Developer Documentation

SphereObject.cc
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40 \*===========================================================================*/
41
42
43
44 //=============================================================================
45 //
46 // Sphere Object
47 //
48 //=============================================================================
49
50 #define SPHEREOBJECT_C
51
52 //== INCLUDES =================================================================
53
54 #include <OpenFlipper/common/Types.hh>
55 #include "Sphere.hh"
56
57 #include <ACG/Scenegraph/GlutPrimitiveNode.hh>
58 #include <ACG/Scenegraph/MaterialNode.hh>
59
60 //== DEFINES ==================================================================
61
62 //== TYPEDEFS =================================================================
63
64 //== CLASS DEFINITION =========================================================
65
72 SphereObject::SphereObject( ) :
73 BaseObjectData( ),
74 sphereNode_(NULL)
75 {
76 setDataType(DATA_SPHERE);
77 init();
78 }
79
80 //=============================================================================
81
82
86 SphereObject::SphereObject(const SphereObject & _object) :
87 BaseObjectData(_object)
88 {
89
90 init(_object.sphereNode_);
91
92 setName( name() );
93 }
94
98 SphereObject::~SphereObject()
99 {
100 // Delete the data attached to this object ( this will remove all perObject data)
101 // Not the best way to do it but it will work.
102 // This is only necessary if people use references to the plane below and
103 // they do something with the plane in the destructor of their
104 // perObjectData.
105 deleteData();
106
107 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
108 sphereNode_ = NULL;
109 }
110
114 void SphereObject::cleanup() {
115
116 BaseObjectData::cleanup();
117
118 sphereNode_ = NULL;
119
120 setDataType(DATA_SPHERE);
121
122 init();
123
124 }
125
129 BaseObject* SphereObject::copy() {
130 SphereObject* object = new SphereObject(*this);
131 return dynamic_cast< BaseObject* >(object);
132 }
133
136 void SphereObject::init(SphereNode* _sphere) {
137
138 if ( materialNode() == NULL)
139 std::cerr << "Error when creating Sphere Object! materialNode is NULL!" << std::endl;
140
141 sphereNode_ = new SphereNode( SphereNode::SPHERE, materialNode() , "NEW SphereNode");
142
143
144 if (_sphere){
145 sphereNode_->get_primitive(0).position = _sphere->get_primitive(0).position;
146 sphereNode_->get_primitive(0).color = _sphere->get_primitive(0).color;
147 sphereNode_->get_primitive(0).size = _sphere->get_primitive(0).size;
148 sphereNode_->get_primitive(0).slices = _sphere->get_primitive(0).slices;
149 sphereNode_->get_primitive(0).stacks = _sphere->get_primitive(0).stacks;
150 sphereNode_->setColorInternal(false);
151 } else {
152 sphereNode_->get_primitive(0).position = ACG::Vec3f(0.0, 0.0, 0.0);
153 sphereNode_->get_primitive(0).size = 1.0;
154 sphereNode_->get_primitive(0).slices = 40;
155 sphereNode_->get_primitive(0).stacks = 40;
156 sphereNode_->get_primitive(0).color = ACG::Vec4f(0.5, 0.5, 0.5, 1.0);
157 sphereNode_->setColorInternal(false);
158 }
159
160 }
161
162 // ===============================================================================
163 // Name/Path Handling
164 // ===============================================================================
165
169 void SphereObject::setName( QString _name ) {
170 BaseObjectData::setName(_name);
171
172 std::string nodename = std::string("SphereNode for Sphere " + _name.toUtf8() );
173 sphereNode_->name( nodename );
174 }
175
176 // ===============================================================================
177 // Visualization
178 // ===============================================================================
179
180 SphereNode* SphereObject::sphereNode() {
181 return sphereNode_;
182 }
183
184 // ===============================================================================
185 // Object information
186 // ===============================================================================
187
193 QString SphereObject::getObjectinfo() {
194 QString output;
195
196 output += "========================================================================\n";
197 output += BaseObjectData::getObjectinfo();
198
199 if ( dataType( DATA_SPHERE ) )
200 output += "Object Contains Sphere : ";
201
202 ACG::Vec3d pos = sphereNode_->get_primitive(0).position;
203 double size = sphereNode_->get_primitive(0).size;
204
205 output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
206 output += " Size ( " + QString::number(size) + ")";
207
208 output += "========================================================================\n";
209 return output;
210 }
211
212 // ===============================================================================
213 // Picking
214 // ===============================================================================
215
222 bool SphereObject::picked( uint _node_idx ) {
223 return ( _node_idx == sphereNode_->id() );
224 }
225
226 void SphereObject::enablePicking( bool _enable ) {
227 sphereNode_->enablePicking( _enable );
228 }
229
230 bool SphereObject::pickingEnabled() {
231 return sphereNode_->pickingEnabled();
232 }
233
234 // ===============================================================================
235 // Update
236 // ===============================================================================
238 void SphereObject::update(UpdateType _type) {
239 BaseObject::update(_type);
240 }
241
242 //=============================================================================
243
UpdateType
Update type class.
