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ACG::SceneGraph::LightSource Member List

This is the complete list of members for ACG::SceneGraph::LightSource, including all inherited members.

ambientColor(Vec4f _color) | ACG::SceneGraph::LightSource |
ambientColor() const | ACG::SceneGraph::LightSource |
ambientColor_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
brightness(const float _brightness) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
brightness() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
brightness_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
constantAttenuation(float _constantAttenuation) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
constantAttenuation() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
constantAttenuation_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
diffuseColor(Vec4f _color) | ACG::SceneGraph::LightSource |
diffuseColor() const | ACG::SceneGraph::LightSource |
diffuseColor_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
direction() const | ACG::SceneGraph::LightSource |
direction(Vec3d _pos) | ACG::SceneGraph::LightSource |
directional() const | ACG::SceneGraph::LightSource |
disable() | ACG::SceneGraph::LightSource |
enable() | ACG::SceneGraph::LightSource |
enabled() const | ACG::SceneGraph::LightSource |
enabled_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
fixedPosition(bool _state) | ACG::SceneGraph::LightSource |
fixedPosition() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
fixedPosition_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
initialPosition_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
initialPositionInit_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
initialSpotDirection_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
LightNode class | ACG::SceneGraph::LightSource | friend
LightSource() | ACG::SceneGraph::LightSource |
linearAttenuation(float _linearAttenuation) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
linearAttenuation() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
linearAttenuation_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
position(Vec3d _pos) | ACG::SceneGraph::LightSource |
position() const | ACG::SceneGraph::LightSource |
position_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
quadraticAttenuation(float _quadraticAttenuation) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
quadraticAttenuation() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
quadraticAttenuation_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
radius() const | ACG::SceneGraph::LightSource | inline
radius(const float _radius) | ACG::SceneGraph::LightSource | inline
radius_ | ACG::SceneGraph::LightSource | protected
realPosition_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
realSpotDirection_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
setColor(const Vec4f &_ambient, const Vec4f &_diffuse, const Vec4f &_specular) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
specularColor(Vec4f _color) | ACG::SceneGraph::LightSource |
specularColor() const | ACG::SceneGraph::LightSource |
specularColor_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
spotCutoff(float _cutoff) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
spotCutoff() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
spotCutoff_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
spotDirection(Vec3d _pos) | ACG::SceneGraph::LightSource |
spotDirection() const | ACG::SceneGraph::LightSource |
spotDirection_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected
spotExponent(float _exponent) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
spotExponent() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource |
spotExponent_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected