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SkeletonTransform.hh
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48 \*===========================================================================*/
49
50 #ifndef SKELETONTRANSFORM_HH
51 #define SKELETONTRANSFORM_HH
52
53 #include "../Skeleton.hh"
54 #include <ACG/Math/Matrix4x4T.hh>
55 #include <OpenFlipper/common/GlobalDefines.hh>
56
64 class DLLEXPORT SkeletonTransform {
65
66 public:
67 SkeletonTransform(Skeleton& _skeleton);
68 ~SkeletonTransform() {}
69
70 public:
72 void scaleSkeleton(double _factor, Skeleton::Pose* _pose = 0);
73
75 void translateSkeleton(ACG::Vec3d _translation, Skeleton::Pose* _pose = 0);
76
78 void transformSkeleton(Matrix4x4 _transformation, Skeleton::Pose* _pose = 0);
79
81 void translateJoint(Skeleton::Joint* _joint, ACG::Vec3d _translation, bool _keepChildPositions = true);
82
84 void transformJoint(Skeleton::Joint* _joint, Matrix4x4 _matrix, bool _keepChildPositions = true);
85
87 void rotateJoint(Skeleton::Joint* _joint, Skeleton::Pose* _pose, Matrix4x4 _rotation, bool _applyToWholeAnimation = true);
88
90 static double determinant(Matrix4x4& _m);
91
92 private:
93 Skeleton& skeleton_;
94 Skeleton::Pose* refPose_;
95 };
96
97 #endif //SKELETONTRANSFORM_HH
SkeletonTransform
Skeleton transformation class.
Definition: SkeletonTransform.hh:64
GlobalDefines.hh
PoseT
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
OpenMesh::VectorT
Definition: Vector11T.hh:83
SkeletonT
Definition: JointT.hh:56
DLLEXPORT
#define DLLEXPORT
Definition: GlobalDefines.hh:107
JointT
Represents a single joint in the skeleton.
Definition: JointT.hh:66
ACG::Matrix4x4T< double >