Developer Documentation

Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, false > Class Template Reference
Inheritance diagram for ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, false >:

## Public Member Functions
| StatusNodeBaseT (BaseNode *_parent, const std::string &_name)
void | provideModInstance (Mod *mod)
Public Member Functions inherited from ACG::SceneGraph::MaterialNode
| MaterialNode (BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling))
| Default constructor. Applies all properties.
virtual | ~MaterialNode ()
| Destructor.
void | read (std::istream &_is)
| read MaterialFile
float | alpha_value ()
| get current alpha value for alpha_test
bool | blending ()
GLenum | blending_param1 ()
GLenum | blending_param2 ()
void | enable_blending (GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA)
| enable blending with Parameters (_p1, _p2)
void | disable_blending ()
| disable blending
bool | backface_culling ()
void | enable_backface_culling ()
| enable backface culling (not active by default, see applyProperties)
void | disable_backface_culling ()
| disable backface culling (not active by default, see applyProperties)
unsigned int | applyProperties () const
| get properties that will be applied (OR'ed ApplyProperties)
void | applyProperties (unsigned int _applyProperties)
| set properties that will be applied (OR'ed ApplyProperties)
ACG::SceneGraph::Material & | material ()
| Get material object reference.
void | set_material (const ACG::SceneGraph::Material &_m)
| Set material object.
| ACG_CLASSNAME (MaterialNode)
| set current GL-color and GL-material
void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) override
| set current GL-color and GL-material
void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) override
| restores original GL-color and GL-material
void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override
| Do nothing in picking.
void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override
| Do nothing in picking.
void | set_color (const Vec4f &_c)
| set color (base, ambient, diffuse, specular) based on _c
void | set_random_color ()
| Generates a random color and sets it.
void | set_base_color (const Vec4f &_c)
| set the base color ( Same as set_emission(const Vec4f& _c) )
const Vec4f & | base_color () const
| get the base color ( same as emission() )
void | set_emission (const Vec4f &_c)
| set emission ( same as set_base_color(const Vec4f& _c) )
const Vec4f & | emission () const
| get emission ( same as base_color() )
void | set_ambient_color (const Vec4f &_a)
| set the ambient color.
const Vec4f & | ambient_color () const
| get the ambient color.
void | set_diffuse_color (const Vec4f &_d)
| set the diffuse color.
const Vec4f & | diffuse_color () const
| get the diffuse color.
void | set_specular_color (const Vec4f &_s)
| set the specular color
const Vec4f & | specular_color () const
| get the specular color
void | set_overlay_color (const Vec4f &_s)
| set the overlay color
const Vec4f & | overlay_color () const
| get the overlay color
void | colorMaterial (const bool _cm)
| Set colorMaterial.
void | enable_color_material ()
| Enable Color Material.
void | disable_color_material ()
| Disable Color Material.
bool | colorMaterial ()
| get colorMaterial state
void | set_shininess (float _s)
| set shininess
float | shininess () const
| get shininess
void | set_reflectance (double _m)
| set reflectance
double | reflectance () const
| get reflectance
void | set_indexOfRefraction (double _m)
| set index of refraction
double | indexOfRefraction () const
| get index of refraction
void | set_refractive (bool _r)
| set refractive flag
bool | isRefractive () const
| get refractive flag
void | set_point_size (float _sz)
| set point size (default: 1.0)
float | point_size () const
| get point size
void | set_line_width (float _sz)
| set line width (default: 1.0)
float | line_width () const
| get line width
void | set_round_points (bool _b)
| set round points enabled
bool | round_points () const
| get round points enabled
void | set_line_smooth (bool _b)
| set: smooth lines enabled
bool | line_smooth () const
| get: rsmooth lines enabled
void | enable_alpha_test (float _clip)
| enable alpha test (draw pixels if alpha >= _clip)
void | disable_alpha_test ()
| disable alpha test
bool | alpha_test ()
| Return state of Alpha test.
void | enable_multisampling ()
| Enable Multisampling.
void | disable_multisampling ()
| enable alpha test (draw pixels if alpha >= _clip)
bool | multiSampling ()
| Get state of multisampling.
void | set_multisampling (bool _state)
| Set state of multisampling.
Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
| Default constructor.
| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
| Put this node between _parent and _child.
virtual | ~BaseNode ()
| Destructor.
void | delete_subtree ()
| Delete the whole subtree of this node. More...
virtual const std::string & | className () const =0
| Return class name (implemented by the ACG_CLASSNAME macro)
virtual DrawModes::DrawMode | availableDrawModes () const
virtual void | boundingBox (Vec3d &, Vec3d &)
virtual void | enter (GLState &, const DrawModes::DrawMode &)
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
virtual void | draw (GLState &, const DrawModes::DrawMode &)
| Draw this node using the draw modes _drawMode. More...
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
| Deferred draw call with shader based renderer. More...
virtual void | leave (GLState &, const DrawModes::DrawMode &)
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
virtual void | pick (GLState &, PickTarget)
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
void | enablePicking (bool _enable)
bool | pickingEnabled ()
virtual void | mouseEvent (GLState &, QMouseEvent *)
| Handle mouse event (some interaction, e.g. modeling)
void | setDirty (bool _dirty=true)
| mark node for redrawn
bool | isDirty () const
| Check if node should be redrawn.
ChildIter | childrenBegin ()
| Returns: begin-iterator of children.
ConstChildIter | childrenBegin () const
| Same but `cont`.
ChildIter | childrenEnd ()
| Returns: end-iterator of children.
ConstChildIter | childrenEnd () const
| Same but `const`.
ChildRIter | childrenRBegin ()
| Returns: reverse begin-iterator of children.
ConstChildRIter | childrenRBegin () const
| Same but const.
ChildRIter | childrenREnd ()
| Returns: reverse end-iterator of children.
ConstChildRIter | childrenREnd () const
| Same but `const`.
void | push_back (BaseNode *_node)
| Insert _node at the end of the list of children.
void | remove (ChildIter _pos)
size_t | nChildren () const
| number of children
ChildIter | find (BaseNode *_node)
BaseNode * | find (const std::string &_name)
BaseNode * | parent ()
| Get the nodes parent node.
const BaseNode * | parent () const
| Get the nodes parent node.
void | set_parent (BaseNode *_parent)
| Set the parent of this node. More...
StatusMode | status () const
| Get node's status.
void | set_status (StatusMode _s)
| Set the status of this node.
void | hide ()
| Hide Node: set status to HideNode.
void | show ()
| Show node: set status to Active.
bool | visible ()
| Is node visible (status == Active)?
bool | hidden ()
| Is node not visible (status != Active)?
std::string | name () const
| Returns: name of node (needs not be unique)
void | name (const std::string &_name)
| rename a node
unsigned int | id () const
DrawModes::DrawMode | drawMode () const
| Return the own draw modes of this node.
void | drawMode (DrawModes::DrawMode _drawMode)
unsigned int | traverseMode () const
| Return how the node should be traversed.
void | setTraverseMode (unsigned int _mode)
| Set traverse mode for node.
MultipassBitMask | multipassStatus () const
| Get the current multipass settings for the nodes status functions. More...
void | setMultipassStatus (const MultipassBitMask _passStatus)
| Set multipass settings for the nodes status functions. More...
void | multipassStatusSetActive (const unsigned int _i, bool _active)
| Set multipass status to traverse in a specific pass. More...
bool | multipassStatusActive (const unsigned int _i) const
| Get multipass status to traverse in a specific pass. More...
MultipassBitMask | multipassNode () const
| Get the current multipass settings for the node. More...
void | setMultipassNode (const MultipassBitMask _passNode)
| Set multipass settings for the node. More...
void | multipassNodeSetActive (const unsigned int _i, bool _active)
| Set Node status to traverse in a specific pass. More...
bool | multipassNodeActive (const unsigned int _i) const
| Get Node status to traverse in a specific pass. More...
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
| Set custom shaders. More...
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
| Set custom shaders. More...
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
| Set uniforms for shader based rendering. More...
const GLSL::UniformPool * | getRenderObjectUniformPool ()
| Get uniforms for shader based rendering. More...
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
| Set textures for shader based rendering. More...
void | setRenderObjectModifier (RenderObjectModifier *_modifier)
| Set modifier for render objects. More...
RenderObjectModifier * | getRenderObjectModifier ()
| Get render-object modifier. More...
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
| Set shaders, textures and uniforms as provided by user to a render-object. More...

