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InterpolationMatrixManipulatorT.hh
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40\*===========================================================================*/
41
42
43
44#pragma once
45
46#include <ACG/Math/GLMatrixT.hh>
47#include <vector>
48
49
57template<typename Scalar>
59{
60 public:
62
66 virtual void doManipulation(GLMatrixT& _matrix, std::vector<Scalar> _value) = 0;
67 protected:
68
69 private:
70};
71
4x4 matrix implementing OpenGL commands.
Definition GLMatrixT.hh:80
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
virtual void doManipulation(GLMatrixT &_matrix, std::vector< Scalar > _value)=0