\hypertarget{a03403}{\section{Mesh Property Handles}
\label{a03403}\index{Mesh Property Handles@{Mesh Property Handles}}
}
\subsection*{Classes}
\begin{DoxyCompactItemize}
\item 
struct \hyperlink{a01471}{A\+C\+G\+::\+Scene\+Graph\+::\+Open\+Mesh\+::\+V\+Prop\+Handle\+T$<$ T $>$}
\item 
struct \hyperlink{a00711}{A\+C\+G\+::\+Scene\+Graph\+::\+Open\+Mesh\+::\+H\+Prop\+Handle\+T$<$ T $>$}
\item 
struct \hyperlink{a00544}{A\+C\+G\+::\+Scene\+Graph\+::\+Open\+Mesh\+::\+E\+Prop\+Handle\+T$<$ T $>$}
\item 
struct \hyperlink{a00599}{A\+C\+G\+::\+Scene\+Graph\+::\+Open\+Mesh\+::\+F\+Prop\+Handle\+T$<$ T $>$}
\item 
struct \hyperlink{a00866}{A\+C\+G\+::\+Scene\+Graph\+::\+Open\+Mesh\+::\+M\+Prop\+Handle\+T$<$ T $>$}
\end{DoxyCompactItemize}


\subsection{Detailed Description}
All custom properties are represented by the property handles. The handle mechanism allows to add arbitrary data to the mesh items. It stores the value type (by construction) and a 'reference' to the property. Use the mesh object to access the property values.

\begin{DoxySeeAlso}{See also}
\hyperlink{a01039}{Open\+Mesh\+::\+Property\+T}, \hyperlink{a00324}{Open\+Mesh\+::\+Base\+Kernel}, \hyperlink{a00752}{Open\+Mesh\+::\+Concepts\+::\+Kernel\+T}, \hyperlink{tutorial_03}{Using (custom) properties}, \hyperlink{tutorial_04}{Using S\+T\+L algorithms}, \hyperlink{tutorial_09}{Storing custom properties} 
\end{DoxySeeAlso}
