\hypertarget{a00493}{\section{A\+C\+G\+:\+:Scene\+Graph\+:\+:A\+C\+G\+:\+:I\+Renderer\+:\+:Depth\+Map\+Pass Class Reference}
\label{a00493}\index{A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}}
}
Inheritance diagram for A\+C\+G\+:\+:Scene\+Graph\+:\+:A\+C\+G\+:\+:I\+Renderer\+:\+:Depth\+Map\+Pass\+:\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=2.000000cm]{a00493}
\end{center}
\end{figure}
\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
void \hyperlink{a00493_a684cba1461a48c8dedadcd3aa6b66433}{modify\+Fragment\+End\+Code} (Q\+String\+List $\ast$\+\_\+code)
\begin{DoxyCompactList}\small\item\em Append code the the fragment shader. \end{DoxyCompactList}\end{DoxyCompactItemize}
\subsection*{Static Public Attributes}
\begin{DoxyCompactItemize}
\item 
\hypertarget{a00493_ae70ed52597303af09626f66cfe274276}{static \hyperlink{a00493}{Depth\+Map\+Pass} {\bfseries instance}}\label{a00493_ae70ed52597303af09626f66cfe274276}

\end{DoxyCompactItemize}
\subsection*{Additional Inherited Members}


\subsection{Detailed Description}


Definition at line 340 of file Mesh\+Node2\+T.\+cc.



\subsection{Member Function Documentation}
\hypertarget{a00493_a684cba1461a48c8dedadcd3aa6b66433}{\index{A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}!modify\+Fragment\+End\+Code@{modify\+Fragment\+End\+Code}}
\index{modify\+Fragment\+End\+Code@{modify\+Fragment\+End\+Code}!A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}}
\subsubsection[{modify\+Fragment\+End\+Code}]{\setlength{\rightskip}{0pt plus 5cm}void A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass\+::modify\+Fragment\+End\+Code (
\begin{DoxyParamCaption}
\item[{Q\+String\+List $\ast$}]{\+\_\+code}
\end{DoxyParamCaption}
)\hspace{0.3cm}{\ttfamily [virtual]}}}\label{a00493_a684cba1461a48c8dedadcd3aa6b66433}


Append code the the fragment shader. 

Refer to the generation structure (\hyperlink{ShaderGenerator_page}{Shader Generator} ) to see where your code is added and which variables you can modify. Use


\begin{DoxyCode}
\_code->push\_back(\textcolor{stringliteral}{"..."});
\end{DoxyCode}


to insert your code here.


\begin{DoxyParams}{Parameters}
{\em \+\_\+code} & string list of shader code. \\
\hline
\end{DoxyParams}


Reimplemented from \hyperlink{a01164_a0719b50714550a841ae283cf8d20e505}{A\+C\+G\+::\+Scene\+Graph\+::\+A\+C\+G\+::\+Shader\+Modifier}.



The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
\item 
A\+C\+G/\+Scenegraph/Mesh\+Node2\+T.\+cc\end{DoxyCompactItemize}
