| ACG_CLASSNAME(CoordsysNode) | ACG::SceneGraph::CoordsysNode | |
| Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| availableDrawModes() const override | ACG::SceneGraph::CoordsysNode | virtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::CoordsysNode | virtual |
| boundingCircle(std::vector< Vec2f > &_in, Vec2f &_center, float &_radius) (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
| clearPickArea(GLState &_state, bool _draw, GLfloat _depth, GLSL::Program *_pickShader=0) (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| cone_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| CoordsysMode enum name | ACG::SceneGraph::CoordsysNode | |
| CoordsysNode(BaseNode *_parent=0, std::string _name="<TextNode>", CoordsysMode _mode=SCREENPOS, ProjectionMode _projectionMode=PERSPECTIVE_PROJECTION) | ACG::SceneGraph::CoordsysNode | |
| cylinder_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| disk_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::CoordsysNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| drawCoordsys(GLState &_state) (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| drawCoordsys(IRenderer *_renderer, RenderObject *_baseRO) (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| drawCoordsysPick(GLState &_state, GLSL::Program *_pickShader=0) (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getMode() const | ACG::SceneGraph::CoordsysNode | |
| getProjectionMode() const | ACG::SceneGraph::CoordsysNode | |
| getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::CoordsysNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| mode_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ORTHOGRAPHIC_PROJECTION enum value | ACG::SceneGraph::CoordsysNode | |
| parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PERSPECTIVE_PROJECTION enum value | ACG::SceneGraph::CoordsysNode | |
| pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::CoordsysNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| pos3f_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| POSITION enum value | ACG::SceneGraph::CoordsysNode | |
| ProjectionMode enum name | ACG::SceneGraph::CoordsysNode | |
| projectionMode_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| SCREENPOS enum value | ACG::SceneGraph::CoordsysNode | |
| SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMode(const CoordsysMode _mode) | ACG::SceneGraph::CoordsysNode | |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setPosition(const Vec3f &_pos) | ACG::SceneGraph::CoordsysNode | |
| setProjectionMode(const ProjectionMode _mode) | ACG::SceneGraph::CoordsysNode | |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| sphere_ (defined in ACG::SceneGraph::CoordsysNode) | ACG::SceneGraph::CoordsysNode | private |
| status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| ~CoordsysNode() | ACG::SceneGraph::CoordsysNode | |