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ACG::SceneGraph::ACG::ShaderStorageBufferObject Class Reference
Inheritance diagram for ACG::SceneGraph::ACG::ShaderStorageBufferObject:

## Public Member Functions
void | bind (GLuint _index)

## Static Public Member Functions
static bool | isSupported ()
static int | getMaxBindings ()
static int | getMaxBlocksize ()
static int | getMaxCombinedShaderBlocks ()

## Static Private Member Functions
static void | queryCaps ()

## Static Private Attributes
static int | supportStatus_
static int | maxBlockSize_
static int | maxBindings_
static int | maxCombinedShaderBlocks_

## Detailed Description

Definition at line 993 of file MeshNode2T.cc.

The documentation for this class was generated from the following file:

- ACG/Scenegraph/MeshNode2T.cc