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Developer Documentation
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This is the complete list of members for ACG::TextureBuffer, including all inherited members.
| activate(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline |
| activate() (defined in ACG::Texture) | ACG::Texture | inline |
| bind(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline |
| bind() (defined in ACG::Texture) | ACG::Texture | inline |
| bindAsImage(GLuint _index, GLenum _access) (defined in ACG::Texture) | ACG::Texture | |
| buffer_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private |
| bufferSize_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private |
| clear(const ACG::Vec4f &_color) (defined in ACG::Texture) | ACG::Texture | |
| clear(const ACG::Vec4i &_color) (defined in ACG::Texture) | ACG::Texture | |
| clear(const ACG::Vec4ui &_color) (defined in ACG::Texture) | ACG::Texture | |
| del() (defined in ACG::Texture) | ACG::Texture | inline |
| disable() (defined in ACG::Texture) | ACG::Texture | inline |
| enable() (defined in ACG::Texture) | ACG::Texture | inline |
| fmt_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private |
| gen() (defined in ACG::Texture) | ACG::Texture | inline |
| getBufferData(void *_dst) (defined in ACG::TextureBuffer) | ACG::TextureBuffer | |
| getBufferData(std::vector< char > &_dst) (defined in ACG::TextureBuffer) | ACG::TextureBuffer | |
| getBufferId() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline |
| getBufferSize() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline |
| getFormat() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline |
| getInternalFormat() (defined in ACG::Texture) | ACG::Texture | |
| getTarget() const (defined in ACG::Texture) | ACG::Texture | inline |
| getUnit() const (defined in ACG::Texture) | ACG::Texture | inline |
| getUsage() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline |
| id() const (defined in ACG::Texture) | ACG::Texture | inline |
| internalFormat_ (defined in ACG::Texture) | ACG::Texture | protected |
| is_valid() const (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLint i) (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLfloat f) (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLint *ip) (defined in ACG::Texture) | ACG::Texture | inline |
| parameter(GLenum pname, GLfloat *fp) (defined in ACG::Texture) | ACG::Texture | inline |
| setBufferData(size_t _size, const void *_data, GLenum _internalFormat, GLenum _usage=GL_STATIC_DRAW) (defined in ACG::TextureBuffer) | ACG::TextureBuffer | |
| setUnit(GLenum u) (defined in ACG::Texture) | ACG::Texture | inline |
| supportsClearTexture() (defined in ACG::Texture) | ACG::Texture | static |
| supportsGenerateMipmap() (defined in ACG::Texture) | ACG::Texture | static |
| supportsImageLoadStore() (defined in ACG::Texture) | ACG::Texture | static |
| supportsTextureBuffer() (defined in ACG::Texture) | ACG::Texture | static |
| target (defined in ACG::Texture) | ACG::Texture | private |
| Texture(GLenum tgt, GLenum _unit=GL_NONE) (defined in ACG::Texture) | ACG::Texture | |
| texture (defined in ACG::Texture) | ACG::Texture | private |
| TextureBuffer(GLenum u=GL_NONE) (defined in ACG::TextureBuffer) | ACG::TextureBuffer | |
| unit (defined in ACG::Texture) | ACG::Texture | private |
| usage_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private |
| valid (defined in ACG::Texture) | ACG::Texture | private |
| ~Texture() (defined in ACG::Texture) | ACG::Texture | inlinevirtual |
| ~TextureBuffer() (defined in ACG::TextureBuffer) | ACG::TextureBuffer |