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ACG::Texture Class Reference
Inheritance diagram for ACG::Texture:

## Public Member Functions
| Texture (GLenum tgt, GLenum _unit=GL_NONE)
void | bind (GLenum _unit)
void | activate (GLenum _unit)
void | bind ()
void | activate ()
void | parameter (GLenum pname, GLint i)
void | parameter (GLenum pname, GLfloat f)
void | parameter (GLenum pname, GLint *ip)
void | parameter (GLenum pname, GLfloat *fp)
void | enable ()
void | disable ()
void | del ()
void | gen ()
bool | is_valid () const
GLuint | id () const
void | setUnit (GLenum u)
GLenum | getUnit () const
GLenum | getTarget () const
GLint | getInternalFormat ()
bool | clear (const ACG::Vec4f &_color)
bool | clear (const ACG::Vec4i &_color)
bool | clear (const ACG::Vec4ui &_color)
void | bindAsImage (GLuint _index, GLenum _access)

## Static Public Member Functions
static bool | supportsImageLoadStore ()
static bool | supportsTextureBuffer ()
static bool | supportsClearTexture ()
static bool | supportsGenerateMipmap ()

## Protected Attributes
GLint | internalFormat_

## Private Attributes
GLenum | target
GLenum | unit
bool | valid
GLuint | texture

## Detailed Description

Definition at line 243 of file globjects.hh.

The documentation for this class was generated from the following files:

- ACG/GL/globjects.hh
- ACG/GL/globjects.cc