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SliceNode.hh
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40 \*===========================================================================*/
41
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $Author$ *
46 * $Date$ *
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48 \*===========================================================================*/
49
50
51
52 //=============================================================================
53 //
54 // CLASS SliceNode
55 //
56 //=============================================================================
57
58 #ifndef ACG_SCLICENODE_HH
59 #define ACG_SCLICENODE_HH
60
61 //=============================================================================
62
63 #include "BaseNode.hh"
64 #include "DrawModes.hh"
65
66 #include <string>
67
68 //=============================================================================
69
70 namespace ACG {
71 namespace SceneGraph {
72
73 //=============================================================================
74
75
76 class ACGDLLEXPORT SliceNode : public BaseNode
77 {
78
79 public:
80
81 enum Plane {
82 NONE = 1,
83 XY_PLANE = 2,
84 YZ_PLANE = 3,
85 XZ_PLANE = 4
86 };
87
88 SliceNode( BaseNode * _parent = 0,
89 std::string _name = "<SliceNode>" );
90
91 virtual ~SliceNode();
92
93 void set_visible_box( const Vec3f & _bmin,
94 const Vec3f & _bmax );
95 void set_texture_box( const Vec3f & _bmin,
96 const Vec3f & _bmax );
97
98 ACG_CLASSNAME( SliceNode );
99
100 DrawModes::DrawMode availableDrawModes() const;
101
102 void boundingBox( Vec3d & _bbMin, Vec3d & _bbMax );
103
104 void draw( GLState& _state, const DrawModes::DrawMode& _drawMode );
105 void draw_frame() const;
106 void draw_planes() const;
107
108 void pick( GLState& _state, PickTarget _target );
109
110 bool is_enabled ( Plane _plane ) const;
111 void set_enabled( Plane _plane );
112
113 Vec3f cursor() const;
114 void set_cursor( const Vec3f & _cursor );
115
116 void view_frame( bool _view_frame );
117
118 private:
119
120 Vec3d visible_min_;
121 Vec3d visible_max_;
122
123 Vec3f texture_min_;
124 Vec3f texture_max_;
125
126 Vec3f cursor_;
127
128 bool view_frame_;
129
130 Plane enabled_;
131
132 };
133
134
135 //=============================================================================
136 } // namespace SceneGraph
137 } // namespace ACG
138 //=============================================================================
139 #endif // ACG_SCLICENODE_HH
140 //=============================================================================
ACG
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:135
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
ACG::GLState
Definition: GLState.hh:220
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:294
Plane
Definition: PlaneType.hh:77
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::SceneGraph::SliceNode
Definition: SliceNode.hh:76