- 15 Jan, 2016 3 commits
-
-
David Gilbert authored
-
David Gilbert authored
Also fixed the error in the moonshader.
-
Dario Seyb authored
-
- 14 Jan, 2016 3 commits
-
-
Dario Seyb authored
-
Dario Seyb authored
-
Dario Seyb authored
-
- 13 Jan, 2016 14 commits
-
-
Dario Seyb authored
-
-
Dario Seyb authored
-
David Gilbert authored
-
-
David Gilbert authored
-
Dario Seyb authored
-
Dario Seyb authored
-
Kaspar Scharf authored
some reorganization of the planet-shaders to improve code-reusability and easy adding of differently looking planets
-
-
Kaspar Scharf authored
-
Kaspar Scharf authored
-
https://www.graphics.rwth-aachen.de:9000/dseyb/edge-of-spaceKaspar Scharf authored
Conflicts: data/shader/terrain/mountainTexture.glsl
-
Kaspar Scharf authored
-
- 12 Jan, 2016 4 commits
-
-
Dario Seyb authored
-
Kaspar Scharf authored
slight change of displacement calculation for terrain height, to give the planet parts with more and parts with less water
-
Kaspar Scharf authored
slight change of displacement calculation for terrain height, to give the planet parts with more and parts with less water
-
Kaspar Scharf authored
(lod doubled for tests)
-
- 11 Jan, 2016 9 commits
-
-
Dario Seyb authored
-
u authored
-
-
u authored
-
Dario Seyb authored
-
-
u authored
switched terrain to use simplex noise now (and to use noise from files mentioned above, no own noise implementation in DispMapping shader anymore)
-
Dario Seyb authored
-
Dario Seyb authored
-
- 10 Jan, 2016 7 commits
-
-
Dario Seyb authored
-
Dario Seyb authored
-
Dario Seyb authored
-
Dario Seyb authored
-
David Gilbert authored
-
David Gilbert authored
-
David Gilbert authored
-