Developer Documentation

Classes | Public Attributes | List of all members
ACG::SceneGraph::ACG::GLStateContext Struct Reference

## Classes
struct | GLVertexPointer
struct | TextureStage

## Public Attributes
std::bitset< 0xFFFF+1 > | glStateEnabled_
GLenum | blendFuncState_ [4]
GLenum | blendEquationState_
GLclampf | blendColorState_ [4]
GLenum | alphaFuncState_
GLclampf | alphaRefState_
GLenum | depthFunc_
GLuint | glBufferTargetState_ [14]
GLenum | activeTexture_
GLint | texGenMode_
TextureStage | glTextureStage_ [16]
GLenum | shadeModel_
GLenum | cullFace_
GLclampd | depthRange_ [2]
GLVertexPointer | vertexPointer_
GLVertexPointer | normalPointer_
GLVertexPointer | texcoordPointer_
GLVertexPointer | colorPointer_
GLenum | drawBufferSingle_
GLenum | drawBufferState_ [16]
int | activeDrawBuffer_
GLuint | framebuffers_ [2]
GLuint | program_

## Detailed Description

Definition at line 113 of file MeshNode2T_impl.hh.

The documentation for this struct was generated from the following file:

- OpenFlipper/libs_required/ACG/Scenegraph/MeshNode2T_impl.hh