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QtWidgetNode.cc
1 /*===========================================================================*\
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5 * Department of Computer Graphics and Multimedia *
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40 \*===========================================================================*/
41
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $Author$ *
46 * $Date$ *
47 * *
48 \*===========================================================================*/
49
50 #include <ACG/GL/acg_glew.hh>
51 #include "QtWidgetNode.hh"
52 #include <ACG/Geometry/Types/PlaneT.hh>
53
54 #include <QApplication>
55
56 #include <QGLWidget>
57
58
59 //== NAMESPACES ===============================================================
60
61
62 namespace ACG {
63 namespace SceneGraph {
64
65
66
67 //== IMPLEMENTATION ==========================================================
68 bool QtWidgetNode::NodeEventFilter::eventFilter(QObject *_obj, QEvent *_event)
69 {
70 bool repaint = false;
71 //repaint, if layout was changed or paint requested
72 if (_event->type() == QEvent::LayoutRequest || _event->type() == QEvent::Paint)
73 repaint = true;
74
75 //repaint only, if initial geometry was created
76 repaint = repaint && node_->planeCreated_;
77
78 bool result = QObject::eventFilter(_obj, _event);
79
80
81 if (repaint)
82 {
83 //check if geometry needs an update
84 if( (node_->oldWidgetWidth_ != node_->widget_->width()) || (node_->oldWidgetHeight_ != node_->widget_->height()))
85 node_->updateGeometry();
86
87 //create new widget texture
88 node_->createTexture();
89 node_->setDirty(true);
90 }
91 return result;
92 }
93 //----------------------------------------------------------------------------
94
95 QtWidgetNode::QtWidgetNode(QWidget* _widget, BaseNode *_parent, std::string _name)
96 :BaseNode(_parent, _name),
97 ef_(new NodeEventFilter(this)),
98 vbo_(0),
99 texID_(0),
100 widget_(_widget),
101 oldWidgetWidth_(0),
102 oldWidgetHeight_(0),
103 planeCreated_(false),
104 state_(0),
105 anisotropicSupport_(false)
106 {
107 vertexDecl_.addElement(GL_FLOAT, 3, ACG::VERTEX_USAGE_POSITION);
108 vertexDecl_.addElement(GL_FLOAT, 3, ACG::VERTEX_USAGE_NORMAL);
109 vertexDecl_.addElement(GL_FLOAT, 2, ACG::VERTEX_USAGE_TEXCOORD);
110 setWidget(_widget);
111 plane_.position = ACG::Vec3d(0.0,0.0,0.0);
112 plane_.xDirection = ACG::Vec3d(1.0,0.0,0.0);
113 plane_.yDirection = ACG::Vec3d(0.0,1.0,0.0);
114 }
115
116 //----------------------------------------------------------------------------
117
118 QtWidgetNode::~QtWidgetNode()
119 {
120 if ( vbo_)
121 GLState::deleteBuffers(1,&vbo_);
122
123 if (texID_)
124 glDeleteTextures(1,&texID_);
125
126
127 }
128
129 //----------------------------------------------------------------------------
130
131 void QtWidgetNode::setWidget(QWidget* _w)
132 {
133 if (widget_)
134 widget_->removeEventFilter(ef_);
135
136 widget_ = _w;
137 if(!widget_)
138 {
139 oldWidgetWidth_ = oldWidgetHeight_ = 0;
140 planeCreated_ = false;
141 setDirty(true);
142 return;
143 }
144
145 widget_->adjustSize();
146 widget_->installEventFilter(ef_);
147 if (planeCreated_)
148 {
149 updateGeometry();
150 createTexture();
151 }
152 setDirty(true);
153
154 }
155
156 //----------------------------------------------------------------------------
157
158 void QtWidgetNode::boundingBox(ACG::Vec3d& _bbMin, ACG::Vec3d& _bbMax)
159 {
160 ACG::Vec3d pos = plane_.position - plane_.xDirection * 0.5 - plane_.yDirection * 0.5;
161
162 //add a little offset in normal direction
163 ACG::Vec3d pos0 = ACG::Vec3d( pos + plane_.normal * 0.1 );
164 ACG::Vec3d pos1 = ACG::Vec3d( pos - plane_.normal * 0.1 );
165
166 ACG::Vec3d xDird = ACG::Vec3d( plane_.xDirection );
167 ACG::Vec3d yDird = ACG::Vec3d( plane_.yDirection );
168
169 _bbMin.minimize( pos0 );
170 _bbMin.minimize( pos0 + xDird);
171 _bbMin.minimize( pos0 + yDird);
172 _bbMin.minimize( pos0 + xDird + yDird);
173 _bbMax.maximize( pos1 );
174 _bbMax.maximize( pos1 + xDird);
175 _bbMax.maximize( pos1 + yDird);
176 _bbMax.maximize( pos1 + xDird + yDird);
177 }
178
179 //----------------------------------------------------------------------------
180
181 ACG::SceneGraph::DrawModes::DrawMode
182 QtWidgetNode::availableDrawModes() const
183 {
184 return ( ACG::SceneGraph::DrawModes::POINTS |
185 ACG::SceneGraph::DrawModes::SOLID_FLAT_SHADED );
186 }
187
188
189 //----------------------------------------------------------------------------
190
191 void QtWidgetNode::uploadPlane()
192 {
193
194 const ACG::Vec3d outerCorner = plane_.xDirection + plane_.yDirection;
195
196 // Array of coordinates for the plane
197 // Interleaved with normals
198
199 // 4 vertices with 3 pos, 3 normal, 2 texcoords
200 const size_t buffersize = 4*8;
201 float vboData_[buffersize] = { 0.0,0.0,0.0,
202 (float)plane_.normal[0],(float)plane_.normal[1],(float)plane_.normal[2],
203 0.0,0.0,
204 (float)plane_.xDirection[0],(float)plane_.xDirection[1],(float)plane_.xDirection[2],
205 (float)plane_.normal[0],(float)plane_.normal[1],(float)plane_.normal[2],
206 1.0,0.0,
207 (float)outerCorner[0],(float)outerCorner[1],(float)outerCorner[2],
208 (float)plane_.normal[0],(float)plane_.normal[1],(float)plane_.normal[2],
209 1.0,1.0,
210 (float)plane_.yDirection[0],(float)plane_.yDirection[1],(float)plane_.yDirection[2],
211 (float)plane_.normal[0],(float)plane_.normal[1],(float)plane_.normal[2],
212 0.0,1.0};
213
214 // Create buffer for vertex coordinates if necessary
215 if ( ! vbo_ ) {
216 glGenBuffersARB(1, &vbo_);
217 }
218 // Bind buffer
219 glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_);
220
221 // Upload to buffer
222 glBufferDataARB(GL_ARRAY_BUFFER_ARB, buffersize * sizeof(float), &vboData_[0], GL_STATIC_DRAW_ARB);
223
224 glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
225 }
226 //----------------------------------------------------------------
227
228 void QtWidgetNode::createTexture()
229 {
230 //grab texture from qt
231 widget_->removeEventFilter(ef_);
232 QPixmap pix = QPixmap::grabWidget(widget_);
233 widget_->installEventFilter(ef_);
234
235 QImage image = pix.toImage();
236 image = QGLWidget::convertToGLFormat( image );
237
238 // generate texture
239 if (!texID_)
240 {
241 glGenTextures( 1, &texID_ );
242 anisotropicSupport_ = ACG::checkExtensionSupported("GL_EXT_texture_filter_anisotropic");
243 }
244 glBindTexture( GL_TEXTURE_2D, texID_ );
245
246 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
247 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
248 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
249 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
250
251 if (anisotropicSupport_)
252 {
253 GLfloat anisotropyValue;
254 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropyValue);
255 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropyValue);
256 }
257
258 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 0, GL_RGBA,
259 GL_UNSIGNED_BYTE, image.bits());
260 glGenerateMipmap(GL_TEXTURE_2D);
261 }
262 //----------------------------------------------------------------
263
264 void QtWidgetNode::createGeometry(GLState& _state)
265 {
266 // compute the widgetsize in world space
267 oldWidgetWidth_ = widget_->width();
268 oldWidgetHeight_= widget_->height();;
269 ACG::Vec3d projPos = ACG::Vec3d(widget_->width(),widget_->height(),0.0);
270 ACG::Vec3d projNullPos = ACG::Vec3d(0.0,0.0,0.0);
271
272 //unproject the 2D coordinates
273 projPos = _state.unproject(projPos);
274 projNullPos = _state.unproject(projNullPos);
275
276
277 // create plane
278 const ACG::Vec3d xDirection = Vec3d(projPos[0]-projNullPos[0],0.0,0.0);
279 const ACG::Vec3d yDirection = Vec3d(0.0,projPos[1]-projNullPos[1],0.0);
280
281 plane_.setPlane(ACG::Vec3d(0.0,0.0,0.0),xDirection,yDirection);
282
283 //update plane
284 uploadPlane();
285 }
286 //----------------------------------------------------------------
287
288 void QtWidgetNode::updateGeometry()
289 {
290 double widthRatio = widget_->width() / (double)oldWidgetWidth_;
291 double heightRatio = widget_->height() / (double)oldWidgetHeight_;
292
293 oldWidgetWidth_ = widget_->width();
294 oldWidgetHeight_ = widget_->height();
295
296 plane_.setPlane(plane_.position,plane_.xDirection*widthRatio,plane_.yDirection*heightRatio);
297
298 uploadPlane();
299 }
300
301 //----------------------------------------------------------------
302
303 void QtWidgetNode::mouseEvent(GLState& _state , QMouseEvent* _event )
304 {
305 if (BaseNode::hidden() || !BaseNode::pickingEnabled() || !widget_)
306 return;
307
308 ACG::Vec3d eventPos = ACG::Vec3d(_event->pos().x(),_state.viewport_height()-_event->pos().y(),0.0);
309
310 //compute 2d event position in world space
311 ACG::Vec3d unprojEventPos = _state.unproject(eventPos);
312
313 // get intersection position
314 ACG::Vec3d intersecPos;
315 double distance;
316
317 ACG::Vec3d pos = plane_.position;
318 ACG::Geometry::Planed intersectPlane(pos,plane_.normal);
319
320 ACG::Vec3d rayDir = (unprojEventPos - _state.eye()).normalize();
321 if (!intersectPlane.intersect_ray(_state.eye(),_state.eye()+rayDir,intersecPos,distance))
322 return;//no intersection was found
323
324
325 ACG::Vec3d topLeftCorner = pos - 0.5*plane_.xDirection - 0.5*plane_.yDirection;
326 ACG::Vec3d toInter = intersecPos - topLeftCorner;
327 ACG::Vec3d xDir = plane_.xDirection;
328 ACG::Vec3d yDir = plane_.yDirection;
329 double sX = (xDir | toInter)/xDir.sqrnorm();
330 double sY = (yDir | toInter)/yDir.sqrnorm();
331
332 if (sX < 0.0 || sX > 1.0 || sY < 0.0 || sY > 1.0)
333 return;
334
335
336 QPoint widgetEventPos(sX * widget_->width(), sY * widget_->height());
337
338 //Search for the widget where the event should be sent
339 QWidget *childWidget = widget_->childAt(widgetEventPos);
340 if (!childWidget)
341 return;
342
343 //compute event pos in child space
344 widgetEventPos -= childWidget->pos();
345
346 //send event
347 QMouseEvent event(_event->type(),widgetEventPos,_event->button(),_event->buttons(),_event->modifiers());
348 QApplication::sendEvent(childWidget,&event);
349
350 //update widget
351 QEvent paintEvent(QEvent::Paint);
352 QApplication::sendEvent(widget_,&paintEvent);
353 }
354 //----------------------------------------------------------------------------
355
356 void QtWidgetNode::mouseEvent(QMouseEvent* _event )
357 {
358 if (!state_)
359 return;
360 mouseEvent(*state_,_event);
361 }
362 //----------------------------------------------------------------------------
363
364 void QtWidgetNode::getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat) {
365
366 // init base render object
367 state_ = &_state;
368 if (!widget_)
369 return;
370
371 ACG::RenderObject ro;
372
373 ro.initFromState(&_state);
374 ro.debugName = (std::string("QtWidgetNode: ")+name()).c_str();
375
376 if (!planeCreated_)
377 {
378 //one initial creation of the plane
379 createGeometry(_state);
380 //texture updates will be done via QWidget events (see eventfilter)
381 createTexture();
382 planeCreated_ = true;
383 }
384
385
386 ACG::Vec3d pos = plane_.position - plane_.xDirection*0.5 - plane_.yDirection*0.5;
387 _state.push_modelview_matrix();
388 _state.translate(pos[0], pos[1], pos[2]);
389 ro.modelview = _state.modelview();
390 _state.pop_modelview_matrix();
391
392 // Render with depth test enabled
393 ro.depthTest = true;
394
395 // Set the buffers for rendering
396 ro.vertexBuffer = vbo_;
397 ro.vertexDecl = &vertexDecl_;
398
399 // Set Texture
400 RenderObject::Texture texture;
401 texture.id = texID_;
402 texture.type = GL_TEXTURE_2D;
403 texture.shadow = false;
404 ro.addTexture(texture);
405
406 // Set shading
407 ro.shaderDesc.vertexColors = false;
408 ro.shaderDesc.shadeMode = SG_SHADE_UNLIT;
409
410 ACG::SceneGraph::Material localMaterial;
411
412 localMaterial.baseColor(ACG::Vec4f(1.0, 1.0, 1.0, 1.0 ));
413 localMaterial.ambientColor(ACG::Vec4f(0.0, 0.0, 0.0, 1.0 ));
414 localMaterial.diffuseColor(ACG::Vec4f(0.0, 0.0, 0.0, 1.0 ));
415 localMaterial.specularColor(ACG::Vec4f(0.0, 0.0, 0.0, 1.0 ));
416 ro.setMaterial(&localMaterial);
417
418
419 ro.glDrawArrays(GL_QUADS, 0, 4);
420 _renderer->addRenderObject(&ro);
421 }
422
423 //=============================================================================
424 } // namespace SceneGraph
425 } // namespace ACG
426 //=============================================================================
ACG::SceneGraph::QtWidgetNode::widget_
QWidget * widget_
current widget
Definition: QtWidgetNode.hh:149
ACG::SceneGraph::ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: MeshNode2T.cc:294
ACG::SceneGraph::ACG::RenderObject::shaderDesc
ShaderGenDesc shaderDesc
Drawmode and other shader params.