## Protected Member Functions
bool | is_vertex_selected (const Mesh &mesh, typename Mesh::VertexHandle vh)
bool | is_halfedge_selected (const Mesh &mesh, typename Mesh::HalfedgeHandle heh)
bool | is_edge_selected (const Mesh &mesh, typename Mesh::EdgeHandle eh)
bool | is_face_selected (const Mesh &mesh, typename Mesh::FaceHandle fh)

## Protected Attributes
Mod * | modInstance

## Additional Inherited Members
Public Types inherited from ACG::SceneGraph::MaterialNode
enum | ApplyProperties { None =0, All =0xffff, BaseColor =1, Material =2, PointSize =4, LineWidth =8, RoundPoints =16, LineSmooth =32, AlphaTest =64, Blending =128, BackFaceCulling =256, ColorMaterial =512, MultiSampling =1024 }
| Apply which properties? Others will be ignored. Values may be OR'ed. More...
Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
enum | StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 }
| Status modi. More...
enum | TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 }
| Node traverse types. More...
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter
| allows to iterate over children
typedef std::vector< BaseNode * >::iterator | ChildIter
| allows to iterate over children
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter
| allows to reverse iterate over children
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter
| allows to reverse iterate over children
enum | PASSES { NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2, PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6, PASS_7 = 1 << 7, PASS_8 = 1 << 8 }
| This enum should be used to enable rendering of a node in different.
typedef unsigned int | MultipassBitMask
| Multipass pass bit mask type.

## Detailed Description

### template<class Mesh, class Mod>
class ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, false >

Definition at line 152 of file StatusNodesT.hh.

## Member Function Documentation

## ◆ provideModInstance()

template<class Mesh , class Mod >

void ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, false >::provideModInstance | ( | Mod * | mod | ) |
| inline

Provide the actual instance of the Mod. Transfers ownership.

Parameters

  mod | A Mod instance. Has to be created with new. Ownership will be assumed and it will be deleted with delete.

Definition at line 168 of file StatusNodesT.hh.

The documentation for this class was generated from the following file:

- OpenFlipper/libs_required/ACG/Scenegraph/StatusNodesT.hh