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BSplineSurfaceObject.hh
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40 \*===========================================================================*/
41
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43
44
45 //=============================================================================
46 //
47 // BSplineSurface object type
48 // Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
49 //
50 //=============================================================================
51
58 #ifndef BSPLINESURFACEOBJECT_HH
59 #define BSPLINESURFACEOBJECT_HH
60
61 //== INCLUDES =================================================================
62
63 #include <ACG/Scenegraph/ShaderNode.hh>
64 #include <ACG/Scenegraph/EnvMapNode.hh>
65
66 #include "BSplineSurfaceTypes.hh"
67 #include <OpenFlipper/common/BaseObjectData.hh>
68 #include <OpenFlipper/common/ObjectTypeDLLDefines.hh>
69
70
71 #include "BSplineSurfaceNodeT.hh"
72
73
74 //== TYPEDEFS =================================================================
75
76 //== CLASS DEFINITION =========================================================
77
80 class OBJECTTYPEDLLEXPORT BSplineSurfaceObject : public BaseObjectData {
81
82 friend class TypeBSplineSurfacePlugin;
83
84 public:
85
87 BSplineSurfaceObject();
88
90 BSplineSurfaceObject(const BSplineSurfaceObject& _object);
91
93 virtual ~BSplineSurfaceObject();
94
96 virtual void cleanup();
97
101 BaseObject* copy();
102
103
104 protected:
105
107 virtual void init(BSplineSurface* _surface = 0);
108
109
110 //===========================================================================
113 //===========================================================================
114 public:
115
117 void setName( QString _name );
118
119
120 //===========================================================================
123 //===========================================================================
124
125 public:
127 BSplineSurface* splineSurface();
128
129 private:
130 BSplineSurface* splineSurface_;
131
132 //===========================================================================
139 //===========================================================================
140
141 protected:
143 virtual void update(UpdateType _type = UPDATE_ALL);
144
147 //===========================================================================
150 //===========================================================================
151
152 public :
153
155 ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode();
156
158 ACG::SceneGraph::ShaderNode * shaderNode();
159
161 ACG::SceneGraph::EnvMapNode * textureNode();
162
163 private :
164
166 ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface >* splineSurfaceNode_;
167
169 ACG::SceneGraph::ShaderNode * shaderNode_;
170
172 ACG::SceneGraph::EnvMapNode * textureNode_;
173
176 //===========================================================================
179 //===========================================================================
180 public:
182 QString getObjectinfo();
183
187 //===========================================================================
190 //===========================================================================
191 public:
193 bool picked( uint _node_idx );
194
196 void enablePicking( bool _enable );
197
199 bool pickingEnabled();
200
203 };
204
205 //=============================================================================
206 #endif // BSPLINESURFACEOBJECT_HH defined
207 //=============================================================================
UpdateType
Update type class.
Definition: UpdateType.hh:60
BaseObject::getObjectinfo
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
ACG::SceneGraph::EnvMapNode
Definition: EnvMapNode.hh:77
UPDATE_ALL
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
BaseObjectData::update
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
Definition: BaseObjectData.cc:329
ObjectTypeDLLDefines.hh
BaseObjectData::cleanup
virtual void cleanup()
Definition: BaseObjectData.cc:102
BaseObjectData.hh
BaseObjectData::pickingEnabled
virtual bool pickingEnabled()
Definition: BaseObjectData.cc:318
BaseObjectData::setName
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
Definition: BaseObjectData.cc:355
ACG::BSplineSurfaceT
Definition: BSplineSurfaceT.hh:82
BSplineSurfaceObject::textureNode_
ACG::SceneGraph::EnvMapNode * textureNode_
Scenegraph TextureNode (whoch is actually an environment node)
Definition: BSplineSurfaceObject.hh:172
BSplineSurfaceTypes.hh
BSplineSurfaceObject::shaderNode_
ACG::SceneGraph::ShaderNode * shaderNode_
Scenegraph ShaderNode.
Definition: BSplineSurfaceObject.hh:169
BSplineSurfaceObject::splineSurfaceNode_
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode_
Scenegraph BSplineSurface Node.
Definition: BSplineSurfaceObject.hh:166
ACG::SceneGraph::ShaderNode
Definition: ShaderNode.hh:81
BaseObjectData::enablePicking
virtual void enablePicking(bool _enable)
Definition: BaseObjectData.cc:315
BaseObject
Definition: BaseObject.hh:82
BSplineSurfaceObject
Definition: BSplineSurfaceObject.hh:80
BaseObject::copy
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
BaseObjectData::picked
virtual bool picked(uint _node_idx)
detect if the node has been picked
Definition: BaseObjectData.cc:311
BaseObjectData
Definition: BaseObjectData.hh:102
TypeBSplineSurfacePlugin
Definition: TypeBSplineSurface.hh:70
ACG::SceneGraph::BSplineSurfaceNodeT
Definition: BSplineSurfaceNodeT.hh:88
BaseObjectData::shaderNode
virtual ACG::SceneGraph::ShaderNode * shaderNode()
Definition: BaseObjectData.cc:259
BSplineSurfaceObject::splineSurface_
BSplineSurface * splineSurface_
return a pointer to the spline curve
Definition: BSplineSurfaceObject.hh:130