| ACG_CLASSNAME(MeshNode) (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | |
| Active enum value | ACG::SceneGraph::BaseNode | |
| add_face_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj, bool _nonindexed=false) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| add_point_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj) | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
| ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| anyPickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
| ArrayType enum name | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| availableDrawModes() const override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| bbMax_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| bbMin_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| children_ | ACG::SceneGraph::BaseNode | private |
| childrenBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
| Color typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| ColorScalar typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| colorsEnabled() | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| dirty_ | ACG::SceneGraph::BaseNode | private |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
| draw_faces() | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| draw_halfedges() | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
| draw_lines() | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
| draw_vertices() | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
| draw_with_offset_ (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| drawMesh_ (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| drawMeshBase_ (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | protected |
| drawMode() const | ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
| drawMode_ | ACG::SceneGraph::BaseNode | private |
| edgePickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| enable_arrays(unsigned int _arrays) | ACG::SceneGraph::MeshNodeT< Mesh > | |
| enableColors(bool _enable) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| enableColors_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| enabled_arrays_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| enableNormals(bool _enable) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| enableNormals_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
| enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| facePickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| getDrawMesh() | ACG::SceneGraph::MeshNodeT< Mesh > | |
| getMemoryUsage() | ACG::SceneGraph::MeshNodeT< Mesh > | |
| getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
| halfedgeDecl | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| hidden() | ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::BaseNode | inline |
| id_ | ACG::SceneGraph::BaseNode | private |
| indexPropertyName() const | ACG::SceneGraph::MeshNodeT< Mesh > | |
| isDirty() const | ACG::SceneGraph::BaseNode | inline |
| last_id_used__ | ACG::SceneGraph::BaseNode | privatestatic |
| leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| mesh() const | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| mesh_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| MeshNodeBase(BaseNode *_parent, std::string _name) (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | protected |
| MeshNodeT(Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<MeshNode>") | ACG::SceneGraph::MeshNodeT< Mesh > | |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::BaseNode | inline |
| multipassNode_ | ACG::SceneGraph::BaseNode | private |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
| multipassStatus_ | ACG::SceneGraph::BaseNode | private |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| name_ | ACG::SceneGraph::BaseNode | private |
| nChildren() const | ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| NONE enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| Normal typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| NormalScalar typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| normalsEnabled() | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| operator=(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| parent() | ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::BaseNode | inline |
| parent_ | ACG::SceneGraph::BaseNode | private |
| PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::BaseNode | |
| PER_EDGE_COLOR_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| PER_EDGE_VERTEX_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| PER_HALFEDGE_COLOR_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| PER_HALFEDGE_VERTEX_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| perFaceTextureIndexAvailable_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
| pick_any(GLState &_state) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| pick_edges(GLState &_state, bool _front=false) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| pick_faces(GLState &_state) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| pick_vertices(GLState &_state, bool _front=false) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
| pickingEnabled_ | ACG::SceneGraph::BaseNode | private |
| Point typedef | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| PointScalar typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| polyEdgeBuf_ (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | protected |
| polyEdgeBufSize_ (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | protected |
| polyEdgeBufTex_ (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | protected |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
| renderModifier_ | ACG::SceneGraph::BaseNode | private |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| set_offset(bool enable) (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_property_map(std::map< int, std::string > *_map) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
| setHalfedgeTextcoordPropertyName(std::string _halfedgeTextcoordPropertyName) | ACG::SceneGraph::MeshNodeT< Mesh > | |
| setIndexPropertyName(std::string _indexPropertyName) | ACG::SceneGraph::MeshNodeT< Mesh > | |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
| setTextureMap(std::map< int, GLuint > *_map) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
| shaderSettings_ | ACG::SceneGraph::BaseNode | private |
| show() | ACG::SceneGraph::BaseNode | inline |
| status() const | ACG::SceneGraph::BaseNode | inline |
| status_ | ACG::SceneGraph::BaseNode | private |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| supplyDrawMesh(DrawMeshBase *drawMeshBase) (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | protected |
| textureMap_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| textureSettings_ | ACG::SceneGraph::BaseNode | private |
| traverseMode() const | ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| traverseMode_ | ACG::SceneGraph::BaseNode | private |
| uniformPool_ | ACG::SceneGraph::BaseNode | private |
| update_color() | ACG::SceneGraph::MeshNodeT< Mesh > | |
| update_geometry() | ACG::SceneGraph::MeshNodeT< Mesh > | |
| update_textures() | ACG::SceneGraph::MeshNodeT< Mesh > | |
| update_topology() | ACG::SceneGraph::MeshNodeT< Mesh > | |
| updateAnyPicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| updateEdgePicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| updateFacePicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| updatePolyEdgeBuf() (defined in ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::MeshNodeBase | |
| updateVertexPicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| vertexPickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
| visible() | ACG::SceneGraph::BaseNode | inline |
| ~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
| ~MeshNodeT() | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |