Developer Documentation

HuePartitioningColors.hh
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41
42
43 #ifndef HUEPARTITIONINGCOLORS_HH_
44 #define HUEPARTITIONINGCOLORS_HH_
45
46 #include <ACG/Math/VectorT.hh>
47 #include "../Config/ACGDefines.hh"
48 #include "ColorGenerator.hh"
49
50 namespace ACG {
51
59 class ACGDLLEXPORT HuePartitioningColors : public ColorGenerator {
60 public:
70 HuePartitioningColors(
71 float _alpha = 1.0f,
72 float _baseHue = 0.5694f);
73
77 virtual Vec4f generateNextColor();
78
85 template <class OUTPUT_ITERATOR>
86 static void generateNColors(int n, OUTPUT_ITERATOR oit) {
87 HuePartitioningColors cg;
88 cg.generateNextNColors(n, oit);
89 }
90
91 private:
92 int currentSubdiv_;
93 int currentIt_;
94 int currentTriadIt_;
95 float alpha_;
96 float baseHue_;
97
98 const float defaultSaturation_, defaultValue_;
99 };
100
101 } /* namespace ACG */
102 #endif /* HUEPARTITIONINGCOLORS_HH_ */
ACG::HuePartitioningColors::generateNColors
static void generateNColors(int n, OUTPUT_ITERATOR oit)
Definition: HuePartitioningColors.hh:86
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
ACG::ColorGenerator
Definition: ColorGenerator.hh:55
ACG::ColorGenerator::generateNextNColors
void generateNextNColors(int n, OUTPUT_ITERATOR oit)
Definition: ColorGenerator.hh:78
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::HuePartitioningColors
Definition: HuePartitioningColors.hh:59