Developer Documentation

Renderer.cc
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40 \*===========================================================================*/
41
42
43
44 #include "Renderer.hh"
45
46
47 #include <OpenFlipper/BasePlugin/PluginFunctions.hh>
48 #include <ACG/GL/ShaderCache.hh>
49
50
51
52 // =================================================
53
54 Renderer::Renderer()
55 {
56 }
57
58
59 Renderer::~Renderer()
60 {
61 }
62
63
64 void Renderer::initializePlugin()
65 {
66 }
67
68
69
70 void Renderer::render(ACG::GLState* _glState, Viewer::ViewerProperties& _properties)
71 {
72 // collect renderobjects + prepare OpenGL state
73 prepareRenderingPipeline(_glState, _properties.drawMode(), PluginFunctions::getSceneGraphRootNode());
74
75 // render every object
76 for (int i = 0; i < getNumRenderObjects(); ++i)
77 renderObject( getRenderObject(i) );
78
79 // restore common opengl state
80 // log window remains hidden otherwise
81 finishRenderingPipeline();
82
83 // dumpRenderObjectsToFile("../../dump_ro.txt", &sortedObjects_[0]);
84 }
85
86
87 QString Renderer::checkOpenGL()
88 {
89 if (!ACG::openGLVersion(3, 2))
90 return QString("Insufficient OpenGL Version! OpenGL 3.2 or higher required");
91
92 QString missing("");
93
94 return missing;
95 }
96
97
98
99
PluginFunctions.hh
Viewer::ViewerProperties
Definition: ViewerProperties.hh:107
ACG::IRenderer::getNumRenderObjects
int getNumRenderObjects() const
Get the number of collected render objects (not including overlay objects or gl4.2 line objects) ...
Definition: IRenderer.cc:1212
ACG::GLState
Definition: GLState.hh:213
ACG::IRenderer::prepareRenderingPipeline
virtual void prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot)
Prepares renderer and OpenGL for any draw-related calls including.
Definition: IRenderer.cc:532
ACG::IRenderer::getRenderObject
ACG::RenderObject * getRenderObject(int i)
Get render objects in the sorted list by index (not including overlay objects)
Definition: IRenderer.cc:1222
ACG::IRenderer::finishRenderingPipeline
virtual void finishRenderingPipeline(bool _drawOverlay=true)
Draw overlay objects and reset OpenGL state.
Definition: IRenderer.cc:667
Viewer::ViewerProperties::drawMode
void drawMode(ACG::SceneGraph::DrawModes::DrawMode _mode)
set draw mode (No test if this mode is available!)
Definition: ViewerProperties.cc:151
ACG::IRenderer::renderObject
virtual void renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0)
Render one renderobject.
Definition: IRenderer.cc:1140
PluginFunctions::getSceneGraphRootNode
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node
Definition: PluginFunctions.cc:957
ACG::openGLVersion
bool openGLVersion(const int _major, const int _minor, bool _verbose)
Definition: gl.cc:129