| activeTexture(GLenum _texunit) | ACG::SceneGraph::ACG::GLState | static |
| activeTextureARB(GLenum _texunit) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| allow_mipmapping(bool _b) | ACG::SceneGraph::ACG::GLState | inline |
| allow_multisampling(bool _b) | ACG::SceneGraph::ACG::GLState | inline |
| allow_multisampling_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| alphaFunc(GLenum _func, GLclampf _ref) | ACG::SceneGraph::ACG::GLState | static |
| alphaFuncLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| ambient_color() const | ACG::SceneGraph::ACG::GLState | inline |
| ambient_color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| aspect() const | ACG::SceneGraph::ACG::GLState | |
| base_color() const | ACG::SceneGraph::ACG::GLState | inline |
| base_color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| bb_max_ | ACG::SceneGraph::ACG::GLState | private |
| bb_min_ | ACG::SceneGraph::ACG::GLState | private |
| bindBuffer(GLenum _target, GLuint _buffer) | ACG::SceneGraph::ACG::GLState | static |
| bindBufferARB(GLenum _target, GLuint _buffer) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| bindFramebuffer(GLenum _target, GLuint _framebuffer) | ACG::SceneGraph::ACG::GLState | static |
| bindTexture(GLenum _target, GLuint _buffer) | ACG::SceneGraph::ACG::GLState | static |
| blendColor(GLclampf _red, GLclampf _green, GLclampf _blue, GLclampf _alpha) | ACG::SceneGraph::ACG::GLState | static |
| blendColorLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| blendEquation(GLenum _mode) | ACG::SceneGraph::ACG::GLState | static |
| blendEquationLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| blendFunc(GLenum _sfactor, GLenum _dfactor) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| blendFuncSeparate(GLenum _srcRGB, GLenum _dstRGB, GLenum _srcAlpha, GLenum _dstAlpha) | ACG::SceneGraph::ACG::GLState | static |
| blendFuncSeparateLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| blending() | ACG::SceneGraph::ACG::GLState | inline |
| blending_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| bottom_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | ACG::SceneGraph::ACG::GLState | static |
| bufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) | ACG::SceneGraph::ACG::GLState | static |
| clear_color() const | ACG::SceneGraph::ACG::GLState | inline |
| clear_color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| clearBuffers() | ACG::SceneGraph::ACG::GLState | |
| color() | ACG::SceneGraph::ACG::GLState | inline |
| color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| color_picking() const | ACG::SceneGraph::ACG::GLState | |
| colorPicking_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| colorPointer(GLint _size, GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::SceneGraph::ACG::GLState | static |
| colorPointer(const Vec3uc *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| colorPointer(const Vec3f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| colorPointer(const Vec4uc *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| colorPointer(const Vec4f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| colorPointerLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| colorStack_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| compatibilityProfile() const (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | |
| compatibilityProfile_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| context_height() const | ACG::SceneGraph::ACG::GLState | inline |
| context_width() const | ACG::SceneGraph::ACG::GLState | inline |
| cullFace(GLenum _mode) | ACG::SceneGraph::ACG::GLState | static |
| cullFaceLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| default_ambient_color | ACG::SceneGraph::ACG::GLState | static |
| default_base_color | ACG::SceneGraph::ACG::GLState | static |
| default_clear_color | ACG::SceneGraph::ACG::GLState | static |
| default_diffuse_color | ACG::SceneGraph::ACG::GLState | static |
| default_overlay_color | ACG::SceneGraph::ACG::GLState | static |
| default_shininess | ACG::SceneGraph::ACG::GLState | static |
| default_specular_color | ACG::SceneGraph::ACG::GLState | static |
| deleteBuffers(GLsizei n, const GLuint *buffers) | ACG::SceneGraph::ACG::GLState | static |
| depthFunc() const | ACG::SceneGraph::ACG::GLState | |
| depthFunc(GLenum _depthFunc) | ACG::SceneGraph::ACG::GLState | static |
| depthFuncLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| depthRange(GLclampd _zNear, GLclampd _zFar) | ACG::SceneGraph::ACG::GLState | static |
| depthRangeLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| diffuse_color() const | ACG::SceneGraph::ACG::GLState | inline |
| diffuse_color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| disable(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| disableClientState(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| drawBuffer(GLenum _mode) | ACG::SceneGraph::ACG::GLState | static |
| drawBufferLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| drawBuffers(GLsizei _n, const GLenum *_bufs) | ACG::SceneGraph::ACG::GLState | static |
| enable(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| enableClientState(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| eye() const | ACG::SceneGraph::ACG::GLState | |
| far_plane() const | ACG::SceneGraph::ACG::GLState | inline |
| far_plane_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| forward_projection() const | ACG::SceneGraph::ACG::GLState | inline |
| fovy() const | ACG::SceneGraph::ACG::GLState | |
| framebufferLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| frustum(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane) | ACG::SceneGraph::ACG::GLState | |
| genBuffers(GLsizei n, GLuint *buffers) | ACG::SceneGraph::ACG::GLState | static |
| genBuffersARB(GLsizei n, GLuint *buffers) | ACG::SceneGraph::ACG::GLState | static |
