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ACG::SceneGraph::GLSL::UniformPool::UniformMat Struct Reference
Inheritance diagram for ACG::SceneGraph::GLSL::UniformPool::UniformMat:

## Public Member Functions
void | bind (GLuint _progID) const
void | bind (GLuint _progID) const

## Public Attributes
ACG::Matrix4x4f | val
bool | transposed
int | size
Public Attributes inherited from ACG::SceneGraph::GLSL::UniformPool::UniformBase
std::string | id

## Detailed Description

Definition at line 158 of file MeshNode2T.cc.

The documentation for this struct was generated from the following file:

- ACG/Scenegraph/MeshNode2T.cc