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ACG::ShaderModifierFile Class Reference
Inheritance diagram for ACG::ShaderModifierFile:

## Public Member Functions
void | modifyVertexIO (ShaderGenerator *_shader)
| Add your own inputs/outputs to the vertex shader. More...
void | modifyTessControlIO (ShaderGenerator *_shader)
| Add your own inputs/outputs to the tessellation control shader. More...
void | modifyTessEvalIO (ShaderGenerator *_shader)
| Add your own inputs/outputs to the tessellation evaluation shader. More...
void | modifyGeometryIO (ShaderGenerator *_shader)
| Add your own inputs/outputs to the geometry shader. More...
void | modifyFragmentIO (ShaderGenerator *_shader)
| Add your own inputs/outputs to the fragment shader. More...
void | modifyVertexBeginCode (QStringList *_code)
| Append code the the vertex shader. More...
void | modifyVertexEndCode (QStringList *_code)
| Append code the the vertex shader. More...
void | modifyFragmentBeginCode (QStringList *_code)
| Append code the the fragment shader. More...
void | modifyFragmentEndCode (QStringList *_code)
| Append code the the fragment shader. More...
const QString & | filename () const
const QDateTime & | filetime () const
void | filetime (const QDateTime &_newtime)
void | clear ()
Public Member Functions inherited from ACG::ShaderModifier
virtual void | modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType)
| Modify the default lighting code of the shader generator. More...
virtual bool | replaceDefaultLightingCode ()
| Specify whether this modifier replaces or extends the default lighting code. More...
unsigned int | getID ()
| Returns the modifier ID. More...
| operator std::vector< unsigned int > () const
std::vector< unsigned int > | operator| (const std::vector< unsigned int > &_v) const

## Static Public Member Functions
static ShaderModifierFile * | loadFromFile (QString _filename)
Static Public Member Functions inherited from ACG::ShaderModifier
static ShaderModifier * | loadFromFile (QString _filename)
| Load a modifier from file. More...

## Private Member Functions
void | loadBlocks (const QStringList &_lines)
void | modifyIO (int _stage, ShaderGenerator *_shader)

## Private Attributes
QString | filename_
QDateTime | filetime_
int | version_
QStringList | io_ [5]
QStringList | vertexBeginCode_
QStringList | vertexEndCode_
QStringList | fragmentBeginCode_
QStringList | fragmentEndCode_

## Static Private Attributes
static QHash< QString, ShaderModifierFile > | fileCache_

## Detailed Description

Definition at line 2473 of file ShaderGenerator.cc.

## Member Function Documentation

void ACG::ShaderModifierFile::modifyFragmentBeginCode | ( | QStringList * | _code | ) |
| inline virtual

Append code the the fragment shader.

Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use

_code->push_back("...");

to insert your code here

Parameters

  _code | string list of shader code.

Reimplemented from ACG::ShaderModifier.

Definition at line 2493 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyFragmentEndCode | ( | QStringList * | _code | ) |
| inline virtual

Append code the the fragment shader.

Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use

_code->push_back("...");

to insert your code here.

Parameters

  _code | string list of shader code.

Reimplemented from ACG::ShaderModifier.

Definition at line 2494 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyFragmentIO | ( | ShaderGenerator * | _shader | ) |
| inline virtual

Add your own inputs/outputs to the fragment shader.

your implementation may look like this:

_shader->addInput("sampler2D depthSampler");
_shader->addUniform("vec4 shaderParam");

Parameters

  _shader | shader interface

Reimplemented from ACG::ShaderModifier.

Definition at line 2488 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyGeometryIO | ( | ShaderGenerator * | _shader | ) |
| inline virtual

Add your own inputs/outputs to the geometry shader.

your implementation may look like this:

_shader->addInput("sampler2D depthSampler");
_shader->addUniform("vec4 shaderParam");

Parameters

  _shader | shader interface

Reimplemented from ACG::ShaderModifier.

Definition at line 2487 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyTessControlIO | ( | ShaderGenerator * | _shader | ) |
| inline virtual

Add your own inputs/outputs to the tessellation control shader.

your implementation may look like this:

_shader->addInput("sampler2D depthSampler");
_shader->addUniform("vec4 shaderParam");

Parameters

  _shader | shader interface

Reimplemented from ACG::ShaderModifier.

Definition at line 2485 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyTessEvalIO | ( | ShaderGenerator * | _shader | ) |
| inline virtual

Add your own inputs/outputs to the tessellation evaluation shader.

your implementation may look like this:

_shader->addInput("sampler2D depthSampler");
_shader->addUniform("vec4 shaderParam");

Parameters

  _shader | shader interface

Reimplemented from ACG::ShaderModifier.

Definition at line 2486 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyVertexBeginCode | ( | QStringList * | _code | ) |
| inline virtual

Append code the the vertex shader.

Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use

_code->push_back("...");

to insert your code here.

Parameters

  _code | string list of shader code.

Reimplemented from ACG::ShaderModifier.

Definition at line 2491 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyVertexEndCode | ( | QStringList * | _code | ) |
| inline virtual

Append code the the vertex shader.

Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use

_code->push_back("...");

to insert your code here

Parameters

  _code | string list of shader code.

Reimplemented from ACG::ShaderModifier.

Definition at line 2492 of file ShaderGenerator.cc.

void ACG::ShaderModifierFile::modifyVertexIO | ( | ShaderGenerator * | _shader | ) |
| inline virtual

Add your own inputs/outputs to the vertex shader.

Your implementation may look like this:

_shader->addInput("vec4 inTangent");
_shader->addUniform("vec4 shaderParam");

Parameters

  _shader | shader interface

Reimplemented from ACG::ShaderModifier.

Definition at line 2484 of file ShaderGenerator.cc.

The documentation for this class was generated from the following file:

- ACG/GL/ShaderGenerator.cc