Developer Documentation

ACG::SceneGraph::SkeletonNodeT< SkeletonType > Member List

This is the complete list of members for ACG::SceneGraph::SkeletonNodeT< SkeletonType >, including all inherited members.

ACG_CLASSNAME(SkeletonNodeT) (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
activePose() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
addBoneToRenderer(IRenderer *_renderer, RenderObject &_base, const Point &_parent, const Point &_axis) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
availableDrawModes() const | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
bCoordFramesVisible_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
boneInstanceData_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
boneInstanceDecl_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
computeConeMatrices(const GLMatrixf &_modelView, const Point &_parent, const Point &_axis, GLMatrixf *_outCone0, GLMatrixf *_outCone1) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
cone_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
coordFramesVisible() (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
cylinder_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
draw_bone(GLState &_state, DrawModes::DrawMode _drawMode, const Point &_parent, const Point &_axis) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
fFrameSize_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
frameSize() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
getJointColor(const Vec4f &_baseColor, Vec4f &_result) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hAni_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HSVtoRGB(const Vec4f &_HSV, Vec4f &_RGB) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
Joint typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
Matrix typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NormalizeCoordinateFrame(Matrix &_mat) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pick_edges(GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
pick_vertices(GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
Point typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
pointInstanceData_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
pointInstanceDecl_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
Pose typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
RGBtoHSV(const Vec4f &_RGB, Vec4f &_HSV) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setActivePose(const AnimationHandle &_hAni) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
showCoordFrames(bool _bVisible=true) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
skeleton() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
skeleton_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
SkeletonNodeT(SkeletonType &_skeleton, BaseNode *_parent=0, std::string _name="<SkeletonNode>") | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |
slices_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
sphere_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
stacks_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
unprojectPointSize(double _pointSize, const Vec3d &_point, GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~SkeletonNodeT() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > |