/* ========================================================================= *
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 *                               OpenMesh                                    *
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//== INCLUDES =================================================================


//STL
#include <fstream>
#include <limits>

// OpenMesh
#include <OpenMesh/Core/IO/BinaryHelper.hh>
#include <OpenMesh/Core/IO/writer/OBJWriter.hh>
#include <OpenMesh/Core/IO/IOManager.hh>
#include <OpenMesh/Core/Utils/color_cast.hh>

//=== NAMESPACES ==============================================================


namespace OpenMesh {
namespace IO {


//=== INSTANCIATE =============================================================


// register the OBJLoader singleton with MeshLoader
_OBJWriter_  __OBJWriterinstance;
_OBJWriter_& OBJWriter() { return __OBJWriterinstance; }


//=== IMPLEMENTATION ==========================================================


_OBJWriter_::_OBJWriter_() { IOManager().register_module(this); }


//-----------------------------------------------------------------------------


bool
_OBJWriter_::
write(const std::string& _filename, BaseExporter& _be, Options _opt, std::streamsize _precision) const
{
  std::fstream out(_filename.c_str(), std::ios_base::out );

  if (!out)
  {
    omerr() << "[OBJWriter] : cannot open file "
	  << _filename << std::endl;
    return false;
  }

  // Set precision on output stream. The default is set via IOManager and passed through to all writers.
  out.precision(_precision);

  // Set fixed output to avoid problems with programs not reading scientific notation correctly
  out << std::fixed;

  {
#if defined(WIN32)
    std::string::size_type dotposition = _filename.find_last_of("\\/");
#else
    std::string::size_type dotposition = _filename.rfind("/");
#endif

    if (dotposition == std::string::npos){
      path_ = "./";
      objName_ = _filename;
    }else{
      path_ = _filename.substr(0,dotposition+1);
      objName_ = _filename.substr(dotposition+1);
    }

    //remove the file extension
    dotposition = objName_.find_last_of(".");

    if(dotposition != std::string::npos)
      objName_ = objName_.substr(0,dotposition);
  }

  bool result = write(out, _be, _opt, _precision);

  out.close();
  return result;
}

//-----------------------------------------------------------------------------

size_t _OBJWriter_::getMaterial(OpenMesh::Vec3f _color) const
{
  for (size_t i=0; i < material_.size(); i++)
    if(material_[i] == _color)
      return i;

  //not found add new material
  material_.push_back( _color );
  return material_.size()-1;
}

//-----------------------------------------------------------------------------

size_t _OBJWriter_::getMaterial(OpenMesh::Vec4f _color) const
{
  for (size_t i=0; i < materialA_.size(); i++)
    if(materialA_[i] == _color)
      return i;

  //not found add new material
  materialA_.push_back( _color );
  return materialA_.size()-1;
}

//-----------------------------------------------------------------------------

bool
_OBJWriter_::
writeMaterial(std::ostream& _out, BaseExporter& _be, Options _opt) const
{
  OpenMesh::Vec3f c;
  OpenMesh::Vec4f cA;

  material_.clear();
  materialA_.clear();

  //iterate over faces
  for (size_t i=0, nF=_be.n_faces(); i<nF; ++i)
  {
    //color with alpha
    if ( _opt.color_has_alpha() ){
      cA  = color_cast<OpenMesh::Vec4f> (_be.colorA( FaceHandle(int(i)) ));
      getMaterial(cA);
    }else{
    //and without alpha
      c  = color_cast<OpenMesh::Vec3f> (_be.color( FaceHandle(int(i)) ));
      getMaterial(c);
    }
  }

  //write the materials
  if ( _opt.color_has_alpha() )
    for (size_t i=0; i < materialA_.size(); i++){
      _out << "newmtl " << "mat" << i << '\n';
      _out << "Ka 0.5000 0.5000 0.5000" << '\n';
      _out << "Kd " << materialA_[i][0] << ' ' << materialA_[i][1] << ' ' << materialA_[i][2] << '\n';
      _out << "Tr " << materialA_[i][3] << '\n';
      _out << "illum 1" << '\n';
    }
  else
    for (size_t i=0; i < material_.size(); i++){
      _out << "newmtl " << "mat" << i << '\n';
      _out << "Ka 0.5000 0.5000 0.5000" << '\n';
      _out << "Kd " << material_[i][0] << ' ' << material_[i][1] << ' ' << material_[i][2] << '\n';
      _out << "illum 1" << '\n';
    }

  return true;
}

//-----------------------------------------------------------------------------


bool
_OBJWriter_::
write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _precision) const
{
  unsigned int idx;
  Vec3f v, n;
  Vec2f t;
  VertexHandle vh;
  std::vector<VertexHandle> vhandles;
  bool useMatrial = false;
  OpenMesh::Vec3f c;
  OpenMesh::Vec4f cA;

  omlog() << "[OBJWriter] : write file\n";

  _out.precision(_precision);

  // check exporter features
  if (!check( _be, _opt))
     return false;

  // No binary mode for OBJ
  if ( _opt.check(Options::Binary) ) {
    omout() << "[OBJWriter] : Warning, Binary mode requested for OBJ Writer (No support for Binary mode), falling back to standard." <<  std::endl;
  }

