Developer Documentation

elementOutput.hh
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40 \*===========================================================================*/
41
42
43
44 #ifndef VSI_ELEMENTOUTPUT_HH
45 #define VSI_ELEMENTOUTPUT_HH
46
47 //== INCLUDES =================================================================
48 #include "elementInOut.hh"
49
50 //== NAMESPACES ===============================================================
51 namespace VSI {
52
53 //== FORWARDDECLARATIONS ======================================================
54 class Output;
55
56
57 //== CLASS DEFINITION =========================================================
60 class ElementOutput : public ElementInOut {
61
62 public:
63
65 ElementOutput (Output *_out, SceneElement *_parent);
66
68 ~ElementOutput ();
69
71 Type type () const override { return TypeOutput; } ;
72
74 void addConnection (Connection *_conn) override;
75
77 void removeConnection (Connection *_conn) override;
78 };
79
80 //=============================================================================
81 }
82 //=============================================================================
83
84 #endif
VSI::ElementInOut
Definition: elementInOut.hh:69
VSI::ElementInOut::Type
Type
Type.
Definition: elementInOut.hh:74
VSI::Connection
Definition: connection.hh:66
VSI::ElementOutput
Definition: elementOutput.hh:60
VSI::ElementOutput::type
Type type() const override
Type (=Output)
Definition: elementOutput.hh:71
VSI::ElementOutput::~ElementOutput
~ElementOutput()
Destructor.
Definition: elementOutput.cc:79
VSI
Definition: baseWidget.cc:72
VSI::Output
Definition: output.hh:60
VSI::ElementOutput::addConnection
void addConnection(Connection *_conn) override
Add connection.
Definition: elementOutput.cc:86
VSI::ElementOutput::ElementOutput
ElementOutput(Output *_out, SceneElement *_parent)
Constructor.
Definition: elementOutput.cc:60
VSI::SceneElement
Definition: sceneElement.hh:73
VSI::ElementOutput::removeConnection
void removeConnection(Connection *_conn) override
Remove connection.
Definition: elementOutput.cc:96