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Texture3DNode.hh
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40 \*===========================================================================*/
41
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $Author$ *
46 * $Date$ *
47 * *
48 \*===========================================================================*/
49
50
51
52
53 //=============================================================================
54 //
55 // CLASS Texture3DNode
56 //
57 //=============================================================================
58
59 #ifndef ACG_TEXTURE3DNODE_HH
60 #define ACG_TEXTURE3DNODE_HH
61
62 //=============================================================================
63
64 #include "BaseNode.hh"
65
66 #include <string>
67 #include <QImage>
68
69
70 //=============================================================================
71
72 namespace ACG {
73 namespace SceneGraph {
74
75 //=============================================================================
76
77
78 class ACGDLLEXPORT Texture3DNode : public BaseNode
79 {
80 public:
81
82 Texture3DNode( BaseNode* _parent = 0,
83 const std::string& _name = "<Texture3DNode>" );
84 virtual ~Texture3DNode();
85
87 ACG_CLASSNAME( Texture3DNode );
88
89 void set_texture( unsigned int _width,
90 unsigned int _height,
91 unsigned int _depth,
92 unsigned char * _data );
93
95 void enter( GLState& _state, const DrawModes::DrawMode& _drawmode );
96
98 void leave( GLState& _state, const DrawModes::DrawMode& _drawmode );
99
100
101 void set_texture_mode( GLenum _mode )
102 { tex_mode_ = _mode; }
103
104
105 void set_border_color( const Vec4f & _border_color )
106 {
107 border_color_ = _border_color;
108 }
109
110 void set_wrap_mode( GLenum _wrap_mode )
111 {
112 // possible modes are:
113 // GL_CLAMP
114 // GL_CLAMP_TO_EDGE
115 // GL_CLAMP_TO_BORDER
116 // GL_REPEAT
117
118 wrap_mode_ = _wrap_mode;
119 }
120
121 void set_filter( GLenum _filter )
122 {
123 // possible modes are:
124 // GL_NEAREST
125 // GL_LINEAR
126
127 filter_ = _filter;
128 }
129
130
131 private:
132
133 GLuint texture_;
134 GLenum tex_mode_;
135 Vec4f border_color_;
136 GLenum wrap_mode_;
137 GLenum filter_;
138
139
140 };
141
142
143 //=============================================================================
144 } // namespace SceneGraph
145 } // namespace ACG
146 //=============================================================================
147 #endif // ACG_TEXTURE3DNODE_HH defined
148 //=============================================================================
149
ACG::SceneGraph::Texture3DNode
Definition: Texture3DNode.hh:78
ACG
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:135
ACG::GLState
Definition: GLState.hh:220
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:294
OpenMesh::VectorT
Definition: Vector11T.hh:83