| ACG_CLASSNAME(QtTranslationManipulatorNode) | ACG::SceneGraph::QtTranslationManipulatorNode | |
| ACG::SceneGraph::TranslationManipulatorNode::ACG_CLASSNAME(TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| ACG::SceneGraph::TransformNode::ACG_CLASSNAME(TransformNode) | ACG::SceneGraph::TransformNode | |
| Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ActiveRotations enum name | ACG::SceneGraph::TranslationManipulatorNode | |
| ALL_AXIS enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| Always enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| apply_transformation() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| autosize() const | ACG::SceneGraph::TranslationManipulatorNode | inline |
| AutoSizeMode enum name (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| availableDrawModes() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::TranslationManipulatorNode | virtual |
| center() const | ACG::SceneGraph::TransformNode | inline |
| ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
| computeWorldMatrix() | ACG::SceneGraph::TranslationManipulatorNode | |
| ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| data_ (defined in ACG::SceneGraph::QtTranslationManipulatorNode) | ACG::SceneGraph::QtTranslationManipulatorNode | private |
| delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| directionX() const | ACG::SceneGraph::TranslationManipulatorNode | |
| directionY() const | ACG::SceneGraph::TranslationManipulatorNode | |
| directionZ() const | ACG::SceneGraph::TranslationManipulatorNode | |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::TranslationManipulatorNode | |
| ACG::SceneGraph::TransformNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| draw_manipulator() const | ACG::SceneGraph::TranslationManipulatorNode | inline |
| drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enable_rotations(ActiveRotations _active) | ACG::SceneGraph::TranslationManipulatorNode | inline |
| enabled_rotations() const | ACG::SceneGraph::TranslationManipulatorNode | inline |
| enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enter(GLState &_state, const DrawModes::DrawMode &_drawmode) override | ACG::SceneGraph::TransformNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getData() | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| getIdentifier() | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| getMode() const | ACG::SceneGraph::TranslationManipulatorNode | inline |
| getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::TranslationManipulatorNode | |
| ACG::SceneGraph::TransformNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hide() (defined in ACG::SceneGraph::QtTranslationManipulatorNode) | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| identifier_ (defined in ACG::SceneGraph::QtTranslationManipulatorNode) | ACG::SceneGraph::QtTranslationManipulatorNode | private |
| imageDimensions_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| inverse_matrix() const | ACG::SceneGraph::TransformNode | inline |
| inverse_rotation() const | ACG::SceneGraph::TransformNode | inline |
| inverse_scale() const | ACG::SceneGraph::TransformNode | inline |
| is2D() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| is2DObject_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| isPerSkeletonObject() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| isPerSkeletonObject_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| leave(GLState &_state, const DrawModes::DrawMode &_drawmode) override | ACG::SceneGraph::TransformNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| loadIdentity() | ACG::SceneGraph::TransformNode | |
| LocalRotation enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| ManipulatorMode enum name | ACG::SceneGraph::TranslationManipulatorNode | |
| manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event) | ACG::SceneGraph::QtTranslationManipulatorNode | signal |
| matrix() const | ACG::SceneGraph::TransformNode | inline |
| mouseEvent(GLState &_state, QMouseEvent *_event) override | ACG::SceneGraph::QtTranslationManipulatorNode | virtual |
| ACG::SceneGraph::TransformNode::mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| Never enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| offset_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| Once enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| ortho2DMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| perSkeletonMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| perSkeletonModelView_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::TranslationManipulatorNode | |
| ACG::SceneGraph::TransformNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| Place enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| positionChanged(QtTranslationManipulatorNode *_node) | ACG::SceneGraph::QtTranslationManipulatorNode | signal |
| push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| QtTranslationManipulatorNode(BaseNode *_parent=0, const std::string &_name="<QtTranslationManipulatorNode>") | ACG::SceneGraph::QtTranslationManipulatorNode | |
| remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| Resize enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| rotate(double _angle, Vec3d _axis) (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | inline |
| ACG::SceneGraph::TransformNode::rotate(double _angle, const Vec3d &_axis) | ACG::SceneGraph::TransformNode | |
| Rotation enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| rotation(Vec3d &_axis, double &_angle) const | ACG::SceneGraph::TransformNode | inline |
| rotation() const | ACG::SceneGraph::TransformNode | inline |
| scale(double _s) | ACG::SceneGraph::TransformNode | inline |
| scale(const Vec3d &_s) | ACG::SceneGraph::TransformNode | |
| scale(const GLMatrixd &_m) | ACG::SceneGraph::TransformNode | |
| scale() const | ACG::SceneGraph::TransformNode | inline |
| scale2D(double _scale) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| scaleFactor2D_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
| SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set2D(bool _2d) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| set_autosize(AutoSizeMode _mode) | ACG::SceneGraph::TranslationManipulatorNode | inline |
| set_center(const Vec3d &_c) (defined in ACG::SceneGraph::QtTranslationManipulatorNode) | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| set_direction(const Vec3d &_directionX, const Vec3d &_directionY) | ACG::SceneGraph::TranslationManipulatorNode | |
| set_draw_cylinder(bool _b) | ACG::SceneGraph::TranslationManipulatorNode | inline |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_size(double _size) | ACG::SceneGraph::TranslationManipulatorNode | inline |
| set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setData(QVariant _data) | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setIdentifier(int _id) | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| setIdentity() override | ACG::SceneGraph::TranslationManipulatorNode | virtual |
| setImageDimensions(ACG::Vec2i _dim) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| setMode(ManipulatorMode _mode) | ACG::SceneGraph::TranslationManipulatorNode | |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setPerSkeletonModelView(GLMatrixd _is) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| setPerSkeletonObject(bool _is) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRotation(const Quaterniond &rotation) | ACG::SceneGraph::TransformNode | |
| setTranslation(const Vec3d &_v) | ACG::SceneGraph::TransformNode | |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| show() (defined in ACG::SceneGraph::QtTranslationManipulatorNode) | ACG::SceneGraph::QtTranslationManipulatorNode | inline |
| size() const | ACG::SceneGraph::TranslationManipulatorNode | inline |
| status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| touched_ | ACG::SceneGraph::TranslationManipulatorNode | protected |
| TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>") | ACG::SceneGraph::TransformNode | |
| translate(const Vec3d &_v) | ACG::SceneGraph::TransformNode | |
| translation() const | ACG::SceneGraph::TransformNode | inline |
| TranslationManipulatorNode(BaseNode *_parent=0, const std::string &_name="<TranslationTranslationManipulatorNode>") | ACG::SceneGraph::TranslationManipulatorNode | |
| TranslationRotation enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| update2DOffset(ACG::Vec2d _offset) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
| visibilityChanged(QtTranslationManipulatorNode *_node, bool _visible) | ACG::SceneGraph::QtTranslationManipulatorNode | signal |
| visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| X_AXIS enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| Y_AXIS enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| Z_AXIS enum value (defined in ACG::SceneGraph::TranslationManipulatorNode) | ACG::SceneGraph::TranslationManipulatorNode | |
| ~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| ~QtTranslationManipulatorNode() | ACG::SceneGraph::QtTranslationManipulatorNode | |
| ~TransformNode() | ACG::SceneGraph::TransformNode | inlinevirtual |
| ~TranslationManipulatorNode() | ACG::SceneGraph::TranslationManipulatorNode | |