Developer Documentation

CoordFrameNode.hh
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40 \*===========================================================================*/
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46
47 //=============================================================================
48 //
49 // CLASS CoordFrameNode
50 //
51 //=============================================================================
52
53
54 #ifndef ACG_COORDFRAMENODE_HH
55 #define ACG_COORDFRAMENODE_HH
56
57
58 //== INCLUDES =================================================================
59
60
61 #include "MaterialNode.hh"
62 #include <vector>
63
64
65 //== NAMESPACES ===============================================================
66
67
68 namespace ACG {
69 namespace SceneGraph {
70
71
72 //== CLASS DEFINITION =========================================================
73
74
75
82 class ACGDLLEXPORT CoordFrameNode : public MaterialNode
83 {
84 public:
85
87 CoordFrameNode(BaseNode* _parent=0,
88 const std::string& _name="<CoordFrameNode>" );
89
91 ~CoordFrameNode() {}
92
93
95 ACG_CLASSNAME(CoordFrameNode);
97 DrawModes::DrawMode availableDrawModes() const;
99 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
101 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
102
103
105 void update_bounding_box();
107 void set_bounding_box(const Vec3f& _bb_min, const Vec3f& _bb_max);
109 const Vec3d& bb_min() const { return bb_min_; }
111 const Vec3d& bb_max() const { return bb_max_; }
112
113
115 const std::vector<float>& x_planes() const { return x_planes_; }
117 const std::vector<float>& y_planes() const { return y_planes_; }
119 const std::vector<float>& z_planes() const { return z_planes_; }
120
121
123 void set_x_planes(const std::vector<float>& _planes) { x_planes_ = _planes; }
125 void set_y_planes(const std::vector<float>& _planes) { y_planes_ = _planes; }
127 void set_z_planes(const std::vector<float>& _planes) { z_planes_ = _planes; }
128
129
131 void add_x_plane(float _x) { x_planes_.push_back(_x); }
133 void add_y_plane(float _y) { y_planes_.push_back(_y); }
135 void add_z_plane(float _z) { z_planes_.push_back(_z); }
136
137
139 void del_x_plane(float _x) {
140 x_planes_.erase(std::find(x_planes_.begin(), x_planes_.end(), _x));
141 }
143 void del_y_plane(float _y) {
144 y_planes_.erase(std::find(y_planes_.begin(), y_planes_.end(), _y));
145 }
147 void del_z_plane(float _z) {
148 z_planes_.erase(std::find(z_planes_.begin(), z_planes_.end(), _z));
149 }
150
151
152
153
154
155 private:
156
158 CoordFrameNode(const CoordFrameNode& _rhs);
160 CoordFrameNode& operator=(const CoordFrameNode& _rhs);
161
162
163 // extend of bounding box
164 Vec3d bb_min_, bb_max_;
165
166 // planes in x-, y-, z-direction
167 std::vector<float> x_planes_, y_planes_, z_planes_;
168 };
169
170
171 //=============================================================================
172 } // namespace SceneGraph
173 } // namespace ACG
174 //=============================================================================
175 #endif // ACG_COORDFRAMENODE_HH defined
176 //=============================================================================
177
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
ACG::SceneGraph::CoordFrameNode::del_x_plane
void del_x_plane(float _x)
del (x == _x)-plane
Definition: CoordFrameNode.hh:139
ACG::SceneGraph::CoordFrameNode::y_planes
const std::vector< float > & y_planes() const
get y-plane container
Definition: CoordFrameNode.hh:117
ACG::SceneGraph::CoordFrameNode::~CoordFrameNode
~CoordFrameNode()
Destructor.
Definition: CoordFrameNode.hh:91
ACG::SceneGraph::CoordFrameNode::z_planes
const std::vector< float > & z_planes() const
get z-plane container
Definition: CoordFrameNode.hh:119
ACG::SceneGraph::CoordFrameNode::del_y_plane
void del_y_plane(float _y)
del (y == _y)-plane
Definition: CoordFrameNode.hh:143
ACG::SceneGraph::CoordFrameNode::bb_min
const Vec3d & bb_min() const
get bounding box
Definition: CoordFrameNode.hh:109
ACG::SceneGraph::MaterialNode
Definition: MaterialNode.hh:338
ACG::SceneGraph::CoordFrameNode::set_z_planes
void set_z_planes(const std::vector< float > &_planes)
set z-plane container
Definition: CoordFrameNode.hh:127
ACG::SceneGraph::CoordFrameNode::add_z_plane
void add_z_plane(float _z)
add (z == _z)-plane
Definition: CoordFrameNode.hh:135
ACG::GLState
Definition: GLState.hh:213
ACG::SceneGraph::CoordFrameNode::del_z_plane
void del_z_plane(float _z)
del (z == _z)-plane
Definition: CoordFrameNode.hh:147
ACG::SceneGraph::CoordFrameNode::set_y_planes
void set_y_planes(const std::vector< float > &_planes)
set y-plane container
Definition: CoordFrameNode.hh:125
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:288
ACG::SceneGraph::CoordFrameNode::set_x_planes
void set_x_planes(const std::vector< float > &_planes)
set x-plane container
Definition: CoordFrameNode.hh:123
ACG::SceneGraph::CoordFrameNode::add_x_plane
void add_x_plane(float _x)
add (x == _x)-plane
Definition: CoordFrameNode.hh:131
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::SceneGraph::CoordFrameNode::bb_max
const Vec3d & bb_max() const
get bounding box
Definition: CoordFrameNode.hh:111
ACG::SceneGraph::CoordFrameNode::add_y_plane
void add_y_plane(float _y)
add (y == _y)-plane
Definition: CoordFrameNode.hh:133
ACG::SceneGraph::CoordFrameNode
Definition: CoordFrameNode.hh:82
ACG::SceneGraph::CoordFrameNode::x_planes
const std::vector< float > & x_planes() const
get x-plane container
Definition: CoordFrameNode.hh:115