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ACG::MeshCompiler::VertexSplitter Struct Reference

## Public Member Functions
| VertexSplitter (int numAttribs, int numVerts, int numWorstCase=0, float estBufferIncrease=0.5f)
int | split (int *vertex)
| returns a unique index for a vertex-attribute combination
bool | isIsolated (const int vertexPosID)
| check if vertex is isolated with a complete splitting list
int | getNext (const int id)
int * | getAttribs (const int id)
void | setNext (const int id, const int next)
void | setAttribs (const int id, int *attr)

## Public Attributes
int | numAttribs
int | numVerts
| number of vertex combinations currently in use
const int | numBaseVerts
| number of input vertex positions
std::vector< int > | splits
int | dbg_numResizes
int | dbg_numSplits

## Detailed Description

Definition at line 895 of file MeshCompiler.hh.

## Member Data Documentation

std::vector<int> ACG::MeshCompiler::VertexSplitter::splits

split list format: for each vertex: [next split, attribute ids] next split: -1 -> not split yet i -> index into split list for next combination with the same vertex position id (single linked list)

attribute ids: array of attribute indices into input buffers, that makes up the complete vertex -1 -> vertex not used yet (relevant for split() only)

Definition at line 932 of file MeshCompiler.hh.

The documentation for this struct was generated from the following files:

- ACG/GL/MeshCompiler.hh
- ACG/GL/MeshCompiler.cc