JointT.cc 5.85 KB
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#define JOINTT_C

#include "JointT.hh"

using namespace std;

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Default constructor, creates a joint pointing to the origin
 */
template <class PointT>
JointT<PointT>::JointT(Joint *_parent, std::string _name) :
  id_(0),
  selected_(false),
  parent_(_parent),
  name_(_name)
{
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Copy constructor, creates an incomplete copy of the given joint
 *
 * The parent and children cannot be copied, since they are provided as pointers only. Furthermore,
 * if a skeleton is being cloned the corresponding joints may not yet exist in this skeleton.
 */
template<typename PointT>
JointT<PointT>::JointT(const Joint &_other) :
  id_(_other.id_),
  selected_(_other.selected_),
  parent_(0)
{
}

//-----------------------------------------------------------------------------------------------------

template <class PointT>
JointT<PointT>::~JointT()
{
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns the joints index
 *
 * The index is part of a continuous sequence out of the interval [0, number of joints). It is guaranteed
 * not to change, unless joints are deleted from the skeleton.
 */
template <class PointT>
inline unsigned int JointT<PointT>::id()
{
  return id_;
}

//-----------------------------------------------------------------------------------------------------

template <class PointT>
inline void JointT<PointT>::setId(unsigned int _id)
{
  id_ = _id;
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Replaces this joints parent joint
 *
 * After calling this method this joint is child of the given joint. Keep in mind that this will corrupt
 * the joints local matrix in all poses.
 *
 * @param _newParent The new parent joint
 * @param _skeleton The skeleton this joint is part of, used to update the poses local matrices
 */
template <class PointT>
inline void JointT<PointT>::setParent(Joint *_newParent, SkeletonT<PointT> &_skeleton)
{
  // Check for cycles and do not continue operation if cycles would be created! (if this joint is a parent of newParent this will be the case)
  Joint *parent = _newParent;

  while (parent != 0){
    if (parent == this) {
      std::cerr << "Illegal setParent operation (joint " << _newParent->id() << " cannot be parent of " << this->id() << " because this would lead to a cycle. Cancelling." << std::endl;
      return;
    }
    parent = parent->parent();
  }

  if(parent_ != 0)
    if(remove(parent_->children_.begin(), parent_->children_.end(), this) != parent_->children_.end())	// remove from the last parent
      parent_->children_.resize(parent_->children_.size() - 1);

  parent_ = _newParent;

  if ( _newParent != 0)
    _newParent->children_.push_back(this);

  _skeleton.updateFromGlobal(id_);
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns the parent joint
 *
 * If you want to know the root position of a joint, then just take its parents global position. They always
 * match, since a joint is always directly attached to its parent.
 */
template <class PointT>
inline JointT<PointT> *JointT<PointT>::parent()
{
  return parent_;
}

//-----------------------------------------------------------------------------------------------------

template <class PointT>
inline bool JointT<PointT>::isRoot()
{
  return parent_ == NULL;
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns an iterator on the joints children
 */
template <class PointT>
inline typename JointT<PointT>::ChildIter JointT<PointT>::begin()
{
  return children_.begin();
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns the end iterator for the joints children
 */
template <class PointT>
inline typename JointT<PointT>::ChildIter JointT<PointT>::end()
{
  return children_.end();
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns the number of children
 */
template<typename PointT>
inline size_t JointT<PointT>::size()
{
  return children_.size();
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns the child joint with the given index
 *
 * @param _index The child nodes index
 * @return A pointer to the child joint or zero if the index was out of range
 */
template<typename PointT>
inline JointT<PointT> *JointT<PointT>::child(size_t _index)
{
  if(_index >= children_.size())
    return 0;
  return children_[_index];
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Returns the joint's selection state
 *
 */
template <class PointT>
inline bool JointT<PointT>::selected()
{
  return selected_;
}

//-----------------------------------------------------------------------------------------------------

/**
 * @brief Set the joint's selction state
 *
 */
template <class PointT>
inline void JointT<PointT>::setSelected(bool _selected)
{
  selected_ = _selected;
}

//-----------------------------------------------------------------------------------------------------

template<typename PointT>
inline std::string JointT<PointT>::name() {
  return name_;
}

//-----------------------------------------------------------------------------------------------------

template<typename PointT>
inline void JointT<PointT>::setName(std::string _name) {
  name_ = _name;
}

//-----------------------------------------------------------------------------------------------------