Developer Documentation

FloatingSubtreeNode.hh
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41
42 #ifndef ACG_SCENEGRAPH_FLOATINGSUBTREENODE_HH_
43 #define ACG_SCENEGRAPH_FLOATINGSUBTREENODE_HH_
44
45 /*
46 * This class is available on C++11 compilers only.
47 */
48 #if (defined(_MSC_VER) && (_MSC_VER >= 1900)) || __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__)
49
50 #include <ACG/Math/GLMatrixT.hh>
51 #include <ACG/Scenegraph/BaseNode.hh>
52 #include <ACG/Scenegraph/DrawModes.hh>
53
54 namespace ACG {
55 namespace SceneGraph {
56
68 class ACGDLLEXPORT FloatingSubtreeNode : public BaseNode {
69 public:
70 ACG_CLASSNAME(FloatingSubtreeNode);
71
72 FloatingSubtreeNode(GLMatrixd modelview_override,
73 BaseNode *_parent = 0,
74 const std::string &_name = "<ModelViewOverrideNode>");
75
76 virtual ~FloatingSubtreeNode();
77
78 void setModelViewOverride(GLMatrixd modelview_override);
79
80 const GLMatrixd &modelViewOverride() const {
81 return modelview_override_;
82 }
83
84 void enableModelViewOverride(bool value) {
85 enable_modelview_override_ = value;
86 }
87
88 bool isModelViewOverrideEnabled() {
89 return enable_modelview_override_;
90 }
91
92 void enableOverlay(bool value) {
93 enable_overlay_ = value;
94 }
95
96 bool isOverlayEnabled() {
97 return enable_overlay_;
98 }
99
100 void enter(GLState &_state,
101 const DrawModes::DrawMode &_drawMode) override;
102
103 void enter(IRenderer* _renderer, GLState& _state,
104 const DrawModes::DrawMode& _drawMode) override;
105
106 void leave(GLState &_state,
107 const DrawModes::DrawMode &_drawMode) override;
108
109 void leave(IRenderer* _renderer, GLState& _state,
110 const DrawModes::DrawMode& _drawMode) override;
111
112 void enterPick(GLState &_state, PickTarget _target,
113 const DrawModes::DrawMode &_drawMode) override;
114
115 void leavePick(GLState &_state, PickTarget _target,
116 const DrawModes::DrawMode &_drawMode) override;
117
118 void boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override;
119
120 private:
121 GLMatrixd modelview_override_, modelview_override_inv_;
122 bool enable_modelview_override_, enable_overlay_;
123 };
124
125 } /* namespace Scenegraph */
126 } /* namespace ACG */
127
128 #endif /* C++11 */
129
130 #endif /* ACG_SCENEGRAPH_FLOATINGSUBTREENODE_HH_ */
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
ACG::GLMatrixd
GLMatrixT< double > GLMatrixd
typedef
Definition: GLMatrixT.hh:326
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
ACG::Vec3d
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:121