Developer Documentation

GLSL::UniformPool Member List

This is the complete list of members for GLSL::UniformPool, including all inherited members.

addBuf(const char *_name, void *_values, int _count, bool _integer) | GLSL::UniformPool | private
addMatrix(const UniformMat &_mat) | GLSL::UniformPool | private
addPool(const UniformPool &_src) | GLSL::UniformPool |
addVecf(const UniformVecf &_vec) | GLSL::UniformPool | private
addVeci(const UniformVeci &_vec) | GLSL::UniformPool | private
addVecui(const UniformVecui &_vec) | GLSL::UniformPool | private
bind(PtrProgram _prog) const | GLSL::UniformPool |
bind(GLuint _prog) const | GLSL::UniformPool |
clear() | GLSL::UniformPool |
empty() const | GLSL::UniformPool |
findEntry(std::string _name) | GLSL::UniformPool | private
operator=(const UniformPool &_other) | GLSL::UniformPool |
pool_ | GLSL::UniformPool | private
setUniform(const char *_name, GLint _value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec2i &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec3i &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec4i &_value) | GLSL::UniformPool |
setUniform(const char *_name, GLuint _value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec2ui &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec3ui &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec4ui &_value) | GLSL::UniformPool |
setUniform(const char *_name, GLfloat _value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec2f &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec3f &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::Vec4f &_value) | GLSL::UniformPool |
setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) | GLSL::UniformPool |
setUniform(const char *_name, GLint *_values, int _count) | GLSL::UniformPool |
setUniform(const char *_name, GLfloat *_values, int _count) | GLSL::UniformPool |
setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) | GLSL::UniformPool |
toString() const | GLSL::UniformPool |
UniformList typedef (defined in GLSL::UniformPool) | GLSL::UniformPool | private
UniformListIt typedef (defined in GLSL::UniformPool) | GLSL::UniformPool | private
UniformPool() | GLSL::UniformPool |
UniformPool(const UniformPool &_pool) | GLSL::UniformPool |
~UniformPool() | GLSL::UniformPool | virtual