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AnimationT< PointT > Class Template Referenceabstract

Stores a single animation. More...

`#include <Type-Skeleton/ObjectTypes/Skeleton/Animation/AnimationT.hh>`

Inheritance diagram for AnimationT< PointT >:

## Public Types
typedef PointT | Point
typedef Point::value_type | Scalar
typedef PoseT< PointT > | Pose

## Public Member Functions
| AnimationT (std::string _name="")
virtual AnimationT * | copy ()=0
virtual void | updateFromGlobal (unsigned int _index)=0
virtual void | clearPoseCache ()
std::string | name ()
void | setName (std::string _name)
int | fps ()
void | setFps (int _fps)
Frame access
There is one pose per frame.
virtual Pose * | pose (unsigned int _iFrame)=0
virtual unsigned int | frameCount ()=0
Synchronization
Use these methods to keep the poses in sync with the number (and indices) of the joints.
virtual void | insertJointAt (unsigned int _index)=0
virtual void | removeJointAt (unsigned int _index)=0

## Protected Attributes
std::string | name_
int | fps_

## Friends
template<typename >
class | SkeletonT

## Detailed Description

### template<class PointT>
class AnimationT< PointT >

Stores a single animation.

This class is used by a skeleton to store a single animation. An animation is an array of different Poses. Both the reference pose and the skeleton hierarchy are not used by the animation class itself, but are passed to the poses.

Definition at line 58 of file AnimationT.hh.

The documentation for this class was generated from the following file:

- Type-Skeleton/ObjectTypes/Skeleton/Animation/AnimationT.hh