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OpenFlipper-Free
Type-OpenMesh
Commits
b6875165
Commit
b6875165
authored
Oct 22, 2019
by
Max Lyon
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Plain Diff
use default mesh types of OpenMesh to define TriMesh and PolyMesh
parent
1631946d
Changes
2
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2 changed files
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6 additions
and
34 deletions
+6
-34
ObjectTypes/PolyMesh/PolyMeshTypes.hh
ObjectTypes/PolyMesh/PolyMeshTypes.hh
+3
-17
ObjectTypes/TriangleMesh/TriangleMeshTypes.hh
ObjectTypes/TriangleMesh/TriangleMeshTypes.hh
+3
-17
No files found.
ObjectTypes/PolyMesh/PolyMeshTypes.hh
View file @
b6875165
...
...
@@ -61,30 +61,16 @@
//== INCLUDES =================================================================
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
#include <ACG/Scenegraph/StatusNodesT.hh>
#include <OpenMesh/Core/Mesh/DefaultPolyMesh.hh>
//== TYPEDEFS =================================================================
/** Default traits for the PolyMesh
*/
struct
PolyTraits
:
public
OpenMesh
::
DefaultTraits
{
/// Use double precision points
typedef
OpenMesh
::
Vec3d
Point
;
/// Use double precision Normals
typedef
OpenMesh
::
Vec3d
Normal
;
/// Use RGBA Color
typedef
OpenMesh
::
Vec4f
Color
;
};
typedef
OpenMesh
::
DefaultTraitsDouble
PolyTraits
;
/// Simple Name for Mesh
typedef
OpenMesh
::
PolyMesh_ArrayKernelT
<
PolyTraits
>
PolyMesh
;
//== TYPEDEFS FOR SCENEGRAPH ===============================================
typedef
OpenMesh
::
PolyMesh
PolyMesh
;
//=============================================================================
#endif // POLYMESH_TYPES_HH defined
...
...
ObjectTypes/TriangleMesh/TriangleMeshTypes.hh
View file @
b6875165
...
...
@@ -61,31 +61,17 @@
//== INCLUDES =================================================================
#include <OpenMesh/Core/Mesh/TriMesh
_ArrayKernelT
.hh>
#include <OpenMesh/Core/Mesh/
Default
TriMesh.hh>
//== TYPEDEFS =================================================================
/** Traits for the Meshes ( Use request ... calls to add other standard properties or add them in the via add_property.. )\n
* Dont add Properties here as they may prevent plugins from loading!!!!
*/
struct
TriTraits
:
public
OpenMesh
::
DefaultTraits
{
/// Use double precision points
typedef
OpenMesh
::
Vec3d
Point
;
/// Use double precision Normals
typedef
OpenMesh
::
Vec3d
Normal
;
/// Use RGBA Color
typedef
OpenMesh
::
Vec4f
Color
;
};
typedef
OpenMesh
::
DefaultTraitsDouble
TriTraits
;
/// Simple Name for Mesh
typedef
OpenMesh
::
TriMesh_ArrayKernelT
<
TriTraits
>
TriMesh
;
//== TYPEDEFS FOR SCENEGRAPH ===============================================
typedef
OpenMesh
::
TriMesh
TriMesh
;
//=============================================================================
#endif // TRIANGLEMESH_TYPES_HH defined
...
...
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