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ACG::SceneGraph::ACG::ColorTranslator Class Reference

## Public Member Functions
| ColorTranslator ()
| Default constructor.
| ~ColorTranslator ()
| Destructor.
void | initialize ()
| init (takes current GL context)
bool | initialized () const
| has it been initialized?
Vec4uc | index2color (unsigned int _idx) const
| index -> color (one buffer)
int | color2index (Vec4uc _rgba) const
| color -> index (one buffer)
unsigned int | max_index () const
| returns maximal convertable index

## Private Attributes
bool | initialized_
GLint | red_bits_
GLint | green_bits_
GLint | blue_bits_
GLint | alpha_bits_
GLuint | red_mask_
GLuint | green_mask_
GLuint | blue_mask_
GLuint | alpha_mask_
GLuint | red_shift_
GLuint | green_shift_
GLuint | blue_shift_
GLuint | alpha_shift_
GLuint | red_round_
GLuint | green_round_
GLuint | blue_round_
GLuint | alpha_round_

## Detailed Description

This class can be used to translate colors to integers. Use this e.g. for color index picking, i.e. drawing objects using a color corresponding to an unique index.

Definition at line 82 of file MeshNode2T.cc.

The documentation for this class was generated from the following file:

- ACG/Scenegraph/MeshNode2T.cc