Developer Documentation

Public Types | Public Member Functions | Private Member Functions | Private Attributes | List of all members
ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > Class Template Reference
Inheritance diagram for ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >:

## Public Types
enum | BSplineDrawMode { NORMAL = 0, FANCY = 1 }
enum | BSplineSelectionDrawMode { NONE = 0, CONTROLPOINT = 1, KNOTVECTOR = 2 }
typedef BSplineCurve::Point | Point
Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
enum | StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 }
| Status modi. More...
enum | TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 }
| Node traverse types. More...
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter
| allows to iterate over children
typedef std::vector< BaseNode * >::iterator | ChildIter
| allows to iterate over children
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter
| allows to reverse iterate over children
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter
| allows to reverse iterate over children
enum | PASSES { NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2, PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6, PASS_7 = 1 << 7, PASS_8 = 1 << 8 }
| This enum should be used to enable rendering of a node in different.
typedef unsigned int | MultipassBitMask
| Multipass pass bit mask type.

## Public Member Functions
| BSplineCurveNodeT (BSplineCurve &_bsc, BaseNode *_parent=0, std::string _name="<BSplineCurveNode>")
| Constructor.
| ~BSplineCurveNodeT ()
| Destructor.
BSplineCurve & | bsplineCurve ()
void | set_pick_radius (double _pr)
| ACG_CLASSNAME (BSplineCurveNodeT)
| static name of this class
DrawModes::DrawMode | availableDrawModes () const
| return available draw modes
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax)
| update bounding box
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode)
| draw lines and normals
void | pick (GLState &_state, PickTarget _target)
| picking
void | set_rendering_resolution (int _res)
void | render_control_polygon (bool _render)
bool | render_control_polygon ()
void | render_bspline_curve (bool _render)
bool | render_bspline_curve ()
void | set_selection_draw_mode (BSplineSelectionDrawMode _mode)
BSplineSelectionDrawMode | get_selection_draw_mode () const
void | set_bspline_draw_mode (BSplineDrawMode _mode)
void | updateGeometry ()
int & | pick_texture_res ()
| Should be a power of 2.
void | cpSelectionTextureValid (bool _valid)
void | knotSelectionTextureValid (bool _valid)
Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
| Default constructor.
| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
| Put this node between _parent and _child.
virtual | ~BaseNode ()
| Destructor.
void | delete_subtree ()
| Delete the whole subtree of this node. More...
virtual const std::string & | className () const =0
| Return class name (implemented by the ACG_CLASSNAME macro)
virtual void | enter (GLState &, const DrawModes::DrawMode &)
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
virtual void | draw (GLState &, const DrawModes::DrawMode &)
| Draw this node using the draw modes _drawMode. More...
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
| Deferred draw call with shader based renderer. More...
virtual void | leave (GLState &, const DrawModes::DrawMode &)
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
virtual void | pick (GLState &, PickTarget)
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
void | enablePicking (bool _enable)
bool | pickingEnabled ()
virtual void | mouseEvent (GLState &, QMouseEvent *)
| Handle mouse event (some interaction, e.g. modeling)
void | setDirty (bool _dirty=true)
| mark node for redrawn
bool | isDirty () const
| Check if node should be redrawn.
ChildIter | childrenBegin ()
| Returns: begin-iterator of children.
ConstChildIter | childrenBegin () const
| Same but `cont`.
ChildIter | childrenEnd ()
| Returns: end-iterator of children.
ConstChildIter | childrenEnd () const
| Same but `const`.
ChildRIter | childrenRBegin ()
| Returns: reverse begin-iterator of children.
ConstChildRIter | childrenRBegin () const
| Same but const.
ChildRIter | childrenREnd ()
| Returns: reverse end-iterator of children.
ConstChildRIter | childrenREnd () const
| Same but `const`.
void | push_back (BaseNode *_node)
| Insert _node at the end of the list of children.
void | remove (ChildIter _pos)
size_t | nChildren () const
| number of children
ChildIter | find (BaseNode *_node)
BaseNode * | find (const std::string &_name)
BaseNode * | parent ()
| Get the nodes parent node.
const BaseNode * | parent () const
| Get the nodes parent node.
void | set_parent (BaseNode *_parent)
| Set the parent of this node. More...
StatusMode | status () const
| Get node's status.
void | set_status (StatusMode _s)
| Set the status of this node.
void | hide ()
| Hide Node: set status to HideNode.
void | show ()
| Show node: set status to Active.
bool | visible ()
| Is node visible (status == Active)?
bool | hidden ()
| Is node not visible (status != Active)?
std::string | name () const
| Returns: name of node (needs not be unique)
void | name (const std::string &_name)
| rename a node
unsigned int | id () const
DrawModes::DrawMode | drawMode () const
| Return the own draw modes of this node.
void | drawMode (DrawModes::DrawMode _drawMode)
unsigned int | traverseMode () const
| Return how the node should be traversed.
void | setTraverseMode (unsigned int _mode)
| Set traverse mode for node.
MultipassBitMask | multipassStatus () const
| Get the current multipass settings for the nodes status functions. More...
void | setMultipassStatus (const MultipassBitMask _passStatus)
| Set multipass settings for the nodes status functions. More...
void | multipassStatusSetActive (const unsigned int _i, bool _active)
| Set multipass status to traverse in a specific pass. More...
bool | multipassStatusActive (const unsigned int _i) const
| Get multipass status to traverse in a specific pass. More...
MultipassBitMask | multipassNode () const
| Get the current multipass settings for the node. More...
void | setMultipassNode (const MultipassBitMask _passNode)
| Set multipass settings for the node. More...
void | multipassNodeSetActive (const unsigned int _i, bool _active)
| Set Node status to traverse in a specific pass. More...
bool | multipassNodeActive (const unsigned int _i) const
| Get Node status to traverse in a specific pass. More...
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
| Set custom shaders. More...
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
| Set custom shaders. More...
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
| Set uniforms for shader based rendering. More...
const GLSL::UniformPool * | getRenderObjectUniformPool ()
| Get uniforms for shader based rendering. More...
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
| Set textures for shader based rendering. More...
void | setRenderObjectModifier (RenderObjectModifier *_modifier)
| Set modifier for render objects. More...
RenderObjectModifier * | getRenderObjectModifier ()
| Get render-object modifier. More...
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
| Set shaders, textures and uniforms as provided by user to a render-object. More...

