Developer Documentation

ACG::GLPartialDisk Member List

This is the complete list of members for ACG::GLPartialDisk, including all inherited members.

addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
bindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
checkVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
draw(GLState &_state, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f)) (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk |
draw_primitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
draw_primitive(GLSL::Program *_program) (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
getNumLines() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | inline virtual
getNumTriangles() (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | virtual
getVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
getVertexDecl() const (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
GLPartialDisk(int _slices, int _loops, float _innerRadius, float _outerRadius, float _startAngle, float _sweepAngle) | ACG::GLPartialDisk |
GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
innerRadius_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private
INSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
loops_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private
NormalOrientation enum name (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
normalOrientation_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
outerRadius_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private
OUTSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive |
setInnerRadius(float _innerRadius) (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk |
setOuterRadius(float _outerRadius) (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk |
slices_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private
startAngle_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private
sweepAngle_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private
unBindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
updateVBO() (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | protected virtual
vboDataInvalid_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected
~GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | virtual