Developer Documentation

PluginFunctionsLight.cc
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40 \*===========================================================================*/
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46
47 //=============================================================================
48 //
49 // Plugin Functions for Lights
50 //
51 //=============================================================================
52
53 #include <OpenFlipper/common/Types.hh>
54
55
56 #include "PluginFunctionsLight.hh"
57
58 namespace PluginFunctions {
59
60 // ===============================================================================
61 // Get objects
62 // ===============================================================================
63
64 bool getObject( int _identifier , LightObject*& _object ) {
65
66 if ( _identifier == BaseObject::NOOBJECT ) {
67 _object = 0;
68 return false;
69 }
70
71 // Get object by using the map accelerated plugin function
72 BaseObjectData* object = 0;
73 PluginFunctions::getObject(_identifier,object);
74
75 _object = dynamic_cast< LightObject* >(object);
76 return ( _object != 0 );
77 }
78
79
80 // ===============================================================================
81 // Getting data from objects and casting between them
82 // ===============================================================================
83
84 LightNode* lightNode( BaseObjectData* _object ) {
85
86 if ( _object->dataType(DATA_LIGHT) ) {
87 LightObject* object = dynamic_cast< LightObject* >(_object);
88 return object->lightNode();
89 } else
90 return 0;
91 }
92
93
94 LightObject* lightObject( BaseObjectData* _object ) {
95 if ( ! _object->dataType(DATA_LIGHT) )
96 return 0;
97 return dynamic_cast< LightObject* >( _object );
98 }
99
100 LightSource* lightSource( BaseObjectData* _object ) {
101
102 if ( ! _object->dataType(DATA_LIGHT) )
103 return 0;
104 LightObject* light = dynamic_cast< LightObject* >( _object );
105
106 return light->lightSource();
107 }
108
109 DLLEXPORT
110 LightSource* lightSource( LightObject* _object ) {
111
112 if ( ! _object )
113 return 0;
114
115 return _object->lightSource();
116 }
117
118 }
LightObject::lightSource
LightSource * lightSource()
Definition: LightObject.cc:326
PluginFunctions::lightNode
LightNode * lightNode(BaseObjectData *_object)
Get a LightNode from an object.
Definition: PluginFunctionsLight.cc:84
LightObject
Definition: LightObject.hh:72
BaseObject::dataType
bool dataType(DataType _type) const
Definition: BaseObject.cc:221
ACG::SceneGraph::LightNode
Definition: LightNode.hh:249
PluginFunctionsLight.hh
PluginFunctions::lightObject
LightObject * lightObject(BaseObjectData *_object)
Cast an BaseObject to a LightObject if possible.
Definition: PluginFunctionsLight.cc:94
PluginFunctions::getObject
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
Definition: PluginFunctions.cc:294
ACG::SceneGraph::LightSource
Structure to hold options for one LightSource.
Definition: LightNode.hh:85
DATA_LIGHT
#define DATA_LIGHT
Definition: Light.hh:58
BaseObject::NOOBJECT
static int NOOBJECT
Definition: BaseObject.hh:106
Types.hh
LightObject::lightNode
LightNode * lightNode()
Get the scenegraph Node.
Definition: LightObject.cc:227
PluginFunctions
Definition: PluginFunctions.cc:57
PluginFunctions::lightSource
LightSource * lightSource(BaseObjectData *_object)
Get the lightSource in this Object.
Definition: PluginFunctionsLight.cc:100
BaseObjectData
Definition: BaseObjectData.hh:102
DLLEXPORT
#define DLLEXPORT
Definition: GlobalDefines.hh:95