Developer Documentation

QtTranslationManipulatorNode.cc
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40 \*===========================================================================*/
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45
46 //=============================================================================
47 //
48 // CLASS QtTranslationManipulatorNode - IMPLEMENTATION
49 //
50 //=============================================================================
51
52
53 //== INCLUDES =================================================================
54
55
56 #include "QtTranslationManipulatorNode.hh"
57
58
59 //== NAMESPACES ===============================================================
60
61
62 namespace ACG {
63 namespace SceneGraph {
64
65
66 //== IMPLEMENTATION ==========================================================
67
68 QtTranslationManipulatorNode::
69 QtTranslationManipulatorNode( BaseNode* _parent, const std::string& _name )
70 : TranslationManipulatorNode(_parent, _name),
71 identifier_(-1)
72 {
73 }
74
75 void
76 QtTranslationManipulatorNode::mouseEvent(GLState& _state, QMouseEvent* _event)
77 {
78 TranslationManipulatorNode::mouseEvent( _state, _event );
79 if (touched_)
80 emit manipulatorMoved( this , _event);
81 }
82
83 QtTranslationManipulatorNode::~QtTranslationManipulatorNode() {
84 }
85
86
87
88 //=============================================================================
89 } // namespace SceneGraph
90 } // namespace ACG
91 //=============================================================================
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
ACG::SceneGraph::TranslationManipulatorNode::mouseEvent
virtual void mouseEvent(GLState &_state, QMouseEvent *_event)
get mouse events
Definition: TranslationManipulatorNode.cc:958
ACG::GLState
Definition: GLState.hh:213
ACG::SceneGraph::QtTranslationManipulatorNode::~QtTranslationManipulatorNode
~QtTranslationManipulatorNode()
Destructor.
Definition: QtTranslationManipulatorNode.cc:83
ACG::SceneGraph::TranslationManipulatorNode::touched_
bool touched_
stores if this manipulator was used in order to avoid emitting manipulatorMoved unnecessarily ...
Definition: TranslationManipulatorNode.hh:230
ACG::SceneGraph::QtTranslationManipulatorNode::QtTranslationManipulatorNode
QtTranslationManipulatorNode(BaseNode *_parent=0, const std::string &_name="<QtTranslationManipulatorNode>")
Default constructor.
Definition: QtTranslationManipulatorNode.cc:69
ACG::SceneGraph::TranslationManipulatorNode
Definition: TranslationManipulatorNode.hh:89
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
ACG::SceneGraph::QtTranslationManipulatorNode::manipulatorMoved
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
This signal is emitted every time the manipulator is moved by the user via mouse. ...
ACG::SceneGraph::QtTranslationManipulatorNode::mouseEvent
void mouseEvent(GLState &_state, QMouseEvent *_event)
get mouse events
Definition: QtTranslationManipulatorNode.cc:76