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Marlin Frickenschmidt authored
Fixed a bug in MeshNode2T that would permanently change the depth comparison function instead of only temporarily Changed scenegraph nodes to use new GLState getter/setter for depth comparison function git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@10105 383ad7c9-94d9-4d36-a494-682f7c89f535
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