| Active enum value | ACG::SceneGraph::BaseNode | |
| activePose() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| addBoneToRenderer(IRenderer *_renderer, RenderObject &_base, const Point &_parent, const Point &_axis) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
| availableDrawModes() const override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| bCoordFramesVisible_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| boneInstanceData_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| boneInstanceDecl_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| children_ | ACG::SceneGraph::BaseNode | private |
| childrenBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
| computeConeMatrices(const GLMatrixf &_modelView, const Point &_parent, const Point &_axis, GLMatrixf *_outCone0, GLMatrixf *_outCone1) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| cone_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| coordFramesVisible() (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| cylinder_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| dirty_ | ACG::SceneGraph::BaseNode | private |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
| draw_bone(GLState &_state, DrawModes::DrawMode _drawMode, const Point &_parent, const Point &_axis) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| drawMode() const | ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
| drawMode_ | ACG::SceneGraph::BaseNode | private |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
| enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| fFrameSize_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| frameSize() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| getJointColor(const Vec4f &_baseColor, Vec4f &_result) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
| hAni_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| hidden() | ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| HSVtoRGB(const Vec4f &_HSV, Vec4f &_RGB) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| id() const | ACG::SceneGraph::BaseNode | inline |
| id_ | ACG::SceneGraph::BaseNode | private |
| isDirty() const | ACG::SceneGraph::BaseNode | inline |
| Joint typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| last_id_used__ | ACG::SceneGraph::BaseNode | privatestatic |
| leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| Matrix typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::BaseNode | inline |
| multipassNode_ | ACG::SceneGraph::BaseNode | private |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
| multipassStatus_ | ACG::SceneGraph::BaseNode | private |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| name_ | ACG::SceneGraph::BaseNode | private |
| nChildren() const | ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| NormalizeCoordinateFrame(Matrix &_mat) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| operator=(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| parent() | ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::BaseNode | inline |
| parent_ | ACG::SceneGraph::BaseNode | private |
| PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::BaseNode | |
| pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
| pick_edges(GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| pick_vertices(GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
| pickingEnabled_ | ACG::SceneGraph::BaseNode | private |
| Point typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| pointInstanceData_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| pointInstanceDecl_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| Pose typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
| renderModifier_ | ACG::SceneGraph::BaseNode | private |
| RGBtoHSV(const Vec4f &_RGB, Vec4f &_HSV) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
| setActivePose(const AnimationHandle &_hAni) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
| shaderSettings_ | ACG::SceneGraph::BaseNode | private |
| show() | ACG::SceneGraph::BaseNode | inline |
| showCoordFrames(bool _bVisible=true) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| skeleton() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| skeleton_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| SkeletonNodeT(SkeletonType &_skeleton, BaseNode *_parent=nullptr, std::string _name="<SkeletonNode>") | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
| slices_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| sphere_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| stacks_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| status() const | ACG::SceneGraph::BaseNode | inline |
| status_ | ACG::SceneGraph::BaseNode | private |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| textureSettings_ | ACG::SceneGraph::BaseNode | private |
| traverseMode() const | ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| traverseMode_ | ACG::SceneGraph::BaseNode | private |
| uniformPool_ | ACG::SceneGraph::BaseNode | private |
| unprojectPointSize(double _pointSize, const Vec3d &_point, GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
| visible() | ACG::SceneGraph::BaseNode | inline |
| ~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
| ~SkeletonNodeT() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |