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PostProcessing.hh
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40 \*===========================================================================*/
41
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $LastChangedBy$ *
46 * $Date$ *
47 * *
48 \*===========================================================================*/
49
50
51
52 #include <ACG/Math/GLMatrixT.hh>
53 #include <ACG/GL/FBO.hh>
54 #include <ACG/GL/GLState.hh>
55
56 #include <OpenFlipper/BasePlugin/PostProcessorInterface.hh>
57
58
59 class PostProcessing
60 {
61 public:
62
63
64 PostProcessing();
65 virtual ~PostProcessing();
66
69 int numProcessors() const;
70
83 int setupScene(int _viewerID, int _width, int _height, int _samples = 0, int _stereoEye = -1);
84
85
98 void postProcess(int _viewerID, ACG::GLState* _glstate, const ACG::GLMatrixd& _modelview, const ACG::GLMatrixd& _proj1, const ACG::GLMatrixd& _proj2, bool _hwOpenGLStereo = false);
99
100
107 void resolveStereoAnyglyph(int _viewerID);
108
109
110 private:
111
112
113 void setupFBO(ACG::FBO* _dst, int _width, int _height, GLuint _intfmt, int _samples);
114
115 void resolveMultisampling(ACG::FBO* _dst, ACG::FBO* _src);
116
117 private:
118
120 int debugLevel_;
121
123 ACG::FBO sceneFBO_[2];
124
126 ACG::FBO procFBO_[2];
127
129 ACG::FBO stereoFBO_[2];
130
131
133 GLuint backbufferFBO_,
134 backbufferTarget_;
135 GLint backbufferViewport_[4];
136
138 bool stereoMode_;
139 };
PostProcessing::stereoFBO_
ACG::FBO stereoFBO_[2]
store post processing results for each stereo eyes, input for anaglyph processor, no msaa ...
Definition: PostProcessing.hh:129
PostProcessing::procFBO_
ACG::FBO procFBO_[2]
post-processing read/write FBOs, no msaa
Definition: PostProcessing.hh:126
PostProcessing::resolveStereoAnyglyph
void resolveStereoAnyglyph(int _viewerID)
Resolve stereo buffers as anaglyph.
Definition: PostProcessing.cc:457
ACG::FBO
Definition: FBO.hh:83
ACG::GLState
Definition: GLState.hh:220
ACG::GLMatrixT< double >
PostProcessing::numProcessors
int numProcessors() const
Number of post processors.
PostProcessorInterface.hh
PostProcessing::sceneFBO_
ACG::FBO sceneFBO_[2]
FBO for scene rendering, one for each eye in stereo mode, possibly multisampled.
Definition: PostProcessing.hh:123
PostProcessing::debugLevel_
int debugLevel_
perform extra checks for debugging: 0 -> no checks, 1 -> fast checks, 2 -> more checks etc...
Definition: PostProcessing.hh:120
PostProcessing::stereoMode_
bool stereoMode_
postprocessing in stereo mode
Definition: PostProcessing.hh:138
PostProcessing::setupScene
int setupScene(int _viewerID, int _width, int _height, int _samples=0, int _stereoEye=-1)
Bind fbo for scene rendering.
Definition: PostProcessing.cc:76
PostProcessing::backbufferFBO_
GLuint backbufferFBO_
backbuffer output, not owned by this class
Definition: PostProcessing.hh:133
PostProcessing::postProcess
void postProcess(int _viewerID, ACG::GLState *_glstate, const ACG::GLMatrixd &_modelview, const ACG::GLMatrixd &_proj1, const ACG::GLMatrixd &_proj2, bool _hwOpenGLStereo=false)
Perform all post processing.
Definition: PostProcessing.cc:235
PostProcessing
Definition: PostProcessing.hh:59