Developer Documentation

ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > Member List

This is the complete list of members for ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >, including all inherited members.

Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
add_cut_plane(const Plane &_p) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
add_cut_plane(const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
availableDrawModes() const | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
boundary_only() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline
boundary_only_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual
Cell typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
CellHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
cellPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
cellsBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
cellSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
clear_cut_planes() (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
colorAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
drawCells(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
drawEdges(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
drawFaces(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawModes_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
drawSelection(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
drawVertices(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
Edge typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
EdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
edgePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
edgesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
edgeSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
Face typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
face_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
FaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
facePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
facesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
faceSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getCellRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
getEdgeRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
getFaceRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getSelectionRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
getVertexRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
HalfEdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
HalfFaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
invalidateAllBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
invalidateAllDrawBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
invalidateAllPickingBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
invalidateAllSelectionBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
lastCellDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
lastDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
lastEdgeDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
lastFaceDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
lastPickTarget_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
lastVertexDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
materialNode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
mesh_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
normalAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
operator=(const VolumeMeshNodeT &_rhs) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickCells(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickCellsCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickCompat(GLState &_state, PickTarget _target) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickEdges(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickEdgesCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickFaces(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickFacesCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
pickVertices(GLState &_state) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
pickVerticesCompat(GLState &_state) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
Plane typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
scale_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
scaling() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
selection_color_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
set_boundary_only(bool _boundary) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_color_changed(bool _color_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_geometry_changed(bool _geom_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_scaling(double _scale) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_selection_changed(bool _selection_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
set_texture_changed(bool _texture_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_topology_changed(bool _topology_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
set_translucency_factor(float _factor) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
statusAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
texcoordAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
translucency_factor() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline
translucency_factor_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
update_face_normals() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
update_vertex_normals() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
Vertex typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
vertex_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
VertexHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
vertexPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
vertexSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
verticesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
VolumeMesh typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
VolumeMeshNodeT(const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>") | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |
VolumeMeshNodeT(const VolumeMeshNodeT &_rhs) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~VolumeMeshNodeT() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > |