| ACG_CLASSNAME(CoordFrameNode) | ACG::SceneGraph::CoordFrameNode | |
| ACG::SceneGraph::ACG::SceneGraph::MaterialNode::ACG_CLASSNAME(MaterialNode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| add_x_plane(float _x) | ACG::SceneGraph::CoordFrameNode | inline |
| add_y_plane(float _y) | ACG::SceneGraph::CoordFrameNode | inline |
| add_z_plane(float _z) | ACG::SceneGraph::CoordFrameNode | inline |
| All enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| alpha_test() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| alpha_value() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| AlphaTest enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| ambient_color() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| applyProperties() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| applyProperties(unsigned int _applyProperties) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| ApplyProperties enum name | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| availableDrawModes() const | ACG::SceneGraph::CoordFrameNode | virtual |
| backface_culling() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| BackFaceCulling enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| base_color() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| BaseColor enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| bb_max() const | ACG::SceneGraph::CoordFrameNode | inline |
| bb_max_ (defined in ACG::SceneGraph::CoordFrameNode) | ACG::SceneGraph::CoordFrameNode | private |
| bb_min() const | ACG::SceneGraph::CoordFrameNode | inline |
| bb_min_ (defined in ACG::SceneGraph::CoordFrameNode) | ACG::SceneGraph::CoordFrameNode | private |
| Blending enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| blending() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| blending_param1() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| blending_param2() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::CoordFrameNode | virtual |
| ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
| colorMaterial(const bool _cm) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| colorMaterial() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| ColorMaterial enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| CoordFrameNode(BaseNode *_parent=0, const std::string &_name="<CoordFrameNode>") | ACG::SceneGraph::CoordFrameNode | |
| CoordFrameNode(const CoordFrameNode &_rhs) | ACG::SceneGraph::CoordFrameNode | private |
| del_x_plane(float _x) | ACG::SceneGraph::CoordFrameNode | inline |
| del_y_plane(float _y) | ACG::SceneGraph::CoordFrameNode | inline |
| del_z_plane(float _z) | ACG::SceneGraph::CoordFrameNode | inline |
| delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| diffuse_color() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| disable_alpha_test() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| disable_backface_culling() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| disable_blending() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| disable_color_material() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| disable_multisampling() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::CoordFrameNode | |
| ACG::SceneGraph::ACG::SceneGraph::MaterialNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enable_alpha_test(float _clip) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| enable_backface_culling() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| enable_color_material() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| enable_multisampling() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | virtual |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | virtual |
| find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | virtual |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | virtual |
| line_smooth() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| line_width() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| LineSmooth enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| LineWidth enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| Material enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| material() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| MaterialNode(BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling)) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multiSampling() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| MultiSampling enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| None enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| operator=(const CoordFrameNode &_rhs) | ACG::SceneGraph::CoordFrameNode | private |
| overlay_color() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| point_size() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| PointSize enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| read(std::istream &_is) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| reflectance() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| round_points() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| RoundPoints enum value | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | |
| SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_ambient_color(const Vec4f &_a) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_base_color(const Vec4f &_c) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_bounding_box(const Vec3f &_bb_min, const Vec3f &_bb_max) | ACG::SceneGraph::CoordFrameNode | |
| set_color(const Vec4f &_c) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_diffuse_color(const Vec4f &_d) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_line_smooth(bool _b) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_line_width(float _sz) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_material(const ACG::SceneGraph::Material &_m) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_multisampling(bool _state) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_overlay_color(const Vec4f &_s) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_point_size(float _sz) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_random_color() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_reflectance(double _m) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_round_points(bool _b) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_shininess(float _s) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_specular_color(const Vec4f &_s) | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| set_x_planes(const std::vector< float > &_planes) | ACG::SceneGraph::CoordFrameNode | inline |
| set_y_planes(const std::vector< float > &_planes) | ACG::SceneGraph::CoordFrameNode | inline |
| set_z_planes(const std::vector< float > &_planes) | ACG::SceneGraph::CoordFrameNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| shininess() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| specular_color() const | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inline |
| status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| update_bounding_box() | ACG::SceneGraph::CoordFrameNode | |
| visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| x_planes() const | ACG::SceneGraph::CoordFrameNode | inline |
| x_planes_ (defined in ACG::SceneGraph::CoordFrameNode) | ACG::SceneGraph::CoordFrameNode | private |
| y_planes() const | ACG::SceneGraph::CoordFrameNode | inline |
| y_planes_ (defined in ACG::SceneGraph::CoordFrameNode) | ACG::SceneGraph::CoordFrameNode | private |
| z_planes() const | ACG::SceneGraph::CoordFrameNode | inline |
| z_planes_ (defined in ACG::SceneGraph::CoordFrameNode) | ACG::SceneGraph::CoordFrameNode | private |
| ~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| ~CoordFrameNode() | ACG::SceneGraph::CoordFrameNode | inline |
| ~MaterialNode() | ACG::SceneGraph::ACG::SceneGraph::MaterialNode | inlinevirtual |