Developer Documentation

Public Member Functions | Private Attributes | List of all members
ACG::SceneGraph::ACG::ColorTranslator Class Reference

`#include <OpenFlipper/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh>`

## Public Member Functions
| ColorTranslator ()
| Default constructor.
| ~ColorTranslator ()
| Destructor.
void | initialize (ACG::GLState *)
bool | initialized () const
| has it been initialized?
Vec4uc | index2color (const size_t _idx) const
| index -> color (one buffer)
size_t | color2index (const Vec4uc _rgba) const
| color -> index (one buffer)
size_t | max_index () const
| returns maximal convertible index

## Private Attributes
bool | initialized_
GLint | red_bits_
GLint | green_bits_
GLint | blue_bits_
GLint | alpha_bits_
GLuint | red_mask_
GLuint | green_mask_
GLuint | blue_mask_
GLuint | alpha_mask_
GLuint | red_shift_
GLuint | green_shift_
GLuint | blue_shift_
GLuint | alpha_shift_
GLuint | red_round_
GLuint | green_round_
GLuint | blue_round_
GLuint | alpha_round_

## Detailed Description

This class can be used to translate colors to integers. Use this e.g. for color index picking, i.e. drawing objects using a color corresponding to an unique index.

Definition at line 75 of file MeshNode2T_impl.hh.

## Member Function Documentation

## ◆ initialize()

void ACG::SceneGraph::ACG::ColorTranslator::initialize | ( | ACG::GLState * |  | ) |

init (takes current GL context to get the component sizes) Can't use constructor as we might not have a context at this point.

The documentation for this class was generated from the following file:

- OpenFlipper/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh