\hypertarget{a07480}{}\section{A\+CG\+:\+:I\+Renderer\+:\+:Depth\+Map\+Pass Class Reference}
\label{a07480}\index{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}}
Inheritance diagram for A\+CG\+:\+:I\+Renderer\+:\+:Depth\+Map\+Pass\+:\begin{figure}[H]
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\includegraphics[height=2.000000cm]{a07480}
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\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
void \hyperlink{a07480_ac29e1f8e4a1112fbe375519d1bf69508}{modify\+Fragment\+End\+Code} (Q\+String\+List $\ast$\+\_\+code)
\begin{DoxyCompactList}\small\item\em Append code the the fragment shader. \end{DoxyCompactList}\end{DoxyCompactItemize}
\subsection*{Static Public Attributes}
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\mbox{\Hypertarget{a07480_ac3e526a1dd90f31da69dfad6100d054c}\label{a07480_ac3e526a1dd90f31da69dfad6100d054c}} 
static \hyperlink{a07480}{Depth\+Map\+Pass} {\bfseries instance}
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\subsection*{Additional Inherited Members}


\subsection{Detailed Description}


Definition at line 368 of file I\+Renderer.\+hh.



\subsection{Member Function Documentation}
\mbox{\Hypertarget{a07480_ac29e1f8e4a1112fbe375519d1bf69508}\label{a07480_ac29e1f8e4a1112fbe375519d1bf69508}} 
\index{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}!modify\+Fragment\+End\+Code@{modify\+Fragment\+End\+Code}}
\index{modify\+Fragment\+End\+Code@{modify\+Fragment\+End\+Code}!A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass@{A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass}}
\subsubsection{\texorpdfstring{modify\+Fragment\+End\+Code()}{modifyFragmentEndCode()}}
{\footnotesize\ttfamily void A\+C\+G\+::\+I\+Renderer\+::\+Depth\+Map\+Pass\+::modify\+Fragment\+End\+Code (\begin{DoxyParamCaption}\item[{Q\+String\+List $\ast$}]{\+\_\+code }\end{DoxyParamCaption})\hspace{0.3cm}{\ttfamily [virtual]}}



Append code the the fragment shader. 

Refer to the generation structure (\hyperlink{ShaderGenerator_page}{Shader Generator} ) to see where your code is added and which variables you can modify. Use


\begin{DoxyCode}
\_code->push\_back(\textcolor{stringliteral}{"..."});
\end{DoxyCode}


to insert your code here.


\begin{DoxyParams}{Parameters}
{\em \+\_\+code} & string list of shader code. \\
\hline
\end{DoxyParams}


Reimplemented from \hyperlink{a07580_a25b1e0be6dd4a8365ecb1c72da21d310}{A\+C\+G\+::\+Shader\+Modifier}.



Definition at line 1426 of file I\+Renderer.\+cc.



The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize}
\item 
Open\+Flipper/libs\+\_\+required/\+A\+C\+G/\+G\+L/I\+Renderer.\+hh\item 
Open\+Flipper/libs\+\_\+required/\+A\+C\+G/\+G\+L/I\+Renderer.\+cc\end{DoxyCompactItemize}
