- 11 Jan, 2016 4 commits
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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- 10 Jan, 2016 12 commits
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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David Gilbert authored
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David Gilbert authored
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David Gilbert authored
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David Gilbert authored
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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- 09 Jan, 2016 4 commits
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David Gilbert authored
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David Gilbert authored
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David Gilbert authored
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David Gilbert authored
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- 08 Jan, 2016 1 commit
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David Gilbert authored
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- 07 Jan, 2016 1 commit
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David Gilbert authored
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- 06 Jan, 2016 2 commits
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David Gilbert authored
Next will be tweaking the LOD levels and recursive tessellation
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David Gilbert authored
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- 02 Jan, 2016 2 commits
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Dario Seyb authored
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Dario Seyb authored
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- 23 Dec, 2015 1 commit
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Dario Seyb authored
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- 22 Dec, 2015 2 commits
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Dario Seyb authored
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David Gilbert authored
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- 20 Dec, 2015 3 commits
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Dario Seyb authored
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David Gilbert authored
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David Gilbert authored
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- 19 Dec, 2015 8 commits
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David Gilbert authored
more tessellation stuff, added a geometry shader for debug lines/wires and a basic LOD model depending linearly on camera distance.
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David Gilbert authored
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Dario Seyb authored
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Dario Seyb authored
added glFinish at the end of DrawFrame to synchronize GPU/CPU for better timings. Should have no impact on performance since we need to sync on swap anyway
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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Dario Seyb authored
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