Developer Documentation

ACG::SceneGraph::PrincipalAxisNode Member List

This is the complete list of members for ACG::SceneGraph::PrincipalAxisNode, including all inherited members.

ACG::QtPrincipalAxisDialog (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | friend
ACG_CLASSNAME(PrincipalAxisNode) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
add(const PrincipalComponent &_pc, bool _enable=true) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
auto_range_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
auto_update_range() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
availableDrawModes() const override | ACG::SceneGraph::PrincipalAxisNode | virtual
axes_colors (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
axisScaled(const PrincipalComponent &_pc, int _axis) const | ACG::SceneGraph::PrincipalAxisNode |
axisTransform(const PrincipalComponent &_pc, int _axis, double *_outSize=0) const | ACG::SceneGraph::PrincipalAxisNode |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
bbMax_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
bbMin_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::PrincipalAxisNode | virtual
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
clear() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
CM_Axis enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
CM_Sign enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
color_mode_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
ColorMode enum name (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
cone_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
cone_height_factor_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
createVBO() | ACG::SceneGraph::PrincipalAxisNode | private
cylinder_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
cylinder_radius_scale_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
cylinderDeclInstanced_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
default_radius_ | ACG::SceneGraph::PrincipalAxisNode | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
diagonalize(const double(&A)[3][3], double(&Q)[3][3], double(&D)[3][3]) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
disable(size_t _i) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
disable_all() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::PrincipalAxisNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
draw_arrow(const Vec3d &_axis, double _r) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
draw_line(const Vec3d &_axis, double _w) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
draw_pc_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
draw_principal_component(const PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
draw_style_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
DrawStyle enum name (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
DS_2D enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
DS_3D enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
emitIndividualRenderobjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) | ACG::SceneGraph::PrincipalAxisNode |
enable(size_t _i) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
get(size_t _i, PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
get_axes_colors(Vec4f out_colors[3]) const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
get_max_draw_radius() const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
get_min_draw_radius() const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
get_min_spacing() const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override | ACG::SceneGraph::PrincipalAxisNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
invalidateInstanceData_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
is_default_radius() const | ACG::SceneGraph::PrincipalAxisNode | inline
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
lineBuffer_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
lineDecl_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
lineDeclInstanced_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
lineInstanceBuffer_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
max_abs_value_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
max_draw_radius_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
min_abs_value_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
min_draw_radius_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
min_spacing_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
nodeName_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pc_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::PrincipalAxisNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PrincipalAxisNode(BaseNode *_parent=0, const std::string &_name="<PrincipalAxis>") | ACG::SceneGraph::PrincipalAxisNode |
PrincipalComponentT typedef (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
resize(size_t _n) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set(size_t _i, const PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_auto_range(bool _b) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_axes_colors(const Vec4f colors[3]) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_color_mode(ColorMode _cm) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_cylinder_radius_scale(double _s) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
set_draw_quality(double _q) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
set_draw_style(DrawStyle _ds) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
set_matrix(unsigned int _i, const Vec3d _p, const MatrixT &_m) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_max_abs_value(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_max_draw_radius(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_min_abs_value(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_min_draw_radius(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
set_vector(unsigned int _i, const Vec3d _p, const VectorT &_v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show_options_dialog() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
show_tensor_component(unsigned int _i, unsigned char _show) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
show_tensor_component_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
size() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
slices_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
supportsInstancing_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
update_bounding_box() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode |
updateVBO() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline
updateVBO_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
vbo_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
vertexDecl_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~PrincipalAxisNode() | ACG::SceneGraph::PrincipalAxisNode | virtual