|
Developer Documentation
|
This is the complete list of members for Renderer, including all inherited members.
| addLight(const LightData &_light) | ACG::IRenderer | privatevirtual |
| addRenderObject(RenderObject *_renderObject) | ACG::IRenderer | privatevirtual |
| addRenderObjectModifier(RenderObjectModifier *_mod) | ACG::IRenderer | privatevirtual |
| bindObjectRenderStates(ACG::RenderObject *_obj) | ACG::IRenderer | privatevirtual |
| bindObjectUniforms(ACG::RenderObject *_obj, GLSL::Program *_prog) | ACG::IRenderer | privatevirtual |
| bindObjectVBO(ACG::RenderObject *_obj, GLSL::Program *_prog) | ACG::IRenderer | privatevirtual |
| blockScenegraphUpdates(bool _block) | BaseInterface | inlineprivatevirtual |
| camDirWS_ | ACG::IRenderer | private |
| camPosWS_ | ACG::IRenderer | private |
| checkOpenGL() (defined in Renderer) | Renderer | privateslot |
| checkOpenGL() (defined in Renderer) | Renderer | privateslot |
| clearInputFbo(const ACG::Vec4f &_clearColor) | ACG::IRenderer | privatevirtual |
| collectRenderObjects(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_sceneGraphRoot) | ACG::IRenderer | privatevirtual |
| copyDepthToBackBuffer(GLuint _depthTex, float _scale=1.0f) | ACG::IRenderer | privatevirtual |
| current_subtree_objects_ (defined in ACG::IRenderer) | ACG::IRenderer | private |
| curViewerID_ | ACG::IRenderer | private |
| depthCopyShader_ | ACG::IRenderer | private |
| depthMaps_ | ACG::IRenderer | private |
| depthMapUsed_ | ACG::IRenderer | private |
| description() | Renderer | inlinevirtual |
| description() | Renderer | inlinevirtual |
| drawObject(ACG::RenderObject *_obj) | ACG::IRenderer | privatevirtual |
| dumpCurrentRenderObjectsToString(ACG::RenderObject **_list=0, bool _outputShaders=false, std::vector< ACG::ShaderModifier * > *_modifiers=0) | ACG::IRenderer | privatevirtual |
| dumpRenderObjectsToFile(const char *_fileName, ACG::RenderObject **_sortedList=0) const | ACG::IRenderer | private |
| errorDetectionLevel_ | ACG::IRenderer | private |
| exit() (defined in Renderer) | Renderer | inlineprivateslot |
| finishRenderingPipeline(bool _drawOverlay=true) | ACG::IRenderer | privatevirtual |
| getCollectedSubtreeObjects() const | ACG::IRenderer | inlineprivate |
| getCurrentRenderer(unsigned int _viewer, QString &_rendererName) | BaseInterface | inlineprivatevirtual |
| getErrorDetectionLevel() const | ACG::IRenderer | private |
| getGlobalAmbientScale() const | ACG::IRenderer | inlineprivate |
| getLight(int i) | ACG::IRenderer | private |
| getLineGL42RenderObject(int i) | ACG::IRenderer | private |
| getNumLights() const | ACG::IRenderer | private |
| getNumRenderObjects() const | ACG::IRenderer | private |
| getOverlayRenderObject(int i) | ACG::IRenderer | private |
| getOverlayRenderObjectNode(int i) | ACG::IRenderer | private |
| getRenderObject(int i) | ACG::IRenderer | private |
| getRenderObjectNode(int i) | ACG::IRenderer | private |
| globalLightModelAmbient_ | ACG::IRenderer | private |
| initializePlugin() (defined in Renderer) | Renderer | privateslot |
| initializePlugin() (defined in Renderer) | Renderer | privateslot |
| IRenderer() (defined in ACG::IRenderer) | ACG::IRenderer | private |
| lights_ | ACG::IRenderer | private |
| log(Logtype _type, QString _message) (defined in Renderer) | Renderer | signal |
| log(QString _message) (defined in Renderer) | Renderer | signal |
| log(Logtype _type, QString _message) (defined in Renderer) | Renderer | signal |
| log(QString _message) (defined in Renderer) | Renderer | signal |
| maxClipDistances_ | ACG::IRenderer | privatestatic |
| name() | Renderer | inlinevirtual |
| name() | Renderer | inlinevirtual |
| nodeVisibilityChanged(int _identifier) | BaseInterface | inlineprivatevirtual |
| noguiSupported() | BaseInterface | inlineprivatevirtual |
| numLights_ | ACG::IRenderer | private |
| optionsAction() | RenderInterface | inlineprivatevirtual |
| overlayObjects_ | ACG::IRenderer | private |
| overlayObjectSource_ | ACG::IRenderer | private |
| prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot) | ACG::IRenderer | privatevirtual |
| prevDrawBuffer_ | ACG::IRenderer | private |
| prevFbo_ | ACG::IRenderer | private |
| prevFboSaved_ | ACG::IRenderer | private |
| prevViewport_ | ACG::IRenderer | private |
| reloadShaders() | RenderInterface | inlineprivatevirtual |
| removeRenderObjectModifier(RenderObjectModifier *_mod) | ACG::IRenderer | privatevirtual |
| render(ACG::GLState *_glState, Viewer::ViewerProperties &_properties) (defined in Renderer) | Renderer | privateslot |
| render(ACG::GLState *_glState, Viewer::ViewerProperties &_properties) (defined in Renderer) | Renderer | privateslot |
| renderDepthMap(int _viewerID, int _width, int _height) | ACG::IRenderer | privatevirtual |
| Renderer() (defined in Renderer) | Renderer | |
| Renderer() (defined in Renderer) | Renderer | |
| rendererName() (defined in Renderer) | Renderer | inlineprivateslot |
| rendererName() (defined in Renderer) | Renderer | inlineprivateslot |
| renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0) | ACG::IRenderer | privatevirtual |
| renderObjectModifiers_ | ACG::IRenderer | private |
| renderObjects_ | ACG::IRenderer | private |
| renderObjectsInfo(bool _outputShaderInfo) | Renderer | inlinevirtual |
| renderObjectSource_ | ACG::IRenderer | private |
| restoreFbo(GLint _fboId, const GLint *_outViewport, GLint _drawBuffer) const | ACG::IRenderer | privatevirtual |
| restoreInputFbo() | ACG::IRenderer | privatevirtual |
| saveActiveFbo(GLint *_outFboId, GLint *_outViewport, GLint *_outDrawBuffer) const | ACG::IRenderer | privatevirtual |
| saveInputFbo() | ACG::IRenderer | privatevirtual |
| setErrorDetectionLevel(int _level) | ACG::IRenderer | private |
| setLineThicknessRenderingGL42(bool _enable) | ACG::IRenderer | private |
| setRenderer(unsigned int _viewer, QString _rendererName) | BaseInterface | inlineprivatevirtualsignal |
| setSlotDescription(QString _slotName, QString _slotDescription, QStringList _parameters, QStringList _descriptions) | BaseInterface | inlineprivatevirtualsignal |
| setViewerID(int _viewerID) | ACG::IRenderer | private |
| sortedObjects_ | ACG::IRenderer | private |
| sortListObjects_ | ACG::IRenderer | private |
| sortListOverlays_ | ACG::IRenderer | private |
| sortRenderObjects() | ACG::IRenderer | privatevirtual |
| supportedDrawModes(ACG::SceneGraph::DrawModes::DrawMode &_mode) (defined in Renderer) | Renderer | inlineprivateslot |
| supportedDrawModes(ACG::SceneGraph::DrawModes::DrawMode &_mode) (defined in Renderer) | Renderer | inlineprivateslot |
| traverseRenderableNodes(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode &_node, const ACG::SceneGraph::Material &_mat) | ACG::IRenderer | private |
| updatedObject(int _objectId) | BaseInterface | inlineprivatevirtual |
| updatedObject(int _identifier, const UpdateType &_type) | BaseInterface | inlineprivatevirtual |
| updateView() | BaseInterface | inlineprivatevirtualsignal |
| version() (defined in Renderer) | Renderer | inlineslot |
| version() (defined in Renderer) | Renderer | inlineslot |
| viewMatrix_ | ACG::IRenderer | private |
| ~BaseInterface() | BaseInterface | inlineprivatevirtual |
| ~IRenderer() (defined in ACG::IRenderer) | ACG::IRenderer | privatevirtual |
| ~LoggingInterface() | LoggingInterface | inlineprivatevirtual |
| ~Renderer() (defined in Renderer) | Renderer | |
| ~Renderer() (defined in Renderer) | Renderer | |
| ~RenderInterface() | RenderInterface | inlineprivatevirtual |