Developer Documentation

ACG::SceneGraph::ArrowNode Member List

This is the complete list of members for ACG::SceneGraph::ArrowNode, including all inherited members.

ACG_CLASSNAME(ArrowNode) | ACG::SceneGraph::ArrowNode |
ACG::SceneGraph::MaterialNode::ACG_CLASSNAME(MaterialNode) | ACG::SceneGraph::MaterialNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
addArrow(const Vec3f &_start, const Vec3f &_dir, const Vec3f &_normal=Vec3f(0.0f, 1.0f, 0.0f), const Vec3f &_scale=Vec3f(1.0f, 1.0f, 1.0f), const Vec4uc &_color=Vec4uc(82, 82, 82, 255)) | ACG::SceneGraph::ArrowNode |
addArrow(const Vec3f &_start, const Vec3f &_dir, const Vec3f &_normal, const Vec3f &_scale, const Vec4f &_color) | ACG::SceneGraph::ArrowNode |
addArrow(const Vec3d &_start, const Vec3d &_dir, const Vec3d &_normal=Vec3d(0.0, 1.0, 0.0), const Vec3d &_scale=Vec3d(1.0, 1.0, 1.0), const Vec4uc &_color=Vec4uc(82, 82, 82, 255)) | ACG::SceneGraph::ArrowNode |
addArrow(const Vec3d &_start, const Vec3d &_dir, const Vec3d &_normal, const Vec3d &_scale, const Vec4f &_color) | ACG::SceneGraph::ArrowNode |
All enum value | ACG::SceneGraph::MaterialNode |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
alpha_test() | ACG::SceneGraph::MaterialNode | inline
alpha_value() | ACG::SceneGraph::MaterialNode | inline
AlphaTest enum value | ACG::SceneGraph::MaterialNode |
ambient_color() const | ACG::SceneGraph::MaterialNode | inline
ApplyProperties enum name | ACG::SceneGraph::MaterialNode |
applyProperties() const | ACG::SceneGraph::MaterialNode | inline
applyProperties(unsigned int _applyProperties) | ACG::SceneGraph::MaterialNode | inline
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
arrowColor(int _arrowID) const | ACG::SceneGraph::ArrowNode |
arrowColor(int _arrowID, const Vec4uc &_color) | ACG::SceneGraph::ArrowNode |
arrowDir(int _arrowID) const | ACG::SceneGraph::ArrowNode |
arrowDir(int _arrowID, const Vec3f &_dir) | ACG::SceneGraph::ArrowNode |
ArrowNode(BaseNode *_parent=0, std::string _name="<ArrowNode>") | ACG::SceneGraph::ArrowNode |
arrowNormal(int _arrowID) const | ACG::SceneGraph::ArrowNode |
arrowNormal(int _arrowID, const Vec3f &_normal) | ACG::SceneGraph::ArrowNode |
arrows_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
arrowScale(int _arrowID) const | ACG::SceneGraph::ArrowNode |
arrowScale(int _arrowID, const Vec3f &_scale) | ACG::SceneGraph::ArrowNode |
arrowStart(int _arrowID) const | ACG::SceneGraph::ArrowNode |
arrowStart(int _arrowID, const Vec3f &_start) | ACG::SceneGraph::ArrowNode |
availableDrawModes() const | ACG::SceneGraph::ArrowNode | virtual
backface_culling() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline
BackFaceCulling enum value | ACG::SceneGraph::MaterialNode |
base_color() const | ACG::SceneGraph::MaterialNode | inline
BaseColor enum value | ACG::SceneGraph::MaterialNode |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
Blending enum value | ACG::SceneGraph::MaterialNode |
blending() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline
blending_param1() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline
blending_param2() (defined in ACG::SceneGraph::MaterialNode) | ACG::SceneGraph::MaterialNode | inline
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::ArrowNode | virtual
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
clear() | ACG::SceneGraph::ArrowNode |
colorMaterial(const bool _cm) | ACG::SceneGraph::MaterialNode | inline
colorMaterial() | ACG::SceneGraph::MaterialNode | inline
ColorMaterial enum value | ACG::SceneGraph::MaterialNode |
computeWorldMatrix(int _arrow) const (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
createArrowMesh() (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
diffuse_color() const | ACG::SceneGraph::MaterialNode | inline
disable_alpha_test() | ACG::SceneGraph::MaterialNode | inline
disable_backface_culling() | ACG::SceneGraph::MaterialNode | inline
disable_blending() | ACG::SceneGraph::MaterialNode | inline
disable_color_material() | ACG::SceneGraph::MaterialNode | inline
disable_multisampling() | ACG::SceneGraph::MaterialNode | inline
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ArrowNode |
ACG::SceneGraph::MaterialNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
emission() const | ACG::SceneGraph::MaterialNode | inline
enable_alpha_test(float _clip) | ACG::SceneGraph::MaterialNode | inline
enable_backface_culling() | ACG::SceneGraph::MaterialNode | inline
enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) | ACG::SceneGraph::MaterialNode | inline
enable_color_material() | ACG::SceneGraph::MaterialNode | inline
enable_multisampling() | ACG::SceneGraph::MaterialNode | inline
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::MaterialNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::MaterialNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) | ACG::SceneGraph::ArrowNode |
ACG::SceneGraph::MaterialNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
