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Developer Documentation
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This is the complete list of members for OctNode< NodeData, Real >, including all inherited members.
| __edgeNeighbor(int o, const int i[2], const int idx[2]) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __edgeNeighbor(int o, const int i[2], const int idx[2], int forceChildren) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __faceNeighbor(int dir, int off) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __faceNeighbor(int dir, int off, int forceChildren) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __ProcessFixedDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, int depth, NodeAdjacencyFunction *F) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | privatestatic |
| __ProcessMaxDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, int depth, NodeAdjacencyFunction *F) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | privatestatic |
| __ProcessNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, NodeAdjacencyFunction *F) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | privatestatic |
| __processNodeEdges(OctNode *node, NodeAdjacencyFunction *F, int cIndex1, int cIndex2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __processNodeFaces(OctNode *node, NodeAdjacencyFunction *F, int cIndex1, int cIndex2, int cIndex3, int cIndex4) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __processNodeNodes(OctNode *node, NodeAdjacencyFunction *F) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | private |
| __ProcessPointAdjacentNodes(int dx, int dy, int dz, OctNode *node2, int radius2, int cWidth2, PointAdjacencyFunction *F) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | privatestatic |
| __ProcessTerminatingNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, TerminatingNodeAdjacencyFunction *F) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | privatestatic |
| Allocator (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CenterAndWidth(const long long &index, Point3D< Real > ¢er, Real &width) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlinestatic |
| centerAndWidth(Point3D< Real > ¢er, Real &width) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| centerIndex(int maxDepth, int index[DIMENSION]) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| ChildOverlap(int dx, int dy, int dz, int d, int cRadius2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlineprivatestatic |
| children (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| CommonEdge(const OctNode *node1, int eIndex1, const OctNode *node2, int eIndex2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CompareBackwardDepths(const void *v1, const void *v2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CompareBackwardPointerDepths(const void *v1, const void *v2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CompareByDepthAndXYZ(const void *v1, const void *v2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CompareByDepthAndZIndex(const void *v1, const void *v2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CompareForwardDepths(const void *v1, const void *v2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CompareForwardPointerDepths(const void *v1, const void *v2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| CornerIndex(const Point3D< Real > ¢er, const Point3D< Real > &p) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| cornerNeighbor(int cornerIndex, int forceChildren=0) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| cornerNeighbor(int cornerIndex) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| d (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| depth(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| Depth(const long long &index) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlinestatic |
| DepthAndOffset(const long long &index, int &depth, int offset[DIMENSION]) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlinestatic |
| depthAndOffset(int &depth, int offset[DIMENSION]) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| DepthMask (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| DepthShift (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| edgeNeighbor(int edgeIndex, int forceChildren=0) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| edgeNeighbor(int edgeIndex) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| faceNeighbor(int faceIndex, int forceChildren=0) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| faceNeighbor(int faceIndex) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| getNearestLeaf(const Point3D< Real > &p) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| getNearestLeaf(const Point3D< Real > &p) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| Index(int depth, const int offset[3], short &d, short off[DIMENSION]) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlinestatic |
| initChildren(void) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| isInside(Point3D< Real > p) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| leaves(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| maxDepth(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| maxDepthLeaves(int maxDepth) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nextBranch(const OctNode *current) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nextBranch(OctNode *current) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nextLeaf(const OctNode *currentLeaf=NULL) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nextLeaf(OctNode *currentLeaf=NULL) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nextNode(const OctNode *currentNode=NULL) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nextNode(OctNode *currentNode=NULL) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nodeData (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| nodes(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| OctNode(void) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| off (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| OffsetMask (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| OffsetShift (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| OffsetShift1 (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| OffsetShift2 (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| OffsetShift3 (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| operator=(const OctNode< NodeData2, Real > &node) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| Overlap(int c1, int c2, int c3, int dWidth) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlineprivatestatic |
| Overlap2(const int &depth1, const int offSet1[DIMENSION], const Real &multiplier1, const int &depth2, const int offSet2[DIMENSION], const Real &multiplier2) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | inlinestatic |
| parent (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| prevBranch(const OctNode *current) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| prevBranch(OctNode *current) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| printLeaves(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| printRange(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| ProcessFixedDepthNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessFixedDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessMaxDepthNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessMaxDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| processNodeCorners(OctNode *node, NodeAdjacencyFunction *F, int cIndex, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| processNodeEdges(OctNode *node, NodeAdjacencyFunction *F, int eIndex, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| processNodeFaces(OctNode *node, NodeAdjacencyFunction *F, int fIndex, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| processNodeNodes(OctNode *node, NodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| ProcessPointAdjacentNodes(int maxDepth, const int center1[3], OctNode *node2, int width2, PointAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessPointAdjacentNodes(int dx, int dy, int dz, OctNode *node2, int radius2, int width2, PointAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessTerminatingNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| ProcessTerminatingNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent=1) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| read(const char *fileName) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| read(FILE *fp) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| root(void) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| SetAllocator(int blockSize) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| setFullDepth(int maxDepth) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| UseAlloc (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | privatestatic |
| UseAllocator(void) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | static |
| width(int maxDepth) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| write(const char *fileName) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| write(FILE *fp) const (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > | |
| ~OctNode(void) (defined in OctNode< NodeData, Real >) | OctNode< NodeData, Real > |