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unittests_property.cc
1
2 #include <gtest/gtest.h>
3 #include <Unittests/unittests_common.hh>
4
5 namespace {
6
7 class OpenMeshProperties : public OpenMeshBase {
8
9 protected:
10
11 // This function is called before each test is run
12 virtual void SetUp() {
13
14 // Do some initial stuff with the member data here...
15 }
16
17 // This function is called after all tests are through
18 virtual void TearDown() {
19
20 // Do some final stuff with the member data here...
21 }
22
23 // Member already defined in OpenMeshBase
24 //Mesh mesh_;
25 };
26
27 /*
28 * ====================================================================
29 * Define tests below
30 * ====================================================================
31 */
32
33 /* Creates a double property and checks if it works
34 */
35 TEST_F(OpenMeshProperties, VertexPropertyCheckDouble) {
36
37 mesh_.clear();
38
39 // Add some vertices
40 Mesh::VertexHandle vhandle[4];
41
42 vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
43 vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
44 vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
45 vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
46
47 // Add two faces
48 std::vector<Mesh::VertexHandle> face_vhandles;
49
50 face_vhandles.push_back(vhandle[2]);
51 face_vhandles.push_back(vhandle[1]);
52 face_vhandles.push_back(vhandle[0]);
53 mesh_.add_face(face_vhandles);
54
55 face_vhandles.clear();
56
57 face_vhandles.push_back(vhandle[2]);
58 face_vhandles.push_back(vhandle[0]);
59 face_vhandles.push_back(vhandle[3]);
60 mesh_.add_face(face_vhandles);
61
62 // Test setup:
63 // 1 === 2
64 // | / |
65 // | / |
66 // | / |
67 // 0 === 3
68
69 // Check setup
70 EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
71 EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
72
73 // Add a double vertex property
74 OpenMesh::VPropHandleT<double> doubleHandle;
75
76 EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
77
78 mesh_.add_property(doubleHandle,"doubleProp");
79
80 EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
81
82
83 // Fill property
84 double index = 0.0;
85
86 for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
87 mesh_.property(doubleHandle,*v_it) = index;
88 index += 1.0;
89 }
90
91 // Check if it is ok.
92 Mesh::VertexIter v_it = mesh_.vertices_begin();
93 EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 0.0 ) << "Invalid double value for vertex 0";
94 ++v_it;
95
96 EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 1.0 ) << "Invalid double value for vertex 1";
97 ++v_it;
98
99 EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 2.0 ) << "Invalid double value for vertex 2";
100 ++v_it;
101
102 EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 3.0 ) << "Invalid double value for vertex 3";
103
104 // Try to get the stl iterators:
105 std::vector<double>::iterator it=mesh_.property(doubleHandle).data_vector().begin();
106 std::vector<double>::iterator end=mesh_.property(doubleHandle).data_vector().end();
107
108 EXPECT_EQ( *it , 0.0 ) << "Invalid double value for vertex 0";
109 ++it;
110
111 EXPECT_EQ( *it , 1.0 ) << "Invalid double value for vertex 1";
112 ++it;
113
114 EXPECT_EQ( *it , 2.0 ) << "Invalid double value for vertex 2";
115 ++it;
116
117 EXPECT_EQ( *it , 3.0 ) << "Invalid double value for vertex 3";
118 ++it;
119
120 EXPECT_EQ( it, end ) << "End iterator not mathing!";
121
122 }
123
124 /* Creates a bool property and checks if it works
125 */
126 TEST_F(OpenMeshProperties, VertexPropertyCheckBool) {
127
128 mesh_.clear();
129
130 // Add some vertices
131 Mesh::VertexHandle vhandle[4];
132
133 vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
134 vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
135 vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
136 vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
137
138 // Add two faces
139 std::vector<Mesh::VertexHandle> face_vhandles;
140
141 face_vhandles.push_back(vhandle[2]);
142 face_vhandles.push_back(vhandle[1]);
143 face_vhandles.push_back(vhandle[0]);
144 mesh_.add_face(face_vhandles);
145
146 face_vhandles.clear();
147
148 face_vhandles.push_back(vhandle[2]);
149 face_vhandles.push_back(vhandle[0]);
150 face_vhandles.push_back(vhandle[3]);
151 mesh_.add_face(face_vhandles);
152
153 // Test setup:
154 // 1 === 2
155 // | / |
156 // | / |
157 // | / |
158 // 0 === 3
159
160 // Check setup
161 EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
162 EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
163
164 // Add a double vertex property
165 OpenMesh::VPropHandleT<bool> boolHandle;
166
167 EXPECT_FALSE( mesh_.get_property_handle(boolHandle,"boolProp") );
168
169 mesh_.add_property(boolHandle,"boolProp");
170
171 EXPECT_TRUE(mesh_.get_property_handle(boolHandle,"boolProp"));
172
173 // Fill property
174 bool current = true;
175
176 for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
177 mesh_.property(boolHandle,*v_it) = current;
178 current = !current;
179 }
180
181 // Check if it is ok.
182 Mesh::VertexIter v_it = mesh_.vertices_begin();
183 EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 0";
184 ++v_it;
185
186 EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 1";
187 ++v_it;
188
189 EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 2";
190 ++v_it;
191
192 EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 3";
193
194 // Try to get the stl iterators:
195 std::vector<bool>::iterator it=mesh_.property(boolHandle).data_vector().begin();
196 std::vector<bool>::iterator end=mesh_.property(boolHandle).data_vector().end();
197
198 EXPECT_TRUE( *it ) << "Invalid bool value for vertex 0";
199 ++it;
200
201 EXPECT_FALSE( *it ) << "Invalid bool value for vertex 1";
202 ++it;
203
204 EXPECT_TRUE( *it ) << "Invalid bool value for vertex 2";
205 ++it;
206
207 EXPECT_FALSE( *it ) << "Invalid bool value for vertex 3";
208 ++it;
209
210 EXPECT_EQ( it, end ) << "End iterator not mathing!";
211
212 }
213
214 /* Creates an int property and checks if it the copy operation works
215 */
216 TEST_F(OpenMeshProperties, VertexPropertyCopypropertiesInt) {
217
218 mesh_.clear();
219
220 // Add some vertices
221 Mesh::VertexHandle vhandle[4];
222
223 vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
224 vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
225 vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
226 vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
227
228 // Add two faces
229 std::vector<Mesh::VertexHandle> face_vhandles;
230
231 face_vhandles.push_back(vhandle[2]);
232 face_vhandles.push_back(vhandle[1]);
233 face_vhandles.push_back(vhandle[0]);
234 mesh_.add_face(face_vhandles);
235
236 face_vhandles.clear();
237
238 face_vhandles.push_back(vhandle[2]);
239 face_vhandles.push_back(vhandle[0]);
240 face_vhandles.push_back(vhandle[3]);
241 mesh_.add_face(face_vhandles);
242
243 // Test setup:
244 // 1 === 2
245 // | / |
246 // | / |
247 // | / |
248 // 0 === 3
249
250 // Check setup
251 EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
252 EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
253
254 // Add a double vertex property
255 OpenMesh::VPropHandleT<int> intHandle;
256
257 EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
258
259 mesh_.add_property(intHandle,"intProp");
260
261 EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
262
263 // Fill property
264 for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
265 mesh_.property(intHandle,*v_it) = v_it->idx();
266 }
267
268 // Check if property it is ok.
269 Mesh::VertexIter v_it = mesh_.vertices_begin();
270 EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0";
271 ++v_it;
272
273 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1";
274 ++v_it;
275
276 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2";
277 ++v_it;
278
279 EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3";
280
281 // Check vertex positions
282 v_it = mesh_.vertices_begin();
283
284 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0";
285 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0";
286 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0";
287 ++v_it;
288
289 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1";
290 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1";
291 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1";
292 ++v_it;
293
294 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2";
295 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2";
296 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2";
297 ++v_it;
298
299 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3";
300 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3";
301 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3";
302
303 //===========================================================
304 // Copy from vertex 1 to 0, with skipping build in properties
305 //===========================================================
306 mesh_.copy_all_properties(vhandle[1], vhandle[0]);
307
308 // Check vertex positions
309 v_it = mesh_.vertices_begin();
310
311 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
312 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
313 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
314 ++v_it;
315
316 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
317 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
318 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
319 ++v_it;
320
321 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
322 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
323 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
324 ++v_it;
325
326 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
327 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
328 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
329
330 v_it = mesh_.vertices_begin();
331 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
332 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
333 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
334 EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
335
336 //===========================================================
337 // Copy from vertex 2 to 3, including build in properties
338 //===========================================================
339 mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
340
341 // Check vertex positions
342 v_it = mesh_.vertices_begin();
343
344 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
345 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
346 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
347 ++v_it;
348
349 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
350 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
351 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
352 ++v_it;
353
354 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
355 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
356 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
357 ++v_it;
358
359 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
360 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
361 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
362
363 v_it = mesh_.vertices_begin();
364 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
365 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
366 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
367 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
368
369
370 }
371
372 /*
373 * Checking for deleted flags of halfedge and edge handles
374 *
375 * Checks if after deleting a face, all halfedges and edges are arked as deleted as well
376 */
377 TEST_F(OpenMeshProperties, CheckStatusPropertiesHalfedgeEdgeAllDeleted) {
378
379 mesh_.clear();
380
381 mesh_.request_vertex_status();
382 mesh_.request_face_status();
383 mesh_.request_halfedge_status();
384 mesh_.request_edge_status();
385
386 // Define positions
387 Mesh::Point p1 = Mesh::Point(0, 0, 0);
388 Mesh::Point p2 = Mesh::Point(0, 1, 0);
389 Mesh::Point p3 = Mesh::Point(1, 1, 0);
390 Mesh::Point p4 = Mesh::Point(0, 0, 1);
391
392 // Add some vertices
393 Mesh::VertexHandle vh1 = mesh_.add_vertex(p1);
394 Mesh::VertexHandle vh2 = mesh_.add_vertex(p2);
395 Mesh::VertexHandle vh3 = mesh_.add_vertex(p3);
396 Mesh::VertexHandle vh4 = mesh_.add_vertex(p4);
397
398 // Add some faces
399 Mesh::FaceHandle f1 = mesh_.add_face(vh1,vh3,vh2);
400 Mesh::FaceHandle f2 = mesh_.add_face(vh1,vh2,vh4);
401 Mesh::FaceHandle f3 = mesh_.add_face(vh2,vh3,vh4);
402 Mesh::FaceHandle f4 = mesh_.add_face(vh3,vh1,vh4);
403
404 // delete all faces
405 mesh_.delete_face(f1);
406 mesh_.delete_face(f2);
407 mesh_.delete_face(f3);
408 mesh_.delete_face(f4);
409
410 for( Mesh::ConstHalfedgeIter he_it = mesh_.halfedges_begin(); he_it != mesh_.halfedges_end(); ++he_it)
411 {
412 EXPECT_TRUE( mesh_.status(mesh_.edge_handle(*he_it)).deleted() ) << "Edge not deleted";
413 EXPECT_TRUE( mesh_.status(*he_it).deleted() ) << "Halfedge not deleted";
414 }
415
416 }
417
418 /*
419 * Copy properties from one mesh to another
420 *
421 */
422 TEST_F(OpenMeshProperties, CopyAllPropertiesVertexAfterRemoveOfProperty) {
423
424 mesh_.clear();
425
426 // Add some vertices
427 Mesh::VertexHandle vhandle[4];
428
429 vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
430 vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
431 vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
432 vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
433
434 // Add two faces
435 std::vector<Mesh::VertexHandle> face_vhandles;
436
437 face_vhandles.push_back(vhandle[2]);
438 face_vhandles.push_back(vhandle[1]);
439 face_vhandles.push_back(vhandle[0]);
440 mesh_.add_face(face_vhandles);
441
442 face_vhandles.clear();
443
444 face_vhandles.push_back(vhandle[2]);
445 face_vhandles.push_back(vhandle[0]);
446 face_vhandles.push_back(vhandle[3]);
447 mesh_.add_face(face_vhandles);
448
449 // Test setup:
450 // 1 === 2
451 // | / |
452 // | / |
453 // | / |
454 // 0 === 3
455
456 // Check setup
457 EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
458 EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
459
460 // Add a double vertex property
461 OpenMesh::VPropHandleT<double> doubleHandle;
462
463 EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
464
465 mesh_.add_property(doubleHandle,"doubleProp");
466
467 EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
468
469 // Add a double vertex property
470 OpenMesh::VPropHandleT<int> intHandle;
471
472 EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
473
474 mesh_.add_property(intHandle,"intProp");
475
476 EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
477
478 // Now remove the double property again.
479 mesh_.remove_property(doubleHandle);
480
481 // Fill int property
482 for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
483 mesh_.property(intHandle,*v_it) = v_it->idx();
484 }
485
486 // Check if property it is ok.
487 Mesh::VertexIter v_it = mesh_.vertices_begin();
488 EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0";
489 ++v_it;
490
491 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1";
492 ++v_it;
493
494 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2";
495 ++v_it;
496
497 EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3";
498
499 // Check vertex positions
500 v_it = mesh_.vertices_begin();
501
502 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0";
503 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0";
504 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0";
505 ++v_it;
506
507 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1";
508 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1";
509 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1";
510 ++v_it;
511
512 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2";
513 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2";
514 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2";
515 ++v_it;
516
517 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3";
518 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3";
519 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3";
520
521 //===========================================================
522 // Copy from vertex 1 to 0, with skipping build in properties
523 //===========================================================
524 mesh_.copy_all_properties(vhandle[1], vhandle[0]);
525
526 // Check vertex positions
527 v_it = mesh_.vertices_begin();
528
529 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
530 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
531 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
532 ++v_it;
533
534 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
535 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
536 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
537 ++v_it;
538
539 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
540 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
541 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
542 ++v_it;
543
544 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
545 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
546 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
547
548 v_it = mesh_.vertices_begin();
549 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
550 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
551 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
552 EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
553
554 //===========================================================
555 // Copy from vertex 2 to 3, including build in properties
556 //===========================================================
557 mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
558
559 // Check vertex positions
560 v_it = mesh_.vertices_begin();
561
562 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
563 EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
564 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
565 ++v_it;
566
567 EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
568 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
569 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
570 ++v_it;
571
572 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
573 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
574 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
575 ++v_it;
576
577 EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
578 EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
579 EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
580
581 v_it = mesh_.vertices_begin();
582 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
583 EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
584 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
585 EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
586
587
588
589 }
590
591 /* Creates a double and int properties and check if we can iterate across them
592 */
593 TEST_F(OpenMeshProperties, PropertyIterators ) {
594
595 mesh_.clear();
596
597 // Add some vertices
598 Mesh::VertexHandle vhandle[4];
599
600 vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
601 vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
602 vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
603 vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
604
605 // Add two faces
606 std::vector<Mesh::VertexHandle> face_vhandles;
607
608 face_vhandles.push_back(vhandle[2]);
