- 04 Feb, 2016 1 commit
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Kaspar Scharf authored
replaced sin()-water by ridged-noise water
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- 25 Jan, 2016 1 commit
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Kaspar Scharf authored
implemented height check in water and earth shaders to color the fragments according to their actual height even if the geometry is wrong due to unprecise tesselation when looking from great distance
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- 13 Jan, 2016 1 commit
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Kaspar Scharf authored
some reorganization of the planet-shaders to improve code-reusability and easy adding of differently looking planets
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