Developer Documentation

SliceNode.hh
1 /*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
15 * are met: *
16 * *
17 * 1. Redistributions of source code must retain the above copyright notice, *
18 * this list of conditions and the following disclaimer. *
19 * *
20 * 2. Redistributions in binary form must reproduce the above copyright *
21 * notice, this list of conditions and the following disclaimer in the *
22 * documentation and/or other materials provided with the distribution. *
23 * *
24 * 3. Neither the name of the copyright holder nor the names of its *
25 * contributors may be used to endorse or promote products derived from *
26 * this software without specific prior written permission. *
27 * *
28 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39 * *
40 \*===========================================================================*/
41
42
43
44
45
46 //=============================================================================
47 //
48 // CLASS SliceNode
49 //
50 //=============================================================================
51
52 #ifndef ACG_SCLICENODE_HH
53 #define ACG_SCLICENODE_HH
54
55 //=============================================================================
56
57 #include "BaseNode.hh"
58 #include "DrawModes.hh"
59
60 #include <string>
61
62 //=============================================================================
63
64 namespace ACG {
65 namespace SceneGraph {
66
67 //=============================================================================
68
69
70 class ACGDLLEXPORT SliceNode : public BaseNode
71 {
72
73 public:
74
75 enum Plane {
76 NONE = 1,
77 XY_PLANE = 2,
78 YZ_PLANE = 3,
79 XZ_PLANE = 4
80 };
81
82 SliceNode( BaseNode * _parent = 0,
83 const std::string & _name = "<SliceNode>" );
84
85 virtual ~SliceNode();
86
87 void set_visible_box( const Vec3f & _bmin,
88 const Vec3f & _bmax );
89 void set_texture_box( const Vec3f & _bmin,
90 const Vec3f & _bmax );
91
92 ACG_CLASSNAME( SliceNode );
93
94 DrawModes::DrawMode availableDrawModes() const override;
95
96 void boundingBox( Vec3d & _bbMin, Vec3d & _bbMax ) override;
97
98 void draw( GLState& _state, const DrawModes::DrawMode& _drawMode ) override;
99 void draw_frame() const;
100 void draw_planes() const;
101
102 void pick( GLState& _state, PickTarget _target ) override;
103
104 bool is_enabled ( Plane _plane ) const;
105 void set_enabled( Plane _plane );
106
107 Vec3f cursor() const;
108 void set_cursor( const Vec3f & _cursor );
109
110 void view_frame( bool _view_frame );
111
112 private:
113
114 Vec3d visible_min_;
115 Vec3d visible_max_;
116
117 Vec3f texture_min_;
118 Vec3f texture_max_;
119
120 Vec3f cursor_;
121
122 bool view_frame_;
123
124 Plane enabled_;
125
126 };
127
128
129 //=============================================================================
130 } // namespace SceneGraph
131 } // namespace ACG
132 //=============================================================================
133 #endif // ACG_SCLICENODE_HH
134 //=============================================================================
ACG::GLState
Definition: GLState.hh:213
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
OpenMesh::VectorT
Definition: Vector11T.hh:83
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:288
ACG::SceneGraph::SliceNode
Definition: SliceNode.hh:70