Developer Documentation

ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > Member List

This is the complete list of members for ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >, including all inherited members.

ACG_CLASSNAME(MeshNode) (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
add_face_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj, bool _nonindexed=false) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
add_line_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline private
add_point_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline private
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
anyPickingBaseIndex_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ArrayType enum name | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
availableDrawModes() const override | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
bbMax_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
bbMin_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | virtual
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
Color typedef (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
ColorScalar typedef (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
colorsEnabled() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | virtual
draw_faces() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
draw_halfedges() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline private
draw_lines() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline private
draw_vertices() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline private
draw_with_offset_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
drawMesh_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
drawMeshBase_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
edgePickingBaseIndex_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
enable_arrays(unsigned int _arrays) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
enableColors(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
enableColors_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
enabled_arrays_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
enableNormals(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
enableNormals_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
facePickingBaseIndex_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getDrawMesh() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
getMemoryUsage() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
halfedgeDecl | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
indexPropertyName() const | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
mesh() const | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
mesh_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
MeshNodeBase(BaseNode *_parent, std::string _name) (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected
MeshNodeT(Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<MeshNode>") | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NONE enum value (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
Normal typedef (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
NormalScalar typedef (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
normalsEnabled() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PER_EDGE_COLOR_ARRAY enum value (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
PER_EDGE_VERTEX_ARRAY enum value (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
PER_HALFEDGE_COLOR_ARRAY enum value (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
PER_HALFEDGE_VERTEX_ARRAY enum value (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
perFaceTextureIndexAvailable_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | virtual
pick_any(GLState &_state) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
pick_edges(GLState &_state, bool _front=false) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
pick_faces(GLState &_state) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
pick_vertices(GLState &_state, bool _front=false) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
Point typedef | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
PointScalar typedef (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
polyEdgeBuf_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected
polyEdgeBufSize_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected
polyEdgeBufTex_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_offset(bool enable) (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_property_map(std::map< int, std::string > *_map) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setHalfedgeTextcoordPropertyName(std::string _halfedgeTextcoordPropertyName) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
setIndexPropertyName(std::string _indexPropertyName) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTextureMap(std::map< int, GLuint > *_map) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
supplyDrawMesh(DrawMeshBase *drawMeshBase) (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected
textureMap_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
update_color() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
update_geometry() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
update_textures() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
update_topology() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > |
updateAnyPicking_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
updateEdgePicking_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
updateFacePicking_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
updatePolyEdgeBuf() (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase |
updateVertexPicking_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
vertexPickingBaseIndex_ | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~MeshNodeT() | ACG::SceneGraph::ACG::SceneGraph::MeshNodeT< Mesh > | virtual