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Public Member Functions | Public Attributes | List of all members
ACG::SceneGraph::ACG::MeshCompiler::VertexElementInput Struct Reference

## Public Member Functions
void | getElementData (int _idx, void *_dst, const VertexElement *_desc) const
| read a vertex element

## Public Attributes
char * | internalBuf
| mem alloc if attribute buffer managed by this class
const char * | data
int | count
| # elements in buffer
int | stride
| offset in bytes from one element to the next
int | attrSize
| size in bytes of one attribute
GLuint | fmt
| element data format
int | elementSize
| number of ints/floats/bytes per element

## Detailed Description

Definition at line 748 of file MeshNode2T.cc.

## Member Data Documentation

const char* ACG::SceneGraph::ACG::MeshCompiler::VertexElementInput::data

address to data input, will not be released by MeshCompiler

- may be an external address provided by user of class

Definition at line 759 of file MeshNode2T.cc.

The documentation for this struct was generated from the following file:

- ACG/Scenegraph/MeshNode2T.cc