Definition: UpdateType.hh:60
BaseObject::getObjectinfo
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
SphereNode
ACG::SceneGraph::GlutPrimitiveNode SphereNode
Simple Name for SphereNode.
Definition: SphereTypes.hh:67
SphereObject::copy
BaseObject * copy()
Definition: SphereObject.cc:129
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enablePicking
void enablePicking(bool _enable)
Definition: MeshNode2T_impl.hh:265
ACG::Vec3f
VectorT< float, 3 > Vec3f
Definition: VectorT.hh:119
ACG::SceneGraph::GlutPrimitiveNode::get_primitive
Primitive & get_primitive(int _idx)
get a primitive
Definition: GlutPrimitiveNode.hh:198
BaseObjectData::materialNode
MaterialNode * materialNode()
get a pointer to the materialnode
Definition: BaseObjectData.cc:263
BaseObject::setDataType
void setDataType(DataType _type)
Definition: BaseObject.cc:233
SphereObject::init
virtual void init(SphereNode *_sphere=0)
Initialise current object, including all related nodes.
Definition: SphereObject.cc:136
ACG::SceneGraph::ACG::SceneGraph::BaseNode::name
std::string name() const
Returns: name of node (needs not be unique)
Definition: MeshNode2T_impl.hh:415
SphereObject::cleanup
virtual void cleanup()
Reset current object, including all related nodes.
Definition: SphereObject.cc:114
BaseObject::deleteData
void deleteData()
Delete all data attached to this object ( calls delete on each object )
Definition: BaseObject.cc:812
SphereObject::enablePicking
void enablePicking(bool _enable)
Enable or disable picking for this Object.
Definition: SphereObject.cc:226
ACG::Vec4f
VectorT< float, 4 > Vec4f
Definition: VectorT.hh:138
ACG::SceneGraph::GlutPrimitiveNode
Definition: GlutPrimitiveNode.hh:82
DATA_SPHERE
#define DATA_SPHERE
Definition: Sphere.hh:58
BaseObject::update
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
Definition: BaseObject.cc:745
SphereObject::sphereNode
SphereNode * sphereNode()
Get the scenegraph Node.
Definition: SphereObject.cc:180
BaseObjectData::cleanup
virtual void cleanup()
Definition: BaseObjectData.cc:102
SphereObject::update
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
Definition: SphereObject.cc:238
SphereObject::setName
void setName(QString _name)
Set the name of the Object.
Definition: SphereObject.cc:169
ACG::SceneGraph::ACG::SceneGraph::BaseNode::id
unsigned int id() const
Definition: MeshNode2T_impl.hh:423
BaseObjectData::setName
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
Definition: BaseObjectData.cc:355
BaseObject::name
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:730
SphereObject
Definition: SphereObject.hh:73
ACG::SceneGraph::GlutPrimitiveNode::setColorInternal
void setColorInternal(bool _set)
Disable internal color processing.
Definition: GlutPrimitiveNode.hh:225
SphereObject::picked
bool picked(uint _node_idx)
detect if the node has been picked
Definition: SphereObject.cc:222
SphereObject::getObjectinfo
QString getObjectinfo()
Get all Info for the Object as a string.
Definition: SphereObject.cc:193
SphereObject::pickingEnabled
bool pickingEnabled()
Check if picking is enabled for this Object.
Definition: SphereObject.cc:230
Types.hh
BaseObject
Definition: BaseObject.hh:82
OpenMesh::VectorT
Definition: Vector11T.hh:83
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pickingEnabled
bool pickingEnabled()
Definition: MeshNode2T_impl.hh:269
SphereObject::~SphereObject
virtual ~SphereObject()
destructor
Definition: SphereObject.cc:98
BaseObjectData
Definition: BaseObjectData.hh:102
SphereObject::SphereObject
SphereObject()
constructor
Definition: SphereObject.cc:72
BaseObject::dataType
DataType dataType() const
Definition: BaseObject.cc:229
SphereObject::sphereNode_
SphereNode * sphereNode_
Get the scenegraph Node.
Definition: SphereObject.hh:122
Sphere.hh