| OpenMesh

Classes | Public Types | List of all members
OpenMesh::Subdivider::Adaptive::CompositeTraits Struct Reference

Adaptive Composite Subdivision framework. More...

`#include <OpenMesh/Tools/Subdivider/Adaptive/Composite/CompositeTraits.hh>`

Inheritance diagram for OpenMesh::Subdivider::Adaptive::CompositeTraits:
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Collaboration diagram for OpenMesh::Subdivider::Adaptive::CompositeTraits:
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## Classes
struct | EdgeT
struct | FaceT
struct | State
| Storage type for intermediate states and the final flag of a mesh entity. More...
struct | VertexT

## Public Types
enum | { FaceAttributes = OpenMesh::Attributes::Normal }
enum | { VertexAttributes = OpenMesh::Attributes::Normal }
enum | { HalfedgeAttributes = OpenMesh::Attributes::PrevHalfedge }
typedef int | state_t
| External representation for intermediate state.
typedef bool | final_t
| External representation for final flag.
Public Types inherited from OpenMesh::DefaultTraits
enum | { VertexAttributes = 0 }
enum | { HalfedgeAttributes = Attributes::PrevHalfedge }
enum | { EdgeAttributes = 0 }
enum | { FaceAttributes = 0 }
typedef Vec3f | Point
| The default coordinate type is OpenMesh::Vec3f.
typedef Vec3f | Normal
| The default normal type is OpenMesh::Vec3f.
typedef float | TexCoord1D
| The default 1D texture coordinate type is float.
typedef Vec2f | TexCoord2D
| The default 2D texture coordinate type is OpenMesh::Vec2f.
typedef Vec3f | TexCoord3D
| The default 3D texture coordinate type is OpenMesh::Vec3f.
typedef int | TextureIndex
| The default texture index type.
typedef Vec3uc | Color
| The default color type is OpenMesh::Vec3uc.

## Detailed Description

Adaptive Composite Subdivision framework.

Mesh traits for adaptive composite subdivision

The documentation for this struct was generated from the following file:

- OpenMesh/Tools/Subdivider/Adaptive/Composite/CompositeTraits.hh