/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ // // C++ Interface: prototypeVec3d // // Description: // // // Author: Jan Möbius , (C) 2007 // #define PROTOTYPEVEC3D_C #include "prototypeVec3d.hh" prototypeVec3d::prototypeVec3d(QObject *parent ) : QObject(parent) { } QString prototypeVec3d::toString() const { return "Vector : ( " + thisObject().property("x").toString() + "," + thisObject().property("y").toString() + "," + thisObject().property("z").toString() + " )"; } void prototypeVec3d::multiply(QScriptValue _scalar) { thisObject().setProperty("x", QScriptValue(thisObject().property("x").toNumber() * _scalar.toNumber())); thisObject().setProperty("y", QScriptValue(thisObject().property("y").toNumber() * _scalar.toNumber())); thisObject().setProperty("z", QScriptValue(thisObject().property("z").toNumber() * _scalar.toNumber())); } void prototypeVec3d::add(QScriptValue _vector) { thisObject().setProperty("x", QScriptValue(_vector.property("x").toNumber() + thisObject().property("x").toNumber())); thisObject().setProperty("y", QScriptValue(_vector.property("y").toNumber() + thisObject().property("y").toNumber())); thisObject().setProperty("z", QScriptValue(_vector.property("z").toNumber() + thisObject().property("z").toNumber())); } void prototypeVec3d::sub(QScriptValue _vector) { thisObject().setProperty("x", QScriptValue(thisObject().property("x").toNumber() - _vector.property("x").toNumber())); thisObject().setProperty("y", QScriptValue(thisObject().property("y").toNumber() - _vector.property("y").toNumber())); thisObject().setProperty("z", QScriptValue(thisObject().property("z").toNumber() - _vector.property("z").toNumber())); } void prototypeVec3d::zero() { thisObject().setProperty("x", QScriptValue(0.0)); thisObject().setProperty("y", QScriptValue(0.0)); thisObject().setProperty("z", QScriptValue(0.0)); } QScriptValue prototypeVec3d::sprod(QScriptValue _vector) { return QScriptValue( thisObject().property("x").toNumber() * _vector.property("x").toNumber() + thisObject().property("y").toNumber() * _vector.property("y").toNumber() + thisObject().property("z").toNumber() * _vector.property("z").toNumber() ); } QScriptValue prototypeVec3d::norm() { return QScriptValue( sqrt( thisObject().property("x").toNumber() * thisObject().property("x").toNumber() + thisObject().property("y").toNumber() * thisObject().property("y").toNumber() + thisObject().property("z").toNumber() * thisObject().property("z").toNumber() ) ); } QScriptValue prototypeVec3d::sqrnorm() { return QScriptValue( thisObject().property("x").toNumber() * thisObject().property("x").toNumber() + thisObject().property("y").toNumber() * thisObject().property("y").toNumber() + thisObject().property("z").toNumber() * thisObject().property("z").toNumber() ); } void prototypeVec3d::normalize() { double length = sqrt( thisObject().property("x").toNumber() * thisObject().property("x").toNumber() + thisObject().property("y").toNumber() * thisObject().property("y").toNumber() + thisObject().property("z").toNumber() * thisObject().property("z").toNumber() ); if ( length != 0.0 ) { thisObject().setProperty("x", ( thisObject().property("x").toNumber() / length ) ); thisObject().setProperty("y", ( thisObject().property("y").toNumber() / length ) ); thisObject().setProperty("z", ( thisObject().property("z").toNumber() / length ) ); } }