Definition: MeshNode2T.cc:232
ACG
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
ACG::SceneGraph::QtWidgetNode::availableDrawModes
ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const
return available draw modes
Definition: QtWidgetNode.cc:182
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:135
ACG::SceneGraph::ACG::SceneGraph::BaseNode::name
std::string name() const
Returns: name of node (needs not be unique)
Definition: MeshNode2T.cc:391
ACG::VERTEX_USAGE_NORMAL
"inNormal"
Definition: VertexDeclaration.hh:72
ACG::SceneGraph::ACG::GLState
Definition: MeshNode2T.cc:220
ACG::SceneGraph::QtWidgetNode::QtWidgetNode
QtWidgetNode(QWidget *_widget, BaseNode *_parent=0, std::string _name="<QtWidgetNode>")
Construct a QtWidget Node.
Definition: QtWidgetNode.cc:95
ACG::SceneGraph::ACG::GLState::translate
void translate(double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)
translate by (_x, _y, _z)
ACG::GLState::unproject
Vec3d unproject(const Vec3d &_winPoint) const
unproject point in window coordinates _winPoint to world coordinates
Definition: GLState.cc:649
ACG::VERTEX_USAGE_TEXCOORD
"inTexCoord"
Definition: VertexDeclaration.hh:73
ACG::SceneGraph::ACG::GLState::modelview
const GLMatrixd & modelview() const
get modelview matrix
Definition: MeshNode2T.cc:794
ACG::SceneGraph::ACG::RenderObject::vertexBuffer
GLuint vertexBuffer
VBO, IBO ids, ignored if VAO is provided.
Definition: MeshNode2T.cc:169
ACG::SceneGraph::QtWidgetNode::setWidget
void setWidget(QWidget *_w)
set a new widget at the current widgets position (if last widget wasn't zero)
Definition: QtWidgetNode.cc:131
ACG::Vec3d
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:127
ACG::SceneGraph::ACG::VertexDeclaration::addElement
void addElement(const VertexElement *_pElement)
ACG::GLState
Definition: GLState.hh:220
ACG::SceneGraph::ACG::SceneGraph::Material::baseColor
void baseColor(const Vec4f &_c)
set the base color
Definition: MeshNode2T.cc:167
ACG::checkExtensionSupported
bool checkExtensionSupported(const std::string &_extension)
Definition: gl.cc:73
ACG::SceneGraph::QtWidgetNode::~QtWidgetNode
~QtWidgetNode()
destructor
Definition: QtWidgetNode.cc:118
ACG::SceneGraph::ACG::GLState::push_modelview_matrix
void push_modelview_matrix()
push modelview matrix
ACG::SceneGraph::ACG::SceneGraph::DrawModes::SOLID_FLAT_SHADED
ACGDLLEXPORT DrawMode SOLID_FLAT_SHADED
draw flat shaded faces (requires face normals)
Definition: DrawModes.cc:87
ACG::SceneGraph::ACG::RenderObject::initFromState
void initFromState(GLState *_glState)
Initializes a RenderObject instance.
ACG::SceneGraph::QtWidgetNode::createGeometry
void createGeometry(GLState &_state)
widgetgeometry will be screen aligned. the width/height and position is in respect to the _state proj...
Definition: QtWidgetNode.cc:264
ACG::SceneGraph::BaseNode::hidden
bool hidden()
Is node not visible (status != Active)?
