Developer Documentation

Public Member Functions | Protected Member Functions | Friends | List of all members
CoordsysObject Class Reference
Inheritance diagram for CoordsysObject:

## Public Member Functions
| CoordsysObject ()
| constructor More...
| CoordsysObject (const CoordsysObject &_object)
| copy constructor More...
virtual | ~CoordsysObject ()
| destructor More...
virtual void | cleanup ()
| Reset current object, including all related nodes. More...
BaseObject * | copy ()
Name and Path handling
void | setName (QString _name)
| Set the name of the Object. More...
Object Information
QString | getObjectinfo ()
| Get all Info for the Object as a string. More...
Picking
bool | picked (uint _node_idx)
| detect if the node has been picked More...
void | enablePicking (bool _enable)
| Enable or disable picking for this Object.
bool | pickingEnabled ()
| Check if picking is enabled for this Object.
Public Member Functions inherited from BaseObjectData
| BaseObjectData (const BaseObjectData &_object)
| copy constructor More...
| BaseObjectData ()
| constructor
virtual | ~BaseObjectData ()
| destructor
virtual ACG::Vec3d | refinePick (ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
| Refine picking. More...
virtual void | show ()
| Sets the whole Scenegraph subtree of this node to visible.
virtual void | hide ()
| Sets the whole Scenegraph subtree of this node to invisible.
virtual bool | visible () override
| return visiblity
virtual void | visible (bool _visible) override
| Sets visiblity of the whole Scenegraph subtree of this node.
SeparatorNode * | baseNode ()
virtual bool | hasNode (BaseNode *_node)
| Check if the given node is owned by this object. More...
virtual BaseNode * | primaryNode ()
QtTranslationManipulatorNode * | manipulatorNode ()
virtual ACG::SceneGraph::ShaderNode * | shaderNode ()
MaterialNode * | materialNode ()
| get a pointer to the materialnode
const MaterialNode * | materialNode () const
| get a const pointer to the materialnode
BoundingBoxNode * | boundingBoxNode ()
| get a pointer to the bounding box node
StencilRefNode * | stencilRefNode ()
| get a pointer to the stencil reference node
bool | manipPlaced ()
| Check if the manipulator has been placed.
void | manipPlaced (bool _placed)
| set the manipulator place status
void | getBoundingBox (ACG::Vec3d &bbmin, ACG::Vec3d &bbmax)
| get the bounding box of the object
void | setObjectDrawMode (const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false)
| Set the draw mode for the object. More...
template<typename NodeT >
bool | addAdditionalNode (NodeT *_node, QString _pluginName, QString _nodeName, int _id=0)
| add an additional node to the object More...
bool | hasAdditionalNode (QString _pluginName, QString _nodeName, int _id=0)
| check if an object has the additional node More...
template<typename NodeT >
bool | getAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)
| get an addition node from the object More...
template<typename NodeT >
bool | removeAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)
| remove an additional node from the object More...
Public Member Functions inherited from BaseObject
| BaseObject (const BaseObject &_object)
| BaseObject (BaseObject *_parent=0)
virtual void | printObjectInfo ()
| Print all information about the object.
void | dumpTree ()
| Debugging function, writing the subtree to output.
int | row () const
| get the row of this item from the parent
BaseObject * | parent ()
| Get the parent item ( 0 if rootitem )
const BaseObject * | parent () const
| get the row of this item from the parent
void | setParent (BaseObject *_parent)
| Set the parent pointer.
BaseObject * | childExists (int _objectId)
| Check if the element exists in the subtree of this element.
BaseObject * | childExists (QString _name)
| Check if the element exists in the subtree of this element.
void | appendChild (BaseObject *child)
| add a child to this node
BaseObject * | child (int row)
| return a child
int | childCount () const
| get the number of children
void | removeChild (BaseObject *_item)
| Remove a child from this object.
QList< BaseObject *> | getLeafs ()
| get all leafes of the tree below this object ( These will be all visible objects )
void | deleteSubtree ()
| delete the whole subtree below this item ( The item itself is not touched )
int | group () const
bool | isGroup () const
| Check if object is a group.
bool | isInGroup (int _id) const
bool | isInGroup (QString _name) const
std::vector< int > | getGroupIds ()
QStringList | getGroupNames ()
void | setObjectData (QString _dataName, PerObjectData *_data)
void | clearObjectData (QString _dataName)
| Clear the object data pointer ( this will not delete the object!! )
bool | hasObjectData (QString _dataName)
| Checks if object data with given name is available.
PerObjectData * | objectData (QString _dataName)
| Returns the object data pointer.
void | deleteData ()
| Delete all data attached to this object ( calls delete on each object )
int | id () const
int | persistentId () const
void | persistentId (int _id)
bool | dataType (DataType _type) const
DataType | dataType () const
void | setDataType (DataType _type)
bool | target ()
void | target (bool _target)
bool | source ()
void | source (bool _source)
bool | flag (QString _flag)
void | setFlag (QString _flag, bool _set)
QStringList | flags ()
BaseObject * | last ()
BaseObject * | next ()
int | level ()
void | setFromFileName (const QString &_filename)
QString | path () const
| return the path to the object ( defaults to "." if unset )
void | setPath (const QString &_path)
| set the path to the object.
QString | name () const
| return the name of the object. The name defaults to NONAME if unset.
QString | filename () const
| return the filename of the object
void | setFileName (const QString &_filename)
| set the filename for this object
QMap< QString, PerObjectData * > & | getPerObjectDataMap ()
| get reference to map of all perObject Datas More...
QString & | getCommentByKey (const QString &key)
| Get comment for the specified key. More...
const QString | getCommentByKey (const QString &key) const
| Get comment for the specified key. More...
bool | hasCommentForKey (const QString &key) const
bool | hasComments () const
void | clearComment (const QString &key)
| Get comment for the specified key. More...
void | clearAllComments ()
| Get comment for the specified key. More...
const QMap< QString, QString > & | getAllComments () const
const QString | getAllCommentsFlat () const

