Commit b20f7e9f authored by Martin Heistermann's avatar Martin Heistermann

For color-coded rendering, unlit seems most sensible.

parent 4f3009d1
......@@ -765,8 +765,7 @@ void VolumeMeshNodeT<VolumeMeshT>::getCellRenderObjects(IRenderer* _renderer, GL
{
ro.shaderDesc.vertexColors = true;
ro.shaderDesc.numLights = -1;
ro.shaderDesc.shadeMode = SG_SHADE_GOURAUD;
ro.shaderDesc.shadeMode = SG_SHADE_UNLIT;
}
else if (_drawMode & drawModes_.cellsSmoothShaded)
{
......
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