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GLTrackball.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42
43//=============================================================================
44//
45// CLASS GLTrackball
46//
47//=============================================================================
48
49
50#ifndef ACG_GLTRACKBALL_HH
51#define ACG_GLTRACKBALL_HH
52
53
54//== INCLUDES =================================================================
55
56
57#include "GLState.hh"
58#include "../Math/VectorT.hh"
59
60
61//== NAMESPACES ===============================================================
62
63
64namespace ACG {
65
66
67//== CLASS DEFINITION =========================================================
68
69
70
71class ACGDLLEXPORT GLTrackball
72{
73public:
74
75 explicit GLTrackball(GLState& _state);
76 ~GLTrackball() {}
77
78 void set_center(const Vec3f& _center) { center_ = _center; }
79
80 void mouse_press(int button, int x, int y);
81 void mouse_move(int x, int y);
82 void mouse_release(int button, int x, int y);
83
84
85private:
86
87 void rotation(int x, int y);
88 void translation(int x, int y);
89 void zoom(int x, int y);
90
91 bool map_to_sphere(const Vec2i& _point, Vec3f& _result);
92
93
94 GLState& glstate_;
95 ACG::Vec3d center_;
96
97 Vec2i last_point_2D_;
98 Vec3f last_point_3D_;
99 bool last_point_ok_;
100
101 enum { ROTATION, TRANSLATION, ZOOM } action_;
102 bool button_down_[10];
103};
104
105
106//=============================================================================
107} // namespace ACG
108//=============================================================================
109#endif // ACG_GLTRACKBALL_HH defined
110//=============================================================================
111
Namespace providing different geometric functions concerning angles.