Developer Documentation

FrameAnimationT_impl.hh
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40 \*===========================================================================*/
41
42
43
44 #define FRAMEANIMATIONT_C
45
46 #include <vector>
47 #include <cassert>
48
49 //-----------------------------------------------------------------------------
50
61 template<class PointT>
62 FrameAnimationT<PointT>::FrameAnimationT(const PoseT<PointT> &_pose) :
63 skeleton_(_pose.skeleton_)
64 {
65 poses_.push_back(new Pose(_pose));
66 }
67
68 //-----------------------------------------------------------------------------
69
74 template<class PointT>
75 FrameAnimationT<PointT>::FrameAnimationT(Skeleton* _skeleton) :
76 skeleton_(_skeleton)
77 {
78 }
79
80 //-----------------------------------------------------------------------------
81
91 template<class PointT>
92 FrameAnimationT<PointT>::FrameAnimationT(Skeleton* _skeleton, unsigned int _iNumFrames) :
93 skeleton_(_skeleton)
94 {
95 for(unsigned int i = 0; i < _iNumFrames; ++i)
96 poses_.push_back(new Pose(_skeleton));
97 }
98
99 //-----------------------------------------------------------------------------
100
109 template<class PointT>
110 FrameAnimationT<PointT>::FrameAnimationT(const FrameAnimationT<PointT> &_other) :
111 AnimationT<PointT>(),
112 skeleton_(_other.skeleton_)
113 {
114 for(typename std::vector<Pose*>::const_iterator it = _other.poses_.begin(); it != _other.poses_.end(); ++it)
115 poses_.push_back(new Pose(**it));
116 }
117
118 //-----------------------------------------------------------------------------
119
123 template<class PointT>
124 FrameAnimationT<PointT>::~FrameAnimationT()
125 {
126 for(typename std::vector<Pose*>::iterator it = poses_.begin(); it != poses_.end(); ++it)
127 delete *it;
128 poses_.clear();
129 }
130
131 //-----------------------------------------------------------------------------
132
136 template<class PointT>
137 AnimationT<PointT>* FrameAnimationT<PointT>::copy() {
138 return new FrameAnimationT<PointT>(*this);
139 }
140
141 //-----------------------------------------------------------------------------
142
143
144 template<class PointT>
145 typename FrameAnimationT<PointT>::Pose *FrameAnimationT<PointT>::pose(unsigned int _iFrame)
146 {
147 assert(_iFrame < poses_.size());
148
149 return poses_[_iFrame];
150 }
151
152 //-----------------------------------------------------------------------------
153
154 template<class PointT>
155 unsigned int FrameAnimationT<PointT>::frameCount()
156 {
157 return poses_.size();
158 }
159
160 //-----------------------------------------------------------------------------
161
162 template<class PointT>
163 void FrameAnimationT<PointT>::setFrameCount(unsigned int _frames)
164 {
165 //delete poses
166 while ( _frames < poses_.size() ){
167 Pose* pose = poses_.back();
168 poses_.pop_back();
169 delete pose;
170 }
171
172 //add poses
173 while ( _frames > poses_.size() )
174 poses_.push_back(new Pose(skeleton_));
175 }
176
177 //-----------------------------------------------------------------------------
178
179
180 template<class PointT>
181 void FrameAnimationT<PointT>::insertJointAt(unsigned int _index)
182 {
183 for(typename std::vector<Pose*>::iterator it = poses_.begin(); it != poses_.end(); ++it)
184 (*it)->insertJointAt(_index);
185 }
186
187 //-----------------------------------------------------------------------------
188
189
190 template<class PointT>
191 void FrameAnimationT<PointT>::removeJointAt(unsigned int _index)
192 {
193 for(typename std::vector<Pose*>::iterator it = poses_.begin(); it != poses_.end(); ++it)
194 (*it)->removeJointAt(_index);
195 }
196
197 //-----------------------------------------------------------------------------
198
206 template<class PointT>
207 void FrameAnimationT<PointT>::updateFromGlobal(unsigned int _index)
208 {
209 for(typename std::vector<Pose*>::iterator it = poses_.begin(); it != poses_.end(); ++it)
210 (*it)->updateFromGlobal(_index);
211 }
212
213 //-----------------------------------------------------------------------------
FrameAnimationT::removeJointAt
void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.
Definition: FrameAnimationT_impl.hh:191
FrameAnimationT::frameCount
unsigned int frameCount()
Returns the number of frames stored in this pose.
Definition: FrameAnimationT_impl.hh:155
FrameAnimationT::updateFromGlobal
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
Definition: FrameAnimationT_impl.hh:207
FrameAnimationT::skeleton_
Skeleton * skeleton_
Pointer to associated skeleton.
Definition: FrameAnimationT.hh:122
FrameAnimationT
Definition: FrameAnimationT.hh:47
AnimationT
Stores a single animation.
Definition: AnimationT.hh:58
PoseT
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:58
FrameAnimationT::pose
Pose * pose(unsigned int _iFrame)
Returns a pointer to the pose stored in the given frame.
Definition: FrameAnimationT_impl.hh:145
FrameAnimationT::FrameAnimationT
FrameAnimationT(const PoseT< PointT > &_pose)
Constructor - Creates a new animation consisting of a single pose.
Definition: FrameAnimationT_impl.hh:62
FrameAnimationT::poses_
std::vector< Pose * > poses_
Every entry in this vector is a frame of the animation.
Definition: FrameAnimationT.hh:124
FrameAnimationT::~FrameAnimationT
virtual ~FrameAnimationT()
Destructor.
Definition: FrameAnimationT_impl.hh:124
FrameAnimationT::setFrameCount
void setFrameCount(unsigned int _frames)
Set number of frames stored in this pose.
Definition: FrameAnimationT_impl.hh:163
SkeletonT
Definition: JointT.hh:50
FrameAnimationT::insertJointAt
void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
Definition: FrameAnimationT_impl.hh:181
FrameAnimationT::copy
virtual AnimationT< PointT > * copy()
Copy Function.
Definition: FrameAnimationT_impl.hh:137