Developer Documentation

ManipulatorNode.hh
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40 \*===========================================================================*/
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46
47 //=============================================================================
48 //
49 // CLASS ManipulatorNode
50 //
51 //=============================================================================
52
53
54 #ifndef ACG_MANIPULATOR_NODE_HH
55 #define ACG_MANIPULATOR_NODE_HH
56
57
58 //== INCLUDES =================================================================
59
60 // GMU
61 #include "BaseNode.hh"
62 #include "TransformNode.hh"
63 #include <ACG/GL/GLPrimitives.hh>
64
65 // Qt
66 #include <QEvent>
67 #include <QMouseEvent>
68
69
70
71
72 //== NAMESPACES ===============================================================
73
74 namespace ACG {
75 namespace SceneGraph {
76
77
78 //== CLASS DEFINITION =========================================================
79
80
86 class ACGDLLEXPORT ManipulatorNode : public TransformNode
87 {
88 public:
89
90
92 ManipulatorNode( BaseNode* _parent=0,
93 const std::string& _name="<ManipulatorNode>" );
94
96 ~ManipulatorNode();
97
98
100 ACG_CLASSNAME(ManipulatorNode);
101
102
103 //
104 // METHODS
105 //
106
107
108
109 virtual void setIdentity() override;
110
112 void set_draw_cylinder(bool _b) { draw_cylinder_ = _b; }
113
115 bool draw_cylinder() const { return draw_cylinder_; }
116
119 void set_direction(Vec3d& _v);
120
123 Vec3d direction() const;
124
126 void set_size( double _size) { cylinder_height_ = _size;
127 cylinder_radius_ = _size/10.0;}
128
130 double size() const { return cylinder_height_; }
131
133 void translate(double _s) {
134 Vec3d rel_dir = rotation().transform_vector(direction_);
135 TransformNode::translate(_s * rel_dir);
136 }
137
139 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
140
142 void pick(GLState& _state, PickTarget _target) override;
143
145 virtual void mouseEvent(GLState& _state, QMouseEvent* _event) override;
146
150 bool touched() { return touched_; };
151
153 void reset_touched() { touched_ = false; };
154
155
156 private:
157
158 void setup_sphere_system(GLState& _state);
159 void setup_cylinder_system(GLState& _state);
160
161 bool mapToSphere(GLState& _state, const Vec2i& _v2, Vec3d& _v3);
162 bool hitSphere(GLState& _state, const Vec2i& _v2);
163 bool mapToCylinder (GLState& _state, const Vec2i& _v2, double& axis_hit);
164
165
166
167
168
169 // ELEMENTS
170 bool draw_cylinder_;
171
172 Vec3d direction_;
173 GLCylinder* cylinder_;
174 double cylinder_radius_;
175 double cylinder_height_;
176 int cylinder_slices_;
177 int cylinder_stacks_;
178
179
180 bool cylinder_clicked_;
181 bool sphere_clicked_;
182
183 Vec2i oldPoint2D_;
184
186 bool touched_;
187 };
188
189
190 //=============================================================================
191 } // namespace SceneGraph
192 } // namespace ACG
193 //=============================================================================
194 #endif // ACG_MANIPUKATOR_NODE_HH defined
195 //=============================================================================
196
ACG::SceneGraph::TransformNode::translate
void translate(const Vec3d &_v)
Add a translation to the current Transformation.
Definition: TransformNode.cc:125
ACG::SceneGraph::TransformNode
Definition: TransformNode.hh:89
ACG::GLState
Definition: GLState.hh:213
ACG::SceneGraph::ManipulatorNode::touched_
bool touched_
if the manipulator is cklicked with a mouse, this flag will be set to true
Definition: ManipulatorNode.hh:186
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
ACG::SceneGraph::ManipulatorNode::reset_touched
void reset_touched()
Reset the touched flag ( see touched for details )
Definition: ManipulatorNode.hh:153
OpenMesh::VectorT
Definition: Vector11T.hh:83
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::ManipulatorNode::draw_cylinder
bool draw_cylinder() const
get drawCylinder
Definition: ManipulatorNode.hh:115
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
ACG::SceneGraph::ManipulatorNode::set_draw_cylinder
void set_draw_cylinder(bool _b)
set draw_cylinder_
Definition: ManipulatorNode.hh:112
ACG::SceneGraph::ManipulatorNode
Definition: ManipulatorNode.hh:86
ACG::SceneGraph::ManipulatorNode::size
double size() const
get cylindersize
Definition: ManipulatorNode.hh:130
ACG::SceneGraph::ManipulatorNode::translate
void translate(double _s)
translate in cylinder direction
Definition: ManipulatorNode.hh:133
ACG::SceneGraph::ManipulatorNode::touched
bool touched()
Definition: ManipulatorNode.hh:150
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition: DrawModes.hh:288
ACG::GLCylinder
Definition: GLPrimitives.hh:218
ACG::SceneGraph::ManipulatorNode::set_size
void set_size(double _size)
set cylindersize (height + radius)
Definition: ManipulatorNode.hh:126