Developer Documentation
SkeletalAnimationPlugin Member List

This is the complete list of members for SkeletalAnimationPlugin, including all inherited members.

activeSkeletons_ (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivate
addedEmptyObject(int _id)SkeletalAnimationPluginslot
addEmptyObject(DataType _type, int &_id) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
addToolbox(QString _name, QWidget *_widget, QIcon *_icon) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
ToolboxInterface::addToolbox(QString _name, QWidget *_widget)ToolboxInterfaceinlineprivatevirtualsignal
ToolboxInterface::addToolbox(QString _name, QWidget *_widget, QIcon *_icon, QWidget *_headerAreaWidget)ToolboxInterfaceinlineprivatevirtual
animate()SkeletalAnimationPluginprivateslot
animationOffset_SkeletalAnimationPluginprivate
animationTime_SkeletalAnimationPluginprivate
animationTimer_SkeletalAnimationPluginprivate
attachSkin(int skeletonId, int skinId)SkeletalAnimationPluginslot
attachSkin(BaseObjectData *pSkin, BaseObjectData *pSkeleton) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivate
bGuiUpdating_SkeletalAnimationPluginprivate
blockScenegraphUpdates(bool _block)BaseInterfaceinlineprivatevirtual
changeFPS(int _fps)SkeletalAnimationPluginslot
checkObjectSelection(const int _objectId)SkeletalAnimationPluginslot
clearSkins(int skeletonId)SkeletalAnimationPluginslot
clearSkins(BaseObjectData *_pSkeleton) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivate
copyObject(int _oldId, int &_newId)LoadSaveInterfaceinlineprivatevirtual
currentAnimationHandle()SkeletalAnimationPluginprotected
deleteAllObjects()LoadSaveInterfaceinlineprivatevirtual
deleteObject(int _id)LoadSaveInterfaceinlineprivatevirtual
description()SkeletalAnimationPluginvirtual
detachSkin(int skeletonId, int skinId)SkeletalAnimationPluginslot
detachSkin(BaseObjectData *pSkin, BaseObjectData *pSkeleton) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivate
emptyObjectAdded(int _id)LoadSaveInterfaceinlineprivatevirtual
exit()SkeletalAnimationPluginprivateslot
fileOpened(int _id)SkeletalAnimationPluginslot
functionExists(QString _pluginName, QString _functionName, bool &_exists) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
getAllFileFilters(QStringList &_filters)LoadSaveInterfaceinlineprivatevirtual
getCurrentRenderer(unsigned int _viewer, QString &_rendererName)BaseInterfaceinlineprivatevirtual
getFrame()SkeletalAnimationPluginslot
getNumberOfFrames()SkeletalAnimationPluginslot
initializePlugin()SkeletalAnimationPluginprivateslot
load(QString _filename, DataType _type, int &_id)LoadSaveInterfaceinlineprivatevirtualsignal
log(Logtype _type, QString _message) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
log(QString _message) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
method_SkeletalAnimationPluginprivate
name()SkeletalAnimationPluginvirtual
nextFrame()SkeletalAnimationPluginslot
nodeVisibilityChanged(int _identifier)BaseInterfaceinlineprivatevirtual
noguiSupported()BaseInterfaceinlineprivatevirtual
objectDeleted(int _id)SkeletalAnimationPluginslot
pauseAnimation()SkeletalAnimationPluginslot
playAnimation()SkeletalAnimationPluginslot
pluginExists(QString _pluginName, bool &_exists) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
pluginsInitialized()SkeletalAnimationPluginprivateslot
prevFrame()SkeletalAnimationPluginslot
pToolbox_SkeletalAnimationPluginprotected
save(int _id, QString _filename)LoadSaveInterfaceinlineprivatevirtualsignal
setComboBoxPosition(unsigned int _animationIndex)SkeletalAnimationPluginslot
setDescriptions() (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivateslot
setFrame(int _iFrame)SkeletalAnimationPluginslot
setRenderer(unsigned int _viewer, QString _rendererName)BaseInterfaceinlineprivatevirtualsignal
setSlotDescription(QString _slotName, QString _slotDescription, QStringList _parameters, QStringList _descriptions)BaseInterfaceinlineprivatevirtualsignal
SkeletalAnimationPlugin()SkeletalAnimationPlugin
slotAddAnimation() (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivateslot
slotAllCleared()SkeletalAnimationPluginslot
slotAnimationIndexChanged(int)SkeletalAnimationPluginprivateslot
slotAnimationNameChanged() (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginslot
slotAttachSkin()SkeletalAnimationPluginprivateslot
slotClearSkins()SkeletalAnimationPluginprivateslot
slotDeleteAnimation() (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprivateslot
slotFrameChanged(int)SkeletalAnimationPluginprivateslot
slotMethodChanged(int _index)SkeletalAnimationPluginprivateslot
slotObjectSelectionChanged(int _id)SkeletalAnimationPluginslot
slotObjectUpdated(int _id, const UpdateType &_type)SkeletalAnimationPluginslot
slotSkipFramesChanged(int _state)SkeletalAnimationPluginprivateslot
stopAnimation()SkeletalAnimationPluginslot
toolIcon_ (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginprotected
updatedObject(int _id, const UpdateType &_type) (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
BaseInterface::updatedObject(int _objectId)BaseInterfaceinlineprivatevirtual
updateSkins()SkeletalAnimationPluginslot
UpdateSkins(BaseObjectData *_pSkeletonObject, AnimationHandle &_hAni)SkeletalAnimationPluginprotected
UpdateUI()SkeletalAnimationPluginslot
updateView() (defined in SkeletalAnimationPlugin)SkeletalAnimationPluginsignal
version()BaseInterfaceinlineprivatevirtualslot
~BaseInterface()BaseInterfaceinlineprivatevirtual
~LoadSaveInterface()LoadSaveInterfaceinlineprivatevirtual
~LoggingInterface()LoggingInterfaceinlineprivatevirtual
~RPCInterface()RPCInterfaceinlineprivatevirtual
~ToolboxInterface()ToolboxInterfaceinlineprivatevirtual