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  • OpenFlipper-FreeOpenFlipper-Free
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  • #74

Closed
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Opened Sep 30, 2016 by Hans-Christian Ebke@ebkeContributor

ShaderPipeline: Overlay Flag Handling Buggy

The shader pipeline renderer supports the overlay flag of render objects. If it is set, the object is rendered in a second pass above everything of the first pass. This sort of works, but not always. The following screen shots show one good case and one failure case: bug1 bug2

If I had to guess, I'd say it is some issue with the Z-Buffer. Maybe it's not cleared properly before the second pass?

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Reference: OpenFlipper-Free/OpenFlipper-Free#74