Developer Documentation

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Modules Pages
prototypeMatrix4x4.cc
1 /*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39 * *
40 \*===========================================================================*/
41
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $LastChangedBy$ *
46 * $Date$ *
47 * *
48 \*===========================================================================*/
49
50
51
52
53 //
54 // C++ Interface: prototypeVec3d
55 //
56 // Description:
57 //
58 //
59 // Author: Jan Möbius <moebius@cs.rwth-aachen.de>, (C) 2007
60 //
61
62 #define PROTOTYPEMATRIX4X4_C
63
64 #include "prototypeMatrix4x4.hh"
65
66 prototypeMatrix4x4::prototypeMatrix4x4(QObject *parent ) :
67 QObject(parent)
68 {
69
70 }
71
72 QString prototypeMatrix4x4::toString() const {
73
74 QString result = "Matrix4x4 : \n";
75
76 for ( uint i = 0 ; i < 4 ; ++i ) {
77 for ( uint j = 0 ; j < 4 ; ++j ) {
78 result = result + thisObject().property(QString::number(i) + QString::number(j)).toString() + " ";
79 }
80
81 // Don't add a newline at the end of the Matrix
82 if ( i != 3 )
83 result += "\n";
84 }
85
86 return result;
87 }
88
89 QScriptValue prototypeMatrix4x4::transform_vector(QScriptValue _vector )
90 {
91
92 // Convert from this objects properties to the matrix representation
93 Matrix4x4 matrix;
94 for ( uint i = 0 ; i < 4 ; ++i )
95 for ( uint j = 0 ; j < 4 ; ++j )
96 matrix(i,j) = thisObject().property(QString::number(i) + QString::number(j)).toNumber();
97
98 // Convert the vector from scripting representation to C++
99 ACG::Vec3d vector(_vector.property("x").toNumber(),_vector.property("y").toNumber(),_vector.property("z").toNumber());
100
101 // Calculate result vector
102 ACG::Vec3d result = matrix.transform_vector(vector);
103
104 // Transform back to scriptable vector
105 return QScriptValue( engine()->toScriptValue(result) );
106
107 }
108
109 QScriptValue prototypeMatrix4x4::transform_point(QScriptValue _vector )
110 {
111
112 // Convert from this objects properties to the matrix representation
113 Matrix4x4 matrix;
114 for ( uint i = 0 ; i < 4 ; ++i )
115 for ( uint j = 0 ; j < 4 ; ++j )
116 matrix(i,j) = thisObject().property(QString::number(i) + QString::number(j)).toNumber();
117
118 // Convert the vector from scripting representation to C++
119 ACG::Vec3d vector(_vector.property("x").toNumber(),_vector.property("y").toNumber(),_vector.property("z").toNumber());
120
121 // Calculate result vector
122 const ACG::Vec3d result = matrix.transform_point(vector);
123
124 // Transform back to scriptable vector
125 return QScriptValue( engine()->toScriptValue(result) );
126
127 }
128
prototypeMatrix4x4::transform_point
QScriptValue transform_point(QScriptValue _vector)
Matrix vector product.
Definition: prototypeMatrix4x4.cc:109
ACG::Matrix4x4T::transform_vector
VectorT< T, 3 > transform_vector(const VectorT< T, 3 > &_v) const
transform vector (x',y',z',0) = A * (x,y,z,0)
Definition: Matrix4x4T.cc:225
prototypeMatrix4x4::transform_vector
QScriptValue transform_vector(QScriptValue _vector)
Matrix vector product.
Definition: prototypeMatrix4x4.cc:89
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::Matrix4x4T::transform_point
VectorT< T, 3 > transform_point(const VectorT< T, 3 > &_v) const
transform point (x',y',z',1) = M * (x,y,z,1)
Definition: Matrix4x4T.cc:202
ACG::Matrix4x4T< double >