//=============================================================================
//                                                                            
//                               OpenMesh                                     
//      Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen       
//                           www.openmesh.org                                 
//                                                                            
//-----------------------------------------------------------------------------
//                                                                            
//                                License                                     
//                                                                            
//   This library is free software; you can redistribute it and/or modify it 
//   under the terms of the GNU Library General Public License as published  
//   by the Free Software Foundation, version 2.                             
//                                                                             
//   This library is distributed in the hope that it will be useful, but       
//   WITHOUT ANY WARRANTY; without even the implied warranty of                
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU         
//   Library General Public License for more details.                          
//                                                                            
//   You should have received a copy of the GNU Library General Public         
//   License along with this library; if not, write to the Free Software       
//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.                 
//                                                                            
//-----------------------------------------------------------------------------
//                                                                            
//   $Revision: 1.2 $
//   $Date: 2005-12-21 14:05:30 $
//                                                                            
//=============================================================================


#include <iostream>
// -------------------- OpenMesh
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/Types/PolyMesh_ArrayKernelT.hh>


// ----------------------------------------------------------------------------

typedef OpenMesh::PolyMesh_ArrayKernelT<>  MyMesh;


// ----------------------------------------------------------------------------
// Build a simple cube and write it to std::cout
  
int main()
{
  MyMesh mesh;

  // generate vertices

  MyMesh::VertexHandle vhandle[8];

  vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, -1,  1));
  vhandle[1] = mesh.add_vertex(MyMesh::Point( 1, -1,  1));
  vhandle[2] = mesh.add_vertex(MyMesh::Point( 1,  1,  1));
  vhandle[3] = mesh.add_vertex(MyMesh::Point(-1,  1,  1));
  vhandle[4] = mesh.add_vertex(MyMesh::Point(-1, -1, -1));
  vhandle[5] = mesh.add_vertex(MyMesh::Point( 1, -1, -1));
  vhandle[6] = mesh.add_vertex(MyMesh::Point( 1,  1, -1));
  vhandle[7] = mesh.add_vertex(MyMesh::Point(-1,  1, -1));


  // generate (quadrilateral) faces

  std::vector<MyMesh::VertexHandle>  face_vhandles;

  face_vhandles.clear();
  face_vhandles.push_back(vhandle[0]);
  face_vhandles.push_back(vhandle[1]);
  face_vhandles.push_back(vhandle[2]);
  face_vhandles.push_back(vhandle[3]);
  mesh.add_face(face_vhandles);
 
  face_vhandles.clear();
  face_vhandles.push_back(vhandle[7]);
  face_vhandles.push_back(vhandle[6]);
  face_vhandles.push_back(vhandle[5]);
  face_vhandles.push_back(vhandle[4]);
  mesh.add_face(face_vhandles);

  face_vhandles.clear();
  face_vhandles.push_back(vhandle[1]);
  face_vhandles.push_back(vhandle[0]);
  face_vhandles.push_back(vhandle[4]);
  face_vhandles.push_back(vhandle[5]);
  mesh.add_face(face_vhandles);

  face_vhandles.clear();
  face_vhandles.push_back(vhandle[2]);
  face_vhandles.push_back(vhandle[1]);
  face_vhandles.push_back(vhandle[5]);
  face_vhandles.push_back(vhandle[6]);
  mesh.add_face(face_vhandles);

  face_vhandles.clear();
  face_vhandles.push_back(vhandle[3]);
  face_vhandles.push_back(vhandle[2]);
  face_vhandles.push_back(vhandle[6]);
  face_vhandles.push_back(vhandle[7]);
  mesh.add_face(face_vhandles);

  face_vhandles.clear();
  face_vhandles.push_back(vhandle[0]);
  face_vhandles.push_back(vhandle[3]);
  face_vhandles.push_back(vhandle[7]);
  face_vhandles.push_back(vhandle[4]);
  mesh.add_face(face_vhandles);


  // write mesh to output.obj
  try
  {
    if ( !OpenMesh::IO::write_mesh(mesh, "output.off") )
    {
      std::cerr << "Cannot write mesh to file 'output.off'" << std::endl;
      return 1;
    }
  }
  catch( std::exception& x )
  {
    std::cerr << x.what() << std::endl;
    return 1;
  }

  return 0;
}