609 face_vhandles.push_back(vhandle[1]);
610 face_vhandles.push_back(vhandle[0]);
611 mesh_.add_face(face_vhandles);
612
613 face_vhandles.clear();
614
615 face_vhandles.push_back(vhandle[2]);
616 face_vhandles.push_back(vhandle[0]);
617 face_vhandles.push_back(vhandle[3]);
618 mesh_.add_face(face_vhandles);
619
620 // Test setup:
621 // 1 === 2
622 // | / |
623 // | / |
624 // | / |
625 // 0 === 3
626
627 // Check setup
628 EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
629 EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
630
631
632 // Add vertex properties
633 OpenMesh::VPropHandleT<double> doubleHandleV;
634 OpenMesh::VPropHandleT<double> intHandleV;
635
636 EXPECT_FALSE( mesh_.get_property_handle(doubleHandleV,"doublePropV") );
637 EXPECT_FALSE( mesh_.get_property_handle(intHandleV,"intPropV") );
638
639 mesh_.add_property(doubleHandleV,"doublePropV");
640 mesh_.add_property(intHandleV,"intPropV");
641
642 EXPECT_TRUE(mesh_.get_property_handle(doubleHandleV,"doublePropV"));
643 EXPECT_TRUE(mesh_.get_property_handle(intHandleV,"intPropV"));
644
645 // Add a double Edge properties
646 OpenMesh::EPropHandleT<double> doubleHandleE;
647 OpenMesh::EPropHandleT<double> intHandleE;
648
649 EXPECT_FALSE( mesh_.get_property_handle(doubleHandleE,"doublePropE") );
650 EXPECT_FALSE( mesh_.get_property_handle(intHandleE,"intPropE") );
651
652 mesh_.add_property(doubleHandleE,"doublePropE");
653 mesh_.add_property(intHandleE,"intPropE");
654
655 EXPECT_TRUE(mesh_.get_property_handle(doubleHandleE,"doublePropE"));
656 EXPECT_TRUE(mesh_.get_property_handle(intHandleE,"intPropE"));
657
658
659 // Add Face properties
660 OpenMesh::FPropHandleT<double> doubleHandleF;
661 OpenMesh::FPropHandleT<double> intHandleF;
662
663 EXPECT_FALSE( mesh_.get_property_handle(doubleHandleF,"doublePropF") );
664 EXPECT_FALSE( mesh_.get_property_handle(intHandleF,"intPropF") );
665
666 mesh_.add_property(doubleHandleF,"doublePropF");
667 mesh_.add_property(intHandleF,"intPropF");
668
669 EXPECT_TRUE(mesh_.get_property_handle(doubleHandleF,"doublePropF"));
670 EXPECT_TRUE(mesh_.get_property_handle(intHandleF,"intPropF"));
671
672
673
674
675 unsigned int vertex_props = 0;
676 for (Mesh::prop_iterator vprop_it = mesh_.vprops_begin() ; vprop_it != mesh_.vprops_end(); ++vprop_it) {
677 switch (vertex_props) {
678 case 0:
679 EXPECT_EQ ("v:points",(*vprop_it)->name()) << "Wrong Vertex property name";
680 break;
681 case 1:
682 EXPECT_EQ ("<vprop>",(*vprop_it)->name()) << "Wrong Vertex property name";
683 break;
684 case 2:
685 EXPECT_EQ ("doublePropV",(*vprop_it)->name()) << "Wrong Vertex property name";
686 break;
687 case 3:
688 EXPECT_EQ ("intPropV",(*vprop_it)->name()) << "Wrong Vertex property name";
689 break;
690 default:
691 EXPECT_EQ (4u , vertex_props);
692 break;
693 }
694 ++vertex_props;
695 }
696
697 EXPECT_EQ (4u,vertex_props) << "Wrong number of vertex properties";
698
699
700
701 unsigned int edge_props = 0;
702 for (Mesh::prop_iterator eprop_it = mesh_.eprops_begin() ; eprop_it != mesh_.eprops_end(); ++eprop_it) {
703 switch (edge_props) {
704 case 0:
705 EXPECT_EQ ("<eprop>",(*eprop_it)->name()) << "Wrong Edge property name";
706 break;
707 case 1:
708 EXPECT_EQ ("doublePropE",(*eprop_it)->name()) << "Wrong Edge property name";
709 break;
710 case 2:
711 EXPECT_EQ ("intPropE",(*eprop_it)->name()) << "Wrong Edge property name";
712 break;
713 default:
714 EXPECT_EQ (4u , edge_props);
715 break;
716 }
717 ++edge_props;
718 }
719
720 EXPECT_EQ (3u,edge_props) << "Wrong number of edge properties";
721
722
723
724 unsigned int face_props = 0;
725 for (Mesh::prop_iterator prop_it = mesh_.fprops_begin() ; prop_it != mesh_.fprops_end(); ++prop_it) {
726 switch (face_props) {
727 case 0:
728 EXPECT_EQ ("<fprop>",(*prop_it)->name()) << "Wrong Face property name";
729 break;
730 case 1:
731 EXPECT_EQ ("doublePropF",(*prop_it)->name()) << "Wrong Face property name";
732 break;
733 case 2:
734 EXPECT_EQ ("intPropF",(*prop_it)->name()) << "Wrong Face property name";
735 break;
736 default:
737 EXPECT_EQ (4u , face_props);
738 break;
739 }
740 ++face_props;
741 }
742
743 EXPECT_EQ (3u,face_props) << "Wrong number of face properties";
744
745
746 }
747
748
749
750 }
OpenMeshBase
Definition: unittests_common.hh:21
OpenMesh::PolyMeshT::Point
Kernel::Point Point
Coordinate type.
Definition: PolyMeshT.hh:115
OpenMesh::PolyMeshT::add_vertex
VertexHandle add_vertex(const Point &_p)
Alias for new_vertex(const Point&).
Definition: PolyMeshT.hh:236
OpenMesh::EPropHandleT< double >
OpenMesh::VPropHandleT
Definition: Property.hh:487
OpenMesh::PolyMeshT::VertexHandle
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
Definition: PolyMeshT.hh:139
OpenMesh::FPropHandleT
Definition: Property.hh:529