| get_bounding_box(ACG::Vec3d &_min, ACG::Vec3d &_max) | ACG::SceneGraph::ACG::GLState | |
| get_viewport(int &_left, int &_bottom, int &_width, int &_height) const | ACG::SceneGraph::ACG::GLState | inline |
| getActiveTexture() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getActiveTextureIndex() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getAlphaFunc(GLenum *_func, GLclampf *_ref) | ACG::SceneGraph::ACG::GLState | static |
| getBlendColor(GLclampf *_col) | ACG::SceneGraph::ACG::GLState | static |
| getBlendEquation() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getBlendFunc(GLenum *_sfactor, GLenum *_dfactor) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getBlendFuncSeparate(GLenum *_srcRGB, GLenum *_dstRGB, GLenum *_srcAlpha, GLenum *_dstAlpha) | ACG::SceneGraph::ACG::GLState | static |
| getBoundBuf(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| getBoundTextureBuffer() | ACG::SceneGraph::ACG::GLState | static |
| getBoundTextureTarget() | ACG::SceneGraph::ACG::GLState | static |
| getBufferTargetIndex(GLenum _target) | ACG::SceneGraph::ACG::GLState | privatestatic |
| getColorPointer(GLint *_size, GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::SceneGraph::ACG::GLState | static |
| getCullFace() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getDepthRange(GLclampd *_zNearOut, GLclampd *_zFarOut) | ACG::SceneGraph::ACG::GLState | static |
| getFramebufferDraw() | ACG::SceneGraph::ACG::GLState | static |
| getFramebufferRead() | ACG::SceneGraph::ACG::GLState | static |
| getNormalPointer(GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::SceneGraph::ACG::GLState | static |
| getProgram() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getShadeModel() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| getTexcoordPointer(GLint *_size, GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::SceneGraph::ACG::GLState | static |
| getVertexPointer(GLint *_size, GLenum *_type, GLsizei *_stride, const GLvoid **_pointer) | ACG::SceneGraph::ACG::GLState | static |
| glBufferTargetLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| glheight_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| GLState(bool _updateGL=true, bool _compatibilityProfile=true) | ACG::SceneGraph::ACG::GLState | |
| glStateCaps (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| glStateLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| glTextureStageLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| glwidth_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| height_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| initialize() | ACG::SceneGraph::ACG::GLState | |
| inverse_modelview() const | ACG::SceneGraph::ACG::GLState | inline |
| inverse_modelview_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| inverse_projection() const | ACG::SceneGraph::ACG::GLState | inline |
| inverse_projection_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| inverse_window2viewport_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| isAlphaFuncLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBlendColorLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBlendEquationLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBlendFuncLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBlendFuncSeparateAlphaLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBlendFuncSeparateColorLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBlendFuncSeparateLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isBufferTargetLocked(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| isClientStateEnabled(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| isClientStateLocked(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| isColorPointerLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isCullFaceLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isDepthFuncLocked() (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isDepthRangeLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isDrawBufferLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isFramebufferLocked(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| isNormalPointerLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isProgramLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isShadeModelLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isStateEnabled(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| isStateLocked(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| isTexcoordPointerLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| isTextureTargetLocked() | ACG::SceneGraph::ACG::GLState | static |
| isVertexPointerLocked() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| left_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| line_width() const | ACG::SceneGraph::ACG::GLState | inline |
| line_width_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| lockAlphaFunc() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockBlendColor() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockBlendEquation() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockBlendFunc() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockBlendFuncSeparate(bool _rgb=true, bool _alpha=true) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockBufferTarget(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| lockClientState(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| lockColorPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockCullFace() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockDepthFunc() (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockDepthRange() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockDrawBuffer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockFramebuffer(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| lockNormalPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockProgram() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockShadeModel() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockState(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| lockTexcoordPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lockTextureStage() | ACG::SceneGraph::ACG::GLState | static |
| lockVertexPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| lookAt(const Vec3d &_eye, const Vec3d &_center, const Vec3d &_up) | ACG::SceneGraph::ACG::GLState | |
| makeCurrent() | ACG::SceneGraph::ACG::GLState | inline |
| mapBuffer(GLenum target, GLenum access) | ACG::SceneGraph::ACG::GLState | static |
| max_render_passes() const | ACG::SceneGraph::ACG::GLState | inline |
| max_render_passes_ | ACG::SceneGraph::ACG::GLState | private |
| max_texture_units() const | ACG::SceneGraph::ACG::GLState | inline |
| maxCombinedTextureImageUnits_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| maxDrawBuffers_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| maxTextureCoords_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| mipmapping_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| mipmapping_allowed() const | ACG::SceneGraph::ACG::GLState | inline |
| modelview() const | ACG::SceneGraph::ACG::GLState | inline |
| modelview_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| msSinceLastRedraw() const | ACG::SceneGraph::ACG::GLState | inline |
| msSinceLastRedraw_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| mult_matrix(const GLMatrixd &_m, const GLMatrixd &_inv_m, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::SceneGraph::ACG::GLState | |
| multisampling() | ACG::SceneGraph::ACG::GLState | inline |
| multisampling_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| multisampling_allowed() | ACG::SceneGraph::ACG::GLState | inline |
| near_plane() const | ACG::SceneGraph::ACG::GLState | inline |
| near_plane_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| next_render_pass() | ACG::SceneGraph::ACG::GLState | inline |
| normalPointer(GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::SceneGraph::ACG::GLState | static |
| normalPointer(const Vec3f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| normalPointer(const Vec3d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| normalPointerLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| num_texture_units_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| ortho(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane) | ACG::SceneGraph::ACG::GLState | |
| overlay_color() const | ACG::SceneGraph::ACG::GLState | inline |
| overlay_color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| perspective(double _fovY, double _aspect, double _near_plane, double _far_plane) | ACG::SceneGraph::ACG::GLState | |
| pick_color_to_stack(Vec4uc _rgba) const | ACG::SceneGraph::ACG::GLState | |
| pick_current_index() const | ACG::SceneGraph::ACG::GLState | |
| pick_error() const | ACG::SceneGraph::ACG::GLState | |
| pick_free_indicies() const | ACG::SceneGraph::ACG::GLState | |
| pick_get_name_color(size_t _idx) | ACG::SceneGraph::ACG::GLState | |
| pick_get_name_color_norm(unsigned int _idx) | ACG::SceneGraph::ACG::GLState | |
| pick_init(bool _color) | ACG::SceneGraph::ACG::GLState | |
| pick_pop_name() | ACG::SceneGraph::ACG::GLState | |
| pick_push_name(size_t _idx) | ACG::SceneGraph::ACG::GLState | |
| pick_set_maximum(size_t _idx) | ACG::SceneGraph::ACG::GLState | |
| pick_set_name(size_t _idx) | ACG::SceneGraph::ACG::GLState | |
| point_size() const | ACG::SceneGraph::ACG::GLState | inline |
| point_size_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| pop_modelview_matrix() | ACG::SceneGraph::ACG::GLState | |
| pop_projection_matrix() | ACG::SceneGraph::ACG::GLState | |
| programLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| project(const Vec3d &_point) const | ACG::SceneGraph::ACG::GLState | |
| projection() const | ACG::SceneGraph::ACG::GLState | inline |
| projection_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| push_modelview_matrix() | ACG::SceneGraph::ACG::GLState | |
| push_projection_matrix() | ACG::SceneGraph::ACG::GLState | |
| render_pass() const | ACG::SceneGraph::ACG::GLState | inline |
| render_pass_ | ACG::SceneGraph::ACG::GLState | private |
| reset_modelview() | ACG::SceneGraph::ACG::GLState | |
| reset_projection() | ACG::SceneGraph::ACG::GLState | |
| reset_render_pass() | ACG::SceneGraph::ACG::GLState | inline |
| right() const | ACG::SceneGraph::ACG::GLState | |
| rotate(double _angle, double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::SceneGraph::ACG::GLState | |
| scale(double _s) | ACG::SceneGraph::ACG::GLState | inline |
| scale(double _s, MultiplyFrom) | ACG::SceneGraph::ACG::GLState | inline |
| scale(double _sx, double _sy, double _sz, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::SceneGraph::ACG::GLState | |
| set_ambient_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_base_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_blending(bool _b) | ACG::SceneGraph::ACG::GLState | inline |
| set_bounding_box(ACG::Vec3d _min, ACG::Vec3d _max) | ACG::SceneGraph::ACG::GLState | |
| set_clear_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_depthFunc(const GLenum &_depth_func) | ACG::SceneGraph::ACG::GLState | |
| set_diffuse_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_line_width(float _f) | ACG::SceneGraph::ACG::GLState | |
| set_max_render_passes(const unsigned int _max) | ACG::SceneGraph::ACG::GLState | inline |
| set_modelview(const GLMatrixd &_m) | ACG::SceneGraph::ACG::GLState | inline |
| set_modelview(const GLMatrixd &_m, const GLMatrixd &_inv_m) | ACG::SceneGraph::ACG::GLState | |
| set_msSinceLastRedraw(unsigned int _ms) | ACG::SceneGraph::ACG::GLState | inline |
| set_multisampling(bool _b) | ACG::SceneGraph::ACG::GLState | |
