Commit 75824ef9 authored by Jan Möbius's avatar Jan Möbius

Fixed some doxygen warnings



git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@13743 383ad7c9-94d9-4d36-a494-682f7c89f535
parent f94c28b5
......@@ -78,7 +78,7 @@ bool getObject( int _identifier , CameraObject*& _object );
/** \brief Get a CameraObject from an object id if possible
*
* @param _object If the object is a camera, a CameraObject is returned. Otherwise a NULL pointer is returned.
* @param _objectId If the object is a camera, a CameraObject is returned. Otherwise a NULL pointer is returned.
*/
DLLEXPORT
CameraObject* cameraObject( int _objectId );
......
......@@ -70,7 +70,7 @@ namespace SceneGraph {
//== CLASS DEFINITION =========================================================
/** \class Node for displaying coordinate systems
/** \class CoordinateSystemNode Node for displaying coordinate systems
CoordinateSystemNode renders a coordinate system.
......
......@@ -189,10 +189,8 @@ BaseObject* LightObject::copy() {
/** This function initalizes the light object. It creates the scenegraph nodes.
*/
void LightObject::init(LightNode* _light, LightNode* _lightVis) {
///\TODO Add Light Node here
// Light nodes have to be on top of all other nodes.
// Light nodes have to be on top of all other nodes.
lightNode_ = new LightNode( 0 , "LightNode");
lightNode_->visualize(false);
PluginFunctions::addGlobalStatusNode(lightNode_);
......@@ -200,7 +198,6 @@ void LightObject::init(LightNode* _light, LightNode* _lightVis) {
lightNodeVis_ = new LightNode( materialNode() , "LightNode Visualization");
lightNodeVis_->visualize(true);
lightNodeVis_->show();
}
// ===============================================================================
......@@ -260,7 +257,6 @@ QString LightObject::getObjectinfo() {
if ( dataType( DATA_LIGHT ) )
output += "Object Contains Light : ";
///\TODO Output info
ACG::Vec3d pos = lightSource_.position();
// ACG::Vec3f nor = lightNode_->normal();
......
......@@ -85,7 +85,7 @@ PlaneObject* planeObject( BaseObjectData* _object );
/** \brief Get a PlaneObject from an object id if possible
*
* @param _object If the object is a plane, a PlaneObject is returned. Otherwise a NULL pointer is returned.
* @param _objectId If the object is a plane, a PlaneObject is returned. Otherwise a NULL pointer is returned.
*/
DLLEXPORT
PlaneObject* planeObject( int _objectId );
......
......@@ -79,7 +79,7 @@ Skeleton* skeleton( BaseObjectData* _object );
/** \brief Get a skeleton from an id.
*
* @param _object The skeleton is returned if the object with id is a skeleton object, otherwise 0.
* @param _identifier The skeleton is returned if the object with id is a skeleton object, otherwise 0.
*/
DLLEXPORT
Skeleton* skeleton( int _identifier );
......@@ -94,7 +94,7 @@ SkeletonObject* skeletonObject( BaseObjectData* _object );
/** \brief Get SkeletonObject with its id if possible
*
* @param _object The skeleton object if request was successfull or otherwise 0
* @param _identifier The skeleton object if request was successfull or otherwise 0
*/
DLLEXPORT
SkeletonObject* skeletonObject( int _identifier );
......
......@@ -87,7 +87,7 @@ SphereObject* sphereObject( BaseObjectData* _object );
/** \brief Get a SphereObject from id if possible
*
* @param _object If the content is a sphere, a SphereObject is returned. Otherwise a NULL pointer is returned.
* @param _objectId If the content is a sphere, a SphereObject is returned. Otherwise a NULL pointer is returned.
*/
DLLEXPORT
SphereObject* sphereObject( int _objectId );
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment