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GLSL::UniformPool::UniformMat Struct Reference
Inheritance diagram for GLSL::UniformPool::UniformMat:

## Public Member Functions
void | bind (GLuint _progID) const
| Bind uniform matrix to shader. More...

## Public Attributes
ACG::Matrix4x4f | val
bool | transposed
int | size
Public Attributes inherited from GLSL::UniformPool::UniformBase
std::string | id

## Detailed Description

Definition at line 158 of file UniformPool.hh.

## Member Function Documentation

void GLSL::UniformPool::UniformMat::bind | ( | GLuint | _progID | ) | const
| virtual

Bind uniform matrix to shader.

Parameters

  _progID | GL Program ID

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 263 of file UniformPool.cc.

The documentation for this struct was generated from the following files:

- ACG/ShaderUtils/UniformPool.hh
- ACG/ShaderUtils/UniformPool.cc