| addTexture(const Texture &_t) | ACG::RenderObject | inline |
| addTexture(const Texture &_t, const size_t _stage, bool _addToShaderGen=true) | ACG::RenderObject | inline |
| addUniformPool(const GLSL::UniformPool &_pool) | ACG::RenderObject | |
| alpha (defined in ACG::RenderObject) | ACG::RenderObject | |
| alphaFunc | ACG::RenderObject | |
| alphaRef (defined in ACG::RenderObject) | ACG::RenderObject | |
| alphaTest (defined in ACG::RenderObject) | ACG::RenderObject | |
| ambient (defined in ACG::RenderObject) | ACG::RenderObject | |
| blendDest | ACG::RenderObject | |
| blending (defined in ACG::RenderObject) | ACG::RenderObject | |
| blendSrc (defined in ACG::RenderObject) | ACG::RenderObject | |
| clearTextures() | ACG::RenderObject | inline |
| clipDistanceMask (defined in ACG::RenderObject) | ACG::RenderObject | |
| colorWriteMask (defined in ACG::RenderObject) | ACG::RenderObject | |
| culling (defined in ACG::RenderObject) | ACG::RenderObject | |
| debugID | ACG::RenderObject | |
| debugName (defined in ACG::RenderObject) | ACG::RenderObject | |
| depthFunc | ACG::RenderObject | |
| depthMapUniformName | ACG::RenderObject | |
| depthRange | ACG::RenderObject | |
| depthTest (defined in ACG::RenderObject) | ACG::RenderObject | |
| depthWrite (defined in ACG::RenderObject) | ACG::RenderObject | |
| diffuse | ACG::RenderObject | |
| emissive (defined in ACG::RenderObject) | ACG::RenderObject | |
| fillMode (defined in ACG::RenderObject) | ACG::RenderObject | |
| glAlphaFunc(GLenum func, float ref) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| glBindBuffer(GLenum target, GLuint buffer) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| glDrawArrays(GLenum mode, GLint first, GLsizei count) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| glDrawInstancedArrays(GLenum mode, GLint first, GLsizei count, GLsizei primcount) (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| indexBuffer | ACG::RenderObject | |
| indexOffset | ACG::RenderObject | |
| indexType | ACG::RenderObject | |
| initFromState(GLState *_glState) | ACG::RenderObject | |
| internalFlags_ | ACG::RenderObject | |
| inZPrePass | ACG::RenderObject | |
| IRenderer (defined in ACG::RenderObject) | ACG::RenderObject | friend |
| isDefaultLineObject() const | ACG::RenderObject | |
| isDefaultPointObject() const | ACG::RenderObject | |
| modelview | ACG::RenderObject | |
| name | ACG::RenderObject | |
| numIndices | ACG::RenderObject | |
| numInstances | ACG::RenderObject | |
| numTextures() (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| overlay | ACG::RenderObject | |
| patchDefaultInnerLevel (defined in ACG::RenderObject) | ACG::RenderObject | |
| patchDefaultOuterLevel (defined in ACG::RenderObject) | ACG::RenderObject | |
| patchVertices | ACG::RenderObject | |
| pointSize (defined in ACG::RenderObject) | ACG::RenderObject | |
| primitiveMode | ACG::RenderObject | |
| priority | ACG::RenderObject | |
| programPointSize (defined in ACG::RenderObject) | ACG::RenderObject | |
| proj | ACG::RenderObject | |
| RenderObject() | ACG::RenderObject | |
| resetLineRendering() | ACG::RenderObject | |
| resetPointRendering() | ACG::RenderObject | |
| setMaterial(const SceneGraph::Material *_mat) (defined in ACG::RenderObject) | ACG::RenderObject | |
| setUniform(const char *_name, GLint _value) | ACG::RenderObject | |
| setUniform(const char *_name, GLfloat _value) | ACG::RenderObject | |
| setUniform(const char *_name, const ACG::Vec2f &_value) | ACG::RenderObject | |
| setUniform(const char *_name, const ACG::Vec3f &_value) | ACG::RenderObject | |
| setUniform(const char *_name, const ACG::Vec4f &_value) | ACG::RenderObject | |
| setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::RenderObject) | ACG::RenderObject | |
| setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::RenderObject) | ACG::RenderObject | |
| setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::RenderObject) | ACG::RenderObject | |
| setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::RenderObject) | ACG::RenderObject | |
| setupLineRendering(float _lineWidth, const Vec2f &_screenSize) | ACG::RenderObject | |
| setupPointRendering(float _pointSize, const Vec2f &_screenSize) | ACG::RenderObject | |
| setupShaderGenFromDrawmode(const SceneGraph::DrawModes::DrawModeProperties *_props) | ACG::RenderObject | |
| shaderDesc | ACG::RenderObject | |
| shininess (defined in ACG::RenderObject) | ACG::RenderObject | |
| specular (defined in ACG::RenderObject) | ACG::RenderObject | |
| sysmemIndexBuffer | ACG::RenderObject | |
| textures() (defined in ACG::RenderObject) | ACG::RenderObject | inline |
| textures_ | ACG::RenderObject | private |
| toString() const | ACG::RenderObject | |
| uniformPool_ (defined in ACG::RenderObject) | ACG::RenderObject | private |
| vertexArrayObject | ACG::RenderObject | |
| vertexBuffer | ACG::RenderObject | |
| vertexDecl | ACG::RenderObject | |
| ~RenderObject() (defined in ACG::RenderObject) | ACG::RenderObject | |