Developer Documentation

Here is a list of all documented class members with links to the class documentation for each member:

### - b -

- back() : ACG::PolyLineT< PointT >
- backbufferFBO_ : PostProcessing
- backFaceCulling() : ACG::QtWidgets::QtBaseViewer
- BackFaceCulling : ACG::SceneGraph::MaterialNode
- backFaceCulling() : Viewer::ViewerProperties
- backFaceCulling_ : Viewer::ViewerProperties
- backgroundBrush() : VSI::Text
- backgroundColor() : ACG::QtWidgets::QtBaseViewer , Viewer::ViewerProperties
- backgroundColor_ : Viewer::ViewerProperties
- backgroundColorDefault_ : ColorPlugin
- backgroundColorPaper_ : ColorPlugin
- backgroundColorPresentation_ : ColorPlugin
- backgroundColorRgb() : Viewer::ViewerProperties
- backgroundPen() : VSI::Text
- backgroundQColor() : Viewer::ViewerProperties
- BackupData() : BackupData
- backupMenu_ : BackupPlugin
- backupTextureCoordinates() : FileOBJPlugin , FileOFFPlugin , FileOMPlugin , FilePLYPlugin
- backward() : HelpBrowser
- base_color() : ACG::GLState , ACG::SceneGraph::ACG::GLState , ACG::SceneGraph::MaterialNode
- BaseBackup() : BaseBackup
- baseColor() : ACG::SceneGraph::Material
- BaseColor : ACG::SceneGraph::MaterialNode
- baseColorDefault_ : ColorPlugin
- baseColorPaper_ : ColorPlugin
- baseColorPresentation_ : ColorPlugin
- baseLayout_ : CoreWidget
- baseLineColor_ : ACG::SceneGraph::GridNode
- BaseNode() : ACG::SceneGraph::ACG::SceneGraph::BaseNode , ACG::SceneGraph::BaseNode
- baseNode() : BaseObjectData
- BaseObject() : BaseObject
- BaseObjectData() : BaseObjectData
- BaseObjectIterator() : PluginFunctions::BaseObjectIterator
- BaseProperty() : OpenMesh::BaseProperty
- BasePropertyHandle : SplatCloud
- basisFunction() : ACG::BSplineCurveT< PointT > , ACG::BSplineSurfaceT< PointT >
- bb_max() : ACG::SceneGraph::CoordFrameNode
- bb_max_ : ACG::GLState , ACG::SceneGraph::ACG::GLState
- bb_min() : ACG::SceneGraph::CoordFrameNode
- bb_min_ : ACG::GLState , ACG::SceneGraph::ACG::GLState , ACG::SceneGraph::GridNode
- bbMax() : ACG::SceneGraph::BoundingBoxAction
- bbMax_ : ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > , ACG::SceneGraph::MeshNodeT< Mesh >
- bbMin() : ACG::SceneGraph::BoundingBoxAction
- bbMin_ : ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > , ACG::SceneGraph::MeshNodeT< Mesh >
- bCoordFramesVisible_ : ACG::SceneGraph::SkeletonNodeT< SkeletonType >
- begin() : ACG::QueryObject , ACG::SceneGraph::StripProcessorT< Mesh > , JointT< PointT > , OpenMesh::StripifierT< Mesh > , SkeletonT< PointT >
- BezierCurveT() : ACG::BezierCurveT< Point >
- bGuiUpdating_ : SkeletalAnimationPlugin
- biggerManipAction_ : MovePlugin
- biggestAction_ : ComponentsPlugin
- biggestComponent() : ComponentsPlugin
- Binary : OpenMesh::IO::Options
- binary_ : FileVTKPlugin
- binary_size() : OpenMesh::IO::_OBJWriter_ , OpenMesh::IO::_OFFWriter_ , OpenMesh::IO::_OMWriter_ , OpenMesh::IO::_PLYWriter_ , OpenMesh::IO::_STLWriter_ , OpenMesh::IO::_VTKWriter_ , OpenMesh::IO::BaseWriter
- bind() : ACG::FBO , GLSL::UniformPool , GLSL::UniformPool::UniformBuf , GLSL::UniformPool::UniformMat , GLSL::UniformPool::UniformVecf , GLSL::UniformPool::UniformVeci , GLSL::UniformPool::UniformVecui
- bind_custom_property_to_shader() : ACG::PolyLineT< PointT >
- bindAttributeLocation() : GLSL::Program
- bindBuffer() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- bindBufferARB() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- bindBuffers() : ACG::DrawMeshT< Mesh >
- bindBuffersToRenderObject() : ACG::DrawMeshT< Mesh >
- bindFragDataLocation() : GLSL::Program
- bindFramebuffer() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- bindObjectRenderStates() : ACG::IRenderer
- bindObjectUniforms() : ACG::IRenderer
- bindObjectVBO() : ACG::IRenderer
- bindTexture() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- bindVBO() : ACG::SceneGraph::TextNode
- bit_masks() : OpenMesh::ArrayKernel
- bits() : OpenMesh::Attributes::StatusInfo
- blendColor() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- blendDest : ACG::RenderObject
- blendDest_ : ACG::SceneGraph::TextNode
- blendDualPeelFbo_ : DepthPeelingPlugin::ViewerResources
- blendDualPeelProg_ : DepthPeelingPlugin
- blendDualPeelTexID_ : DepthPeelingPlugin::ViewerResources
- blendEnabled_ : ACG::SceneGraph::TextNode
- blendEquation() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- blendForStencilRefBit() : ViewObjectMarker
