Developer Documentation

ACG::SceneGraph::TextNode Member List

This is the complete list of members for ACG::SceneGraph::TextNode, including all inherited members.

ACG_CLASSNAME(TextNode) | ACG::SceneGraph::TextNode |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
alphaTest_ | ACG::SceneGraph::TextNode | private
alphaTestFunc_ | ACG::SceneGraph::TextNode | private
alphaTestValue_ | ACG::SceneGraph::TextNode | private
alwaysOnTop() | ACG::SceneGraph::TextNode |
alwaysOnTop_ | ACG::SceneGraph::TextNode | private
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
applyScreenAligned(GLState &_state) | ACG::SceneGraph::TextNode | private
availableDrawModes() const override | ACG::SceneGraph::TextNode | virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
bindVBO() | ACG::SceneGraph::TextNode | private
blendDest_ | ACG::SceneGraph::TextNode | private
blendEnabled_ | ACG::SceneGraph::TextNode | private
blendSrc_ | ACG::SceneGraph::TextNode | private
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::TextNode | virtual
charToIndex_ | ACG::SceneGraph::TextNode | private static
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual
color_ | ACG::SceneGraph::TextNode | private static
columns_ | ACG::SceneGraph::TextNode | private static
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
createMap() | ACG::SceneGraph::TextNode | private static
cullFaceEnabled_ | ACG::SceneGraph::TextNode | private
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
depthEnabled_ | ACG::SceneGraph::TextNode | private
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::TextNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) override | ACG::SceneGraph::TextNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
enterCompat(GLState &_state, const DrawModes::DrawMode &_drawmode) (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override | ACG::SceneGraph::TextNode | virtual
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
imageHeight_ | ACG::SceneGraph::TextNode | private static
imageWidth_ | ACG::SceneGraph::TextNode | private static
initialised_ | ACG::SceneGraph::TextNode | private static
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
lastScale() | ACG::SceneGraph::TextNode | inline
lastScale_ | ACG::SceneGraph::TextNode | private
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) override | ACG::SceneGraph::TextNode |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
leaveCompat(GLState &_state, const DrawModes::DrawMode &_drawmode) (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
maxFontWidth_ | ACG::SceneGraph::TextNode | private static
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
nearestPowerOfTwo(quint32 num) | ACG::SceneGraph::TextNode | private static
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
numberOfChars_ | ACG::SceneGraph::TextNode | private static
OBJECT_ALIGNED enum value | ACG::SceneGraph::TextNode |
oldVboSize_ (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode | private
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline virtual
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
pixelSize_ | ACG::SceneGraph::TextNode | private
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
qfont_ | ACG::SceneGraph::TextNode | private static
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
renderingMode() | ACG::SceneGraph::TextNode |
rows_ | ACG::SceneGraph::TextNode | private static
SCREEN_ALIGNED enum value (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode |
SCREEN_ALIGNED_STATIC_SIZE enum value | ACG::SceneGraph::TextNode |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setAlwaysOnTop(bool _alwaysOnTop) | ACG::SceneGraph::TextNode |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setFont(const QFont &_font) | ACG::SceneGraph::TextNode |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setPixelSize(const unsigned int _size) | ACG::SceneGraph::TextNode |
setRenderingMode(TextMode _textMode) | ACG::SceneGraph::TextNode |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
setSize(const double _size) | ACG::SceneGraph::TextNode |
setText(std::string _text) | ACG::SceneGraph::TextNode |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
size_ | ACG::SceneGraph::TextNode | private
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
text_ | ACG::SceneGraph::TextNode | private
TextMode enum name | ACG::SceneGraph::TextNode |
textMode_ | ACG::SceneGraph::TextNode | private
TextNode(BaseNode *_parent=0, const std::string &_name="<TextNode>", TextMode _textMode=SCREEN_ALIGNED, bool _alwaysOnTop=false) | ACG::SceneGraph::TextNode |
texture2dEnabled_ | ACG::SceneGraph::TextNode | private
texture_ | ACG::SceneGraph::TextNode | private static
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
unbindVBO() | ACG::SceneGraph::TextNode | private
updateFont() | ACG::SceneGraph::TextNode | protected static
updateVBO() | ACG::SceneGraph::TextNode | private
vbo_ | ACG::SceneGraph::TextNode | private
vertexBuffer_ | ACG::SceneGraph::TextNode | private
vertexDecl_ | ACG::SceneGraph::TextNode | private
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual
~TextNode() | ACG::SceneGraph::TextNode |