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BSPImplT.hh
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40\*===========================================================================*/
41
42
43//=============================================================================
44//
45// CLASS BSPImplT
46//
47//=============================================================================
48
49#ifndef BSPIMPLT_HH
50#define BSPIMPLT_HH
51
52
53//== INCLUDES =================================================================
54
55
56#include <OpenMesh/Core/Geometry/VectorT.hh>
57
58
59//== CLASS DEFINITION =========================================================
60#include <vector>
61#include <ostream>
62
63template <class BSPCore>
64class BSPImplT : public BSPCore
65{
66public: //---------------------------------------------------------------------
67
68 typedef typename BSPCore::Traits Traits;
69 typedef typename BSPCore::Handle Handle;
70 typedef typename BSPCore::Point Point;
71 typedef typename BSPCore::Scalar Scalar;
72 typedef typename BSPCore::Node Node;
73 typedef typename BSPCore::Handles Handles;
74 typedef typename BSPCore::HandleIter HandleIter;
75
76
77public: //---------------------------------------------------------------------
78
79 BSPImplT(const Traits& _traits, const Scalar& _infinity = std::numeric_limits<Scalar>::infinity()) :
80 BSPCore(_traits),
81 infinity_(_infinity) {}
82 ~BSPImplT() {}
83
84
87 {
89 NearestNeighbor(Handle _h, Scalar _d) : handle(_h), dist(_d) {}
90 Handle handle;
91 Scalar dist;
92 };
93
95 typedef std::vector< std::pair<Handle,Scalar> > RayCollision;
96
98 NearestNeighbor nearest(const Point& _p) const;
99
110 RayCollision raycollision (const Point& _p, const Point& _r) const;
111
123 RayCollision directionalRaycollision (const Point& _p, const Point& _r) const;
124
137 RayCollision nearestRaycollision(const Point& _p, const Point& _r) const;
138
150 template<class Callback>
151 void intersectBall(const Point & _c, Scalar _r, Callback _callback) const;
152
153private: //---------------------------------------------------------------------
154
155
158 {
159 Point ref;
160 Scalar dist;
161 Handle nearest;
162
163 friend std::ostream &operator<< (std::ostream &stream, const NearestNeighborData &data) {
164 stream << "[NearestNeghborData instance. ref: " << data.ref << ", dist: " << data.dist << ", nearest: " << data.nearest.idx() << "]";
165 return stream;
166 }
167 };
168
171 {
172 RayCollisionData() : ref(), ray() {}
173
174 Point ref;
175 Point ray;
176 RayCollision hit_handles;
177 };
178
179
180 // Recursive part of nearest()
181 void _nearest(Node* _node, NearestNeighborData& _data) const;
182
188 void _raycollision_non_directional(Node* _node, RayCollisionData& _data) const;
189
195 void _raycollision_directional(Node* _node, RayCollisionData& _data) const;
196
197 void _raycollision_nearest_directional(Node* _node, RayCollisionData& _data) const;
198
199 template<class Callback>
200 void _intersect_ball(const Node& _node, const Point & _c, Scalar _r, Callback _callback) const;
201
202 template<typename T,typename U>
204 bool operator()(const std::pair<T,U> &left, const std::pair<T,U> &right) {
205 return (fabs(left.second) < fabs(right.second));
206 }
207 };
208
209 const Scalar infinity_;
210
211};
212
213//=============================================================================
214#if defined(OM_INCLUDE_TEMPLATES) && !defined(BSPIMPLT_C)
215# define BSPIMPLT_TEMPLATES
216# include "BSPImplT_impl.hh"
217#endif
218//=============================================================================
219#endif // BSPIMPLT_HH defined
220//=============================================================================
std::vector< std::pair< Handle, Scalar > > RayCollision
Store nearest neighbor information.
Definition BSPImplT.hh:95
void _raycollision_non_directional(Node *_node, RayCollisionData &_data) const
recursive part of raycollision()
void intersectBall(const Point &_c, Scalar _r, Callback _callback) const
intersect mesh with open ball
RayCollision directionalRaycollision(const Point &_p, const Point &_r) const
intersect mesh with ray
void _raycollision_directional(Node *_node, RayCollisionData &_data) const
recursive part of directionalRaycollision()
RayCollision nearestRaycollision(const Point &_p, const Point &_r) const
intersect mesh with ray
NearestNeighbor nearest(const Point &_p) const
Return handle of the nearest neighbor face.
RayCollision raycollision(const Point &_p, const Point &_r) const
intersect mesh with ray
Store nearest neighbor information.
Definition BSPImplT.hh:158
Store nearest neighbor information.
Definition BSPImplT.hh:87
Store ray collide information.
Definition BSPImplT.hh:171