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OpenFlipper-Free
Type-OpenVolumeMesh
Commits
2e0db28f
Commit
2e0db28f
authored
May 07, 2018
by
Martin Schultz
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Plain Diff
use new picking sahder which uses color attributes to render to screen.
implements picking for core profiles
parent
fcbb07d7
Changes
1
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1 changed file
with
65 additions
and
42 deletions
+65
-42
ObjectTypes/VolumeMeshObject/VolumeMeshNodeT.cc
ObjectTypes/VolumeMeshObject/VolumeMeshNodeT.cc
+65
-42
No files found.
ObjectTypes/VolumeMeshObject/VolumeMeshNodeT.cc
View file @
2e0db28f
...
...
@@ -1253,21 +1253,13 @@ void VolumeMeshNodeT<VolumeMeshT>::pickVertices(GLState& _state) {
vertexPickBufferManager_
.
disableNormals
();
vertexPickBufferManager_
.
enablePickColors
();
int
pickVertexMethod_
=
0
;
static
GLSL
::
Program
*
pickVertexShader_
;
static
ACG
::
ShaderGenDesc
desc
;
desc
.
vertexColors
=
true
;
desc
.
vertexTemplateFile
=
"Picking/vertexPassColors.glsl"
;
desc
.
fragmentTemplateFile
=
"Picking/passColors_fs.glsl"
;
// load from cache
if
(
pickVertexMethod_
==
0
)
{
desc
.
vertexTemplateFile
=
"Picking/pick_vertices_vs.glsl"
;
desc
.
fragmentTemplateFile
=
"Picking/pick_vertices_fs.glsl"
;
}
else
{
desc
.
vertexTemplateFile
=
"Picking/vertex.glsl"
;
desc
.
fragmentTemplateFile
=
"Picking/pick_vertices_fs2.glsl"
;
}
// load from cache
pickVertexShader_
=
ShaderCache
::
getInstance
()
->
getProgram
(
&
desc
,
nullptr
);
// check link status
...
...
@@ -1275,10 +1267,9 @@ void VolumeMeshNodeT<VolumeMeshT>::pickVertices(GLState& _state) {
return
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
vertexPickBufferManager_
.
getPickBuffer
(
_state
,
0
));
pickVertexShader_
->
use
();
vertexPickBufferManager_
.
getVertexDeclaration
()
->
activateShaderPipeline
(
pickVertexShader_
);
vertexPickBufferManager_
.
getVertexDeclaration
()
->
activateShaderPipeline
(
pickVertexShader_
);
pickVertexShader_
->
setUniform
(
"pickVertexOffset"
,
static_cast
<
GL
int
>
(
_state
.
pick_current_index
()));
//vertexPickBufferManager_.getColorOffset()) );
pickVertexShader_
->
setUniform
(
"pickVertexOffset"
,
static_cast
<
int
>
(
_state
.
pick_current_index
()));
pickVertexShader_
->
setUniform
(
"mWVP"
,
_state
.
projection
()
*
_state
.
modelview
());
float
oldPointSize
=
_state
.
point_size
();
...
...
@@ -1307,26 +1298,36 @@ void VolumeMeshNodeT<VolumeMeshT>::pickEdges(GLState& _state, unsigned int _offs
edgePickBufferManager_
.
enablePickColors
();
edgePickBufferManager_
.
disableNormals
();
static
GLSL
::
Program
*
pickVertexShader_
;
static
ACG
::
ShaderGenDesc
desc
;
desc
.
vertexColors
=
true
;
desc
.
vertexTemplateFile
=
"Picking/vertexPassColors.glsl"
;
desc
.
fragmentTemplateFile
=
"Picking/passColors_fs.glsl"
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
edgePickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
//GLState::enableClientState(GL_VERTEX_ARRAY);
//GLState::vertexPointer(3, GL_FLOAT, edgePickBufferManager_.getStride(), reinterpret_cast<GLvoid*>(0));
// load from cache
pickVertexShader_
=
ShaderCache
::
getInstance
()
->
getProgram
(
&
desc
,
nullptr
);
//GLState::enableClientState(GL_COLOR_ARRAY);
//GLState::colorPointer(4, GL_UNSIGNED_BYTE, edgePickBufferManager_.getStride(), reinterpret_cast<GLvoid*>(edgePickBufferManager_.getColorOffset()));
// check link status
if
(
!
(
pickVertexShader_
&&
pickVertexShader_
->
isLinked
()))
return
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
edgePickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
//GLState::shadeModel(GL_SMOOTH
);
//GLState::disable(GL_LIGHTING);
pickVertexShader_
->
use
(
);
edgePickBufferManager_
.
getVertexDeclaration
()
->
activateShaderPipeline
(
pickVertexShader_
);
pickVertexShader_
->
setUniform
(
"pickVertexOffset"
,
static_cast
<
int
>
(
_state
.
pick_current_index
()));
pickVertexShader_
->
setUniform
(
"mWVP"
,
_state
.
projection
()
*
_state
.
modelview
());
float
oldLineWidth
=
_state
.
line_width
();
_state
.
set_line_width
(
4.0
*
_state
.
line_width
());
glDrawArrays
(
GL_LINES
,
0
,
edgePickBufferManager_
.
getNumOfVertices
());
edgePickBufferManager_
.
getVertexDeclaration
()
->
deactivateShaderPipeline
(
pickVertexShader_
);
pickVertexShader_
->
disable
();
_state
.
set_line_width
(
oldLineWidth
);
//GLState::disableClientState(GL_COLOR_ARRAY);
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
...