## Private Member Functions
void | pick_vertices (GLState &_state)
void | pick_spline (GLState &_state, unsigned int _offset)
void | draw_cylinder (const Point &_p0, const Point &_axis, double _r, GLState &_state)
void | draw_sphere (const Point &_p0, double _r, GLState &_state, GLSphere *_sphere)
| BSplineCurveNodeT (const BSplineCurveNodeT &_rhs)
| Copy constructor (not used)
BSplineCurveNodeT & | operator= (const BSplineCurveNodeT &_rhs)
| Assignment operator (not used)
void | render (GLState &_state, bool _fill, DrawModes::DrawMode _drawMode)
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
void | drawControlPolygon (DrawModes::DrawMode _drawMode, GLState &_state)
| Renders the control polygon.
void | drawFancyControlPolygon (DrawModes::DrawMode _drawMode, GLState &_state)
| Renders the control polygon using cylinders and spheres to include shading effects.
void | drawCurve (GLState &_state)
| Renders the spline curve using gluNurbsRenderer.
void | drawFancyCurve (GLState &_state)
| Renders the spline curve by sampling the curve and rendering cylinders in between the samples.
void | drawTexturedCurve (GLState &_state, GLuint _texture_idx)
| renders a textured cuve using the gluNurbsRenderer to vilualize either the control point ot the knot vector selection
void | pick_init_texturing ()
| generate index and setup texture parameters More...
void | pick_create_texture (GLState &_state)
| create texture image
void | updateControlPointSelectionTexture (GLState &_state)
void | updateKnotVectorSelectionTexture (GLState &_state)
void | selection_init_texturing (GLuint &_texture_idx)
| generate index and setup texture parameters for selection visualization
void | create_cp_selection_texture (GLState &_state)
| creates texture to put onto nurbs curve for visualization of control point selection
void | create_knot_selection_texture (GLState &_state)
| creates texture to put onto nurbs curve for visualization of knotvector selection
void | draw_textured_nurbs (GLState &_state)
| draw textured nurbs patch
ACG::Vec4f | generateHighlightColor (ACG::Vec4f _color)
| generates a color to highlight the curve from the given color
void | updateCurveBuffer (int _numVertices=50)
| update curve line buffer for drawing
void | updateControlPointBuffer ()
| update control point buffer for visualization
void | updateControlPointSelBuffer ()
| update control point selection buffer for visualization
void | updateControlEdgeSelBuffer ()
| update control edge selection buffer for visualization

## Private Attributes
BSplineCurve & | bsplineCurve_
double | pick_radius_
int | resolution_
Vec4f | polygon_color_
Vec4f | polygon_highlight_color_
Vec4f | curve_color_
Vec4f | curve_highlight_color_
bool | render_control_polygon_
bool | render_bspline_curve_
BSplineDrawMode | bspline_draw_mode_
BSplineSelectionDrawMode | bspline_selection_draw_mode_
std::vector< std::pair< Vec3d, Vec4f > > | curve_samples_
QImage | pick_texture_image_
GLuint | pick_texture_idx_
int | pick_texture_res_
unsigned int | pick_texture_baseidx_
QImage | cp_selection_texture_image_
GLuint | cp_selection_texture_idx_
int | cp_selection_texture_res_
QImage | knot_selection_texture_image_
GLuint | knot_selection_texture_idx_
int | knot_selection_texture_res_
bool | controlPointSelectionTexture_valid_
bool | knotVectorSelectionTexture_valid_
GLCylinder * | cylinder_
GLSphere * | sphere_
GLSphere * | fancySphere_
GeometryBuffer | curveLineVBO_
VertexDeclaration | curveLineDecl_
int | curveLineVertices_
bool | invalidateCurveLine_
GeometryBuffer | controlPointVBO_
VertexDeclaration | controlPointDecl_
IndexBuffer | controlPointSelIBO_
int | controlPointSelCount_
IndexBuffer | controlEdgeSelIBO_
int | controlEdgeSelCount_
bool | invalidateControlPointVBO_
bool | invalidateControlPointSelIBO_
bool | invalidateControlEdgeSelIBO_

## Detailed Description

### template<class BSplineCurve>
class ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >

Definition at line 88 of file BSplineCurveNodeT.hh.

## Member Function Documentation

## ◆ pick_init_texturing()

template<class BSplineCurve >

void ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >::pick_init_texturing | ( |  | ) |
| private

generate index and setup texture parameters

spline curve picking

Definition at line 976 of file BSplineCurveNodeT_impl.hh.

The documentation for this class was generated from the following files:

- Type-BSpline/ObjectTypes/BSplineCurve/BSplineCurveNodeT.hh
- Type-BSpline/ObjectTypes/BSplineCurve/BSplineCurveNodeT_impl.hh