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MultiInterpolationAnimationT.hh
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40 \*===========================================================================*/
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48 \*===========================================================================*/
49
50 #ifndef MULTIINTERPOLATIONANIMATIONT_HH
51 #define MULTIINTERPOLATIONANIMATIONT_HH
52
53 #include "InterpolationAnimationT.hh"
54
55 template<class PointT>
56 class MultiInterpolationAnimationT : public InterpolationAnimationT<PointT>
57 {
58 template<typename>
59 friend class SkeletonT;
60
61 public:
62 typedef PointT Point;
63 typedef typename Point::value_type Scalar;
64 typedef PoseT<PointT> Pose;
65 typedef InterpolationMatrixManipulatorT<Scalar> MatrixManipulator;
66 typedef InterpolationT<Scalar> Interpolator;
67 typedef std::vector<Scalar> TargetType;
68 typedef std::vector< InterpolationAnimationT<ACG::Vec3d>* > InterpolationAnimations;
69
70 public:
71 MultiInterpolationAnimationT(const MultiInterpolationAnimationT<PointT> &_other);
72 MultiInterpolationAnimationT() : InterpolationAnimationT<PointT>(NULL, NULL), interpolationAnimations_() {}
73 MultiInterpolationAnimationT(const InterpolationAnimations& _interpolationAnimations) : interpolationAnimations_(_interpolationAnimations) {}
74
75 virtual AnimationT<PointT>* copy();
76
77 virtual void updateFromGlobal(unsigned int _index) {/*NOOP*/};
78
79 virtual bool getMinInput(Scalar& _result);
80 virtual bool getMaxInput(Scalar& _result);
81
82 private:
83 InterpolationAnimations interpolationAnimations_;
84
85 public:
86 using InterpolationAnimationT<PointT>::FPS;
87
88 public:
89
90 //===========================================================================
96 //===========================================================================
97
103 virtual Pose *pose(unsigned int _iFrame);
104
111 virtual Pose *pose(unsigned int _iFrame, Pose* _reference);
112 virtual unsigned int frameCount();
115 //===========================================================================
120 //===========================================================================
127 void insertJointAt(unsigned int _index) {};
128
135 void removeJointAt(unsigned int _index) {};
138 //===========================================================================
142 //===========================================================================
143 void addInterpolationAnimation(InterpolationAnimationT<PointT> *_animation) {
144 interpolationAnimations_.push_back(_animation);
145 }
146 unsigned int animationCount() {
147 return interpolationAnimations_.size();
148 }
149
150 InterpolationAnimationT<PointT>* animation(unsigned int _index );
153 virtual void clearPoseCache() {
154 for (uint i=0; i < interpolationAnimations_.size(); ++i) {
155 interpolationAnimations_[i]->clearPoseCache();
156 }
157 }
158 };
159
160 //=============================================================================
161 #if defined(INCLUDE_TEMPLATES) && !defined(MULTIINTERPOLATIONANIMATIONT_C)
162 #define MULTIINTERPOLATIONANIMATIONT_TEMPLATES
163 #include "MultiInterpolationAnimationT.cc"
164 #endif
165 //=============================================================================
166
167 #endif //MULTIINTERPOLATIONANIMATIONT_HH
MultiInterpolationAnimationT::removeJointAt
void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.
Definition: MultiInterpolationAnimationT.hh:135
MultiInterpolationAnimationT::pose
virtual Pose * pose(unsigned int _iFrame)
get a pose
Definition: MultiInterpolationAnimationT.cc:135
InterpolationMatrixManipulatorT
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
Definition: InterpolationMatrixManipulatorT.hh:65
MultiInterpolationAnimationT::frameCount
virtual unsigned int frameCount()
Returns the number of frames that this animation can playback.
Definition: MultiInterpolationAnimationT.cc:122
SkeletonT::animation
Animation * animation(std::string _name)
Returns a pointer to the animation to the given name.
Definition: SkeletonT.cc:858
MultiInterpolationAnimationT
Definition: MultiInterpolationAnimationT.hh:56
PoseT
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
SkeletonT::animationCount
unsigned int animationCount()
Returns the number of animations stored in this skeleton.
Definition: SkeletonT.cc:971
InterpolationAnimationT
Definition: InterpolationAnimationT.hh:61
SkeletonT
Definition: JointT.hh:56
MultiInterpolationAnimationT::Pose
PoseT< PointT > Pose
Typedef for the pose template.
Definition: MultiInterpolationAnimationT.hh:64
AnimationT
Stores a single animation.
Definition: AnimationT.hh:67
MultiInterpolationAnimationT::updateFromGlobal
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
Definition: MultiInterpolationAnimationT.hh:77
MultiInterpolationAnimationT::insertJointAt
void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
Definition: MultiInterpolationAnimationT.hh:127
InterpolationT
Definition: InterpolationT.hh:58