## Protected Member Functions
virtual void | init (CoordsysNode *_coordsys=0)
| Initialize current object, including all related nodes. More...
Update handling
This is mostly private. Updates have to be triggered via emit updatedObject()
virtual void | update (UpdateType _type=UPDATE_ALL)
| Update the whole Object (Selection,Topology,...)
Update handling
Update handling

## Friends
class | TypeCoordsysPlugin

## Visualization
CoordsysNode * | coordsysNode_
| Get the scenegraph Node.
CoordsysNode * | coordsysNode ()
| Get the scenegraph Node.

## Additional Inherited Members
Signals inherited from BaseObject
void | objectSelectionChanged (int _objectId)
void | visibilityChanged (int _objectId)
void | objectPropertiesChanged (int _objectId)
Static Public Attributes inherited from BaseObject
static int | NOOBJECT = -1
Protected Attributes inherited from BaseObject
bool | visible_

## Detailed Description

Definition at line 73 of file CoordsysObject.hh.

## Constructor & Destructor Documentation

## ◆ CoordsysObject() [1/2]

CoordsysObject::CoordsysObject | ( |  | ) |

constructor

Constructor for Coordinate system Objects. This object class gets a Separator Node giving the root node to which it should be connected. The Coordinate system is generated internally and all nodes for visualization will be added below the scenegraph node.
You don't need to create an object of this type manually. Use the functions from LoadSaveInterface ( addEmpty() )

Definition at line 70 of file CoordsysObject.cc.

## ◆ CoordsysObject() [2/2]

CoordsysObject::CoordsysObject | ( | const CoordsysObject & | _object | ) |

copy constructor

Create a copy of this object

Copy Constructor - generates a copy of the given object

Definition at line 84 of file CoordsysObject.cc.

## ◆ ~CoordsysObject()

CoordsysObject::~CoordsysObject | ( |  | ) |
| virtual

destructor

Destructor for Coordsys Objects. The destructor deletes the Line and all Scenegraph nodes associated with the Coordinate System or the object.

Definition at line 96 of file CoordsysObject.cc.

## Member Function Documentation

## ◆ cleanup()

void CoordsysObject::cleanup | ( | void |  | ) |
| virtual

Reset current object, including all related nodes.

Cleanup Function for Coordsys Objects. Deletes the contents of the whole object and calls CoordsysObject::init afterwards.

Reimplemented from BaseObjectData.

Definition at line 112 of file CoordsysObject.cc.

## ◆ copy()

BaseObject * CoordsysObject::copy | ( |  | ) |
| virtual

return a full copy of this object ( All scenegraph nodes will be created ) but the object will not be a part of the object tree.

Generate a copy

Reimplemented from BaseObject.

Definition at line 128 of file CoordsysObject.cc.

## ◆ getObjectinfo()

QString CoordsysObject::getObjectinfo | ( |  | ) |
| virtual

Get all Info for the Object as a string.

Returns a string containing all information about the current object. This also includes the information provided by BaseObjectData::getObjectinfo

Returns
  String containing the object information

Reimplemented from BaseObject.

Definition at line 182 of file CoordsysObject.cc.

## ◆ init()

void CoordsysObject::init | ( | CoordsysNode * | _coordsys = `0` | ) |
| protected virtual

Initialize current object, including all related nodes.

This function initalizes the coordsys object. It creates the scenegraph nodes.

Definition at line 135 of file CoordsysObject.cc.

## ◆ picked()

bool CoordsysObject::picked | ( | uint | _node_idx | ) |
| virtual

detect if the node has been picked

Given an node index from PluginFunctions::scenegraphPick this function can be used to check if the coordsysNode of the object has been picked.

Parameters

  _node_idx | Index of the picked coordsys node

Returns
  bool if the coordsys node of this object is the picking target.

Reimplemented from BaseObjectData.

Definition at line 211 of file CoordsysObject.cc.

## ◆ setName()

void CoordsysObject::setName | ( | QString | _name | ) |
| virtual

Set the name of the Object.

Set the name of an object. All Scenegraph nodes are renamed too. It also calls BaseObjectData::setName.

Reimplemented from BaseObjectData.

Definition at line 158 of file CoordsysObject.cc.

The documentation for this class was generated from the following files:

- Type-Coordsys/ObjectTypes/Coordsys/CoordsysObject.hh
- Type-Coordsys/ObjectTypes/Coordsys/CoordsysObject.cc