Developer Documentation

ACG::TextureBuffer Member List

This is the complete list of members for ACG::TextureBuffer, including all inherited members.

activate(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline
activate() (defined in ACG::Texture) | ACG::Texture | inline
bind(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline
bind() (defined in ACG::Texture) | ACG::Texture | inline
bindAsImage(GLuint _index, GLenum _access) (defined in ACG::Texture) | ACG::Texture |
buffer_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private
bufferSize_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private
clear(const ACG::Vec4f &_color) (defined in ACG::Texture) | ACG::Texture |
clear(const ACG::Vec4i &_color) (defined in ACG::Texture) | ACG::Texture |
clear(const ACG::Vec4ui &_color) (defined in ACG::Texture) | ACG::Texture |
del() (defined in ACG::Texture) | ACG::Texture | inline
disable() (defined in ACG::Texture) | ACG::Texture | inline
enable() (defined in ACG::Texture) | ACG::Texture | inline
fmt_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private
gen() (defined in ACG::Texture) | ACG::Texture | inline
getBufferData(void *_dst) (defined in ACG::TextureBuffer) | ACG::TextureBuffer |
getBufferData(std::vector< char > &_dst) (defined in ACG::TextureBuffer) | ACG::TextureBuffer |
getBufferId() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline
getBufferSize() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline
getFormat() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline
getInternalFormat() (defined in ACG::Texture) | ACG::Texture |
getTarget() const (defined in ACG::Texture) | ACG::Texture | inline
getUnit() const (defined in ACG::Texture) | ACG::Texture | inline
getUsage() const (defined in ACG::TextureBuffer) | ACG::TextureBuffer | inline
id() const (defined in ACG::Texture) | ACG::Texture | inline
internalFormat_ (defined in ACG::Texture) | ACG::Texture | protected
is_valid() const (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLint i) (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLfloat f) (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLint *ip) (defined in ACG::Texture) | ACG::Texture | inline
parameter(GLenum pname, GLfloat *fp) (defined in ACG::Texture) | ACG::Texture | inline
setBufferData(size_t _size, const void *_data, GLenum _internalFormat, GLenum _usage=GL_STATIC_DRAW) (defined in ACG::TextureBuffer) | ACG::TextureBuffer |
setUnit(GLenum u) (defined in ACG::Texture) | ACG::Texture | inline
supportsClearTexture() (defined in ACG::Texture) | ACG::Texture | static
supportsGenerateMipmap() (defined in ACG::Texture) | ACG::Texture | static
supportsImageLoadStore() (defined in ACG::Texture) | ACG::Texture | static
supportsTextureBuffer() (defined in ACG::Texture) | ACG::Texture | static
Texture(GLenum tgt, GLenum _unit=GL_NONE) (defined in ACG::Texture) | ACG::Texture |
TextureBuffer(GLenum u=GL_NONE) (defined in ACG::TextureBuffer) | ACG::TextureBuffer |
usage_ (defined in ACG::TextureBuffer) | ACG::TextureBuffer | private
~Texture() (defined in ACG::Texture) | ACG::Texture | inline virtual
~TextureBuffer() (defined in ACG::TextureBuffer) | ACG::TextureBuffer |