Definition: BaseNode.hh:387
ACG::SceneGraph::ACG::SceneGraph::Material
Definition: MeshNode2T.cc:85
ACG::SceneGraph::QtWidgetNode::updateGeometry
void updateGeometry()
update geometry on current position with old projection/view matrix
Definition: QtWidgetNode.cc:288
ACG::SceneGraph::QtWidgetNode::NodeEventFilter
Definition: QtWidgetNode.hh:119
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::SceneGraph::ACG::RenderObject
Interface class between scenegraph and renderer.
Definition: MeshNode2T.cc:105
ACG::VERTEX_USAGE_POSITION
"inPosition"
Definition: VertexDeclaration.hh:71
ACG::SceneGraph::BaseNode::pickingEnabled
bool pickingEnabled()
Definition: BaseNode.hh:245
ACG::SceneGraph::ACG::RenderObject::modelview
GLMatrixd modelview
Modelview transform.
Definition: MeshNode2T.cc:145
ACG::SceneGraph::ACG::SceneGraph::Material::diffuseColor
void diffuseColor(const Vec4f &_d)
set the diffuse color.
Definition: MeshNode2T.cc:177
ACG::SceneGraph::ACG::IRenderer
Definition: MeshNode2T.cc:84
ACG::RenderObject::Texture
Texture to be used.
Definition: RenderObject.hh:306
ACG::SceneGraph::QtWidgetNode::vbo_
unsigned int vbo_
VBO used to render the plane.
Definition: QtWidgetNode.hh:144
ACG::Geometry::PlaneT
Definition: PlaneT.hh:88
ACG::GLState::deleteBuffers
static void deleteBuffers(GLsizei n, const GLuint *buffers)
Definition: GLState.cc:2105
ACG::SceneGraph::QtWidgetNode::getRenderObjects
void getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat)
Add the objects to the given renderer.
Definition: QtWidgetNode.cc:364
ACG::SceneGraph::ACG::SceneGraph::DrawModes::POINTS
ACGDLLEXPORT DrawMode POINTS
draw unlighted points using the default base color
Definition: DrawModes.cc:79
ACG::SceneGraph::ACG::RenderObject::addTexture
void addTexture(const Texture &_t)
adds a texture to stage RenderObjects::numTextures()
Definition: MeshNode2T.cc:319
Plane::setPlane
void setPlane(const ACG::Vec3d &_position, const ACG::Vec3d &_xDirection, const ACG::Vec3d &)
Set plane.
Definition: PlaneType.cc:56
ACG::SceneGraph::ACG::GLState::pop_modelview_matrix
void pop_modelview_matrix()
pop modelview matrix
ACG::SceneGraph::QtWidgetNode::state_
GLState * state_
last state
Definition: QtWidgetNode.hh:160
ACG::SceneGraph::ACG::SceneGraph::Material::specularColor
void specularColor(const Vec4f &_s)
set the specular color
Definition: MeshNode2T.cc:182
ACG::SceneGraph::QtWidgetNode::uploadPlane
void uploadPlane()
upload widget plane data to graphics card
Definition: QtWidgetNode.cc:191
ACG::SceneGraph::QtWidgetNode::createTexture
void createTexture()
create and update the widget texture
Definition: QtWidgetNode.cc:228
ACG::GLState::eye
Vec3d eye() const
get eye point
Definition: GLState.cc:882
ACG::SceneGraph::QtWidgetNode::plane_
Plane plane_
plane position and dimensions
Definition: QtWidgetNode.hh:156
ACG::SceneGraph::ACG::IRenderer::addRenderObject
virtual void addRenderObject(RenderObject *_renderObject)
Callback for the scenegraph nodes, which send new render objects via this function.
ACG::SceneGraph::ACG::RenderObject::vertexDecl
const VertexDeclaration * vertexDecl
Defines the vertex buffer layout, ignored if VAO is provided.
Definition: MeshNode2T.cc:215
ACG::GLState::viewport_height
int viewport_height() const
get viewport height
Definition: GLState.hh:827
ACG::SceneGraph::QtWidgetNode::oldWidgetWidth_
int oldWidgetWidth_
initial widgetHeight/Width. Is 0, if widget is 0 or if plane wasn't initialized with current view/pro...
Definition: QtWidgetNode.hh:152
ACG::SceneGraph::QtWidgetNode::boundingBox
void boundingBox(ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax)
update bounding box
Definition: QtWidgetNode.cc:158
ACG::SceneGraph::ACG::SceneGraph::BaseNode::setDirty
void setDirty(bool _dirty=true)
mark node for redrawn
Definition: MeshNode2T.cc:251
ACG::SceneGraph::ACG::SceneGraph::Material::ambientColor
void ambientColor(const Vec4f &_a)
set the ambient color.
Definition: MeshNode2T.cc:172