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ShaderNode.hh
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48 \*===========================================================================*/
49
50
51
52
53 //=============================================================================
54 //
55 // CLASS ShaderNode
56 //
57 //=============================================================================
58
59 #ifndef ACG_SHADER_NODE_HH
60 #define ACG_SHADER_NODE_HH
61
62
63 //== INCLUDES =================================================================
64
65 #include "BaseNode.hh"
66 #include <string>
67
68 #include "../ShaderUtils/GLSLShader.hh"
69 #include <ACG/Scenegraph/DrawModes.hh>
70
71 //== NAMESPACES ===============================================================
72
73 namespace ACG {
74 namespace SceneGraph {
75
76
77 //== CLASS DEFINITION =========================================================
78
79
87 class ACGDLLEXPORT ShaderNode : public BaseNode
88 {
89 public:
90
92 ShaderNode( BaseNode* _parent = 0,
93 const std::string& _name = "<ShaderNode>" );
94
96 virtual ~ShaderNode();
97
98
99 ACG_CLASSNAME(ShaderNode);
100
102 void enter(GLState& /*_state*/, const DrawModes::DrawMode& _drawmode);
104 void leave(GLState& /*_state*/, const DrawModes::DrawMode& _drawmode);
105
107 void enterPick(GLState& /*_state*/, PickTarget _target, const DrawModes::DrawMode& _drawmode);
109 void leavePick(GLState& /*_state*/, PickTarget _target, const DrawModes::DrawMode& _drawmode);
110
111
113 void setShaderDir( std::string _shaderDir);
114
115 std::string shaderDir() { return shaderDir_; };
116
117 std::string vertexShaderName(DrawModes::DrawMode _drawmode, bool _pick = false);
118
119 std::string fragmentShaderName(DrawModes::DrawMode _drawmode, bool _pick = false);
120
124 void disableShader (DrawModes::DrawMode _drawmode);
125
134 void setShader( DrawModes::DrawMode _drawmode ,
135 std::string _vertexShader,
136 std::string _fragmentShader,
137 std::string _pickVertexShader = "",
138 std::string _pickFragmentShader = "");
139
141 GLSL::PtrProgram getShader( DrawModes::DrawMode _drawmode, bool _pick = false);
142
144 bool hasShader( DrawModes::DrawMode _drawmode, bool _pick = false);
145
147 DrawModes::DrawMode availableDrawModes() const;
148
149 private :
150 // Path to the shaders ( if set ). If empty shaders will not be used.
151 std::string shaderDir_;
152
153 class ShaderInfo {
154
155 public :
156 ShaderInfo() :
157 vertexShader(0),
158 vertexShaderFile(""),
159 fragmentShader(0),
160 fragmentShaderFile(""),
161 program(0),
162 initialized(false)
163 {
164 };
165
166 GLSL::PtrVertexShader vertexShader;
167 std::string vertexShaderFile;
168
169 GLSL::PtrFragmentShader fragmentShader;
170 std::string fragmentShaderFile;
171
172 GLSL::PtrProgram program;
173
174 bool initialized;
175 };
176
177 std::map< size_t, ShaderInfo> shaders;
178 std::map< size_t, ShaderInfo> pickShaders;
179 };
180
181
182 //=============================================================================
183 } // namespace SceneGraph
184 } // namespace ACG
185 //=============================================================================
186 #endif // ACG_SHADER_NODE_HH defined
187 //=============================================================================
188
ShaderNode
ACG::SceneGraph::ShaderNode ShaderNode
Simple Name for ShaderNode.
Definition: SplatCloudTypes.hh:79
ACG
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:135
ACG::SceneGraph::GLSL::Program
GLSL program class.
Definition: MeshNode2T.cc:217
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
ACG::GLState
Definition: GLState.hh:220
ACG::SceneGraph::ShaderNode::ShaderInfo
Definition: ShaderNode.hh:153
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:294
ACG::SceneGraph::GLSL::FragmentShader
GLSL fragment shader.
Definition: MeshNode2T.cc:116
ACG::SceneGraph::GLSL::VertexShader
GLSL vertex shader.
Definition: MeshNode2T.cc:101
ACG::SceneGraph::ShaderNode
Definition: ShaderNode.hh:87