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VolumeMeshObject< MeshT > Member List

This is the complete list of members for VolumeMeshObject< MeshT >, including all inherited members.

addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
appendChild(BaseObject *child) | BaseObject |
baseNode() | BaseObjectData |
BaseObject(const BaseObject &_object) | BaseObject |
BaseObject(BaseObject *_parent=0) | BaseObject |
BaseObjectData(const BaseObjectData &_object) | BaseObjectData |
BaseObjectData() | BaseObjectData |
boundingBox(ACG::Vec3d &_bbMin, typename ACG::Vec3d &_bbMax) | VolumeMeshObject< MeshT > |
boundingBoxNode() | BaseObjectData |
child(int row) | BaseObject |
childCount() const | BaseObject |
childExists(int _objectId) | BaseObject |
childExists(QString _name) | BaseObject |
cleanup() | VolumeMeshObject< MeshT > | virtual
clearAllComments() | BaseObject | inline
clearComment(const QString &key) | BaseObject | inline
clearObjectData(QString _dataName) | BaseObject |
ColorAttrib typedef | VolumeMeshObject< MeshT > |
colorAttrib_ | VolumeMeshObject< MeshT > | private
colors() const | VolumeMeshObject< MeshT > | inline
colors() | VolumeMeshObject< MeshT > | inline
copy() | VolumeMeshObject< MeshT > | virtual
dataType(DataType _type) const | BaseObject |
dataType() const | BaseObject |
deleteData() | BaseObject |
deleteSubtree() | BaseObject |
dumpTree() | BaseObject |
enablePicking(bool _enable) | VolumeMeshObject< MeshT > | virtual
filename() const | BaseObject |
flag(QString _flag) | BaseObject |
flags() | BaseObject |
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
getAllComments() const | BaseObject | inline
getAllCommentsFlat() const | BaseObject | inline
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) | BaseObjectData |
getCommentByKey(const QString &key) | BaseObject | inline
getCommentByKey(const QString &key) const | BaseObject | inline
getGroupIds() | BaseObject |
getGroupNames() | BaseObject |
getLeafs() | BaseObject |
getObjectinfo() | VolumeMeshObject< MeshT > | virtual
getPerObjectDataMap() | BaseObject |
group() const | BaseObject |
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
hasCommentForKey(const QString &key) const | BaseObject | inline
hasComments() const | BaseObject | inline
hasNode(BaseNode *_node) | BaseObjectData | virtual
hasObjectData(QString _dataName) | BaseObject |
hide() | BaseObjectData | virtual
id() const | BaseObject |
init() | VolumeMeshObject< MeshT > | protected virtual
isGroup() const | BaseObject |
isInGroup(int _id) const | BaseObject |
isInGroup(QString _name) const | BaseObject |
last() | BaseObject |
level() | BaseObject |
manipPlaced() | BaseObjectData |
manipPlaced(bool _placed) | BaseObjectData |
manipulatorNode() | BaseObjectData |
materialNode() | BaseObjectData |
mesh() | VolumeMeshObject< MeshT > |
mesh_ | VolumeMeshObject< MeshT > | private
meshNode() | VolumeMeshObject< MeshT > |
meshNode_ | VolumeMeshObject< MeshT > | private
name() const | BaseObject |
next() | BaseObject |
NOOBJECT | BaseObject | static
NormalAttrib typedef | VolumeMeshObject< MeshT > |
normalAttrib_ | VolumeMeshObject< MeshT > | private
normals() const | VolumeMeshObject< MeshT > | inline
normals() | VolumeMeshObject< MeshT > | inline
objectData(QString _dataName) | BaseObject |
objectPropertiesChanged(int _objectId) | BaseObject | signal
objectSelectionChanged(int _objectId) | BaseObject | signal
parent() | BaseObject |
parent() const | BaseObject |
path() const | BaseObject |
persistentId() const | BaseObject |
persistentId(int _id) | BaseObject |
picked(unsigned int _node_idx) | VolumeMeshObject< MeshT > | virtual
pickingEnabled() | VolumeMeshObject< MeshT > | virtual
primaryNode() | VolumeMeshObject< MeshT > | virtual
printObjectInfo() | BaseObject | virtual
refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) | BaseObjectData | virtual
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
removeChild(BaseObject *_item) | BaseObject |
row() const | BaseObject |
setDataType(DataType _type) | BaseObject |
setFileName(const QString &_filename) | BaseObject |
setFlag(QString _flag, bool _set) | BaseObject |
setFromFileName(const QString &_filename) | BaseObject |
setName(QString _name) | VolumeMeshObject< MeshT > | virtual
setObjectData(QString _dataName, PerObjectData *_data) | BaseObject |
setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) | BaseObjectData |
setParent(BaseObject *_parent) | BaseObject |
setPath(const QString &_path) | BaseObject |
shaderNode() | VolumeMeshObject< MeshT > | virtual
shaderNode_ | VolumeMeshObject< MeshT > | private
show() | BaseObjectData | virtual
source() | BaseObject |
source(bool _source) | BaseObject |
status() const | VolumeMeshObject< MeshT > | inline
status() | VolumeMeshObject< MeshT > | inline
StatusAttrib typedef | VolumeMeshObject< MeshT > |
statusAttrib_ | VolumeMeshObject< MeshT > | private
stencilRefNode() | BaseObjectData |
target() | BaseObject |
target(bool _target) | BaseObject |
TexCoordAttrib typedef | VolumeMeshObject< MeshT > |
texcoordAttrib_ | VolumeMeshObject< MeshT > | private
texcoords() const | VolumeMeshObject< MeshT > | inline
texcoords() | VolumeMeshObject< MeshT > | inline
textureNode() | VolumeMeshObject< MeshT > |
textureNode_ | VolumeMeshObject< MeshT > | private
TypeHexahedralMeshPlugin (defined in VolumeMeshObject< MeshT >) | VolumeMeshObject< MeshT > | friend
TypePolyhedralMeshPlugin (defined in VolumeMeshObject< MeshT >) | VolumeMeshObject< MeshT > | friend
update(UpdateType _type=UPDATE_ALL) | VolumeMeshObject< MeshT > | protected virtual
updateColor() | VolumeMeshObject< MeshT > | protected
updateGeometry() | VolumeMeshObject< MeshT > | protected
updateSelection() | VolumeMeshObject< MeshT > | protected
updateTexture() | VolumeMeshObject< MeshT > | protected
updateTopology() | VolumeMeshObject< MeshT > | protected
visibilityChanged(int _objectId) | BaseObject | signal
visible() | BaseObjectData | virtual
visible(bool _visible) | BaseObjectData | virtual
visible_ | BaseObject | protected
VolumeMeshObject(const VolumeMeshObject &_object) | VolumeMeshObject< MeshT > |
VolumeMeshObject(DataType _typeId) | VolumeMeshObject< MeshT > |
~BaseObject() (defined in BaseObject) | BaseObject | virtual
~BaseObjectData() | BaseObjectData | virtual
~VolumeMeshObject() | VolumeMeshObject< MeshT > | virtual