Developer Documentation

SkeletonTransform.hh
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41
42
43
44 #ifndef SKELETONTRANSFORM_HH
45 #define SKELETONTRANSFORM_HH
46
47 #include "../Skeleton.hh"
48 #include <ACG/Math/Matrix4x4T.hh>
49 #include <OpenFlipper/common/ObjectTypeDLLDefines.hh>
50
58 class OBJECTTYPEDLLEXPORT SkeletonTransform {
59
60 public:
61 explicit SkeletonTransform(Skeleton& _skeleton);
62 ~SkeletonTransform() {}
63
64 public:
66 void scaleSkeleton(double _factor, Skeleton::Pose* _pose = 0);
67
69 void translateSkeleton(ACG::Vec3d _translation, Skeleton::Pose* _pose = 0);
70
72 void transformSkeleton(Matrix4x4 _transformation, Skeleton::Pose* _pose = 0);
73
75 void translateJoint(Skeleton::Joint* _joint, ACG::Vec3d _translation, bool _keepChildPositions = true);
76
78 void transformJoint(Skeleton::Joint* _joint, Matrix4x4 _matrix, bool _keepChildPositions = true);
79
81 void rotateJoint(Skeleton::Joint* _joint, Skeleton::Pose* _pose, Matrix4x4 _rotation, bool _applyToWholeAnimation = true);
82
84 static double determinant(Matrix4x4& _m);
85
86 private:
87 Skeleton& skeleton_;
88 Skeleton::Pose* refPose_;
89 };
90
91 #endif //SKELETONTRANSFORM_HH
ObjectTypeDLLDefines.hh
SkeletonT
Definition: JointT.hh:50
PoseT
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:58
SkeletonTransform
Skeleton transformation class.
Definition: SkeletonTransform.hh:58
JointT
Represents a single joint in the skeleton.
Definition: JointT.hh:60
ACG::Matrix4x4T< double >
OpenMesh::VectorT
Definition: Vector11T.hh:83