Developer Documentation

ACG::UniformBufferObject Member List

This is the complete list of members for ACG::UniformBufferObject, including all inherited members.

bind(GLuint _index) (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject |
data_ (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private
getMaxBindings() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | static
getMaxBlocksize() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | static
getMaxCombinedShaderBlocks() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | static
getOffsetAlignment() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | static
isSupported() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | static
maxBindings_ (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private static
maxBlockSize_ (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private static
maxCombinedShaderBlocks_ (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private static
offsetAlignment_ (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private static
queryCaps() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private static
setUniformData(GLSL::Program *_prog, const char *_bufferName, const char *_uniformName, const void *_data, int _datasize, bool _delay=false) (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject |
supportStatus_ (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | private static
UniformBufferObject() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject |
upload() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject |
~UniformBufferObject() (defined in ACG::UniformBufferObject) | ACG::UniformBufferObject | virtual