  // check for unsupported writer features
  if (_opt.check(Options::FaceNormal) ) {
    omerr() << "[OBJWriter] : FaceNormal not supported by OBJ Writer" <<  std::endl;
    return false;
  }

  // check for unsupported writer features
  if (_opt.check(Options::VertexColor) ) {
    omerr() << "[OBJWriter] : VertexColor not supported by OBJ Writer" <<  std::endl;
    return false;
  }

  //create material file if needed
  if ( _opt.check(Options::FaceColor) ){

    std::string matFile = path_ + objName_ + ".mat";

    std::fstream matStream(matFile.c_str(), std::ios_base::out );

    if (!matStream)
    {
      omerr() << "[OBJWriter] : cannot write material file " << matFile << std::endl;

    }else{
      useMatrial = writeMaterial(matStream, _be, _opt);

      matStream.close();
    }
  }

  // header
  _out << "# " << _be.n_vertices() << " vertices, ";
  _out << _be.n_faces() << " faces" << '\n';

  // material file
  if (useMatrial &&  _opt.check(Options::FaceColor) )
    _out << "mtllib " << objName_ << ".mat" << '\n';

  std::map<Vec2f,int> texMap;
  //collect Texturevertices from halfedges
  if(_opt.check(Options::FaceTexCoord))
  {
    std::vector<Vec2f> texCoords;
    //add all texCoords to map
    unsigned int num = _be.get_face_texcoords(texCoords);
    for(size_t i = 0; i < num ; ++i)
    {
      texMap[texCoords[i]] = i;
    }
  }

  //collect Texture coordinates from vertices
  if(_opt.check(Options::VertexTexCoord))
  {
    for (size_t i=0, nV=_be.n_vertices(); i<nV; ++i)
    {
      vh = VertexHandle(static_cast<int>(i));
      t  = _be.texcoord(vh);
      texMap[t] = static_cast<int>(i);
    }
  }

  // assign each texcoord in the map its id
  // and write the vt entries
  if(_opt.check(Options::VertexTexCoord) || _opt.check(Options::FaceTexCoord))
  {
    int texCount = 0;
    for(std::map<Vec2f,int>::iterator it = texMap.begin(); it != texMap.end() ; ++it)
    {
      _out << "vt " << it->first[0] << " " << it->first[1] << '\n';
      it->second = ++texCount;
    }
  }

  // vertex data (point, normals, texcoords)
  for (size_t i=0, nV=_be.n_vertices(); i<nV; ++i)
  {
    vh = VertexHandle(int(i));
    v  = _be.point(vh);
    n  = _be.normal(vh);
    t  = _be.texcoord(vh);

    _out << "v " << v[0] <<" "<< v[1] <<" "<< v[2] << '\n';

    if (_opt.check(Options::VertexNormal))
      _out << "vn " << n[0] <<" "<< n[1] <<" "<< n[2] << '\n';    
  }

  size_t lastMat = std::numeric_limits<std::size_t>::max();

  // we do not want to write seperators if we only write vertex indices
  bool onlyVertices =    !_opt.check(Options::VertexTexCoord)
                      && !_opt.check(Options::VertexNormal)
                      && !_opt.check(Options::FaceTexCoord);

  // faces (indices starting at 1 not 0)
  for (size_t i=0, nF=_be.n_faces(); i<nF; ++i)
  {

    if (useMatrial &&  _opt.check(Options::FaceColor) ){
      size_t material = std::numeric_limits<std::size_t>::max();

      //color with alpha
      if ( _opt.color_has_alpha() ){
        cA  = color_cast<OpenMesh::Vec4f> (_be.colorA( FaceHandle(int(i)) ));
        material = getMaterial(cA);
      } else{
      //and without alpha
        c  = color_cast<OpenMesh::Vec3f> (_be.color( FaceHandle(int(i)) ));
        material = getMaterial(c);
      }

      // if we are ina a new material block, specify in the file which material to use
      if(lastMat != material) {
        _out << "usemtl mat" << material << '\n';
        lastMat = material;
      }
    }

    _out << "f";

    _be.get_vhandles(FaceHandle(int(i)), vhandles);

    for (size_t j=0; j< vhandles.size(); ++j)
    {

      // Write vertex index
      idx = vhandles[j].idx() + 1;
      _out << " " << idx;

      if (!onlyVertices) {
        // write separator
        _out << "/" ;

        //write texCoords index from halfedge
        if(_opt.check(Options::FaceTexCoord))
        {
          _out << texMap[_be.texcoord(_be.getHeh(FaceHandle(int(i)),vhandles[j]))];
        }

        else
        {
          // write vertex texture coordinate index
          if (_opt.check(Options::VertexTexCoord))
            _out  << texMap[_be.texcoord(vhandles[j])];
        }

        // write vertex normal index
        if ( _opt.check(Options::VertexNormal) ) {
          // write separator
          _out << "/" ;
          _out << idx;
        }
      }
    }

    _out << '\n';
  }

  material_.clear();
  materialA_.clear();

  return true;
}


//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================
