Developer Documentation

PointNode.hh
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40 \*===========================================================================*/
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46
47 //=============================================================================
48 //
49 // CLASS PointNode
50 //
51 //=============================================================================
52
53
54 #ifndef ACG_POINTNODE_HH
55 #define ACG_POINTNODE_HH
56
57
58 //== INCLUDES =================================================================
59
60 #include "BaseNode.hh"
61 #include "DrawModes.hh"
62 #include <ACG/GL/VertexDeclaration.hh>
63 #include <vector>
64
65 //== NAMESPACES ===============================================================
66
67 namespace ACG {
68 namespace SceneGraph {
69
70 //== CLASS DEFINITION =========================================================
71
72
73
82 class ACGDLLEXPORT PointNode : public BaseNode
83 {
84 public:
85
86 // typedefs
87 typedef std::vector<ACG::Vec3d> PointVector;
88 typedef PointVector::iterator PointIter;
89 typedef PointVector::const_iterator ConstPointIter;
90 typedef std::vector<ACG::Vec4f> ColorVector;
91 typedef ColorVector::iterator ColorIter;
92 typedef ColorVector::const_iterator ConstColorIter;
93
94
96 PointNode( BaseNode* _parent=0,
97 const std::string & _name="<PointNode>" )
98 : BaseNode(_parent, _name)
99 {}
100
102 ~PointNode() {}
103
105 ACG_CLASSNAME(PointNode);
106
108 DrawModes::DrawMode availableDrawModes() const;
109
111 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
112
114 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
115
117 void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const Material* _mat);
118
120 void reserve(unsigned int _np, unsigned int _nn, unsigned int _nc) {
121 points_.reserve(_np); normals_.reserve(_nn); colors_.reserve(_nc);
122 }
123
125 void add_point(const ACG::Vec3d& _p) { points_.push_back(_p); }
127 void add_normal(const ACG::Vec3d& _n) { normals_.push_back(_n); }
129 void add_color(const ACG::Vec4f& _c) { colors_.push_back(_c); }
130
132 size_t n_points() const { return points_.size(); }
133
135 void clear_points() { points_.clear(); }
137 void clear_normals() { normals_.clear(); }
139 void clear_colors() { colors_.clear(); }
141 void clear() { clear_points(); clear_normals(); clear_colors(); }
142
144 PointVector& points() { return points_; }
146 PointVector& normals() { return normals_; }
148 ColorVector& colors() { return colors_; }
149
150
151 private:
152
153 PointVector points_, normals_;
154 ColorVector colors_;
155
156 VertexDeclaration vertexDecl_;
157 };
158
159
160 //=============================================================================
161 } // namespace SceneGraph
162 } // namespace ACG
163 //=============================================================================
164 #endif // ACG_POINTNODE_HH defined
165 //=============================================================================
ACG::SceneGraph::PointNode::add_point
void add_point(const ACG::Vec3d &_p)
add point
Definition: PointNode.hh:125
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
ACG::VertexDeclaration
Class to define the vertex input layout.
Definition: VertexDeclaration.hh:268
ACG::SceneGraph::PointNode::clear
void clear()
clear points and normals and colors
Definition: PointNode.hh:141
ACG::SceneGraph::PointNode::n_points
size_t n_points() const
how many points?
Definition: PointNode.hh:132
ACG::SceneGraph::PointNode::clear_normals
void clear_normals()
clear normals
Definition: PointNode.hh:137
ACG::SceneGraph::PointNode::colors
ColorVector & colors()
get color container
Definition: PointNode.hh:148
ACG::SceneGraph::PointNode::add_normal
void add_normal(const ACG::Vec3d &_n)
add normal
Definition: PointNode.hh:127
ACG::SceneGraph::PointNode::clear_points
void clear_points()
clear points
Definition: PointNode.hh:135
ACG::SceneGraph::PointNode::normals
PointVector & normals()
get normal container
Definition: PointNode.hh:146
ACG::GLState
Definition: GLState.hh:213
ACG::SceneGraph::PointNode::add_color
void add_color(const ACG::Vec4f &_c)
add color
Definition: PointNode.hh:129
ACG::SceneGraph::PointNode::points
PointVector & points()
get point container
Definition: PointNode.hh:144
ACG::SceneGraph::PointNode::clear_colors
void clear_colors()
clear colors
Definition: PointNode.hh:139
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:288
ACG::SceneGraph::Material
Definition: MaterialNode.hh:79
ACG::SceneGraph::PointNode
Definition: PointNode.hh:82
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::IRenderer
Definition: IRenderer.hh:78
ACG::SceneGraph::PointNode::reserve
void reserve(unsigned int _np, unsigned int _nn, unsigned int _nc)
reserve mem for _np points and _nn normals
Definition: PointNode.hh:120
ACG::SceneGraph::PointNode::PointNode
PointNode(BaseNode *_parent=0, const std::string &_name="<PointNode>")
default constructor
Definition: PointNode.hh:96
ACG::SceneGraph::PointNode::~PointNode
~PointNode()
destructor
Definition: PointNode.hh:102