Developer Documentation

ACG::SceneGraph::StripProcessorT< Mesh > Member List

This is the complete list of members for ACG::SceneGraph::StripProcessorT< Mesh >, including all inherited members.

begin() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline
buildStripPolyMesh(typename Mesh::HalfedgeHandle _start_hh, Strip &_strip, FaceHandles &_faces) | ACG::SceneGraph::StripProcessorT< Mesh > | private
buildStrips() | ACG::SceneGraph::StripProcessorT< Mesh > | private
buildStripsPolyMesh() | ACG::SceneGraph::StripProcessorT< Mesh > | private
buildStripsTriMesh() | ACG::SceneGraph::StripProcessorT< Mesh > | private
buildStripTriMesh(typename Mesh::HalfedgeHandle _start_hh, Strip &_strip, FaceHandles &_faces) | ACG::SceneGraph::StripProcessorT< Mesh > | private
clear() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
convexityTest(FaceHandle _fh) | ACG::SceneGraph::StripProcessorT< Mesh > | private
end() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline
FaceHandle typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > |
FaceHandles typedef | ACG::SceneGraph::StripProcessorT< Mesh > | private
halfedge_point(const typename Mesh::HalfedgeHandle _heh) | ACG::SceneGraph::StripProcessorT< Mesh > | private
Index typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > |
indexPropertyName() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline
invalidatePerEdgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
invalidatePerFaceBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
invalidatePerHalfedgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
invalidateStrips() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
mesh_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private
nStrips() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline
perEdgeColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perEdgeColorBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perEdgeVertexBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perEdgeVertexBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFaceColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perFaceColorBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFaceNormalBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perFaceNormalBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFacePerVertexNormalBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perFacePerVertexNormalBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFacePerVertexTextureCoordBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
perFaceTextureCoordArray_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFaceTextureCoordinateAvailable() | ACG::SceneGraph::StripProcessorT< Mesh > |
perFaceTextureCoordinatePropertyName_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFaceTextureIndexAvailable() | ACG::SceneGraph::StripProcessorT< Mesh > |
perFaceVertexBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perFaceVertexBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perFaceVertexBufferSize() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
perHalfedgeColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perHalfedgeColorBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
perHalfedgeVertexBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > |
perHalfedgeVertexBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
pickAnyColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
pickAnyColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
pickEdgeColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
pickEdgeColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
pickFaceColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
pickFaceColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
pickVertexColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
pickVertexColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
processed(typename Mesh::FaceHandle _fh) (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | inline private
processed_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private
setIndexPropertyName(std::string _indexPropertyName) | ACG::SceneGraph::StripProcessorT< Mesh > |
setPerFaceTextureCoordinatePropertyName(std::string _perFaceTextureCoordinatePropertyName) | ACG::SceneGraph::StripProcessorT< Mesh > |
stripify() | ACG::SceneGraph::StripProcessorT< Mesh > |
StripProcessorT(Mesh &_mesh) | ACG::SceneGraph::StripProcessorT< Mesh > |
Strips typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > |
strips_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private
StripsIterator typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > |
stripsValid_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
textureIndexPropertyName_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
textureRenderData() | ACG::SceneGraph::StripProcessorT< Mesh > | inline
textureRenderData_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePerEdgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePerEdgeBuffers_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePerFaceBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePerFaceBuffers_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePerHalfedgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePerHalfedgeBuffers_ | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePickingAny(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > |
updatePickingEdges(ACG::GLState &_state, uint _offset=0) | ACG::SceneGraph::StripProcessorT< Mesh > |
updatePickingFaces(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > |
updatePickingFacesPolymesh(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePickingFacesTrimesh(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > | private
updatePickingVertices(ACG::GLState &_state, uint _offset=0) | ACG::SceneGraph::StripProcessorT< Mesh > |
used(typename Mesh::FaceHandle _fh) (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | inline private
used_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private
~StripProcessorT() | ACG::SceneGraph::StripProcessorT< Mesh > |