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Developer Documentation
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This is the complete list of members for GLSL::UniformPool, including all inherited members.
| addBuf(const char *_name, void *_values, int _count, bool _integer) | GLSL::UniformPool | private |
| addMatrix(const UniformMat &_mat) | GLSL::UniformPool | private |
| addPool(const UniformPool &_src) | GLSL::UniformPool | |
| addVecf(const UniformVecf &_vec) | GLSL::UniformPool | private |
| addVeci(const UniformVeci &_vec) | GLSL::UniformPool | private |
| addVecui(const UniformVecui &_vec) | GLSL::UniformPool | private |
| bind(PtrProgram _prog) const | GLSL::UniformPool | |
| bind(GLuint _prog) const | GLSL::UniformPool | |
| clear() | GLSL::UniformPool | |
| empty() const | GLSL::UniformPool | |
| findEntry(std::string _name) | GLSL::UniformPool | private |
| operator=(const UniformPool &_other) | GLSL::UniformPool | |
| pool_ | GLSL::UniformPool | private |
| setUniform(const char *_name, GLint _value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2i &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3i &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4i &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, GLuint _value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2ui &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3ui &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4ui &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, GLfloat _value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2f &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3f &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4f &_value) | GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) | GLSL::UniformPool | |
| setUniform(const char *_name, GLint *_values, int _count) | GLSL::UniformPool | |
| setUniform(const char *_name, GLfloat *_values, int _count) | GLSL::UniformPool | |
| setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) | GLSL::UniformPool | |
| toString() const | GLSL::UniformPool | |
| UniformList typedef (defined in GLSL::UniformPool) | GLSL::UniformPool | private |
| UniformListIt typedef (defined in GLSL::UniformPool) | GLSL::UniformPool | private |
| UniformPool() | GLSL::UniformPool | |
| UniformPool(const UniformPool &_pool) | GLSL::UniformPool | |
| ~UniformPool() | GLSL::UniformPool | virtual |