/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $LastChangedBy$ * * $Date$ * * * \*===========================================================================*/ //== INCLUDES ================================================================= #include #include #include "../parser/element.hh" #include "elementArea.hh" #include "graphicsScene.hh" #include "sceneElement.hh" //== NAMESPACES =============================================================== namespace VSI { //============================================================================= // // CLASS VSI::ElementArea - IMPLEMENTATION // //============================================================================= /// Constructor ElementArea::ElementArea (GraphicsScene *_scene) : scene_ (_scene) { } //------------------------------------------------------------------------------ /// Destructor ElementArea::~ElementArea () { } //------------------------------------------------------------------------------ /// Bounding rectangle QRectF ElementArea::boundingRect () const { return elementsBoundingRect_; } //------------------------------------------------------------------------------ /// Add a child element void ElementArea::addElement (SceneElement *_element) { foreach (QGraphicsItem *e, elements_) e->setSelected (false); elements_.append (_element); _element->setParentItem (this); prepareGeometryChange (); elementsBoundingRect_ = _element->boundingRect () | _element->childrenBoundingRect (); _element->setSelected (true); update (); } //------------------------------------------------------------------------------ /// Remove an element, if its removeable or _force is set bool ElementArea::removeElement (SceneElement *_element, bool _force) { if (!_force && _element->element ()->flags () & ELEMENT_FLAG_NO_DELETE) return false; if (elements_.contains (_element)) { elements_.removeAll (_element); _element->setParentItem (0); prepareGeometryChange(); elementsBoundingRect_ = childrenBoundingRect(); return true; } else return false; } //------------------------------------------------------------------------------ /// All elements const QList& ElementArea::elements () const { return elements_; } //------------------------------------------------------------------------------ }