/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ //============================================================================= // // Types // //============================================================================= /** * \file QtWidgetObject.hh * This File contains the QtWidget Object */ #ifndef QT_WIDGET_OBJECT_HH #define QT_WIDGET_OBJECT_HH //== INCLUDES ================================================================= #include #include #include #include "QtWidgetTypes.hh" //== TYPEDEFS ================================================================= // //== CLASS DEFINITION ========================================================= class OBJECTTYPEDLLEXPORT QtWidgetObject : public BaseObjectData { friend class TypeQtWidgetPlugin; public: /// constructor QtWidgetObject(); /** \brief copy constructor * * Create a copy of this object */ QtWidgetObject(const QtWidgetObject& _object); /// destructor virtual ~QtWidgetObject(); /// Reset current object, including all related nodes. virtual void cleanup(); /** return a full copy of this object ( All scenegraph nodes will be created ) * but the object will not be a part of the object tree. */ BaseObject* copy(); protected: /// Initialize current object, including all related nodes. virtual void init(QWidget* _widget); //=========================================================================== /** @name Name and Path handling * @{ */ //=========================================================================== public: /// Set the name of the Object void setName( QString _name ); /** @} */ //=========================================================================== /** @name Contents * @{ */ //=========================================================================== public: QWidget* widget()const{return widgetNode_->widget();} void setWidget(QWidget* _widget){widgetNode_->setWidget(_widget);} /** @} */ //=========================================================================== /** @name Visualization * @{ */ //=========================================================================== public: /// Get the scenegraph Node ACG::SceneGraph::QtWidgetNode* qtWidgetNode(); virtual bool hasNode(BaseNode* _node); private: QtWidgetNode* widgetNode_; /** @} */ //=========================================================================== /** @name Object Information * @{ */ //=========================================================================== public: /// Get all Info for the Object as a string QString getObjectinfo(); /** @} */ //=========================================================================== /** @name Picking * @{ */ //=========================================================================== public: /// detect if the node has been picked bool picked( uint _node_idx ); /// Enable or disable picking for this Object void enablePicking( bool _enable ); /// Check if picking is enabled for this Object bool pickingEnabled(); /// send a special Mouse event to the widget void mouseEvent(QMouseEvent* _event){widgetNode_->mouseEvent(_event);} /** @} */ public: /// Show Node virtual void visible(bool _visible); /// Show Node virtual bool visible(); /// Show Node virtual void show(); /// Hide Node virtual void hide(); //=========================================================================== /** @name Update handling * * This is mostly private. Updates have to be triggered via * emit updatedObject() * * @{ */ //=========================================================================== protected: /** \brief This function is called to update the object * * If the object changes, the core will call this function. This function * triggers an vbo update in the plane node. * * \note Do not call this function yourself to avoid unnecessary overhead(the core will call it when it is required) */ void update(UpdateType _type = UPDATE_ALL ); /** @} */ }; //============================================================================= #endif // QT_WIDGET_OBJECT_HH defined //=============================================================================