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First Steps - Building a cube

This small example shows:

- How to declare your type `MyMesh`,
- How to add vertices and faces to a mesh,
- How to write a mesh using the IO functions.

For each program the first step is to define your type `MyMesh`. OpenMesh supports general polygonal meshes (faces are polygons with varying number of vertices) as well as specialized triangle meshes (all faces are triangles). In this example we want to build a cube from six quadrangles, therefore we choose the polygonal mesh.

OpenMesh also supports different mesh kernels, specifying how all the vertices, edges, and faces are stored internally (see also Mesh Kernels). However, the storage must provide an array like interface. For the tutorial we use the supplied ArrayKernel. The predefined combinations of TriMesh/PolyMesh and the kernel are contained in `OpenMesh/src/OpenMesh/Core/Mesh`, we use the `PolyMesh_ArrayKernelT`.

#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
typedef OpenMesh::PolyMesh_ArrayKernelT<> MyMesh;

Now since we have declared our type `MyMesh`, we only have to add 8 vertices and 6 quadrangles to build a cube. Adding a vertex is done using the `add_vertex` method. It gets a coordinate and returns a handle to the inserted vertex. We store all handles in an array, since we need them for specifying the faces.

vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, -1, 1));
vhandle[1] = mesh.add_vertex(MyMesh::Point( 1, -1, 1));
vhandle[2] = mesh.add_vertex(MyMesh::Point( 1, 1, 1));
vhandle[3] = mesh.add_vertex(MyMesh::Point(-1, 1, 1));

In order to add a face to the mesh, we have to build a vector holding the handles to the face's vertices. This vector is passed to the `add_face` method. The following block will create a face from the first four vertices:

std::vector<MyMesh::VertexHandle> face_vhandles;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh.add_face(face_vhandles);

The orientation of the face is defined by the order in which the vertices are given: If you look at the frontfacing side of the polygon, then the vertices are in counter-clockwise order.

After creating all of the six faces, we want to write the resulting mesh to standard output. OpenMesh provides some basic input/output methods in the namespace OpenMesh::IO:

if ( !OpenMesh::IO::write_mesh(mesh, "output.off") )

To use the IO facility of OpenMesh make sure that the include MeshIO.hh is included first.

#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>

The complete source looks like this:

/* ========================================================================= *
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
* All rights reserved. *
* www.openmesh.org *
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* This file is part of OpenMesh. *
*---------------------------------------------------------------------------*
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* Redistribution and use in source and binary forms, with or without *
* modification, are permitted provided that the following conditions *
* are met: *
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* 1. Redistributions of source code must retain the above copyright notice, *
* this list of conditions and the following disclaimer. *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* this software without specific prior written permission. *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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/*===========================================================================*\
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* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
#include <iostream>
// -------------------- OpenMesh
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
// ----------------------------------------------------------------------------
typedef OpenMesh::PolyMesh_ArrayKernelT<> MyMesh;
// ----------------------------------------------------------------------------
// Build a simple cube and write it to std::cout
int main()
{
MyMesh mesh;
// generate vertices
MyMesh::VertexHandle vhandle[8];
vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, -1, 1));
vhandle[1] = mesh.add_vertex(MyMesh::Point( 1, -1, 1));
vhandle[2] = mesh.add_vertex(MyMesh::Point( 1, 1, 1));
vhandle[3] = mesh.add_vertex(MyMesh::Point(-1, 1, 1));
vhandle[4] = mesh.add_vertex(MyMesh::Point(-1, -1, -1));
vhandle[5] = mesh.add_vertex(MyMesh::Point( 1, -1, -1));
vhandle[6] = mesh.add_vertex(MyMesh::Point( 1, 1, -1));
vhandle[7] = mesh.add_vertex(MyMesh::Point(-1, 1, -1));
// generate (quadrilateral) faces
std::vector<MyMesh::VertexHandle> face_vhandles;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[6]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[7]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]);
mesh.add_face(face_vhandles);
// write mesh to output.obj
try
{
if ( !OpenMesh::IO::write_mesh(mesh, "output.off") )
{
std::cerr << "Cannot write mesh to file 'output.off'" << std::endl;
return 1;
}
}
catch( std::exception& x )
{
std::cerr << x.what() << std::endl;
return 1;
}
return 0;
}