indexBuffer_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
indexOfRefraction() const | ACG::SceneGraph::MaterialNode | inline
instanceBuffer_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
instanceData_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
instanceDataOffset(int _arrow) const (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | inline private
instanceDataSize() const (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | inline private
invalidateInstanceBuffer_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
invalidateInstanceData_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
isRefractive() const | ACG::SceneGraph::MaterialNode | inline
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::MaterialNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::MaterialNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
line_smooth() const | ACG::SceneGraph::MaterialNode | inline
line_width() const | ACG::SceneGraph::MaterialNode | inline
LineSmooth enum value | ACG::SceneGraph::MaterialNode |
LineWidth enum value | ACG::SceneGraph::MaterialNode |
localArrowMax_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
localArrowMin_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
Material enum value | ACG::SceneGraph::MaterialNode |
material() | ACG::SceneGraph::MaterialNode | inline
MaterialNode(BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling)) | ACG::SceneGraph::MaterialNode |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multiSampling() | ACG::SceneGraph::MaterialNode | inline
MultiSampling enum value | ACG::SceneGraph::MaterialNode |
n_arrows() const | ACG::SceneGraph::ArrowNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
None enum value | ACG::SceneGraph::MaterialNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
numIndices_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
numVertices_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
overlay_color() const | ACG::SceneGraph::MaterialNode | inline
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
point_size() const | ACG::SceneGraph::MaterialNode | inline
PointSize enum value | ACG::SceneGraph::MaterialNode |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
read(std::istream &_is) | ACG::SceneGraph::MaterialNode |
readWorldMatrix(int _arrow) const (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
reflectance() const | ACG::SceneGraph::MaterialNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
reserve(int _n) | ACG::SceneGraph::ArrowNode |
round_points() const | ACG::SceneGraph::MaterialNode | inline
RoundPoints enum value | ACG::SceneGraph::MaterialNode |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_ambient_color(const Vec4f &_a) | ACG::SceneGraph::MaterialNode | inline
set_base_color(const Vec4f &_c) | ACG::SceneGraph::MaterialNode | inline
set_color(const Vec4f &_c) | ACG::SceneGraph::MaterialNode | inline
set_diffuse_color(const Vec4f &_d) | ACG::SceneGraph::MaterialNode | inline
set_emission(const Vec4f &_c) | ACG::SceneGraph::MaterialNode | inline
set_indexOfRefraction(double _m) | ACG::SceneGraph::MaterialNode | inline
set_line_smooth(bool _b) | ACG::SceneGraph::MaterialNode | inline
set_line_width(float _sz) | ACG::SceneGraph::MaterialNode | inline
set_material(const ACG::SceneGraph::Material &_m) | ACG::SceneGraph::MaterialNode | inline
set_multisampling(bool _state) | ACG::SceneGraph::MaterialNode | inline
set_overlay_color(const Vec4f &_s) | ACG::SceneGraph::MaterialNode | inline
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_point_size(float _sz) | ACG::SceneGraph::MaterialNode | inline
set_random_color() | ACG::SceneGraph::MaterialNode | inline
set_reflectance(double _m) | ACG::SceneGraph::MaterialNode | inline
set_refractive(bool _r) | ACG::SceneGraph::MaterialNode | inline
set_round_points(bool _b) | ACG::SceneGraph::MaterialNode | inline
set_shininess(float _s) | ACG::SceneGraph::MaterialNode | inline
set_specular_color(const Vec4f &_s) | ACG::SceneGraph::MaterialNode | inline
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
shininess() const | ACG::SceneGraph::MaterialNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
specular_color() const | ACG::SceneGraph::MaterialNode | inline
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
supportsInstancing_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
updateInstanceBuffer() (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
updateInstanceData() (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
vertexBuffer_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
vertexDecl_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
vertexDeclInstanced_ (defined in ACG::SceneGraph::ArrowNode) | ACG::SceneGraph::ArrowNode | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~ArrowNode() | ACG::SceneGraph::ArrowNode |
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~MaterialNode() | ACG::SceneGraph::MaterialNode | inline virtual