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QtManipulatorNode.hh
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48 \*===========================================================================*/
49
50
51
52 //=============================================================================
53 //
54 // CLASS QtManipulatorNode
55 //
56 //=============================================================================
57
58
59 #ifndef ACG_QTMANIPULATOR_NODE_HH
60 #define ACG_QTMANIPULATOR_NODE_HH
61
62
63 //== INCLUDES =================================================================
64
65 // GMU
66 #include "ACG/Scenegraph/ManipulatorNode.hh"
67
68 // Qt
69 #include <QEvent>
70 #include <QMouseEvent>
71
72
73 //== NAMESPACES ===============================================================
74
75 namespace ACG {
76 namespace SceneGraph {
77
78
79 //== CLASS DEFINITION =========================================================
80
81
86 class ACGDLLEXPORT QtManipulatorNode : public QObject , public ManipulatorNode
87 {
88 Q_OBJECT
89
90 signals:
94 void manipulatorMoved( QtManipulatorNode* _node, QMouseEvent* _event);
95
100 void visibilityChanged( QtManipulatorNode* _node, bool _visible );
101
104 void positionChanged( QtManipulatorNode * _node );
105
106 public:
107
108
110 QtManipulatorNode( BaseNode* _parent=0,
111 const std::string& _name="<QtManipulatorNode>" );
112
114 ~QtManipulatorNode();
115
116
118 ACG_CLASSNAME(QtManipulatorNode);
119
120 //
121 // METHODS
122 //
123
125 void mouseEvent(GLState& _state, QMouseEvent* _event);
126
128 void setIdentifier( int _id) { identifier_ = _id; };
129
131 int getIdentifier( ) { return identifier_; };
132
133 void show() { ManipulatorNode::show(); emit visibilityChanged( this, visible() ); };
134 void hide() { ManipulatorNode::hide(); emit visibilityChanged( this, visible() ); };
135
136 void rotate(double _angle, const Vec3d& _axis) { TransformNode::rotate(_angle, _axis); emit positionChanged( this ); };
137
138 void translate( double _s ) { ManipulatorNode::translate(_s); emit positionChanged( this ); };
139
140 void set_center( const Vec3d& _c ) { ManipulatorNode::set_center(_c); emit positionChanged( this ); };
141
142 private:
143 int identifier_;
144
145 };
146
147
148 //=============================================================================
149 } // namespace SceneGraph
150 } // namespace ACG
151 //=============================================================================
152 #endif // ACG_QTMANIPULATOR_NODE_HH defined
153 //=============================================================================
154
ACG::SceneGraph::ManipulatorNode::translate
void translate(double _s)
translate in cylinder direction
Definition: ManipulatorNode.hh:138
ACG::SceneGraph::QtManipulatorNode::getIdentifier
int getIdentifier()
Get an identifier for that manipulator.
Definition: QtManipulatorNode.hh:131
PluginFunctions::translate
void translate(const ACG::Vec3d &_vector, int _viewer)
Translate viewer pos by given vector.
Definition: PluginFunctions.cc:825
ACG
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
ACG::SceneGraph::TransformNode::set_center
void set_center(const Vec3d &_c)
set center
Definition: TransformNode.hh:119
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:135
ACG::SceneGraph::ManipulatorNode
Definition: ManipulatorNode.hh:91
ACG::Vec3d
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:127
ACG::GLState
Definition: GLState.hh:220
ACG::SceneGraph::TransformNode::rotate
void rotate(double _angle, const Vec3d &_axis)
Definition: TransformNode.cc:143
ACG::SceneGraph::ACG::SceneGraph::BaseNode::hide
void hide()
Hide Node: set status to HideNode.
Definition: MeshNode2T.cc:381
ACG::SceneGraph::QtManipulatorNode
Definition: QtManipulatorNode.hh:86
ACG::SceneGraph::ACG::SceneGraph::BaseNode::show
void show()
Show node: set status to Active.
Definition: MeshNode2T.cc:383
ACG::SceneGraph::QtManipulatorNode::setIdentifier
void setIdentifier(int _id)
Set an identifier for that manipulator.
Definition: QtManipulatorNode.hh:128