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SplatCloudSelection.hh
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51 //================================================================
52 //
53 // SplatCloudSelection
54 //
55 //================================================================
56
57
58 #ifndef SPLATCLOUDSELECTION_HH
59 #define SPLATCLOUDSELECTION_HH
60
61
67 //== INCLUDES =================================================================
68
69
70 #include <ObjectTypes/SplatCloud/SplatCloud.hh>
71
72 #include <vector>
73
74
75 //== NAMESPACES ===============================================================
76
77
78 namespace SplatCloudSelection {
79
80
81 //== DEFINITIONS ==============================================================
82
83
84 //===========================================================================
87 //===========================================================================
88
89 void selectVertices ( SplatCloud *_splatCloud, const std::vector<int> &_vertices );
90 void unselectVertices ( SplatCloud *_splatCloud, const std::vector<int> &_vertices );
91 void selectAllVertices ( SplatCloud *_splatCloud );
92 void clearVertexSelection ( SplatCloud *_splatCloud );
93 void invertVertexSelection( SplatCloud *_splatCloud );
94 std::vector<int> getVertexSelection ( const SplatCloud *_splatCloud );
95 std::vector<int> getVertexSelection ( const SplatCloud *_splatCloud, bool &_inverted );
96
100 //=============================================================================
101
102
103 } // namespace SplatCloudSelection
104
105
106 //=============================================================================
107
108
109 #endif // SPLATCLOUDSELECTION_HH
MeshSelection::selectAllVertices
void selectAllVertices(MeshT *_mesh)
Select all vertices of a mesh.
Definition: MeshSelectionT_impl.hh:102
MeshSelection::selectVertices
void selectVertices(MeshT *_mesh, const std::vector< int > &_vertices)
Select given vertices of a mesh.
Definition: MeshSelectionT_impl.hh:74
SplatCloud.hh
SplatCloud
Definition: SplatCloud.hh:79
MeshSelection::clearVertexSelection
void clearVertexSelection(MeshT *_mesh)
Set all vertices to unselected.
Definition: MeshSelectionT_impl.hh:114
MeshSelection::getVertexSelection
std::vector< int > getVertexSelection(MeshT *_mesh)
Get the current vertex selection.
Definition: MeshSelectionT_impl.hh:204
MeshSelection::invertVertexSelection
void invertVertexSelection(MeshT *_mesh)
invert vertex selection
Definition: MeshSelectionT_impl.hh:125
SplatCloudSelection
Definition: SplatCloudSelection.cc:66
MeshSelection::unselectVertices
void unselectVertices(MeshT *_mesh, const std::vector< int > &_vertices)
Unselect given vertices of a mesh.
Definition: MeshSelectionT_impl.hh:88