Developer Documentation

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Modules Pages
SkeletonObject Member List

This is the complete list of members for SkeletonObject, including all inherited members.

activePose() (defined in SkeletonObject) | SkeletonObject |
addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
appendChild(BaseObject *child) | BaseObject |
baseNode() | BaseObjectData |
BaseObject(const BaseObject &_object) | BaseObject |
BaseObject(BaseObject *_parent=0) | BaseObject |
BaseObjectData(const BaseObjectData &_object) | BaseObjectData |
BaseObjectData() | BaseObjectData |
boundingBoxNode() | BaseObjectData |
child(int row) | BaseObject |
childCount() const | BaseObject |
childExists(int _objectId) | BaseObject |
childExists(QString _name) | BaseObject |
cleanup() | SkeletonObject | virtual
clearAllComments() | BaseObject | inline
clearComment(const QString &key) | BaseObject | inline
clearObjectData(QString _dataName) | BaseObject |
copy() | SkeletonObject | virtual
dataType(DataType _type) const | BaseObject |
dataType() const | BaseObject |
deleteData() | BaseObject |
deleteSubtree() | BaseObject |
dumpTree() | BaseObject |
enablePicking(bool _enable) | SkeletonObject | virtual
filename() const | BaseObject |
flag(QString _flag) | BaseObject |
flags() | BaseObject |
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
getAllComments() const | BaseObject | inline
getAllCommentsFlat() const | BaseObject | inline
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) | BaseObjectData |
getCommentByKey(const QString &key) | BaseObject | inline
getCommentByKey(const QString &key) const | BaseObject | inline
getGroupIds() | BaseObject |
getGroupNames() | BaseObject |
getLeafs() | BaseObject |
getObjectinfo() | SkeletonObject | virtual
getPerObjectDataMap() | BaseObject |
group() const | BaseObject |
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
hasCommentForKey(const QString &key) const | BaseObject | inline
hasComments() const | BaseObject | inline
hasNode(BaseNode *_node) | BaseObjectData | virtual
hasObjectData(QString _dataName) | BaseObject |
hide() | BaseObjectData | virtual
id() const | BaseObject |
indicesVisible() (defined in SkeletonObject) | SkeletonObject |
init() | SkeletonObject | protected virtual
init(Skeleton *_pSkeleton) (defined in SkeletonObject) | SkeletonObject | protected
isGroup() const | BaseObject |
isInGroup(int _id) const | BaseObject |
isInGroup(QString _name) const | BaseObject |
last() | BaseObject |
level() | BaseObject |
manipPlaced() | BaseObjectData |
manipPlaced(bool _placed) | BaseObjectData |
manipulatorNode() | BaseObjectData |
materialNode() | BaseObjectData |
motionPathVisible() (defined in SkeletonObject) | SkeletonObject |
name() const | BaseObject |
next() | BaseObject |
NOOBJECT | BaseObject | static
objectData(QString _dataName) | BaseObject |
objectPropertiesChanged(int _objectId) | BaseObject | signal
objectSelectionChanged(int _objectId) | BaseObject | signal
parent() | BaseObject |
parent() const | BaseObject |
path() const | BaseObject |
persistentId() const | BaseObject |
persistentId(int _id) | BaseObject |
picked(uint _node_idx) | SkeletonObject | virtual
pickingEnabled() | SkeletonObject | virtual
primaryNode() | BaseObjectData | virtual
printObjectInfo() | BaseObject | virtual
refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) | BaseObjectData | virtual
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
removeChild(BaseObject *_item) | BaseObject |
row() const | BaseObject |
setActivePose(const AnimationHandle &_hAni) | SkeletonObject |
setDataType(DataType _type) | BaseObject |
setFileName(const QString &_filename) | BaseObject |
setFlag(QString _flag, bool _set) | BaseObject |
setFromFileName(const QString &_filename) | BaseObject |
setName(QString _name) | SkeletonObject | virtual
setObjectData(QString _dataName, PerObjectData *_data) | BaseObject |
setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) | BaseObjectData |
setParent(BaseObject *_parent) | BaseObject |
setPath(const QString &_path) | BaseObject |
shaderNode() | BaseObjectData | virtual
show() | BaseObjectData | virtual
showIndices(bool _bVisible=true) | SkeletonObject |
showMotionPath(bool _visible=true) | SkeletonObject |
skeleton() | SkeletonObject |
skeleton_ | SkeletonObject | private
skeletonNode() | SkeletonObject |
skeletonNode_ | SkeletonObject | private
SkeletonObject() | SkeletonObject |
SkeletonObject(const SkeletonObject &_other) | SkeletonObject |
source() | BaseObject |
source(bool _source) | BaseObject |
stencilRefNode() | BaseObjectData |
target() | BaseObject |
target(bool _target) | BaseObject |
TypeSkeletonPlugin (defined in SkeletonObject) | SkeletonObject | friend
update(UpdateType _type=UPDATE_ALL) | SkeletonObject | protected virtual
updateIndices() | SkeletonObject |
updateIndices(const AnimationHandle &_hAni) | SkeletonObject |
updateMotionPath() | SkeletonObject |
updateMotionPath(const AnimationHandle &_hAni) | SkeletonObject |
visibilityChanged(int _objectId) | BaseObject | signal
visible() | BaseObjectData | virtual
visible(bool _visible) | BaseObjectData | virtual
visible_ | BaseObject | protected
~BaseObject() (defined in BaseObject) | BaseObject | virtual
~BaseObjectData() | BaseObjectData | virtual
~SkeletonObject() | SkeletonObject | virtual