/*===========================================================================*\ * * * OpenFlipper * * Copyright (c) 2001-2015, RWTH-Aachen University * * Department of Computer Graphics and Multimedia * * All rights reserved. * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * *---------------------------------------------------------------------------* * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * * 1. Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * 3. Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER * * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * \*===========================================================================*/ //============================================================================= // // Types // //============================================================================= /** * \file SphereObject.hh * This File contains the Sphere Object */ #ifndef SPHEREOBJECT_HH #define SPHEREOBJECT_HH //== INCLUDES ================================================================= #include #include #include "SphereTypes.hh" //== TYPEDEFS ================================================================= // //== CLASS DEFINITION ========================================================= class OBJECTTYPEDLLEXPORT SphereObject : public BaseObjectData { friend class TypeSpherePlugin; public: /// constructor SphereObject(); /** \brief copy constructor * * Create a copy of this object */ SphereObject(const SphereObject& _object); /// destructor virtual ~SphereObject(); /// Reset current object, including all related nodes. virtual void cleanup(); /** return a full copy of this object ( All scenegraph nodes will be created ) * but the object will not be a part of the object tree. */ BaseObject* copy(); protected: /// Initialise current object, including all related nodes. virtual void init(SphereNode* _sphere = 0); //=========================================================================== /** @name Name and Path handling * @{ */ //=========================================================================== public: /// Set the name of the Object void setName( QString _name ); //=========================================================================== /** @name Visualization * @{ */ //=========================================================================== public: /// Get the scenegraph Node SphereNode* sphereNode(); private: SphereNode* sphereNode_; /** @} */ //=========================================================================== /** @name Object Information * @{ */ //=========================================================================== public: /// Get all Info for the Object as a string QString getObjectinfo(); /** @} */ //=========================================================================== /** @name Picking * @{ */ //=========================================================================== public: /// detect if the node has been picked bool picked( uint _node_idx ); /// Enable or disable picking for this Object void enablePicking( bool _enable ); /// Check if picking is enabled for this Object bool pickingEnabled(); /** @} */ //=========================================================================== /** @name Update handling * * This is mostly private. Updates have to be triggered via * emit updatedObject() * * @{ */ //=========================================================================== protected: /// Update the whole Object (Selection,Topology,...) virtual void update(UpdateType _type = UPDATE_ALL); /** @} */ }; //============================================================================= #endif // SPHEREOBJECT_HH defined //=============================================================================