EnvMapNode(BaseNode *_parent=0, const std::string &_name="<EnvMapNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR)
Default constructor. Applies all properties.
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode) override
set default texture and states for the nodes children
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode) override
Unbind Texture.