Developer Documentation

ACG::SceneGraph::ManipulatorNode Member List

This is the complete list of members for ACG::SceneGraph::ManipulatorNode, including all inherited members.

ACG_CLASSNAME(ManipulatorNode) | ACG::SceneGraph::ManipulatorNode |
ACG::SceneGraph::TransformNode::ACG_CLASSNAME(TransformNode) | ACG::SceneGraph::TransformNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
apply_transformation() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
availableDrawModes() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
boundingBox(Vec3d &, Vec3d &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
center() const | ACG::SceneGraph::TransformNode | inline
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
cylinder_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
cylinder_clicked_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
cylinder_height_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
cylinder_radius_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
cylinder_slices_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
cylinder_stacks_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
direction() const | ACG::SceneGraph::ManipulatorNode |
direction_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ManipulatorNode |
ACG::SceneGraph::TransformNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
draw_cylinder() const | ACG::SceneGraph::ManipulatorNode | inline
draw_cylinder_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TransformNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
hitSphere(GLState &_state, const Vec2i &_v2) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
imageDimensions_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
inverse_matrix() const | ACG::SceneGraph::TransformNode | inline
inverse_rotation() const | ACG::SceneGraph::TransformNode | inline
inverse_scale() const | ACG::SceneGraph::TransformNode | inline
is2D() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
is2DObject_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
isPerSkeletonObject() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
isPerSkeletonObject_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TransformNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
loadIdentity() | ACG::SceneGraph::TransformNode |
ManipulatorNode(BaseNode *_parent=0, const std::string &_name="<ManipulatorNode>") | ACG::SceneGraph::ManipulatorNode |
mapToCylinder(GLState &_state, const Vec2i &_v2, double &axis_hit) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
mapToSphere(GLState &_state, const Vec2i &_v2, Vec3d &_v3) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
matrix() const | ACG::SceneGraph::TransformNode | inline
mouseEvent(GLState &_state, QMouseEvent *_event) | ACG::SceneGraph::ManipulatorNode | virtual
ACG::SceneGraph::TransformNode::mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
offset_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
oldPoint2D_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
ortho2DMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
perSkeletonMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
perSkeletonModelView_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::ManipulatorNode |
ACG::SceneGraph::TransformNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
reset_touched() | ACG::SceneGraph::ManipulatorNode | inline
rotate(double _angle, const Vec3d &_axis) | ACG::SceneGraph::TransformNode |
rotation(Vec3d &_axis, double &_angle) const | ACG::SceneGraph::TransformNode | inline
rotation() const | ACG::SceneGraph::TransformNode | inline
scale(double _s) | ACG::SceneGraph::TransformNode | inline
scale(const Vec3d &_s) | ACG::SceneGraph::TransformNode |
scale(const GLMatrixd &_m) | ACG::SceneGraph::TransformNode |
scale() const | ACG::SceneGraph::TransformNode | inline
scale2D(double _scale) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
scaleFactor2D_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set2D(bool _2d) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
set_center(const Vec3d &_c) | ACG::SceneGraph::TransformNode | inline
set_direction(Vec3d &_v) | ACG::SceneGraph::ManipulatorNode |
set_draw_cylinder(bool _b) | ACG::SceneGraph::ManipulatorNode | inline
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_size(double _size) | ACG::SceneGraph::ManipulatorNode | inline
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setIdentity() | ACG::SceneGraph::ManipulatorNode | virtual
setImageDimensions(ACG::Vec2i _dim) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setPerSkeletonModelView(GLMatrixd _is) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
setPerSkeletonObject(bool _is) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRotation(const Quaterniond &rotation) | ACG::SceneGraph::TransformNode |
setTranslation(const Vec3d &_v) | ACG::SceneGraph::TransformNode |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setup_cylinder_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
setup_sphere_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
size() const | ACG::SceneGraph::ManipulatorNode | inline
sphere_clicked_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
touched() | ACG::SceneGraph::ManipulatorNode | inline
touched_ | ACG::SceneGraph::ManipulatorNode | private
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>") | ACG::SceneGraph::TransformNode |
translate(double _s) | ACG::SceneGraph::ManipulatorNode | inline
ACG::SceneGraph::TransformNode::translate(const Vec3d &_v) | ACG::SceneGraph::TransformNode |
translation() const | ACG::SceneGraph::TransformNode | inline
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
update2DOffset(ACG::Vec2d _offset) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~ManipulatorNode() | ACG::SceneGraph::ManipulatorNode |
~TransformNode() | ACG::SceneGraph::TransformNode | inline virtual