Developer Documentation

ACG::SceneGraph::TextureNode Member List

This is the complete list of members for ACG::SceneGraph::TextureNode, including all inherited members.

ACG_CLASSNAME(TextureNode) | ACG::SceneGraph::TextureNode |
activateTexture(GLuint _id) | ACG::SceneGraph::TextureNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
activeTexture() | ACG::SceneGraph::TextureNode |
activeTexture_ | ACG::SceneGraph::TextureNode | private
add_texture(const QImage &_image) | ACG::SceneGraph::TextureNode |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
alpha() | ACG::SceneGraph::TextureNode | inline
alpha_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
applyGLSettings() | ACG::SceneGraph::TextureNode | private
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyTextureParameters(int _id) | ACG::SceneGraph::TextureNode | private
available(GLuint _id) | ACG::SceneGraph::TextureNode | private
availableDrawModes() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
boundingBox(Vec3d &, Vec3d &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
checkEmpty() | ACG::SceneGraph::TextureNode | private
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
disable_mipmapping() | ACG::SceneGraph::TextureNode |
draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enable_mipmapping() | ACG::SceneGraph::TextureNode |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TextureNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::TextureNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
filter() | ACG::SceneGraph::TextureNode | inline
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
last_mipmapping_status_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TextureNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::TextureNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
mipmapping() const | ACG::SceneGraph::TextureNode | inline
mipmapping_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
mipmapping_globally_active_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
open_volume_mesh_texture_draw_modes_ | ACG::SceneGraph::TextureNode | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
read(const char *_filename) | ACG::SceneGraph::TextureNode |
read(const char *_filename, GLuint _id) | ACG::SceneGraph::TextureNode |
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
repeat() | ACG::SceneGraph::TextureNode | inline
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_alpha(bool _status) | ACG::SceneGraph::TextureNode | inline
set_filter(GLint _filter) | ACG::SceneGraph::TextureNode | inline
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_repeat(bool _status) | ACG::SceneGraph::TextureNode | inline
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
set_texture(const QImage &_image) | ACG::SceneGraph::TextureNode |
set_texture(const float *_image, int _width, int _height) | ACG::SceneGraph::TextureNode |
set_texture(const unsigned char *_image, int _width, int _height) | ACG::SceneGraph::TextureNode |
set_texture(const QImage &_image, GLuint _id) | ACG::SceneGraph::TextureNode |
set_texture(const float *_image, int _width, int _height, GLuint _id) | ACG::SceneGraph::TextureNode |
set_texture(const unsigned char *_image, int _width, int _height, GLuint _id) | ACG::SceneGraph::TextureNode |
set_texture_mode(GLenum _mode) (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTextureDataGL(GLuint _textureId, GLenum _target, GLint _width, GLint _height, GLenum _format, GLenum _type, const void *_data) (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
tex_mode_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
texture_filter_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
texture_repeat_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
TextureNode(BaseNode *_parent=0, const std::string &_name="<TextureNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR) | ACG::SceneGraph::TextureNode |
textures_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
updateMipmaps(bool _mipmap) | ACG::SceneGraph::TextureNode | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~TextureNode() | ACG::SceneGraph::TextureNode | virtual