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EnvMapNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
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9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS EnvMapNode
50//
51//=============================================================================
52
53
54#ifndef ACG_ENVMAP_NODE_HH
55#define ACG_ENVMAP_NODE_HH
56
57
58//== INCLUDES =================================================================
59
60
61#include "TextureNode.hh"
62
63
64//== NAMESPACES ===============================================================
65
66namespace ACG {
67namespace SceneGraph {
68
69
70//== CLASS DEFINITION =========================================================
71
72
77class ACGDLLEXPORT EnvMapNode : public TextureNode
78{
79public:
80
82 EnvMapNode( BaseNode* _parent = 0,
83 const std::string& _name = "<EnvMapNode>",
84 bool _texture_repeat = true,
85 GLint _texture_filter = GL_LINEAR );
86
89
91 DrawModes::DrawMode availableDrawModes() const override;
92
94 void enter(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
95
97 void leave(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
98
101 void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode ) override;
102
105 void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode ) override;
106};
107
108
109//=============================================================================
110} // namespace SceneGraph
111} // namespace ACG
112//=============================================================================
113#endif // ACG_ENVMAP_NODE_HH defined
114//=============================================================================
115
ACG_CLASSNAME(EnvMapNode)
set class name
PickTarget
What target to use for picking.
Definition PickTarget.hh:74
Namespace providing different geometric functions concerning angles.