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BoundingBoxNode.hh
1/*===========================================================================*\
2 * *
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// CLASS BoundingBoxNode
47//
48//=============================================================================
49
50
51#ifndef ACG_BOUNDINGBOXNODE_HH
52#define ACG_BOUNDINGBOXNODE_HH
53
54
55//== INCLUDES =================================================================
56
57#include "MaterialNode.hh"
58#include "DrawModes.hh"
59#include <vector>
60
61//== NAMESPACES ===============================================================
62
63namespace ACG {
64
65// prototype declaration
66class GLLineBox;
67
68namespace SceneGraph {
69
70//== CLASS DEFINITION =========================================================
71
72
73
79class ACGDLLEXPORT BoundingBoxNode : public MaterialNode
80{
81public:
82
84 BoundingBoxNode( BaseNode* _parent=0,
85 std::string _name="<BoundingBoxNode>" );
86
88 virtual ~BoundingBoxNode();
89
92
94 DrawModes::DrawMode availableDrawModes() const override;
95
97 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
98
100 void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat) override;
101
103 void computeAABB(Vec3d* _outMin, Vec3d* _outMax);
104
105private:
106
107 GLLineBox* box_;
108};
109
110
111//=============================================================================
112} // namespace SceneGraph
113} // namespace ACG
114//=============================================================================
115#endif // ACG_LINENODE_HH defined
116//=============================================================================
117
ACG::SceneGraph::BoundingBoxNode BoundingBoxNode
Bounding box Node.
ACG_CLASSNAME(BoundingBoxNode)
static name of this class
Namespace providing different geometric functions concerning angles.