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MeshObject< MeshT > Member List

This is the complete list of members for MeshObject< MeshT >, including all inherited members.

addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
appendChild(BaseObject *child) | BaseObject |
areaColor() const | MeshObject< MeshT > |
areaNode() | MeshObject< MeshT > | inline
areaNode_ | MeshObject< MeshT > | private
areaVisible(StatusBits _bit) | MeshObject< MeshT > |
baseNode() | BaseObjectData |
BaseObject(const BaseObject &_object) | BaseObject |
BaseObject(BaseObject *_parent=0) | BaseObject |
BaseObjectData(const BaseObjectData &_object) | BaseObjectData |
BaseObjectData() | BaseObjectData |
boundingBox(ACG::Vec3d &_bbMin, typename ACG::Vec3d &_bbMax) | MeshObject< MeshT > |
boundingBoxNode() | BaseObjectData |
child(int row) | BaseObject |
childCount() const | BaseObject |
childExists(int _objectId) | BaseObject |
childExists(QString _name) | BaseObject |
cleanup() | MeshObject< MeshT > | virtual
clearAllComments() | BaseObject | inline
clearComment(const QString &key) | BaseObject | inline
clearObjectData(QString _dataName) | BaseObject |
copy() | BaseObject | virtual
dataType(DataType _type) const | BaseObject |
dataType() const | BaseObject |
deleteData() | BaseObject |
deleteSubtree() | BaseObject |
dumpTree() | BaseObject |
enablePicking(bool _enable) | MeshObject< MeshT > | virtual
featureColor() const | MeshObject< MeshT > |
featureNode() | MeshObject< MeshT > | inline
featureNode_ | MeshObject< MeshT > | private
featuresVisible() | MeshObject< MeshT > |
filename() const | BaseObject |
flag(QString _flag) | BaseObject |
flags() | BaseObject |
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
getAllComments() const | BaseObject | inline
getAllCommentsFlat() const | BaseObject | inline
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) | BaseObjectData |
getCommentByKey(const QString &key) | BaseObject | inline
getCommentByKey(const QString &key) const | BaseObject | inline
getGroupIds() | BaseObject |
getGroupNames() | BaseObject |
getLeafs() | BaseObject |
getObjectinfo() | MeshObject< MeshT > | virtual
getPerObjectDataMap() | BaseObject |
group() const | BaseObject |
handleColor() const | MeshObject< MeshT > |
handleNode() | MeshObject< MeshT > | inline
handleNode_ | MeshObject< MeshT > | private
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
hasBsp() const | MeshObject< MeshT > |
hasCommentForKey(const QString &key) const | BaseObject | inline
hasComments() const | BaseObject | inline
hasNode(BaseNode *_node) | BaseObjectData | virtual
hasObjectData(QString _dataName) | BaseObject |
hide() | BaseObjectData | virtual
hideArea(StatusBits _bit, bool _hide) | MeshObject< MeshT > |
hideFeatures(bool _hide) | MeshObject< MeshT > |
hideSelection(bool _hide) | MeshObject< MeshT > |
id() const | BaseObject |
init(MeshT *_mesh=0) | MeshObject< MeshT > | protected virtual
invalidateTriangleBsp() | MeshObject< MeshT > |
isGroup() const | BaseObject |
isInGroup(int _id) const | BaseObject |
isInGroup(QString _name) const | BaseObject |
last() | BaseObject |
level() | BaseObject |
loadMesh(QString _filename) | MeshObject< MeshT > |
manipPlaced() | BaseObjectData |
manipPlaced(bool _placed) | BaseObjectData |
manipulatorNode() | BaseObjectData |
materialNode() | BaseObjectData |
mesh() | MeshObject< MeshT > |
mesh_ | MeshObject< MeshT > | private
meshNode() | MeshObject< MeshT > |
meshNode_ | MeshObject< MeshT > | private
MeshObject(const MeshObject &_object) | MeshObject< MeshT > |
MeshObject(DataType _typeId) | MeshObject< MeshT > |
name() const | BaseObject |
next() | BaseObject |
NOOBJECT | BaseObject | static
objectData(QString _dataName) | BaseObject |
objectPropertiesChanged(int _objectId) | BaseObject | signal
objectSelectionChanged(int _objectId) | BaseObject | signal
OMTriangleBSP typedef | MeshObject< MeshT > |
parent() | BaseObject |
parent() const | BaseObject |
path() const | BaseObject |
persistentId() const | BaseObject |
persistentId(int _id) | BaseObject |
picked(uint _node_idx) | MeshObject< MeshT > | virtual
pickingEnabled() | MeshObject< MeshT > | virtual
primaryNode() | MeshObject< MeshT > | virtual
printObjectInfo() | BaseObject | virtual
refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) | BaseObjectData | virtual
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
removeChild(BaseObject *_item) | BaseObject |
requestTriangleBsp() | MeshObject< MeshT > |
resetTriangleBsp() | MeshObject< MeshT > |
row() const | BaseObject |
selectionColor() const | MeshObject< MeshT > |
selectionVisible() | MeshObject< MeshT > |
setAreaColor(const ACG::Vec4f &_color) | MeshObject< MeshT > |
setDataType(DataType _type) | BaseObject |
setFeatureColor(const ACG::Vec4f &_color) | MeshObject< MeshT > |
setFileName(const QString &_filename) | BaseObject |
setFlag(QString _flag, bool _set) | BaseObject |
setFromFileName(const QString &_filename) | BaseObject |
setHandleColor(const ACG::Vec4f &_color) | MeshObject< MeshT > |
setName(QString _name) | MeshObject< MeshT > | virtual
setObjectData(QString _dataName, PerObjectData *_data) | BaseObject |
setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) | BaseObjectData |
setParent(BaseObject *_parent) | BaseObject |
setPath(const QString &_path) | BaseObject |
setSelectionColor(const ACG::Vec4f &_color) | MeshObject< MeshT > |
shaderNode() | MeshObject< MeshT > | virtual
shaderNode_ | MeshObject< MeshT > | private
show() | BaseObjectData | virtual
source() | BaseObject |
source(bool _source) | BaseObject |
statusNode() | MeshObject< MeshT > | inline
statusNode_ | MeshObject< MeshT > | private
statusView_ | MeshObject< MeshT > | private
stencilRefNode() | BaseObjectData |
target() | BaseObject |
target(bool _target) | BaseObject |
textureNode() | MeshObject< MeshT > |
textureNode_ | MeshObject< MeshT > | private
triangle_bsp_ | MeshObject< MeshT > | private
TypePolyMeshPlugin (defined in MeshObject< MeshT >) | MeshObject< MeshT > | friend
TypeTriangleMeshPlugin (defined in MeshObject< MeshT >) | MeshObject< MeshT > | friend
update(UpdateType _type=UPDATE_ALL) | MeshObject< MeshT > | protected virtual
updateColor() | MeshObject< MeshT > | protected
updateFeatures() | MeshObject< MeshT > | protected
updateGeometry() | MeshObject< MeshT > | protected
updateModelingRegions() | MeshObject< MeshT > | protected
updateSelection() | MeshObject< MeshT > | protected
updateTexture() | MeshObject< MeshT > | protected
updateTopology() | MeshObject< MeshT > | protected
visibilityChanged(int _objectId) | BaseObject | signal
visible() | BaseObjectData | virtual
visible(bool _visible) | BaseObjectData | virtual
visible_ | BaseObject | protected
~BaseObject() (defined in BaseObject) | BaseObject | virtual
~BaseObjectData() | BaseObjectData | virtual
~MeshObject() | MeshObject< MeshT > | virtual