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ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > Member List

This is the complete list of members for ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >, including all inherited members.

ACG_CLASSNAME(BSplineSurfaceNodeT) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
adaptive_sampling(bool _adaptive) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
adaptive_sampling_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
arb_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
arb_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
arb_texture_repeat_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
arb_texture_repeat_u_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
arb_texture_repeat_v_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
arb_texture_used_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
availableDrawModes() const | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual
bspline_draw_mode_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
bspline_selection_draw_mode_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
BSplineDrawMode enum name (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
BSplineSelectionDrawMode enum name (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
bsplineSurface() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
bsplineSurface_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
BSplineSurfaceNodeT(BSplineSurfaceType &_bss, BaseNode *_parent=0, std::string _name="<BSplineSurfaceNode>") | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
BSplineSurfaceNodeT(const BSplineSurfaceNodeT &_rhs) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
controlnet_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlnet_highlight_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlNetDecl_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlNetLineIBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlNetLineIndices_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlNetSelIBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlNetSelIndices_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlNetVBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
CONTROLPOINT enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
controlPointSelectionTexture_valid_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
controlPointTex_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
cp_selection_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
cp_selection_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
cp_selection_texture_res_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
cpSelectionTextureValid(bool _valid) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
create_cp_selection_texture(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
create_knot_selection_texture(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
cylinder_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
draw_cylinder(const Point &_p0, const Point &_axis, double _r, GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
draw_sphere(const Point &_p0, double _r, GLState &_state, GLSphere *_sphere) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
draw_textured_nurbs(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
drawControlNet(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
drawFancyControlNet(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawSurface(GLState &_state, bool _fill=true) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
drawTexturedSurface(GLState &_state, GLuint _texture_idx) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
FANCY enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
fancySphere_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
generateHighlightColor(ACG::Vec4f _color) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
get_repeat_arb_texture() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
get_selection_draw_mode() const (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
invalidateControlNetMesh_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
invalidateControlNetMeshSel_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
invalidateSurfaceMesh_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
knot_selection_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
knot_selection_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
knot_selection_texture_res_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
knotSelectionTextureValid(bool _valid) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
knotTexBufferU_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
knotTexBufferV_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
KNOTVECTOR enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
knotVectorSelectionTexture_valid_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NONE enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NORMAL enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
operator=(const BSplineSurfaceNodeT &_rhs) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pick_create_texture(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_draw_textured_nurbs(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_init_texturing() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_radius_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_spline(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_surface(GLState &_state, unsigned int _offset) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_texture_baseidx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_texture_res() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
pick_texture_res_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pick_vertices(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
Point typedef (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
render(GLState &_state, bool _fill) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
render_bspline_surface(bool _render) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
render_bspline_surface() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
render_bspline_surface_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
render_control_net(bool _render) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
render_control_net() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
render_control_net_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
resolution_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
selection_init_texturing(GLuint &_texture_idx) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
set_arb_texture(const QImage &_texture, bool _repeat=false, float _u_repeat=1.0f, float _v_repeat=1.0f) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
set_arb_texture(const GLuint _texture) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
set_bspline_draw_mode(BSplineDrawMode _mode) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_pick_radius(double _pr) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
set_rendering_resolution(int _res) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
set_repeat_arb_texture(bool _repeat=true, float _urep=5.0f, float _vrep=5.0f) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
set_selection_draw_mode(BSplineSelectionDrawMode _mode) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
sphere_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
surface_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
surface_highlight_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
surfaceDecl_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
surfaceIBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
surfaceIndexCount_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
surfaceVBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
updateControlNetMesh() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
updateControlNetMeshSel() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
updateControlPointSelectionTexture(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
updateGeometry() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > |
updateKnotVectorSelectionTexture(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
updateSurfaceMesh(int _vertexCountU=50, int _vertexCountV=50) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
updateTexBuffers() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~BSplineSurfaceNodeT() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline