Developer Documentation

PostProcessing.hh
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40 \*===========================================================================*/
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46 #include <ACG/Math/GLMatrixT.hh>
47 #include <ACG/GL/FBO.hh>
48 #include <ACG/GL/GLState.hh>
49
50 #include <OpenFlipper/BasePlugin/PostProcessorInterface.hh>
51
52
53 class PostProcessing
54 {
55 public:
56
57
58 PostProcessing();
59 virtual ~PostProcessing();
60
63 int numProcessors() const;
64
77 int setupScene(int _viewerID, int _width, int _height, int _samples = 0, int _stereoEye = -1);
78
79
92 void postProcess(int _viewerID, ACG::GLState* _glstate, const ACG::GLMatrixd& _modelview, const ACG::GLMatrixd& _proj1, const ACG::GLMatrixd& _proj2, bool _hwOpenGLStereo = false);
93
94
101 void resolveStereoAnyglyph(int _viewerID);
102
103
104 private:
105
106
107 void setupFBO(ACG::FBO* _dst, int _width, int _height, GLuint _intfmt, int _samples);
108
109 void resolveMultisampling(ACG::FBO* _dst, ACG::FBO* _src);
110
111 private:
112
114 int debugLevel_;
115
117 ACG::FBO sceneFBO_[2];
118
120 ACG::FBO procFBO_[2];
121
123 ACG::FBO stereoFBO_[2];
124
125
127 GLuint backbufferFBO_,
128 backbufferTarget_;
129 GLint backbufferViewport_[4];
130
132 bool stereoMode_;
133 };
PostProcessing::procFBO_
ACG::FBO procFBO_[2]
post-processing read/write FBOs, no msaa
Definition: PostProcessing.hh:120
PostProcessing::postProcess
void postProcess(int _viewerID, ACG::GLState *_glstate, const ACG::GLMatrixd &_modelview, const ACG::GLMatrixd &_proj1, const ACG::GLMatrixd &_proj2, bool _hwOpenGLStereo=false)
Perform all post processing.
Definition: PostProcessing.cc:229
PostProcessing::stereoFBO_
ACG::FBO stereoFBO_[2]
store post processing results for each stereo eyes, input for anaglyph processor, no msaa ...
Definition: PostProcessing.hh:123
PostProcessing::backbufferFBO_
GLuint backbufferFBO_
backbuffer output, not owned by this class
Definition: PostProcessing.hh:127
PostProcessing::sceneFBO_
ACG::FBO sceneFBO_[2]
FBO for scene rendering, one for each eye in stereo mode, possibly multisampled.
Definition: PostProcessing.hh:117
ACG::GLState
Definition: GLState.hh:213
PostProcessing::resolveStereoAnyglyph
void resolveStereoAnyglyph(int _viewerID)
Resolve stereo buffers as anaglyph.
Definition: PostProcessing.cc:451
PostProcessorInterface.hh
ACG::GLMatrixT< double >
PostProcessing::numProcessors
int numProcessors() const
Number of post processors.
PostProcessing::setupScene
int setupScene(int _viewerID, int _width, int _height, int _samples=0, int _stereoEye=-1)
Bind fbo for scene rendering.
Definition: PostProcessing.cc:70
ACG::FBO
Definition: FBO.hh:71
PostProcessing::stereoMode_
bool stereoMode_
postprocessing in stereo mode
Definition: PostProcessing.hh:132
PostProcessing::debugLevel_
int debugLevel_
perform extra checks for debugging: 0 -> no checks, 1 -> fast checks, 2 -> more checks etc...
Definition: PostProcessing.hh:114
PostProcessing
Definition: PostProcessing.hh:53