_line_smooth(bool _b) | ACG::SceneGraph::MaterialNode | inline |
| set_line_width(float _sz) | ACG::SceneGraph::MaterialNode | inline |
| set_material(const ACG::SceneGraph::Material &_m) | ACG::SceneGraph::MaterialNode | inline |
| set_multisampling(bool _state) | ACG::SceneGraph::MaterialNode | inline |
| set_overlay_color(const Vec4f &_s) | ACG::SceneGraph::MaterialNode | inline |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_point_size(float _sz) | ACG::SceneGraph::MaterialNode | inline |
| set_random_color() | ACG::SceneGraph::MaterialNode | inline |
| set_reflectance(double _m) | ACG::SceneGraph::MaterialNode | inline |
| set_refractive(bool _r) | ACG::SceneGraph::MaterialNode | inline |
| set_round_points(bool _b) | ACG::SceneGraph::MaterialNode | inline |
| set_shininess(float _s) | ACG::SceneGraph::MaterialNode | inline |
| set_specular_color(const Vec4f &_s) | ACG::SceneGraph::MaterialNode | inline |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
| shaderSettings_ | ACG::SceneGraph::BaseNode | private |
| shininess() const | ACG::SceneGraph::MaterialNode | inline |
| show() | ACG::SceneGraph::BaseNode | inline |
| specular_color() const | ACG::SceneGraph::MaterialNode | inline |
| status() const | ACG::SceneGraph::BaseNode | inline |
| status_ | ACG::SceneGraph::BaseNode | private |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| textureSettings_ | ACG::SceneGraph::BaseNode | private |
| traverseMode() const | ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| traverseMode_ | ACG::SceneGraph::BaseNode | private |
| uniformPool_ | ACG::SceneGraph::BaseNode | private |
| visible() | ACG::SceneGraph::BaseNode | inline |
| ~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
| ~BoundingBoxNode() | ACG::SceneGraph::BoundingBoxNode | virtual |
| ~MaterialNode() | ACG::SceneGraph::MaterialNode | inlinevirtual |