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BaseExporter.hh
1 /* ========================================================================= *
2 * *
3 * OpenMesh *
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5 * Department of Computer Graphics and Multimedia *
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40 * ========================================================================= */
41
42 /*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $Date$ *
46 * *
47 \*===========================================================================*/
48
49
50 //=============================================================================
51 //
52 // Implements the baseclass for MeshWriter exporter modules
53 //
54 //=============================================================================
55
56
57 #ifndef __BASEEXPORTER_HH__
58 #define __BASEEXPORTER_HH__
59
60
61 //=== INCLUDES ================================================================
62
63
64 // STL
65 #include <vector>
66
67 // OpenMesh
68 #include <OpenMesh/Core/System/config.h>
69 #include <OpenMesh/Core/Geometry/VectorT.hh>
70 #include <OpenMesh/Core/Mesh/BaseKernel.hh>
71
72
73 //=== NAMESPACES ==============================================================
74
75
76 namespace OpenMesh {
77 namespace IO {
78
79
80 //=== EXPORTER ================================================================
81
82
89 class OPENMESHDLLEXPORT BaseExporter
90 {
91 public:
92
93 virtual ~BaseExporter() { }
94
95
96 // get vertex data
97 virtual Vec3f point(VertexHandle _vh) const = 0;
98 virtual Vec3f normal(VertexHandle _vh) const = 0;
99 virtual Vec3uc color(VertexHandle _vh) const = 0;
100 virtual Vec4uc colorA(VertexHandle _vh) const = 0;
101 virtual Vec3ui colori(VertexHandle _vh) const = 0;
102 virtual Vec4ui colorAi(VertexHandle _vh) const = 0;
103 virtual Vec3f colorf(VertexHandle _vh) const = 0;
104 virtual Vec4f colorAf(VertexHandle _vh) const = 0;
105 virtual Vec2f texcoord(VertexHandle _vh) const = 0;
106
107
108 // get face data
109 virtual unsigned int
110 get_vhandles(FaceHandle _fh,
111 std::vector<VertexHandle>& _vhandles) const=0;
112 virtual Vec3f normal(FaceHandle _fh) const = 0;
113 virtual Vec3uc color (FaceHandle _fh) const = 0;
114 virtual Vec4uc colorA(FaceHandle _fh) const = 0;
115 virtual Vec3ui colori(FaceHandle _fh) const = 0;
116 virtual Vec4ui colorAi(FaceHandle _fh) const = 0;
117 virtual Vec3f colorf(FaceHandle _fh) const = 0;
118 virtual Vec4f colorAf(FaceHandle _fh) const = 0;
119
120 // get edge data
121 virtual Vec3uc color(EdgeHandle _eh) const = 0;
122 virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
123 virtual Vec3ui colori(EdgeHandle _eh) const = 0;
124 virtual Vec4ui colorAi(EdgeHandle _eh) const = 0;
125 virtual Vec3f colorf(EdgeHandle _eh) const = 0;
126 virtual Vec4f colorAf(EdgeHandle _eh) const = 0;
127
128 // get reference to base kernel
129 virtual const BaseKernel* kernel() { return 0; }
130
131
132 // query number of faces, vertices, normals, texcoords
133 virtual size_t n_vertices() const = 0;
134 virtual size_t n_faces() const = 0;
135 virtual size_t n_edges() const = 0;
136
137
138 // property information
139 virtual bool is_triangle_mesh() const { return false; }
140 virtual bool has_vertex_normals() const { return false; }
141 virtual bool has_vertex_colors() const { return false; }
142 virtual bool has_vertex_texcoords() const { return false; }
143 virtual bool has_edge_colors() const { return false; }
144 virtual bool has_face_normals() const { return false; }
145 virtual bool has_face_colors() const { return false; }
146 };
147
148
149 //=============================================================================
150 } // namespace IO
151 } // namespace OpenMesh
152 //=============================================================================
153 #endif
154 //=============================================================================
OpenMesh::VertexHandle
Handle for a vertex entity.
Definition: Handles.hh:123
OpenMesh::VectorT< float, 3 >
OpenMesh::BaseKernel
This class provides the basic property management like adding/removing properties and access to prope...
Definition: BaseKernel.hh:99
OpenMesh::EdgeHandle
Handle for a edge entity.
Definition: Handles.hh:137
OpenMesh
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:64
VectorT< float, 4 >
OpenMesh::IO::BaseExporter
Base class for exporter modules.
Definition: BaseExporter.hh:89
OpenMesh::FaceHandle
Handle for a face entity.
Definition: Handles.hh:144