...
@@ -1346,21 +1347,31 @@ void VolumeMeshNodeT<VolumeMeshT>::pickFaces(GLState& _state, unsigned int _offs
facePickBufferManager_
.
disableNormals
();
facePickBufferManager_
.
enablePickColors
();
static
GLSL
::
Program
*
pickVertexShader_
;
static
ACG
::
ShaderGenDesc
desc
;
desc
.
vertexColors
=
true
;
desc
.
vertexTemplateFile
=
"Picking/vertexPassColors.glsl"
;
desc
.
fragmentTemplateFile
=
"Picking/passColors_fs.glsl"
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
facePickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
//GLState::enableClientState(GL_VERTEX_ARRAY);
//GLState::vertexPointer(3, GL_FLOAT, facePickBufferManager_.getStride(), reinterpret_cast<GLvoid*>(0));
// load from cache
pickVertexShader_
=
ShaderCache
::
getInstance
()
->
getProgram
(
&
desc
,
nullptr
);
//GLState::enableClientState(GL_COLOR_ARRAY);
//GLState::colorPointer(4, GL_UNSIGNED_BYTE, facePickBufferManager_.getStride(), reinterpret_cast<GLvoid*>(facePickBufferManager_.getColorOffset()));
// check link status
if
(
!
(
pickVertexShader_
&&
pickVertexShader_
->
isLinked
()))
return
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
facePickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
pickVertexShader_
->
use
();
facePickBufferManager_
.
getVertexDeclaration
()
->
activateShaderPipeline
(
pickVertexShader_
);
//GLState::shadeModel(GL_SMOOTH
);
//GLState::disable(GL_LIGHTING
);
pickVertexShader_
->
setUniform
(
"pickVertexOffset"
,
static_cast
<
int
>
(
_state
.
pick_current_index
())
);
pickVertexShader_
->
setUniform
(
"mWVP"
,
_state
.
projection
()
*
_state
.
modelview
()
);
glDrawArrays
(
GL_TRIANGLES
,
0
,
facePickBufferManager_
.
getNumOfVertices
());
//GLState::disableClientState(GL_COLOR_ARRAY);
facePickBufferManager_
.
getVertexDeclaration
()
->
deactivateShaderPipeline
(
pickVertexShader_
);
pickVertexShader_
->
disable
();
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
...
...
@@ -1373,21 +1384,33 @@ void VolumeMeshNodeT<VolumeMeshT>::pickCells(GLState& _state, unsigned int _offs
cellPickBufferManager_
.
enablePickColors
();
cellPickBufferManager_
.
disableNormals
();
cellPickBufferManager_
.
enableCellPrimitives
();
static
GLSL
::
Program
*
pickVertexShader_
;
static
ACG
::
ShaderGenDesc
desc
;
desc
.
vertexColors
=
true
;
desc
.
vertexTemplateFile
=
"Picking/vertexPassColors.glsl"
;
desc
.
fragmentTemplateFile
=
"Picking/passColors_fs.glsl"
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
cellPickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
// load from cache
pickVertexShader_
=
ShaderCache
::
getInstance
()
->
getProgram
(
&
desc
,
nullptr
);
//GLState::enableClientState(GL_VERTEX_ARRAY);
//GLState::vertexPointer(3, GL_FLOAT, cellPickBufferManager_.getStride(), reinterpret_cast<GLvoid*>(0));
// check link status
if
(
!
(
pickVertexShader_
&&
pickVertexShader_
->
isLinked
()))
return
;
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
cellPickBufferManager_
.
getPickBuffer
(
_state
,
_offset
));
pickVertexShader_
->
use
();
cellPickBufferManager_
.
getVertexDeclaration
()
->
activateShaderPipeline
(
pickVertexShader_
);
//GLState::enableClientState(GL_COLOR_ARRAY
);
//GLState::colorPointer(4, GL_UNSIGNED_BYTE, cellPickBufferManager_.getStride(), rein
te
r
pr
et_cast<GLvoid*>(cellPickBufferManager_.getColorOffset()
));
pickVertexShader_
->
setUniform
(
"pickVertexOffset"
,
static_cast
<
int
>
(
_state
.
pick_current_index
())
);
pickVertexShader_
->
setUniform
(
"mWVP"
,
_sta
te
.
pr
ojection
()
*
_state
.
modelview
(
));
//GLState::shadeModel(GL_SMOOTH);
//GLState::disable(GL_LIGHTING);
glDrawArrays
(
GL_TRIANGLES
,
0
,
cellPickBufferManager_
.
getNumOfVertices
());
//GLState::disableClientState(GL_COLOR_ARRAY);
cellPickBufferManager_
.
getVertexDeclaration
()
->
deactivateShaderPipeline
(
pickVertexShader_
);
pickVertexShader_
->
disable
();
GLState
::
bindBuffer
(
GL_ARRAY_BUFFER
,
0
);
}
...
...
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