Developer Documentation

SkeletonObject Member List

This is the complete list of members for SkeletonObject, including all inherited members.

activePose() (defined in SkeletonObject) | SkeletonObject |
addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
appendChild(BaseObject *child) | BaseObject |
baseNode() | BaseObjectData |
BaseObject(const BaseObject &_object) | BaseObject |
BaseObject(BaseObject *_parent=0) | BaseObject | explicit
BaseObjectData(const BaseObjectData &_object) | BaseObjectData |
BaseObjectData() | BaseObjectData |
boundingBoxNode() | BaseObjectData |
child(int row) | BaseObject |
childCount() const | BaseObject |
childExists(int _objectId) | BaseObject |
childExists(QString _name) | BaseObject |
cleanup() | SkeletonObject | virtual
clearAllComments() | BaseObject |
clearComment(const QString &key) | BaseObject |
clearObjectData(QString _dataName) | BaseObject |
copy() | SkeletonObject | virtual
dataType(DataType _type) const | BaseObject |
dataType() const | BaseObject |
deleteData() | BaseObject |
deleteSubtree() | BaseObject |
dumpTree() | BaseObject |
enablePicking(bool _enable) | SkeletonObject | virtual
filename() const | BaseObject |
flag(QString _flag) | BaseObject |
flags() | BaseObject |
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
getAllComments() const | BaseObject |
getAllCommentsFlat() const | BaseObject |
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) | BaseObjectData |
getCommentByKey(const QString &key) | BaseObject |
getCommentByKey(const QString &key) const | BaseObject |
getGroupIds() | BaseObject |
getGroupNames() | BaseObject |
getLeafs() | BaseObject |
getObjectinfo() | SkeletonObject | virtual
getPerObjectDataMap() | BaseObject |
group() const | BaseObject |
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
hasCommentForKey(const QString &key) const | BaseObject |
hasComments() const | BaseObject |
hasNode(BaseNode *_node) | BaseObjectData | virtual
hasObjectData(QString _dataName) | BaseObject |
hide() | BaseObjectData | virtual
id() const | BaseObject |
indicesVisible() (defined in SkeletonObject) | SkeletonObject |
init() | SkeletonObject | protected virtual
init(Skeleton *_pSkeleton) (defined in SkeletonObject) | SkeletonObject | protected
isGroup() const | BaseObject |
isInGroup(int _id) const | BaseObject |
isInGroup(QString _name) const | BaseObject |
last() | BaseObject |
level() | BaseObject |
manipPlaced() | BaseObjectData |
manipPlaced(bool _placed) | BaseObjectData |
manipulatorNode() | BaseObjectData |
materialNode() | BaseObjectData |
materialNode() const | BaseObjectData |
motionPathVisible() (defined in SkeletonObject) | SkeletonObject |
name() const | BaseObject |
next() | BaseObject |
NOOBJECT | BaseObject | static
objectData(QString _dataName) | BaseObject |
objectPropertiesChanged(int _objectId) | BaseObject | signal
objectSelectionChanged(int _objectId) | BaseObject | signal
parent() | BaseObject |
parent() const | BaseObject |
path() const | BaseObject |
persistentId() const | BaseObject |
persistentId(int _id) | BaseObject |
picked(uint _node_idx) | SkeletonObject | virtual
pickingEnabled() | SkeletonObject | virtual
primaryNode() | BaseObjectData | virtual
printObjectInfo() | BaseObject | virtual
refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) | BaseObjectData | virtual
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) | BaseObjectData |
removeChild(BaseObject *_item) | BaseObject |
row() const | BaseObject |
setActivePose(const AnimationHandle &_hAni) | SkeletonObject |
setDataType(DataType _type) | BaseObject |
setFileName(const QString &_filename) | BaseObject |
setFlag(QString _flag, bool _set) | BaseObject |
setFromFileName(const QString &_filename) | BaseObject |
setName(QString _name) | SkeletonObject | virtual
setObjectData(QString _dataName, PerObjectData *_data) | BaseObject |
setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) | BaseObjectData |
setParent(BaseObject *_parent) | BaseObject |
setPath(const QString &_path) | BaseObject |
shaderNode() | BaseObjectData | virtual
show() | BaseObjectData | virtual
showIndices(bool _bVisible=true) | SkeletonObject |
showMotionPath(bool _visible=true) | SkeletonObject |
skeleton() | SkeletonObject |
skeleton_ | SkeletonObject | private
skeletonNode() | SkeletonObject |
skeletonNode_ | SkeletonObject | private
SkeletonObject() | SkeletonObject |
SkeletonObject(const SkeletonObject &_other) | SkeletonObject |
source() | BaseObject |
source(bool _source) | BaseObject |
stencilRefNode() | BaseObjectData |
target() | BaseObject |
target(bool _target) | BaseObject |
TypeSkeletonPlugin (defined in SkeletonObject) | SkeletonObject | friend
update(UpdateType _type=UPDATE_ALL) | SkeletonObject | protected virtual
updateIndices() | SkeletonObject |
updateIndices(const AnimationHandle &_hAni) | SkeletonObject |
updateMotionPath() | SkeletonObject |
updateMotionPath(const AnimationHandle &_hAni) | SkeletonObject |
visibilityChanged(int _objectId) | BaseObject | signal
visible() override | BaseObjectData | virtual
visible(bool _visible) override | BaseObjectData | virtual
visible_ | BaseObject | protected
~BaseObject() (defined in BaseObject) | BaseObject | virtual
~BaseObjectData() | BaseObjectData | virtual
~SkeletonObject() | SkeletonObject | virtual