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Developer Documentation
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This is the complete list of members for ACG::IRenderer, including all inherited members.
| addLight(const LightData &_light) | ACG::IRenderer | virtual |
| addRenderObject(RenderObject *_renderObject) | ACG::IRenderer | virtual |
| addRenderObjectModifier(RenderObjectModifier *_mod) | ACG::IRenderer | virtual |
| bindObjectRenderStates(ACG::RenderObject *_obj) | ACG::IRenderer | protectedvirtual |
| bindObjectUniforms(ACG::RenderObject *_obj, GLSL::Program *_prog) | ACG::IRenderer | protectedvirtual |
| bindObjectVBO(ACG::RenderObject *_obj, GLSL::Program *_prog) | ACG::IRenderer | protectedvirtual |
| camDirWS_ | ACG::IRenderer | protected |
| camPosWS_ | ACG::IRenderer | protected |
| clearInputFbo(const ACG::Vec4f &_clearColor) | ACG::IRenderer | protectedvirtual |
| collectRenderObjects(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_sceneGraphRoot) | ACG::IRenderer | protectedvirtual |
| copyDepthToBackBuffer(GLuint _depthTex, float _scale=1.0f) | ACG::IRenderer | protectedvirtual |
| coreProfile_ | ACG::IRenderer | protected |
| current_subtree_objects_ (defined in ACG::IRenderer) | ACG::IRenderer | protected |
| curViewerID_ | ACG::IRenderer | protected |
| depthCopyShader_ | ACG::IRenderer | protected |
| depthMaps_ | ACG::IRenderer | protected |
| depthMapUsed_ | ACG::IRenderer | protected |
| drawObject(ACG::RenderObject *_obj) | ACG::IRenderer | protectedvirtual |
| dumpCurrentRenderObjectsToString(ACG::RenderObject **_list=0, bool _outputShaders=false, std::vector< ACG::ShaderModifier *> *_modifiers=0) | ACG::IRenderer | virtual |
| dumpRenderObjectsToFile(const char *_fileName, ACG::RenderObject **_sortedList=0) const | ACG::IRenderer | |
| enableLineThicknessGL42_ | ACG::IRenderer | private |
| errorDetectionLevel_ | ACG::IRenderer | protected |
| finishRenderingPipeline(bool _drawOverlay=true) | ACG::IRenderer | protectedvirtual |
| getCollectedSubtreeObjects() const | ACG::IRenderer | inline |
| getErrorDetectionLevel() const | ACG::IRenderer | |
| getGlobalAmbientScale() const | ACG::IRenderer | inlineprotected |
| getLight(int i) | ACG::IRenderer | protected |
| getLineGL42RenderObject(int i) | ACG::IRenderer | protected |
| getNumLights() const | ACG::IRenderer | protected |
| getNumRenderObjects() const | ACG::IRenderer | protected |
| getOverlayRenderObject(int i) | ACG::IRenderer | protected |
| getOverlayRenderObjectNode(int i) | ACG::IRenderer | protected |
| getRenderObject(int i) | ACG::IRenderer | protected |
| getRenderObjectNode(int i) | ACG::IRenderer | protected |
| globalLightModelAmbient_ | ACG::IRenderer | protected |
| IRenderer() (defined in ACG::IRenderer) | ACG::IRenderer | |
| lights_ | ACG::IRenderer | protected |
| lineColorBuffers_ | ACG::IRenderer | private |
| lineGL42Objects_ | ACG::IRenderer | private |
| maxClipDistances_ | ACG::IRenderer | protectedstatic |
| numLights_ | ACG::IRenderer | protected |
| overlayObjects_ | ACG::IRenderer | protected |
| overlayObjectSource_ | ACG::IRenderer | protected |
| prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot) | ACG::IRenderer | protectedvirtual |
| prevDrawBuffer_ | ACG::IRenderer | protected |
| prevFbo_ | ACG::IRenderer | protected |
| prevFboSaved_ | ACG::IRenderer | protected |
| prevVAO_ | ACG::IRenderer | protected |
| prevViewport_ | ACG::IRenderer | protected |
| removeRenderObjectModifier(RenderObjectModifier *_mod) | ACG::IRenderer | virtual |
| renderDepthMap(int _viewerID, int _width, int _height) | ACG::IRenderer | protectedvirtual |
| renderLineThicknessGL42() (defined in ACG::IRenderer) | ACG::IRenderer | private |
| renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0) | ACG::IRenderer | protectedvirtual |
| renderObjectModifiers_ | ACG::IRenderer | protected |
| renderObjects_ | ACG::IRenderer | protected |
| renderObjectSource_ | ACG::IRenderer | protected |
| restoreFbo(GLint _fboId, const GLint *_outViewport, GLint _drawBuffer) const | ACG::IRenderer | protectedvirtual |
| restoreInputFbo() | ACG::IRenderer | protectedvirtual |
| saveActiveFbo(GLint *_outFboId, GLint *_outViewport, GLint *_outDrawBuffer) const | ACG::IRenderer | protectedvirtual |
| saveInputFbo() | ACG::IRenderer | protectedvirtual |
| setCoreProfileMode(bool _enable) | ACG::IRenderer | inline |
| setErrorDetectionLevel(int _level) | ACG::IRenderer | |
| setLineThicknessRenderingGL42(bool _enable) | ACG::IRenderer | protected |
| setViewerID(int _viewerID) | ACG::IRenderer | |
| sortedObjects_ | ACG::IRenderer | protected |
| sortListObjects_ | ACG::IRenderer | protected |
| sortListOverlays_ | ACG::IRenderer | protected |
| sortRenderObjects() | ACG::IRenderer | protectedvirtual |
| traverseRenderableNodes(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode &_node, const ACG::SceneGraph::Material &_mat) | ACG::IRenderer | protected |
| viewMatrix_ | ACG::IRenderer | protected |
| ~IRenderer() (defined in ACG::IRenderer) | ACG::IRenderer | virtual |