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ACG::SceneGraph::PointNode Member List

This is the complete list of members for ACG::SceneGraph::PointNode, including all inherited members.

ACG_CLASSNAME(PointNode) | ACG::SceneGraph::PointNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
add_color(const ACG::Vec4f &_c) | ACG::SceneGraph::PointNode | inline
add_normal(const ACG::Vec3d &_n) | ACG::SceneGraph::PointNode | inline
add_point(const ACG::Vec3d &_p) | ACG::SceneGraph::PointNode | inline
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
availableDrawModes() const | ACG::SceneGraph::PointNode | virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::PointNode | virtual
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
clear() | ACG::SceneGraph::PointNode | inline
clear_colors() | ACG::SceneGraph::PointNode | inline
clear_normals() | ACG::SceneGraph::PointNode | inline
clear_points() | ACG::SceneGraph::PointNode | inline
ColorIter typedef (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode |
colors() | ACG::SceneGraph::PointNode | inline
colors_ (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode | private
ColorVector typedef (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode |
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstColorIter typedef (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode |
ConstPointIter typedef (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::PointNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::PointNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
n_points() const | ACG::SceneGraph::PointNode | inline
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
normals() | ACG::SceneGraph::PointNode | inline
normals_ (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PointIter typedef (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode |
PointNode(BaseNode *_parent=0, std::string _name="<PointNode>") | ACG::SceneGraph::PointNode | inline
points() | ACG::SceneGraph::PointNode | inline
points_ (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode | private
PointVector typedef (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
reserve(unsigned int _np, unsigned int _nn, unsigned int _nc) | ACG::SceneGraph::PointNode | inline
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
vertexDecl_ (defined in ACG::SceneGraph::PointNode) | ACG::SceneGraph::PointNode | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~PointNode() | ACG::SceneGraph::PointNode | inline