Developer Documentation

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Modules Pages
ACG::SceneGraph::SplatCloudNode Member List

This is the complete list of members for ACG::SceneGraph::SplatCloudNode, including all inherited members.

ACG_CLASSNAME(SplatCloudNode) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
availableDrawModes() const | ACG::SceneGraph::SplatCloudNode | inline virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
boundingBox(ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax) | ACG::SceneGraph::SplatCloudNode | virtual
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
Color typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
colorsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
createVBO() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
DEFAULT_INDEX (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private static
DEFAULT_POSITION (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private static
DEFAULT_SELECTION (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private static
DEFAULT_VIEWLIST (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private static
defaultColor() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
defaultColor_ | ACG::SceneGraph::SplatCloudNode | private
defaultNormal() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
defaultNormal_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
defaultPointsize() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
defaultPointsize_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
destroyVBO() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
dotsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::SplatCloudNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getColor(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
getIndex(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
getNormal(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
getPointsize(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
getPosition(int _idx) const | ACG::SceneGraph::SplatCloudNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getSelection(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
getViewlist(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
Index typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
modifiedAll() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
modifiedColors() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
modifiedNormals() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
modifiedPickColors() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
modifiedPointsizes() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
modifiedPositions() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
modifiedSelections() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
Normal typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
normalsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::SplatCloudNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickColorsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
pickDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
pickingBaseIndex_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
pointsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
Pointsize typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
pointsizesModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
Position typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
positionsModified_ | ACG::SceneGraph::SplatCloudNode | private
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
rebuildVBO(GLState &_state) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
rebuildVBOColors() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
rebuildVBONormals() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
rebuildVBOPickColors(GLState &_state) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
rebuildVBOPointsizes() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
rebuildVBOPositions() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
rebuildVBOSelections() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
Selection typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
selectionsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setDefaultColor(const Color &_color) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
setDefaultNormal(const Normal &_normal) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
setDefaultPointsize(const Pointsize &_pointsize) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
splatCloud() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline
splatCloud_ | ACG::SceneGraph::SplatCloudNode | private
SplatCloudNode(const SplatCloud &_splatCloud, BaseNode *_parent=0, std::string _name="<SplatCloudNode>") | ACG::SceneGraph::SplatCloudNode |
splatsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
vboColorsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboData_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboGlId_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboModified() const | ACG::SceneGraph::SplatCloudNode | inline private
vboNormalsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboNumSplats_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboPickColorsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboPointsizesOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboPositionsOffset_ | ACG::SceneGraph::SplatCloudNode | private
vboSelectionsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private
vboStructureModified() const | ACG::SceneGraph::SplatCloudNode | inline private
Viewlist typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode |
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~SplatCloudNode() | ACG::SceneGraph::SplatCloudNode |