Developer Documentation

Texture3DNode.hh
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40 \*===========================================================================*/
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46
47 //=============================================================================
48 //
49 // CLASS Texture3DNode
50 //
51 //=============================================================================
52
53 #ifndef ACG_TEXTURE3DNODE_HH
54 #define ACG_TEXTURE3DNODE_HH
55
56 //=============================================================================
57
58 #include "BaseNode.hh"
59
60 #include <string>
61 #include <QImage>
62
63
64 //=============================================================================
65
66 namespace ACG {
67 namespace SceneGraph {
68
69 //=============================================================================
70
71
72 class ACGDLLEXPORT Texture3DNode : public BaseNode
73 {
74 public:
75
76 Texture3DNode( BaseNode* _parent = 0,
77 const std::string& _name = "<Texture3DNode>" );
78 virtual ~Texture3DNode();
79
81 ACG_CLASSNAME( Texture3DNode );
82
83 void set_texture( unsigned int _width,
84 unsigned int _height,
85 unsigned int _depth,
86 unsigned char * _data );
87
89 void enter( GLState& _state, const DrawModes::DrawMode& _drawmode ) override;
90
92 void leave( GLState& _state, const DrawModes::DrawMode& _drawmode ) override;
93
94
95 void set_texture_mode( GLenum _mode )
96 { tex_mode_ = _mode; }
97
98
99 void set_border_color( const Vec4f & _border_color )
100 {
101 border_color_ = _border_color;
102 }
103
104 void set_wrap_mode( GLenum _wrap_mode )
105 {
106 // possible modes are:
107 // GL_CLAMP
108 // GL_CLAMP_TO_EDGE
109 // GL_CLAMP_TO_BORDER
110 // GL_REPEAT
111
112 wrap_mode_ = _wrap_mode;
113 }
114
115 void set_filter( GLenum _filter )
116 {
117 // possible modes are:
118 // GL_NEAREST
119 // GL_LINEAR
120
121 filter_ = _filter;
122 }
123
124
125 private:
126
127 GLuint texture_;
128 GLenum tex_mode_;
129 Vec4f border_color_;
130 GLenum wrap_mode_;
131 GLenum filter_;
132
133
134 };
135
136
137 //=============================================================================
138 } // namespace SceneGraph
139 } // namespace ACG
140 //=============================================================================
141 #endif // ACG_TEXTURE3DNODE_HH defined
142 //=============================================================================
143
ACG::GLState
Definition: GLState.hh:213
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
OpenMesh::VectorT
Definition: Vector11T.hh:83
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:288
ACG::SceneGraph::Texture3DNode
Definition: Texture3DNode.hh:72