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OSDTransformNode.hh
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49
50
51 //================================================================
52 //
53 // CLASS OSDTransformNode
54 //
55 //================================================================
56
57
58 #ifndef ACG_OSDTRANSFORMNODE_HH
59 #define ACG_OSDTRANSFORMNODE_HH
60
61
62 //== INCLUDES ====================================================
63
64
65 #include "BaseNode.hh"
66 #include "DrawModes.hh"
67
68
69 //== NAMESPACES ==================================================
70
71
72 namespace ACG {
73 namespace SceneGraph {
74
75
76 //== CLASS DEFINITION ============================================
77
78
85 class ACGDLLEXPORT OSDTransformNode : public BaseNode
86 {
87 public:
88
90 inline OSDTransformNode( BaseNode *_parent = 0, const std::string &_name = "<OSDTransformNode>" ) : BaseNode( _parent, _name ), center_( 0.0, 0.0 ) { }
91
93 inline ~OSDTransformNode() { }
94
96 ACG_CLASSNAME( OSDTransformNode );
97
99 inline void enter( GLState &_state, const DrawModes::DrawMode &_drawMode ) { enterOSD( _state, _drawMode ); }
100
102 inline void leave( GLState &_state, const DrawModes::DrawMode &_drawMode ) { leaveOSD( _state, _drawMode ); }
103
105 inline void enterPick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) { enterOSD( _state, _drawMode ); }
106
108 inline void leavePick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) { leaveOSD( _state, _drawMode ); }
109
111 inline void setCenter( double _x, double _y ) { center_[0] = _x; center_[1] = _y; }
112 inline void setCenter( ACG::Vec2d _c ) { center_[0] = _c[0]; center_[1] = _c[1]; }
113
115 inline ACG::Vec2d getCenter() const { return center_; }
116
117 private:
118
119 void enterOSD( GLState &_state, const DrawModes::DrawMode &_drawMode );
120 void leaveOSD( GLState &_state, const DrawModes::DrawMode &_drawMode );
121
122 ACG::Vec2d center_;
123 };
124
125
126 //================================================================
127
128
129 } // namespace SceneGraph
130 } // namespace ACG
131
132
133 //================================================================
134
135
136 #endif // ACG_OSDTRANSFORMNODE_HH
ACG
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:135
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
ACG::SceneGraph::OSDTransformNode::enterPick
void enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
set up transformation used for picking
Definition: OSDTransformNode.hh:105
ACG::SceneGraph::OSDTransformNode::leavePick
void leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
restore transformation used for picking
Definition: OSDTransformNode.hh:108
ACG::GLState
Definition: GLState.hh:220
ACG::SceneGraph::OSDTransformNode::getCenter
ACG::Vec2d getCenter() const
get center of OSD
Definition: OSDTransformNode.hh:115
ACG::SceneGraph::OSDTransformNode::~OSDTransformNode
~OSDTransformNode()
destructor
Definition: OSDTransformNode.hh:93
ACG::SceneGraph::OSDTransformNode::OSDTransformNode
OSDTransformNode(BaseNode *_parent=0, const std::string &_name="<OSDTransformNode>")
default constructor
Definition: OSDTransformNode.hh:90
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:294
ACG::SceneGraph::OSDTransformNode::leave
void leave(GLState &_state, const DrawModes::DrawMode &_drawMode)
restore transformation used for drawing
Definition: OSDTransformNode.hh:102
ACG::SceneGraph::OSDTransformNode::enter
void enter(GLState &_state, const DrawModes::DrawMode &_drawMode)
set up transformation used for drawing
Definition: OSDTransformNode.hh:99
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::SceneGraph::OSDTransformNode
Definition: OSDTransformNode.hh:85
ACG::SceneGraph::OSDTransformNode::setCenter
void setCenter(double _x, double _y)
set center of OSD
Definition: OSDTransformNode.hh:111