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ACG::SceneGraph::LockNodeT< Mesh > Class Template Reference
Inheritance diagram for ACG::SceneGraph::LockNodeT< Mesh >:

## Public Member Functions
| LockNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<LockNode>")
Public Member Functions inherited from ACG::SceneGraph::StatusNodeT< Mesh, LockModT< Mesh > >
| StatusNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<StatusNode>")
| constructor
virtual | ~StatusNodeT ()
| destructor
| ACG_CLASSNAME (StatusNode)
void | updateGeometry ()
| set geometry invalid, topology and selection is kept
void | updateTopology ()
| set topology invalid (updates everything)
void | updateSelection ()
| set selection invalid (Only selection changed, rest is kept)
void | setDrawMesh (DrawMeshT< Mesh > *_drawmesh)
| Set drawmesh. More...
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const class Material *_mat)
| support for shader-pipeline More...
DrawModes::DrawMode | availableDrawModes () const
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax)
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode)
void | pick (GLState &, PickTarget)

## Additional Inherited Members
Public Types inherited from ACG::SceneGraph::StatusNodeT< Mesh, LockModT< Mesh > >
typedef StatusNodeBaseT< Mesh, LockModT< Mesh > ,::StatusNodes_ModTraits < LockModT< Mesh > >::StaticUsage > | BaseClass
typedef LockModT< Mesh > | ModType

## Detailed Description

### template<class Mesh>
class ACG::SceneGraph::LockNodeT< Mesh >

Definition at line 370 of file StatusNodesT.hh.

The documentation for this class was generated from the following file:

- ACG/Scenegraph/StatusNodesT.hh