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Compare Revisions
9682aa2f851b1571cd345b853154c9d11010f3d3...4414fdfc5fd6ad0614e2d984dec25027d8c5b0ec
Commits (1)
Silence some cppcheck warnings
· 4414fdfc
Jan Möbius
authored
May 24, 2019
4414fdfc
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1 changed file
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10 additions
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10 deletions
+10
-10
libs_required/ACG/GL/IRenderer.cc
libs_required/ACG/GL/IRenderer.cc
+10
-10
No files found.
libs_required/ACG/GL/IRenderer.cc
View file @
4414fdfc
...
...
@@ -1302,15 +1302,15 @@ QString IRenderer::dumpCurrentRenderObjectsToString(ACG::RenderObject** _list, b
ShaderProgGenerator
progGen
(
&
(
obj
->
shaderDesc
),
_modifiers
);
outStrm
<<
"
\n
---------------------vertex-shader--------------------
\n\n
"
;
for
(
int
i
=
0
;
i
<
progGen
.
getVertexShaderCode
().
size
();
++
i
)
outStrm
<<
progGen
.
getVertexShaderCode
()[
i
]
<<
"
\n
"
;
for
(
int
nr
=
0
;
nr
<
progGen
.
getVertexShaderCode
().
size
();
++
nr
)
outStrm
<<
progGen
.
getVertexShaderCode
()[
nr
]
<<
"
\n
"
;
outStrm
<<
"
\n
---------------------end-vertex-shader--------------------
\n\n
"
;
if
(
progGen
.
hasTessControlShader
())
{
outStrm
<<
"
\n
---------------------tesscontrol-shader--------------------
\n\n
"
;
for
(
int
i
=
0
;
i
<
progGen
.
getTessControlShaderCode
().
size
();
++
i
)
outStrm
<<
progGen
.
getTessControlShaderCode
()[
i
]
<<
"
\n
"
;
for
(
int
nr
=
0
;
nr
<
progGen
.
getTessControlShaderCode
().
size
();
++
nr
)
outStrm
<<
progGen
.
getTessControlShaderCode
()[
nr
]
<<
"
\n
"
;
outStrm
<<
"
\n
---------------------end-tesscontrol-shader--------------------
\n\n
"
;
}
...
...
@@ -1318,23 +1318,23 @@ QString IRenderer::dumpCurrentRenderObjectsToString(ACG::RenderObject** _list, b
{
outStrm
<<
"
\n
---------------------tesseval-shader--------------------
\n\n
"
;
if
(
progGen
.
hasTessEvaluationShader
())
for
(
int
i
=
0
;
i
<
progGen
.
getTessEvaluationShaderCode
().
size
();
++
i
)
outStrm
<<
progGen
.
getTessEvaluationShaderCode
()[
i
]
<<
"
\n
"
;
for
(
int
nr
=
0
;
nr
<
progGen
.
getTessEvaluationShaderCode
().
size
();
++
nr
)
outStrm
<<
progGen
.
getTessEvaluationShaderCode
()[
nr
]
<<
"
\n
"
;
outStrm
<<
"
\n
---------------------end-tesseval-shader--------------------
\n\n
"
;
}
if
(
progGen
.
hasGeometryShader
())
{
outStrm
<<
"
\n
---------------------geometry-shader--------------------
\n\n
"
;
for
(
int
i
=
0
;
i
<
progGen
.
getGeometryShaderCode
().
size
();
++
i
)
outStrm
<<
progGen
.
getGeometryShaderCode
()[
i
]
<<
"
\n
"
;
for
(
int
nr
=
0
;
nr
<
progGen
.
getGeometryShaderCode
().
size
();
++
nr
)
outStrm
<<
progGen
.
getGeometryShaderCode
()[
nr
]
<<
"
\n
"
;
outStrm
<<
"
\n
---------------------end-geometry-shader--------------------
\n\n
"
;
}
outStrm
<<
"
\n
---------------------fragment-shader--------------------
\n\n
"
;
for
(
int
i
=
0
;
i
<
progGen
.
getFragmentShaderCode
().
size
();
++
i
)
outStrm
<<
progGen
.
getFragmentShaderCode
()[
i
]
<<
"
\n
"
;
for
(
int
nr
=
0
;
nr
<
progGen
.
getFragmentShaderCode
().
size
();
++
nr
)
outStrm
<<
progGen
.
getFragmentShaderCode
()[
nr
]
<<
"
\n
"
;
outStrm
<<
"
\n
---------------------end-fragment-shader--------------------
\n\n
"
;
}
...
...