Developer Documentation

ACG::Texture2D Member List

This is the complete list of members for ACG::Texture2D, including all inherited members.

activate(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline
activate() (defined in ACG::Texture) | ACG::Texture | inline
autogenerateMipMaps() (defined in ACG::Texture2D) | ACG::Texture2D |
bind(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline
bind() (defined in ACG::Texture) | ACG::Texture | inline
bindAsImage(GLuint _index, GLenum _access) (defined in ACG::Texture) | ACG::Texture |
buildMipMaps(GLenum _internalfmt, GLint _width, GLint _height, GLenum _format, GLenum _type, const void *_data) (defined in ACG::Texture2D) | ACG::Texture2D | private
buildMipsCPU_ (defined in ACG::Texture2D) | ACG::Texture2D | private
checkTextureMem(GLenum _internalFormat, GLsizei _width, GLsizei _height, GLenum _format) (defined in ACG::Texture2D) | ACG::Texture2D | static
clear(const ACG::Vec4f &_color) (defined in ACG::Texture) | ACG::Texture |
clear(const ACG::Vec4i &_color) (defined in ACG::Texture) | ACG::Texture |
clear(const ACG::Vec4ui &_color) (defined in ACG::Texture) | ACG::Texture |
del() (defined in ACG::Texture) | ACG::Texture | inline
disable() (defined in ACG::Texture) | ACG::Texture | inline
disableAutogenerateMipMaps() (defined in ACG::Texture2D) | ACG::Texture2D |
enable() (defined in ACG::Texture) | ACG::Texture | inline
format_ (defined in ACG::Texture2D) | ACG::Texture2D | private
gen() (defined in ACG::Texture) | ACG::Texture | inline
getData(GLint _level, void *_dst) (defined in ACG::Texture2D) | ACG::Texture2D |
getData(GLint _level, std::vector< char > &_dst) (defined in ACG::Texture2D) | ACG::Texture2D |
getFormat() const (defined in ACG::Texture2D) | ACG::Texture2D | inline
getHeight() const (defined in ACG::Texture2D) | ACG::Texture2D | inline
getInternalFormat() (defined in ACG::Texture) | ACG::Texture |
getTarget() const (defined in ACG::Texture) | ACG::Texture | inline
getType() const (defined in ACG::Texture2D) | ACG::Texture2D | inline
getUnit() const (defined in ACG::Texture) | ACG::Texture | inline
getWidth() const (defined in ACG::Texture2D) | ACG::Texture2D | inline
height_ (defined in ACG::Texture2D) | ACG::Texture2D | private
id() const (defined in ACG::Texture) | ACG::Texture | inline
internalFormat_ (defined in ACG::Texture) | ACG::Texture | protected
is_valid() const (defined in ACG::Texture) | ACG::Texture | inline
loadFromFile(const std::string &_filename, GLenum _minFilter=GL_NEAREST_MIPMAP_LINEAR, GLenum _magFilter=GL_LINEAR) (defined in ACG::Texture2D) | ACG::Texture2D |
loadRandom(GLint _internalFormat, GLsizei _width, GLsizei _height) (defined in ACG::Texture2D) | ACG::Texture2D |
parameter(GLenum pname, GLint i) (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLfloat f) (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLint *ip) (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLfloat *fp) (defined in ACG::Texture) | ACG::Texture | inline
setData(GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLenum _format, GLenum _type, const GLvoid *_data, bool _mipmaps=false) (defined in ACG::Texture2D) | ACG::Texture2D |
setStorage(GLsizei _levels, GLenum _internalFormat, GLsizei _width, GLsizei _height) (defined in ACG::Texture2D) | ACG::Texture2D |
setUnit(GLenum u) (defined in ACG::Texture) | ACG::Texture | inline
supportsClearTexture() (defined in ACG::Texture) | ACG::Texture | static
supportsGenerateMipmap() (defined in ACG::Texture) | ACG::Texture | static
supportsImageLoadStore() (defined in ACG::Texture) | ACG::Texture | static
supportsTextureBuffer() (defined in ACG::Texture) | ACG::Texture | static
Texture(GLenum tgt, GLenum _unit=GL_NONE) (defined in ACG::Texture) | ACG::Texture |
Texture2D(GLenum unit=GL_NONE) (defined in ACG::Texture2D) | ACG::Texture2D |
type_ (defined in ACG::Texture2D) | ACG::Texture2D | private
width_ (defined in ACG::Texture2D) | ACG::Texture2D | private
~Texture() (defined in ACG::Texture) | ACG::Texture | inline virtual