- blendForStencilRefNumber() : DefaultObjectMarker , MoveObjectMarker , SelectionObjectMarker , SkeletonMarker , ViewObjectMarker
- blendFunc() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- blendFuncSeparate() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- blending() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- Blending : ACG::SceneGraph::MaterialNode
- blendQueryID_ : DepthPeelingPlugin
- blendShaders_ : DepthPeelingPlugin
- blendSrc_ : ACG::SceneGraph::TextNode
- blocked() : BaseBackup
- blockPosToFold_ : TextBrowserWidget
- blockScenegraphUpdates() : BaseInterface , Core
- blockSceneGraphUpdates() : Core
- blockSignals() : LicenseManager
- blurFbo_ : SSAOPlugin::ViewerResources
- bmodules_ : OpenMesh::Decimater::BaseDecimaterT< MeshT >
- boneInstanceData_ : ACG::SceneGraph::SkeletonNodeT< SkeletonType >
- boneLength() : InfoSkeletonObjectPlugin
- BoolWidget() : VSI::BoolWidget
- boundaryCount() : InfoMeshObjectPlugin
- boundingBox() : ACG::SceneGraph::ACG::SceneGraph::BaseNode , ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > , ACG::SceneGraph::ArrowNode , ACG::SceneGraph::BaseNode , ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > , ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > , ACG::SceneGraph::CameraNode , ACG::SceneGraph::CoordFrameNode , ACG::SceneGraph::CoordinateSystemNode , ACG::SceneGraph::CoordsysNode , ACG::SceneGraph::GlutPrimitiveNode , ACG::SceneGraph::GridNode , ACG::SceneGraph::LightNode , ACG::SceneGraph::LineNode , ACG::SceneGraph::MeshNodeT< Mesh > , ACG::SceneGraph::OBJNode , ACG::SceneGraph::PointNode , ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > , ACG::SceneGraph::PolyLineNodeT< PolyLine > , ACG::SceneGraph::PrincipalAxisNode , ACG::SceneGraph::QtWidgetNode , ACG::SceneGraph::QuadNode , ACG::SceneGraph::SkeletonNodeT< SkeletonType > , ACG::SceneGraph::SliceNode , ACG::SceneGraph::SplatCloudNode , ACG::SceneGraph::TextNode , ACG::SceneGraph::TranslationManipulatorNode , ACG::SceneGraph::TriangleNode , ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > , MeshObject< MeshT > , PlaneNode , VolumeMeshObject< MeshT >
- boundingBoxMax() : InfoMeshObjectPlugin , InfoSkeletonObjectPlugin
- boundingBoxMin() : InfoMeshObjectPlugin , InfoSkeletonObjectPlugin
- BoundingBoxNode() : ACG::SceneGraph::BoundingBoxNode
- boundingBoxNode() : BaseObjectData
- boundingBoxNode_ : BaseObjectData
- boundingBoxSize() : InfoMeshObjectPlugin , InfoSkeletonObjectPlugin
- boundingRect() : Histogram , HistogramItem , QtGraphicsButton , VSI::Button , VSI::ElementArea , VSI::Text
- branchCount() : InfoSkeletonObjectPlugin
- brightnessChanged() : LightWidget
- BSplineCurveNodeT() : ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >
- BSplineCurveObject() : BSplineCurveObject
- BSplineCurveSelectionPlugin() : BSplineCurveSelectionPlugin
- BSplineCurveT() : ACG::BSplineCurveT< PointT >
- BSplineSurfaceNodeT() : ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >
- BSplineSurfaceObject() : BSplineSurfaceObject
- BSplineSurfaceSelectionPlugin() : BSplineSurfaceSelectionPlugin
- BSplineSurfaceT() : ACG::BSplineSurfaceT< PointT >
- bufferData() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- bufferDataARB() : ACG::GLState , ACG::SceneGraph::ACG::GLState
- build() : ACG::MeshCompiler , TriangleBSPCoreT< BSPTraits >
- build_strip() : OpenMesh::StripifierT< Mesh >
- build_strips() : OpenMesh::StripifierT< Mesh >
- buildColorBuffer() : VolumeMeshBufferManager< VolumeMesh >
- buildColorCoder() : DoubleWidget , IntegerWidget
- buildIn : PluginInfo
- buildNormalBuffer() : VolumeMeshBufferManager< VolumeMesh >
- buildPickColorBuffer() : VolumeMeshBufferManager< VolumeMesh >
- buildShaderCode() : ACG::ShaderGenerator
- buildStripPolyMesh() : ACG::SceneGraph::StripProcessorT< Mesh >
- buildStrips() : ACG::SceneGraph::StripProcessorT< Mesh >
- buildStripsPolyMesh() : ACG::SceneGraph::StripProcessorT< Mesh >
- buildStripsTriMesh() : ACG::SceneGraph::StripProcessorT< Mesh >
- buildStripTriMesh() : ACG::SceneGraph::StripProcessorT< Mesh >
- buildTexCoordBuffer() : VolumeMeshBufferManager< VolumeMesh >
- buildVertexBuffer() : VolumeMeshBufferManager< VolumeMesh >
- Button() : VSI::Button
- bVBOinFlatMode_ : ACG::DrawMeshT< Mesh >
- bVBOinHalfedgeNormalMode_ : ACG::DrawMeshT< Mesh >
- bVBOinHalfedgeTexMode_ : ACG::DrawMeshT< Mesh >