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vec4dWrapper.cc
1/*===========================================================================*\
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40\*===========================================================================*/
41
42
43//=============================================================================
44//
45// Wrapper for Vector ( Vec4d ) - IMPLEMENTATION
46//
47//=============================================================================
48
49#if QT_VERSION_MAJOR < 6
50
51//== INCLUDES =================================================================
52
53#include "vec4dWrapper.hh"
54
55//== IMPLEMENTATION ==========================================================
56
57//=== Vector4 ( = Vec4d) =======================================================
58
59QScriptValue toScriptValueVector4(QScriptEngine *engine, const Vector4 &s)
60{
61 QScriptValue obj = engine->newObject();
62 obj.setProperty("x", QScriptValue(engine, s[0]));
63 obj.setProperty("y", QScriptValue(engine, s[1]));
64 obj.setProperty("z", QScriptValue(engine, s[2]));
65 obj.setProperty("w", QScriptValue(engine, s[3]));
66 return obj;
67}
68
69void fromScriptValueVector4(const QScriptValue &obj, Vector4 &s)
70{
71 if (obj.isObject()) {
72 s[0] = obj.property("x").toNumber();
73 s[1] = obj.property("y").toNumber();
74 s[2] = obj.property("z").toNumber();
75 s[3] = obj.property("w").toNumber();
76 return;
77 }
78
79 QString _from = obj.toString();
80 if (_from.startsWith ("Vector4 ("))
81 _from.remove (0, 8);
82 else if (_from.startsWith ("Vector4 : ( "))
83 _from.remove (0, 11);
84 if (_from.endsWith (")"))
85 _from.remove (_from.length () - 1, 1);
86
87 QStringList sl = _from.split (',');
88
89 float v[4];
90 bool ok = true;
91
92 if (sl.length () == 4) {
93 for (int i = 0; i < 4 && ok; i++)
94 v[i] = sl[i].toFloat (&ok);
95
96 if (ok)
97 for (int i = 0; i < 4; i++)
98 s[i] = v[i];
99 else {
100 for (int i = 0; i < 4; i++)
101 s[i] = 0;
102 std::cerr << "String to Vec4D conversion failed!" << std::endl;
103 }
104 }
105}
106
107QScriptValue createVector4(QScriptContext *context, QScriptEngine *engine)
108{
109 Vector4 s;
110
111 // If arguments are given, use them for initialization otherwise
112 // initialize with 0
113 if (context->argumentCount() == 4) {
114 s[0] = context->argument(0).toNumber();
115 s[1] = context->argument(1).toNumber();
116 s[2] = context->argument(2).toNumber();
117 s[3] = context->argument(3).toNumber();
118 } else {
119 s[0] = 0.0;
120 s[1] = 0.0;
121 s[2] = 0.0;
122 s[3] = 0.0;
123 }
124
125 return engine->toScriptValue(s);
126}
127
128QScriptValue Vector4ToString(QScriptContext *context, QScriptEngine *engine)
129{
130 QString result = "Vector4 : ( " +
131 context->thisObject().property("x").toString() + "," +
132 context->thisObject().property("y").toString() + "," +
133 context->thisObject().property("z").toString() + ","+
134 context->thisObject().property("w").toString() + " )";
135 return QScriptValue(engine, result);
136}
137
138//=============================================================================
139
140#endif