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NormalRenderer Member List

This is the complete list of members for NormalRenderer, including all inherited members.

addLight(const LightData &_light) | ACG::IRenderer | private virtual
addRenderObject(RenderObject *_renderObject) | ACG::IRenderer | private virtual
bindObjectRenderStates(ACG::RenderObject *_obj) | ACG::IRenderer | private virtual
bindObjectUniforms(ACG::RenderObject *_obj, GLSL::Program *_prog) | ACG::IRenderer | private virtual
bindObjectVBO(ACG::RenderObject *_obj, GLSL::Program *_prog) | ACG::IRenderer | private virtual
blockScenegraphUpdates(bool _block) | BaseInterface | inline private virtual
camDirWS_ | ACG::IRenderer | private
camPosWS_ | ACG::IRenderer | private
checkOpenGL() (defined in NormalRenderer) | NormalRenderer | private slot
clearInputFbo(const ACG::Vec4f &_clearColor) | ACG::IRenderer | private virtual
cmpPriority(const void *, const void *) | ACG::IRenderer | private static
collectRenderObjects(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_sceneGraphRoot) | ACG::IRenderer | private virtual
copyDepthToBackBuffer(GLuint _depthTex, float _scale=1.0f) | ACG::IRenderer | private virtual
curViewerID_ | ACG::IRenderer | private
depthCopyShader_ | ACG::IRenderer | private
depthMaps_ | ACG::IRenderer | private
depthMapUsed_ | ACG::IRenderer | private
description() | NormalRenderer | inline virtual
drawObject(ACG::RenderObject *_obj) | ACG::IRenderer | private virtual
dumpCurrentRenderObjectsToString(ACG::RenderObject **_list=0, bool _outputShaders=false, std::vector< ACG::ShaderModifier * > *_modifiers=0) | ACG::IRenderer | private virtual
dumpRenderObjectsToFile(const char *_fileName, ACG::RenderObject **_sortedList=0) const | ACG::IRenderer | private
errorDetectionLevel_ | ACG::IRenderer | private
exit() (defined in NormalRenderer) | NormalRenderer | inline private slot
finishRenderingPipeline(bool _drawOverlay=true) | ACG::IRenderer | private virtual
getCurrentRenderer(unsigned int _viewer, QString &_rendererName) | BaseInterface | inline private virtual
getErrorDetectionLevel() const | ACG::IRenderer | private
getGlobalAmbientScale() const | ACG::IRenderer | inline private
getLight(int i) | ACG::IRenderer | private
getLineGL42RenderObject(int i) | ACG::IRenderer | private
getNumLights() const | ACG::IRenderer | private
getNumLineGL42Objects() const | ACG::IRenderer | private
getNumOverlayObjects() const | ACG::IRenderer | private
getNumRenderObjects() const | ACG::IRenderer | private
getOverlayRenderObject(int i) | ACG::IRenderer | private
getRenderObject(int i) | ACG::IRenderer | private
globalLightModelAmbient_ | ACG::IRenderer | private
initializePlugin() (defined in NormalRenderer) | NormalRenderer | private slot
IRenderer() (defined in ACG::IRenderer) | ACG::IRenderer | private
lights_ | ACG::IRenderer | private
name() | NormalRenderer | inline virtual
nodeVisibilityChanged(int _identifier) | BaseInterface | inline private virtual
noguiSupported() | BaseInterface | inline private virtual
NormalRenderer() (defined in NormalRenderer) | NormalRenderer |
numLights_ | ACG::IRenderer | private
optionsAction() | RenderInterface | inline private virtual
overlayObjects_ | ACG::IRenderer | private
prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot) | ACG::IRenderer | private virtual
prevDrawBuffer_ | ACG::IRenderer | private
prevFbo_ | ACG::IRenderer | private
prevFboSaved_ | ACG::IRenderer | private
prevViewport_ | ACG::IRenderer | private
reloadShaders() | RenderInterface | inline private virtual
render(ACG::GLState *_glState, Viewer::ViewerProperties &_properties) (defined in NormalRenderer) | NormalRenderer | private slot
renderDepthMap(int _viewerID, int _width, int _height) | ACG::IRenderer | private virtual
rendererName() (defined in NormalRenderer) | NormalRenderer | inline private slot
renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0) | ACG::IRenderer | private virtual
renderObjects_ | ACG::IRenderer | private
renderObjectsInfo(bool _outputShaderInfo) | NormalRenderer | virtual
restoreFbo(GLint _fboId, const GLint *_outViewport, GLint _drawBuffer) const | ACG::IRenderer | private virtual
restoreInputFbo() | ACG::IRenderer | private virtual
saveActiveFbo(GLint *_outFboId, GLint *_outViewport, GLint *_outDrawBuffer) const | ACG::IRenderer | private virtual
saveInputFbo() | ACG::IRenderer | private virtual
setErrorDetectionLevel(int _level) | ACG::IRenderer | private
setLineThicknessRenderingGL42(bool _enable) | ACG::IRenderer | private
setRenderer(unsigned int _viewer, QString _rendererName) | BaseInterface | inline private virtual signal
setSlotDescription(QString _slotName, QString _slotDescription, QStringList _parameters, QStringList _descriptions) | BaseInterface | inline private virtual signal
setViewerID(int _viewerID) | ACG::IRenderer | private
sortedObjects_ | ACG::IRenderer | private
sortRenderObjects() | ACG::IRenderer | private virtual
supportedDrawModes(ACG::SceneGraph::DrawModes::DrawMode &_mode) (defined in NormalRenderer) | NormalRenderer | inline private slot
traverseRenderableNodes(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_node, const ACG::SceneGraph::Material *_mat) | ACG::IRenderer | private
updatedObject(int _objectId) | BaseInterface | inline private virtual
updatedObject(int _identifier, const UpdateType &_type) | BaseInterface | inline private virtual
updateView() | BaseInterface | inline private virtual signal
version() (defined in NormalRenderer) | NormalRenderer | inline slot
viewMatrix_ | ACG::IRenderer | private
~BaseInterface() | BaseInterface | inline private virtual
~IRenderer() (defined in ACG::IRenderer) | ACG::IRenderer | private virtual
~NormalRenderer() (defined in NormalRenderer) | NormalRenderer |
~RenderInterface() | RenderInterface | inline private virtual