OpenMesh
Traits.hh
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42 
43 
48 //=============================================================================
49 //
50 // CLASS Traits
51 //
52 //=============================================================================
53 
54 #ifndef OPENMESH_SUBDIVIDER_ADAPTIVE_TRAITS_HH
55 #define OPENMESH_SUBDIVIDER_ADAPTIVE_TRAITS_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 #include <map>
61 #include <OpenMesh/Core/Mesh/Types/TriMesh_ArrayKernelT.hh>
62 
63 //== NAMESPACE ================================================================
64 
65 namespace OpenMesh { // BEGIN_NS_OPENMESH
66 namespace Subdivider { // BEGIN_NS_DECIMATER
67 namespace Adaptive { // BEGIN_NS_ADAPTIVE
68 
69 
70 //== CLASS DEFINITION =========================================================
71 
75 // typedef unsigned short state_t;
76 // const state_t mask_final = 1 << ((sizeof(state_t)*8)-1);
77 // const state_t mask_state = ~mask_final;
78 
79 typedef int state_t;
80 typedef bool final_t;
81 
82 struct State
83 {
84  int state : 31;
85  unsigned final : 1;
86 };
87 
89 {
90 
91  // add face normals
93 
94  // add vertex normals
96 
97  // add previous halfedge handle
99 
100  FaceTraits
101  {
102 
103  private:
104 
105  typedef typename Refs::Point Point;
106  typedef typename Refs::HalfedgeHandle HalfedgeHandle;
107  typedef std::map<state_t, Point> PositionHistory;
108 
109  State state_;
110  HalfedgeHandle red_halfedge_;
111 
112  PositionHistory pos_map_;
113 
114  public:
115 
116  // face state
117  state_t state() const { return state_t(state_.state); }
118  void set_state(const state_t _s) { state_.state = _s; }
119  void inc_state() { ++state_.state; }
120 
121  // face not final if divided (loop) or edge not flipped (sqrt(3))
122  final_t final() const { return final_t(state_.final); }
123  void set_final() { state_.final = true; }
124  void set_not_final() { state_.final = false; }
125 
126  // halfedge of dividing edge (red-green triangulation)
127  const HalfedgeHandle& red_halfedge() const { return red_halfedge_; }
128  void set_red_halfedge(const HalfedgeHandle& _h) { red_halfedge_ = _h; }
129 
130  // position of face, depending on generation _i.
131  void set_position(const int& _i, const Point& _p) { pos_map_[_i] = _p; }
132  const Point position(const int& _i) {
133  if (pos_map_.find(_i) != pos_map_.end())
134  return pos_map_[_i];
135  else {
136 
137  if (_i <= 0) {
138  const Point zero_point(0.0, 0.0, 0.0);
139  return zero_point;
140  }
141 
142  return position(_i - 1);
143  }
144  }
145  }; // end class FaceTraits
146 
147 
148  EdgeTraits
149  {
150 
151  private:
152 
153  typedef typename Refs::Point Point;
154  typedef std::map<state_t, Point> PositionHistory;
155 
156  State state_;
157  PositionHistory pos_map_;
158 
159  public:
160 
161  typedef typename Refs::Scalar Scalar;
162 
163  // Scalar weight_;
164 
165  // state of edge
166  state_t state() const { return state_t(state_.state); }
167  void set_state(const state_t _s) { state_.state = _s; }
168  void inc_state() { ++state_.state; }
169 
170  // edge not final if dividing face (Loop) or edge not flipped (SQRT(3))
171  final_t final() const { return final_t(state_.final); }
172  void set_final() { state_.final = true; }
173  void set_not_final() { state_.final = false; }
174 
175  // position of edge, depending on generation _i.
176  void set_position(const int& _i, const Point& _p) { pos_map_[_i] = _p; }
177  const Point position(const int& _i) {
178 
179  if (pos_map_.find(_i) != pos_map_.end())
180  {
181  return pos_map_[_i];
182  }
183  else
184  {
185  if (_i <= 0)
186  {
187  const Point zero_point(0.0, 0.0, 0.0);
188  return zero_point;
189  }
190 
191  return position(_i - 1);
192  }
193  }
194  }; // end class EdgeTraits
195 
196 
198  {
199 
200  private:
201 
202  typedef typename Refs::Point Point;
203  typedef std::map<state_t, Point> PositionHistory;
204 
205  State state_;
206 
207  PositionHistory pos_map_;
208 
209  public:
210 
211  // state of vertex
212  state_t state() const { return state_.state; }
213  void set_state(const state_t _s) { state_.state = _s; }
214  void inc_state() { ++state_.state; }
215 
216 
217  // usually not needed by loop or sqrt(3)
218  final_t final() const { return state_.final; }
219  void set_final() { state_.final = true; }
220  void set_not_final() { state_.final = false; }
221 
222  // position of vertex, depending on generation _i. (not for display)
223  void set_position(const int& _i, const Point& _p) { pos_map_[_i] = _p; }
224  const Point position(const int& _i) {
225 
226  if (pos_map_.find(_i) != pos_map_.end())
227 
228  return pos_map_[_i];
229 
230  else {
231 
232  if (_i <= 0) {
233 
234  const Point zero_point(0.0, 0.0, 0.0);
235  return zero_point;
236  }
237 
238  return position(_i - 1);
239  }
240  }
241  }; // end class VertexTraits
242 }; // end class Traits
243 
244 //=============================================================================
245 } // END_NS_ADAPTIVE
246 } // END_NS_SUBDIVIDER
247 } // END_NS_OPENMESH
248 //=============================================================================
249 #endif // OPENMESH_SUBDIVIDER_ADAPTIVE_TRAITS_HH defined
250 //=============================================================================
#define VertexTraits
Macro for defining the vertex traits. See Specifying your MyMesh.
Definition: Traits.hh:91
#define FaceAttributes(_i)
Macro for defining the face attributes. See Specifying your MyMesh.
Definition: Traits.hh:88
CompositeTraits::state_t state_t
Adaptive Composite Subdivision framework.
Definition: CompositeTraits.hh:250
#define EdgeTraits
Macro for defining the edge traits. See Specifying your MyMesh.
Definition: Traits.hh:99
#define FaceTraits
Macro for defining the face traits. See Specifying your MyMesh.
Definition: Traits.hh:103
Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits.
Definition: Attributes.hh:84
Base class for all traits.
Definition: Traits.hh:121
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:59
Add normals to mesh item (vertices/faces)
Definition: Attributes.hh:82
#define HalfedgeAttributes(_i)
Macro for defining the halfedge attributes. See Specifying your MyMesh.
Definition: Traits.hh:82
#define VertexAttributes(_i)
Macro for defining the vertex attributes. See Specifying your MyMesh.
Definition: Traits.hh:79

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