| set_overlay_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_point_size(float _f) | ACG::SceneGraph::ACG::GLState | |
| set_projection(const GLMatrixd &_m) | ACG::SceneGraph::ACG::GLState | inline |
| set_projection(const GLMatrixd &_m, const GLMatrixd &_inv_m) | ACG::SceneGraph::ACG::GLState | |
| set_shininess(float _shininess) | ACG::SceneGraph::ACG::GLState | |
| set_specular_color(const Vec4f &_col) | ACG::SceneGraph::ACG::GLState | |
| set_twosided_lighting(bool _b) | ACG::SceneGraph::ACG::GLState | |
| set_updateGL(bool _b) | ACG::SceneGraph::ACG::GLState | inline |
| setCompatibilityProfile(bool _compatibility) (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | |
| setState() | ACG::SceneGraph::ACG::GLState | |
| shadeModel(GLenum _mode) | ACG::SceneGraph::ACG::GLState | static |
| shadeModelLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| shininess() const | ACG::SceneGraph::ACG::GLState | inline |
| shininess_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| specular_color() const | ACG::SceneGraph::ACG::GLState | inline |
| specular_color_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| stack_inverse_modelview_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| stack_inverse_projection_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| stack_modelview_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| stack_projection_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| stateStack_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| syncFromGL() | ACG::SceneGraph::ACG::GLState | static |
| texcoordPointer(GLint _size, GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::SceneGraph::ACG::GLState | static |
| texcoordPointer(const float *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const double *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const Vec2f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const Vec2d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const Vec3f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const Vec3d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const Vec4f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointer(const Vec4d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| texcoordPointerLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| translate(double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::SceneGraph::ACG::GLState | |
| translate(Vec3d _vector, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::SceneGraph::ACG::GLState | |
| twosided_lighting() | ACG::SceneGraph::ACG::GLState | inline |
| twosided_lighting_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| unlockAlphaFunc() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockBlendColor() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockBlendEquation() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockBlendFunc() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockBlendFuncSeparate() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockBufferTarget(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| unlockClientState(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| unlockColorPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockCullFace() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockDepthFunc() (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockDepthRange() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockDrawBuffer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockFramebuffer(GLenum _target) | ACG::SceneGraph::ACG::GLState | static |
| unlockNormalPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockProgram() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockShadeModel() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockState(GLenum _cap) | ACG::SceneGraph::ACG::GLState | static |
| unlockTexcoordPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unlockTextureStage() | ACG::SceneGraph::ACG::GLState | static |
| unlockVertexPointer() | ACG::SceneGraph::ACG::GLState | inlinestatic |
| unmapBuffer(GLenum target) | ACG::SceneGraph::ACG::GLState | static |
| unproject(const Vec3d &_winPoint) const | ACG::SceneGraph::ACG::GLState | |
| up() const | ACG::SceneGraph::ACG::GLState | |
| updateGL() const | ACG::SceneGraph::ACG::GLState | inline |
| updateGL_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| useProgram(GLuint _program) | ACG::SceneGraph::ACG::GLState | static |
| vertexPointer(GLint _size, GLenum _type, GLsizei _stride, const GLvoid *_pointer) | ACG::SceneGraph::ACG::GLState | static |
| vertexPointer(const Vec2f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| vertexPointer(const Vec2d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| vertexPointer(const Vec3f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| vertexPointer(const Vec3d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| vertexPointer(const Vec4f *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| vertexPointer(const Vec4d *_p) | ACG::SceneGraph::ACG::GLState | inlinestatic |
| vertexPointerLock_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | privatestatic |
| viewing_direction() const | ACG::SceneGraph::ACG::GLState | inline |
| viewing_direction(int _x, int _y) const | ACG::SceneGraph::ACG::GLState | |
| viewing_ray(int _x, int _y, Vec3d &_origin, Vec3d &_direction) const | ACG::SceneGraph::ACG::GLState | |
| viewport(int _left, int _bottom, int _width, int _height, int _glwidth=0, int _glheight=0) | ACG::SceneGraph::ACG::GLState | |
| viewport() const | ACG::SceneGraph::ACG::GLState | inline |
| viewport_height() const | ACG::SceneGraph::ACG::GLState | inline |
| viewport_width() const | ACG::SceneGraph::ACG::GLState | inline |
| width_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| window2viewport_ (defined in ACG::SceneGraph::ACG::GLState) | ACG::SceneGraph::ACG::GLState | private |
| ~GLState() | ACG::SceneGraph::ACG::GLState | inline |