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BaseSkin::DefaultPose Struct Reference

Holds the skins default pose. More...

`#include <Type-Skeleton/ObjectTypes/Skeleton/BaseSkin.hh>`

## Public Member Functions
| DefaultPose (OpenMesh::Vec3d point, OpenMesh::Vec3d normal)

## Public Attributes
OpenMesh::Vec3d | point
| The points position in the default pose.
OpenMesh::Vec3d | normal
| The points normal in the default pose.

## Detailed Description

Holds the skins default pose.

The default pose of the mesh is stored in a vertex property. From this pose all deformed poses are derived. An additional point and normal are stored per vertex.

Definition at line 78 of file BaseSkin.hh.

The documentation for this struct was generated from the following file:

- Type-Skeleton/ObjectTypes/Skeleton/BaseSkin.hh