Commit 784085f7 authored by Martin Schultz's avatar Martin Schultz

moved PickTarget to separate header file to avoid including BaseNode

parent 29aa322e
......@@ -66,6 +66,7 @@
#include "../Math/VectorT.hh"
#include "../GL/GLState.hh"
#include "../Config/ACGDefines.hh"
#include "PickTarget.hh"
// Qt
//#include <qgl.h>
......@@ -95,30 +96,6 @@ class Material;
//== CLASS DEFINITION =========================================================
/// What target to use for picking
enum PickTarget
{
/// picks faces (may not be implemented for all nodes)
PICK_CELL,
/// picks faces (should be implemented for all nodes)
PICK_FACE,
/// picks edges (may not be implemented for all nodes)
PICK_EDGE,
/// picks verices (may not be implemented for all nodes)
PICK_VERTEX,
/// pick any of the prior targets (should be implemented for all nodes)
PICK_ANYTHING,
/// picks only visible front edges (may not be implemented for all nodes)
PICK_FRONT_EDGE,
/// picks only visible front verices (may not be implemented for all nodes)
PICK_FRONT_VERTEX,
/// Pick spline curve or surface (picks u or u,v coords respectively)
PICK_SPLINE
};
/// Convenience macro that sets up the BaseNode::className() function
#define ACG_CLASSNAME(_className) \
virtual const std::string& className() const { \
......
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//=============================================================================
//
// CLASS BaseNode
//
//=============================================================================
#pragma once
//== INCLUDES =================================================================
//== NAMESPACES ===============================================================
namespace ACG {
namespace SceneGraph {
//== CLASS DEFINITION =========================================================
/// What target to use for picking
enum PickTarget
{
/// picks faces (may not be implemented for all nodes)
PICK_CELL,
/// picks faces (should be implemented for all nodes)
PICK_FACE,
/// picks edges (may not be implemented for all nodes)
PICK_EDGE,
/// picks verices (may not be implemented for all nodes)
PICK_VERTEX,
/// pick any of the prior targets (should be implemented for all nodes)
PICK_ANYTHING,
/// picks only visible front edges (may not be implemented for all nodes)
PICK_FRONT_EDGE,
/// picks only visible front verices (may not be implemented for all nodes)
PICK_FRONT_VERTEX,
/// Pick spline curve or surface (picks u or u,v coords respectively)
PICK_SPLINE
};
}
}
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