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Developer Documentation
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This is the complete list of members for ACG::Texture2D, including all inherited members.
| activate(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline |
| activate() (defined in ACG::Texture) | ACG::Texture | inline |
| autogenerateMipMaps() (defined in ACG::Texture2D) | ACG::Texture2D | |
| bind(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline |
| bind() (defined in ACG::Texture) | ACG::Texture | inline |
| bindAsImage(GLuint _index, GLenum _access) (defined in ACG::Texture) | ACG::Texture | |
| buildMipMaps(GLenum _internalfmt, GLint _width, GLint _height, GLenum _format, GLenum _type, const void *_data) (defined in ACG::Texture2D) | ACG::Texture2D | private |
| buildMipsCPU_ (defined in ACG::Texture2D) | ACG::Texture2D | private |
| checkTextureMem(GLenum _internalFormat, GLsizei _width, GLsizei _height, GLenum _format) (defined in ACG::Texture2D) | ACG::Texture2D | static |
| clear(const ACG::Vec4f &_color) (defined in ACG::Texture) | ACG::Texture | |
| clear(const ACG::Vec4i &_color) (defined in ACG::Texture) | ACG::Texture | |
| clear(const ACG::Vec4ui &_color) (defined in ACG::Texture) | ACG::Texture | |
| del() (defined in ACG::Texture) | ACG::Texture | inline |
| disable() (defined in ACG::Texture) | ACG::Texture | inline |
| disableAutogenerateMipMaps() (defined in ACG::Texture2D) | ACG::Texture2D | |
| enable() (defined in ACG::Texture) | ACG::Texture | inline |
| format_ (defined in ACG::Texture2D) | ACG::Texture2D | private |
| gen() (defined in ACG::Texture) | ACG::Texture | inline |
| getData(GLint _level, void *_dst) (defined in ACG::Texture2D) | ACG::Texture2D | |
| getData(GLint _level, std::vector< char > &_dst) (defined in ACG::Texture2D) | ACG::Texture2D | |
| getFormat() const (defined in ACG::Texture2D) | ACG::Texture2D | inline |
| getHeight() const (defined in ACG::Texture2D) | ACG::Texture2D | inline |
| getInternalFormat() (defined in ACG::Texture) | ACG::Texture | |
| getTarget() const (defined in ACG::Texture) | ACG::Texture | inline |
| getType() const (defined in ACG::Texture2D) | ACG::Texture2D | inline |
| getUnit() const (defined in ACG::Texture) | ACG::Texture | inline |
| getWidth() const (defined in ACG::Texture2D) | ACG::Texture2D | inline |
| height_ (defined in ACG::Texture2D) | ACG::Texture2D | private |
| id() const (defined in ACG::Texture) | ACG::Texture | inline |
| internalFormat_ (defined in ACG::Texture) | ACG::Texture | protected |
| is_valid() const (defined in ACG::Texture) | ACG::Texture | inline |
| loadFromFile(const std::string &_filename, GLenum _minFilter=GL_NEAREST_MIPMAP_LINEAR, GLenum _magFilter=GL_LINEAR) (defined in ACG::Texture2D) | ACG::Texture2D | |
| loadRandom(GLint _internalFormat, GLsizei _width, GLsizei _height) (defined in ACG::Texture2D) | ACG::Texture2D | |
| parameter(GLenum pname, GLint i) (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLfloat f) (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLint *ip) (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLfloat *fp) (defined in ACG::Texture) | ACG::Texture | inline |
| setData(GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLenum _format, GLenum _type, const GLvoid *_data, bool _mipmaps=false) (defined in ACG::Texture2D) | ACG::Texture2D | |
| setStorage(GLsizei _levels, GLenum _internalFormat, GLsizei _width, GLsizei _height) (defined in ACG::Texture2D) | ACG::Texture2D | |
| setUnit(GLenum u) (defined in ACG::Texture) | ACG::Texture | inline |
| supportsClearTexture() (defined in ACG::Texture) | ACG::Texture | static |
| supportsGenerateMipmap() (defined in ACG::Texture) | ACG::Texture | static |
| supportsImageLoadStore() (defined in ACG::Texture) | ACG::Texture | static |
| supportsTextureBuffer() (defined in ACG::Texture) | ACG::Texture | static |
| target (defined in ACG::Texture) | ACG::Texture | private |
| Texture(GLenum tgt, GLenum _unit=GL_NONE) (defined in ACG::Texture) | ACG::Texture | |
| texture (defined in ACG::Texture) | ACG::Texture | private |
| Texture2D(GLenum unit=GL_NONE) (defined in ACG::Texture2D) | ACG::Texture2D | |
| type_ (defined in ACG::Texture2D) | ACG::Texture2D | private |
| unit (defined in ACG::Texture) | ACG::Texture | private |
| valid (defined in ACG::Texture) | ACG::Texture | private |
| width_ (defined in ACG::Texture2D) | ACG::Texture2D | private |
| ~Texture() (defined in ACG::Texture) | ACG::Texture | inlinevirtual |