Developer Documentation

Namespaces | Functions
PluginFunctionsSplatCloud.hh File Reference
`#include "SplatCloud.hh"`
`#include <OpenFlipper/common/Types.hh>`
`#include <OpenFlipper/common/ObjectTypeDLLDefines.hh>`

Go to the source code of this file.

## Namespaces
| PluginFunctions

## Functions
bool | PluginFunctions::getObject (int _identifier, SplatCloudObject *&_object)
ShaderNode * | PluginFunctions::splatShaderNode (BaseObjectData *_object)
| Get a ShaderNode from an object. More...
SplatCloudNode * | PluginFunctions::splatCloudNode (BaseObjectData *_object)
| Get a SplatCloudNode from an object. More...
SplatCloud * | PluginFunctions::splatCloud (BaseObjectData *_object)
| Get a SplatCloud from an object. More...
SplatCloud * | PluginFunctions::splatCloud (int _objectId)
| Get a SplatCloud by its id. More...
SplatCloudObject * | PluginFunctions::splatCloudObject (BaseObjectData *_object)
| Cast an SplatCloudObject to a SplatCloudObject if possible. More...
SplatCloudObject * | PluginFunctions::splatCloudObject (int _objectId)
| Get an SplatCloudObject by its id. More...

## Detailed Description

This file contains functions which can be used by plugins to access splat clouds in the framework

Definition in file PluginFunctionsSplatCloud.hh.