Developer Documentation

vec4dWrapper.cc
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40 \*===========================================================================*/
41
42
43 //=============================================================================
44 //
45 // Wrapper for Vector ( Vec4d ) - IMPLEMENTATION
46 //
47 //=============================================================================
48
49
50 //== INCLUDES =================================================================
51
52 #include "vec4dWrapper.hh"
53
54 //== IMPLEMENTATION ==========================================================
55
56 //=== Vector4 ( = Vec4d) =======================================================
57
58 QScriptValue toScriptValueVector4(QScriptEngine *engine, const Vector4 &s)
59 {
60 QScriptValue obj = engine->newObject();
61 obj.setProperty("x", QScriptValue(engine, s[0]));
62 obj.setProperty("y", QScriptValue(engine, s[1]));
63 obj.setProperty("z", QScriptValue(engine, s[2]));
64 obj.setProperty("w", QScriptValue(engine, s[3]));
65 return obj;
66 }
67
68 void fromScriptValueVector4(const QScriptValue &obj, Vector4 &s)
69 {
70 if (obj.isObject()) {
71 s[0] = obj.property("x").toNumber();
72 s[1] = obj.property("y").toNumber();
73 s[2] = obj.property("z").toNumber();
74 s[3] = obj.property("w").toNumber();
75 return;
76 }
77
78 QString _from = obj.toString();
79 if (_from.startsWith ("Vector4 ("))
80 _from.remove (0, 8);
81 else if (_from.startsWith ("Vector4 : ( "))
82 _from.remove (0, 11);
83 if (_from.endsWith (")"))
84 _from.remove (_from.length () - 1, 1);
85
86 QStringList sl = _from.split (',');
87
88 float v[4];
89 bool ok = true;
90
91 if (sl.length () == 4) {
92 for (int i = 0; i < 4 && ok; i++)
93 v[i] = sl[i].toFloat (&ok);
94
95 if (ok)
96 for (int i = 0; i < 4; i++)
97 s[i] = v[i];
98 else {
99 for (int i = 0; i < 4; i++)
100 s[i] = 0;
101 std::cerr << "String to Vec4D conversion failed!" << std::endl;
102 }
103 }
104 }
105
106 QScriptValue createVector4(QScriptContext *context, QScriptEngine *engine)
107 {
108 Vector4 s;
109
110 QScriptValue callee = context->callee();
111
112 // If arguments are given, use them for initialization otherwise
113 // initialize with 0
114 if (context->argumentCount() == 4) {
115 s[0] = context->argument(0).toNumber();
116 s[1] = context->argument(1).toNumber();
117 s[2] = context->argument(2).toNumber();
118 s[3] = context->argument(3).toNumber();
119 } else {
120 s[0] = 0.0;
121 s[1] = 0.0;
122 s[2] = 0.0;
123 s[3] = 0.0;
124 }
125
126 return engine->toScriptValue(s);
127 }
128
129 QScriptValue Vector4ToString(QScriptContext *context, QScriptEngine *engine)
130 {
131 QString result = "Vector4 : ( " +
132 context->thisObject().property("x").toString() + "," +
133 context->thisObject().property("y").toString() + "," +
134 context->thisObject().property("z").toString() + ","+
135 context->thisObject().property("w").toString() + " )";
136 return QScriptValue(engine, result);
137 }
138
139 //=============================================================================
140
OpenMesh::VectorT
Definition: Vector11T.hh:83