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AnimationT.hh
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40 \*===========================================================================*/
41
42 /*===========================================================================*\
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48 \*===========================================================================*/
49
50 #ifndef ANIMATIONT_HH
51 #define ANIMATIONT_HH
52
53 #include <vector>
54 #include <map>
55
56 #include "../PoseT.hh"
57 #include "AnimationHandle.hh"
58
66 template<class PointT>
67 class AnimationT
68 {
69 template<typename>
70 friend class SkeletonT;
71
72 public:
73 typedef PointT Point;
74 typedef typename Point::value_type Scalar;
75 typedef PoseT<PointT> Pose;
76
77 public:
78 AnimationT(std::string _name = "") : name_(_name), fps_(60) {}
79 virtual AnimationT* copy() = 0;
80 virtual ~AnimationT() {}
81
82 public:
88 virtual Pose *pose(unsigned int _iFrame) = 0;
89 virtual unsigned int frameCount() = 0;
91
97 virtual void insertJointAt(unsigned int _index) = 0;
98 virtual void removeJointAt(unsigned int _index) = 0;
100
101 virtual void updateFromGlobal(unsigned int _index) = 0;
102 virtual void clearPoseCache() {}
103
104 inline std::string name() {
105 return name_;
106 }
107
108 inline void setName(std::string _name) {
109 name_ = _name;
110 }
111
112 inline int fps() {
113 return fps_;
114 }
115
116 inline void setFps(int _fps) {
117 fps_ = _fps;
118 }
119
120 protected:
121 std::string name_;
122 int fps_;
123 };
124
125
126 #endif
SkeletonT::pose
Pose * pose(const AnimationHandle &_hAni)
Returns a pointer to the pose with the given animation handle.
Definition: SkeletonT.cc:741
PoseT
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
SkeletonT
Definition: JointT.hh:56
SkeletonT::updateFromGlobal
void updateFromGlobal(unsigned int _idJoint)
update the structure when parent changes for a joint
Definition: SkeletonT.cc:1006
AnimationT
Stores a single animation.
Definition: AnimationT.hh:67