/* ========================================================================= *
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 *                               OpenMesh                                    *
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//=============================================================================
//
//  Implements the baseclass for IOManager importer modules
//
//=============================================================================


#ifndef __BASEIMPORTER_HH__
#define __BASEIMPORTER_HH__


//=== INCLUDES ================================================================


// STL
#include <vector>

// OpenMesh
#include <OpenMesh/Core/System/config.h>
#include <OpenMesh/Core/Geometry/VectorT.hh>
#include <OpenMesh/Core/Mesh/BaseKernel.hh>


//== NAMESPACES ===============================================================


namespace OpenMesh {
namespace IO {


//=== IMPLEMENTATION ==========================================================


/**  Base class for importer modules. Importer modules provide an
 *   interface between the loader modules and the target data
 *   structure. This is basically a wrapper providing virtual versions
 *   for the required mesh functions.
 */
class OPENMESHDLLEXPORT BaseImporter
{
public:

  // base class needs virtual destructor
  virtual ~BaseImporter() {}


  // add a vertex with coordinate \c _point
  virtual VertexHandle add_vertex(const Vec3f& _point) = 0;

  // add a vertex with coordinate \c _point
  virtual VertexHandle add_vertex(const Vec3d& _point) { return add_vertex(Vec3f(_point)); }

  // add a vertex without coordinate. Use set_point to set the position deferred
  virtual VertexHandle add_vertex() = 0;

  // add an edge. Use set_next, set_vertex and set_face to set corresponding entities for halfedges
  virtual HalfedgeHandle add_edge(VertexHandle _vh0, VertexHandle _vh1) = 0;

  // add a face with indices _indices refering to vertices
  typedef std::vector<VertexHandle> VHandles;
  virtual FaceHandle add_face(const VHandles& _indices) = 0;

  // add a face with incident halfedge
  virtual FaceHandle add_face(HalfedgeHandle _heh) = 0;

  // add texture coordinates per face, _vh references the first texcoord
  virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec2f>& _face_texcoords) = 0;

  // add texture 3d coordinates per face, _vh references the first texcoord
  virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec3f>& _face_texcoords) = 0;

  // Set the texture index for a face
  virtual void set_face_texindex( FaceHandle _fh, int _texId ) = 0;

  // Set coordinate of the given vertex. Use this function, if you created a vertex without coordinate
  virtual void set_point(VertexHandle _vh, const Vec3f& _point) = 0;

  // Set outgoing halfedge for the given vertex.
  virtual void set_halfedge(VertexHandle _vh, HalfedgeHandle _heh) = 0;

  // set vertex normal
  virtual void set_normal(VertexHandle _vh, const Vec3f& _normal) = 0;

  // set vertex normal
  virtual void set_normal(VertexHandle _vh, const Vec3d& _normal) = 0;

  // set vertex color
  virtual void set_color(VertexHandle _vh, const Vec3uc& _color) = 0;

  // set vertex color
  virtual void set_color(VertexHandle _vh, const Vec4uc& _color) = 0;

  // set vertex color
  virtual void set_color(VertexHandle _vh, const Vec3f& _color) = 0;

  // set vertex color
  virtual void set_color(VertexHandle _vh, const Vec4f& _color) = 0;

  // set vertex texture coordinate
  virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord) = 0;

  // set vertex status
  virtual void set_status(VertexHandle _vh, const OpenMesh::Attributes::StatusInfo& _status) = 0;

  // set next halfedge handle
  virtual void set_next(HalfedgeHandle _heh, HalfedgeHandle _next) = 0;

  // set incident face handle for given halfedge
  virtual void set_face(HalfedgeHandle _heh, FaceHandle _fh) = 0;

  // set vertex texture coordinate
  virtual void set_texcoord(HalfedgeHandle _heh, const Vec2f& _texcoord) = 0;

  // set 3d vertex texture coordinate
  virtual void set_texcoord(VertexHandle _vh, const Vec3f& _texcoord) = 0;

  // set 3d vertex texture coordinate
  virtual void set_texcoord(HalfedgeHandle _heh, const Vec3f& _texcoord) = 0;

  // set halfedge status
  virtual void set_status(HalfedgeHandle _heh, const OpenMesh::Attributes::StatusInfo& _status) = 0;

  // set edge color
  virtual void set_color(EdgeHandle _eh, const Vec3uc& _color) = 0;

  // set edge color
  virtual void set_color(EdgeHandle _eh, const Vec4uc& _color) = 0;

  // set edge color
  virtual void set_color(EdgeHandle _eh, const Vec3f& _color) = 0;

  // set edge color
  virtual void set_color(EdgeHandle _eh, const Vec4f& _color) = 0;

  // set edge status
  virtual void set_status(EdgeHandle _eh, const OpenMesh::Attributes::StatusInfo& _status) = 0;

  // set face normal
  virtual void set_normal(FaceHandle _fh, const Vec3f& _normal) = 0;

  // set face normal
  virtual void set_normal(FaceHandle _fh, const Vec3d& _normal) = 0;

  // set face color
  virtual void set_color(FaceHandle _fh, const Vec3uc& _color) = 0;

  // set face color
  virtual void set_color(FaceHandle _fh, const Vec4uc& _color) = 0;

  // set face color
  virtual void set_color(FaceHandle _fh, const Vec3f& _color) = 0;

  // set face color
  virtual void set_color(FaceHandle _fh, const Vec4f& _color) = 0;

  // set face status
  virtual void set_status(FaceHandle _fh, const OpenMesh::Attributes::StatusInfo& _status) = 0;

  // Store a property in the mesh mapping from an int to a texture file
  // Use set_face_texindex to set the index for each face
  virtual void add_texture_information( int _id , std::string _name ) = 0;

  // get reference to base kernel
  virtual BaseKernel* kernel() { return nullptr; }

  virtual bool is_triangle_mesh()     const { return false; }

  // reserve mem for elements
  virtual void reserve( unsigned int /* nV */,
		                  unsigned int /* nE */,
		                  unsigned int /* nF */) {}

  // query number of faces, vertices, normals, texcoords
  virtual size_t n_vertices()   const = 0;
  virtual size_t n_faces()      const = 0;
  virtual size_t n_edges()      const = 0;


  // pre-processing
  virtual void prepare()  {}

  // post-processing
  virtual void finish()  {}
};


//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================
#endif
//=============================================================================
