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Public Member Functions | Public Attributes | List of all members
GLSL::UniformPool::UniformVecui Struct Reference
Inheritance diagram for GLSL::UniformPool::UniformVecui:

## Public Member Functions
void | bind (GLuint _progID) const
| Bind uniform uint vector to shader. More...
virtual QString | toString () const
| print uint vector to string More...

## Public Attributes
ACG::Vec4ui | val
int | size
Public Attributes inherited from GLSL::UniformPool::UniformBase
std::string | id

## Detailed Description

Definition at line 159 of file UniformPool.hh.

## Member Function Documentation

## ◆ bind()

void GLSL::UniformPool::UniformVecui::bind | ( | GLuint | _progID | ) | const
| virtual

Bind uniform uint vector to shader.

Parameters

  _progID | GL Program ID

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 279 of file UniformPool.cc.

## ◆ toString()

QString GLSL::UniformPool::UniformVecui::toString | ( |  | ) | const
| virtual

print uint vector to string

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 310 of file UniformPool.cc.

The documentation for this struct was generated from the following files:

- OpenFlipper/libs_required/ACG/ShaderUtils/UniformPool.hh
- OpenFlipper/libs_required/ACG/ShaderUtils/UniformPool.cc