Commits (1)
......@@ -88,7 +88,7 @@ public:
ACG_CLASSNAME(EnvMapNode);
/// add env mapping
DrawModes::DrawMode availableDrawModes() const;
DrawModes::DrawMode availableDrawModes() const override;
/// set texture
void enter(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
......