Developer Documentation

ACG::GLPrimitive Member List

This is the complete list of members for ACG::GLPrimitive, including all inherited members.

addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
bindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
checkVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
curTriPtr_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
draw_primitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
draw_primitive(GLSL::Program *_program) (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
getNumLines() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | inline virtual
getNumTriangles()=0 (defined in ACG::GLPrimitive) | ACG::GLPrimitive | pure virtual
getVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
getVertexDecl() const (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
INSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
NormalOrientation enum name (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
normalOrientation_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
numLines_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
numTris_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
OUTSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
unBindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
updateVBO()=0 (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected pure virtual
updateVBOData() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
vbo_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
vboData_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
vboDataInvalid_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
vertexDecl_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | private
~GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | virtual