\hypertarget{a00494}{\section{A\+C\+G\+:\+:I\+Renderer\+:\+:Depth\+Map\+Pass Class Reference}
\label{a00494}\index{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}}
}
Inheritance diagram for A\+C\+G\+:\+:I\+Renderer\+:\+:Depth\+Map\+Pass\+:\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=2.000000cm]{a00494}
\end{center}
\end{figure}
\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
void \hyperlink{a00494_ac29e1f8e4a1112fbe375519d1bf69508}{modify\+Fragment\+End\+Code} (Q\+String\+List $\ast$\+\_\+code)
\begin{DoxyCompactList}\small\item\em Append code the the fragment shader. \end{DoxyCompactList}\end{DoxyCompactItemize}
\subsection*{Static Public Attributes}
\begin{DoxyCompactItemize}
\item 
\hypertarget{a00494_ac3e526a1dd90f31da69dfad6100d054c}{static \hyperlink{a00494}{Depth\+Map\+Pass} {\bfseries instance}}\label{a00494_ac3e526a1dd90f31da69dfad6100d054c}

\end{DoxyCompactItemize}
\subsection*{Additional Inherited Members}


\subsection{Detailed Description}


Definition at line 340 of file I\+Renderer.\+hh.



\subsection{Member Function Documentation}
\hypertarget{a00494_ac29e1f8e4a1112fbe375519d1bf69508}{\index{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}!modify\+Fragment\+End\+Code@{modify\+Fragment\+End\+Code}}
\index{modify\+Fragment\+End\+Code@{modify\+Fragment\+End\+Code}!A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}}
\subsubsection[{modify\+Fragment\+End\+Code}]{\setlength{\rightskip}{0pt plus 5cm}void A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass\+::modify\+Fragment\+End\+Code (
\begin{DoxyParamCaption}
\item[{Q\+String\+List $\ast$}]{\+\_\+code}
\end{DoxyParamCaption}
)\hspace{0.3cm}{\ttfamily [virtual]}}}\label{a00494_ac29e1f8e4a1112fbe375519d1bf69508}


Append code the the fragment shader. 

Refer to the generation structure (\hyperlink{ShaderGenerator_page}{Shader Generator} ) to see where your code is added and which variables you can modify. Use


\begin{DoxyCode}
\_code->push\_back(\textcolor{stringliteral}{"..."});
\end{DoxyCode}


to insert your code here.


\begin{DoxyParams}{Parameters}
{\em \+\_\+code} & string list of shader code. \\
\hline
\end{DoxyParams}


Reimplemented from \hyperlink{a01163_a25b1e0be6dd4a8365ecb1c72da21d310}{A\+C\+G\+::\+Shader\+Modifier}.



Definition at line 1270 of file I\+Renderer.\+cc.



The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize}
\item 
A\+C\+G/\+G\+L/I\+Renderer.\+hh\item 
A\+C\+G/\+G\+L/I\+Renderer.\+cc\end{DoxyCompactItemize}
