Developer Documentation

QtManipulatorNode.hh
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40 \*===========================================================================*/
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45
46 //=============================================================================
47 //
48 // CLASS QtManipulatorNode
49 //
50 //=============================================================================
51
52
53 #ifndef ACG_QTMANIPULATOR_NODE_HH
54 #define ACG_QTMANIPULATOR_NODE_HH
55
56
57 //== INCLUDES =================================================================
58
59 // GMU
60 #include "ACG/Scenegraph/ManipulatorNode.hh"
61
62 // Qt
63 #include <QEvent>
64 #include <QMouseEvent>
65
66
67 //== NAMESPACES ===============================================================
68
69 namespace ACG {
70 namespace SceneGraph {
71
72
73 //== CLASS DEFINITION =========================================================
74
75
80 class ACGDLLEXPORT QtManipulatorNode : public QObject , public ManipulatorNode
81 {
82 Q_OBJECT
83
84 signals:
88 void manipulatorMoved( QtManipulatorNode* _node, QMouseEvent* _event);
89
94 void visibilityChanged( QtManipulatorNode* _node, bool _visible );
95
98 void positionChanged( QtManipulatorNode * _node );
99
100 public:
101
102
104 QtManipulatorNode( BaseNode* _parent=0,
105 const std::string& _name="<QtManipulatorNode>" );
106
108 ~QtManipulatorNode();
109
110
112 ACG_CLASSNAME(QtManipulatorNode);
113
114 //
115 // METHODS
116 //
117
119 void mouseEvent(GLState& _state, QMouseEvent* _event) override;
120
122 void setIdentifier( int _id) { identifier_ = _id; };
123
125 int getIdentifier( ) { return identifier_; };
126
127 void show() { ManipulatorNode::show(); emit visibilityChanged( this, visible() ); };
128 void hide() { ManipulatorNode::hide(); emit visibilityChanged( this, visible() ); };
129
130 void rotate(double _angle, const Vec3d& _axis) { TransformNode::rotate(_angle, _axis); emit positionChanged( this ); };
131
132 void translate( double _s ) { ManipulatorNode::translate(_s); emit positionChanged( this ); };
133
134 void set_center( const Vec3d& _c ) { ManipulatorNode::set_center(_c); emit positionChanged( this ); };
135
136 private:
137 int identifier_;
138
139 };
140
141
142 //=============================================================================
143 } // namespace SceneGraph
144 } // namespace ACG
145 //=============================================================================
146 #endif // ACG_QTMANIPULATOR_NODE_HH defined
147 //=============================================================================
148
ACG::GLState
Definition: GLState.hh:213
ACG::SceneGraph::QtManipulatorNode
Definition: QtManipulatorNode.hh:80
ACG
Namespace providing different geometric functions concerning angles.
Definition: BaseObjectData.hh:68
ACG::SceneGraph::QtManipulatorNode::setIdentifier
void setIdentifier(int _id)
Set an identifier for that manipulator.
Definition: QtManipulatorNode.hh:122
ACG::SceneGraph::ACG::SceneGraph::BaseNode::hide
void hide()
Hide Node: set status to HideNode.
Definition: MeshNode2T_impl.hh:405
OpenMesh::VectorT
Definition: Vector11T.hh:83
SceneGraph
Definition: QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::TransformNode::set_center
void set_center(const Vec3d &_c)
set center
Definition: TransformNode.hh:113
ACG::SceneGraph::ManipulatorNode
Definition: ManipulatorNode.hh:86
ACG::SceneGraph::ManipulatorNode::translate
void translate(double _s)
translate in cylinder direction
Definition: ManipulatorNode.hh:133
ACG::SceneGraph::BaseNode
Definition: BaseNode.hh:104
ACG::SceneGraph::ACG::SceneGraph::BaseNode::show
void show()
Show node: set status to Active.
Definition: MeshNode2T_impl.hh:407
ACG::SceneGraph::QtManipulatorNode::getIdentifier
int getIdentifier()
Get an identifier for that manipulator.
Definition: QtManipulatorNode.hh:125
ACG::SceneGraph::TransformNode::rotate
void rotate(double _angle, const Vec3d &_axis)
Definition: TransformNode.cc:148